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{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | {| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | ||
|- | |- | ||
{{FrameDataHeader-GGACR}} | |||
|- | |- | ||
{{AttackVersion|name=5P|subtitle=|rowspan=2}} | |||
{{#lsth:GGACR/Anji Mito/Data|5P Full}} | |||
|- | |||
{{Description | |||
|18|text= | |||
{{ColumnList |col=1 |text= | {{ColumnList |col=1 |text= | ||
*Untechable for 16F | *Untechable for 16F | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=5K|subtitle=}} | |||
{{#lsth:GGACR/Anji Mito/Data|5K Full}} | |||
|- | |- | ||
{{AttackVersion|name=5S|subtitle=|rowspan=2}} | |||
{{#lsth:GGACR/Anji Mito/Data|5S Full}} | |||
|- | |- | ||
{{Description | |||
|18|text= | |||
{{ColumnList |col=1 |text= | {{ColumnList |col=1 |text= | ||
*Lvl 3 attack on block | *Lvl 3 attack on block | ||
*Raises GB+ 14 on first hit, GB+ is decreased on additional 5Ses in the same string | *Raises GB+ 14 on first hit, GB+ is decreased on additional 5Ses in the same string | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=5H|subtitle=|rowspan=2}} | |||
{{#lsth:GGACR/Anji Mito/Data|5H Full}} | |||
|- | |- | ||
{{Description | |||
|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Forces opponent into crouching state on ground hit | *Forces opponent into crouching state on ground hit | ||
*Slams down and knocks down opponent on air hit | *Slams down and knocks down opponent on air hit | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=6P|subtitle=|rowspan=2}} | |||
{{#lsth:GGACR/Anji Mito/Data|6P Full}} | |||
|- | |- | ||
{{Description | |||
|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Above knees invincible 1~21F (Anji's back can be hit as he stands 18F onwards) | *Above knees invincible 1~21F (Anji's back can be hit as he stands 18F onwards) | ||
Line 57: | Line 57: | ||
*Initial prorate 90% | *Initial prorate 90% | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=3P|subtitle=|rowspan=2}} | |||
{{#lsth:GGACR/Anji Mito/Data|3P Full}} | |||
|- | |- | ||
{{Description | |||
|18|text= | |||
{{ColumnList |col=1 |text= | {{ColumnList |col=1 |text= | ||
*Ground bounces opponent on CH (Untechable for 90F) | *Ground bounces opponent on CH (Untechable for 90F) | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=6K|subtitle=|rowspan=2}} | |||
{{#lsth:GGACR/Anji Mito/Data|6K Full}} | |||
|- | |- | ||
{{Description | |||
|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Staggers opponent on ground CH (max 37F) | *Staggers opponent on ground CH (max 37F) | ||
Line 78: | Line 80: | ||
* see notes *1 | * see notes *1 | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=3K|subtitle=|rowspan=2}} | |||
{{#lsth:GGACR/Anji Mito/Data|3K Full}} | |||
|- | |- | ||
{{Description | |||
|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Initial prorate 80% | *Initial prorate 80% | ||
Line 91: | Line 94: | ||
* see notes *1 | * see notes *1 | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=6S|subtitle=|rowspan=2}} | |||
{{#lsth:GGACR/Anji Mito/Data|6S Full}} | |||
|- | |- | ||
{{Description | |||
|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*High autoguard 7~12F | *High autoguard 7~12F | ||
* see notes *1 | * see notes *1 | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=3S|subtitle=|rowspan=2}} | |||
{{#lsth:GGACR/Anji Mito/Data|3S Full}} | |||
|- | |- | ||
{{Description | |||
|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Low autoguard 1~27F | *Low autoguard 1~27F | ||
Line 113: | Line 118: | ||
* see notes *1 | * see notes *1 | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=6H|subtitle=|rowspan=2}} | |||
{{#lsth:GGACR/Anji Mito/Data|6H Full}} | |||
|- | |- | ||
{{Description | |||
|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Initial prorate 80% | *Initial prorate 80% | ||
Line 128: | Line 134: | ||
* see notes *1 | * see notes *1 | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=5D|subtitle=|rowspan=2}} | |||
{{#lsth:GGACR/Anji Mito/Data|5D Full}} | |||
|- | |- | ||
{{Description | |||
|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*High autoguard 4~18F | *High autoguard 4~18F | ||
* see notes *1 | * see notes *1 | ||
}} | }} | ||
}} | |||
|- | |- | ||
{{AttackVersion|name=2P|subtitle=|rowspan=2}} | |||
{{#lsth:GGACR/Anji Mito/Data|2P Full}} | |||
{{ | |||
|- | |- | ||
{{Description | |||
|18|text= | |||
{{ColumnList |col=1 |text= | {{ColumnList |col=1 |text= | ||
*Initial prorate 80% | *Initial prorate 80% | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=2K|subtitle=|rowspan=2}} | |||
{{#lsth:GGACR/Anji Mito/Data|2K Full}} | |||
|- | |- | ||
{{Description | |||
|18|text= | |||
{{ColumnList |col=1 |text= | {{ColumnList |col=1 |text= | ||
*Initial prorate 70% | *Initial prorate 70% | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=2S|subtitle=|rowspan=2}} | |||
{{#lsth:GGACR/Anji Mito/Data|2S Full}} | |||
|- | |- | ||
{{Description | |||
|18|text= | |||
{{ColumnList |col=1 |text= | {{ColumnList |col=1 |text= | ||
*Low profile 11~13F, 21~23F | *Low profile 11~13F, 21~23F | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=2H|subtitle=|rowspan=2}} | |||
{{#lsth:GGACR/Anji Mito/Data|2H Full}} | |||
|- | |- | ||
{{Description | |||
|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Blockstun 22F | *Blockstun 22F | ||
Line 188: | Line 187: | ||
* see notes *1 | * see notes *1 | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=2D|subtitle=|rowspan=2}} | |||
{{#lsth:GGACR/Anji Mito/Data|2D Full}} | |||
|- | |- | ||
{{Description | |||
|18|text= | |||
{{ColumnList |col=1 |text= | {{ColumnList |col=1 |text= | ||
*Low profile 5~23F | *Low profile 5~23F | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=j.P|subtitle=}} | |||
{{#lsth:GGACR/Anji Mito/Data|j.P Full}} | |||
|- | |||
{{AttackVersion|name=j.K|subtitle=}} | |||
{{#lsth:GGACR/Anji Mito/Data|j.K Full}} | |||
|- | |- | ||
{{AttackVersion|name=j.S|subtitle=}} | |||
{{#lsth:GGACR/Anji Mito/Data|j.S Full}} | |||
|- | |- | ||
{{AttackVersion|name=j.H|subtitle=|rowspan=2}} | |||
{{#lsth:GGACR/Anji Mito/Data|j.H Full}} | |||
|- | |- | ||
{{Description | |||
|18|text= | |||
{{ColumnList |col=1 |text= | {{ColumnList |col=1 |text= | ||
*Slams down opponent on air hit | *Slams down opponent on air hit | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=j.D|subtitle=|rowspan=2}} | |||
{{#lsth:GGACR/Anji Mito/Data|j.D Full}} | |||
|- | |- | ||
{{Description | |||
|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Initial prorate 90% | *Initial prorate 90% | ||
Line 239: | Line 230: | ||
*Can be canceled into any jump attack except another j.D 23F onwards | *Can be canceled into any jump attack except another j.D 23F onwards | ||
}} | }} | ||
}} | |||
|- | |- | ||
|} | |} | ||
*1: High autoguard works on anything you could block standing, low autoguard on things you'd have to block low. Compared to normal blocking, attacks that are autoguarded use up 2 more frames of animation, and commands entered during the pause execute 1 frame faster. (Movement starts during hit stop). | *1: High autoguard works on anything you could block standing, low autoguard on things you'd have to block low. Compared to normal blocking, attacks that are autoguarded use up 2 more frames of animation, and commands entered during the pause execute 1 frame faster. (Movement starts during hit stop). | ||
== | ==Universal Mechanics== | ||
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | {| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | ||
|- | |- | ||
{{FrameDataHeader-GGACR}} | |||
|- | |||
{{AttackVersion|name=Throw|subtitle=|rowspan=2}} | |||
{{#lsth:GGACR/Anji Mito/Data|Ground Throw Full}} | |||
|- | |- | ||
{{Description | |||
|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Knocks down opponent on hit | *Knocks down opponent on hit | ||
*Forced prorate 50% | *Forced prorate 50% | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=Air Throw|subtitle=|rowspan=2}} | |||
{{#lsth:GGACR/Anji Mito/Data|Air Throw Full}} | |||
|- | |- | ||
{{Description | |||
|18|text= | |||
{{ColumnList | {{ColumnList | ||
|text= | |text= | ||
Line 268: | Line 261: | ||
*Forced prorate 50% | *Forced prorate 50% | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=[[GGACR/Defense#Dead Angle Attack|DAA]]|subtitle=|rowspan=2}} | |||
{{#lsth:GGACR/Anji Mito/Data|DAA Full}} | |||
|- | |||
{{Description | |||
|18|text= | |||
{{ColumnList |text= | |||
*Fully invincible 1~11F | |||
*Throw invincible 12~26F | |||
*Knocks down opponent on ground hit | |||
*Initial prorate 50% | |||
}} | |||
}} | |||
|- | |- | ||
|} | |} | ||
Line 275: | Line 281: | ||
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | {| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | ||
|- | |- | ||
{{FrameDataHeader-GGACR}} | |||
|- | |||
{{AttackVersion|name=Shitsu|subtitle=236P|rowspan=2}} | |||
{{#lsth:GGACR/Anji Mito/Data|236P Full}} | |||
|- | |- | ||
{{Description | |||
|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Projectile disappears immediately if Anji gets hit | *Projectile disappears immediately if Anji gets hit | ||
Line 290: | Line 297: | ||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=S Fuujin|subtitle=236S|rowspan=2}} | |||
{{#lsth:GGACR/Anji Mito/Data|236S Full}} | |||
|- | |||
{{Description | |||
|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Slides opponent on air hit (untechable for 40F, slide for 20F) | *Slides opponent on air hit (untechable for 40F, slide for 20F) | ||
*Can cancel into followup attacks 28F onwards | *Can cancel into followup attacks 28F onwards | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=H Fuujin|subtitle=236H|rowspan=2}} | |||
{{#lsth:GGACR/Anji Mito/Data|236H Full}} | |||
|- | |||
{{Description | |||
|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Initial prorate 80% | *Initial prorate 80% | ||
Line 310: | Line 320: | ||
*Can cancel into followup attacks 33F onwards | *Can cancel into followup attacks 33F onwards | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=Shin:Isshiki|subtitle=Fuujin > P|rowspan=2}} | |||
{{#lsth:GGACR/Anji Mito/Data|236S > P Full}} | |||
|- | |- | ||
{{Description | |||
|18|text= | |||
{{ColumnList | {{ColumnList | ||
|text= | |text= | ||
Line 323: | Line 334: | ||
*Listed Frame Adv is for a standing opponent in the corner (Tested on Sol) | *Listed Frame Adv is for a standing opponent in the corner (Tested on Sol) | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=Hitoashitobi|subtitle=Fuujin > K|rowspan=2}} | |||
{{#lsth:GGACR/Anji Mito/Data|236S > K Full}} | |||
|- | |- | ||
{{Description | |||
|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Lower body invincible and can pass through opponent 7~24F | *Lower body invincible and can pass through opponent 7~24F | ||
*Anji is in CH state until landing | *Anji is in CH state until landing | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=Nagiha|subtitle=Fuujin > S|rowspan=2}} | |||
{{#lsth:GGACR/Anji Mito/Data|236S > S Full}} | |||
|- | |- | ||
{{Description | |||
|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Floats opponent on ground hit (untechable for 35F) | *Floats opponent on ground hit (untechable for 35F) | ||
*FRC timing 23~25F | *FRC timing 23~25F | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=Rin|subtitle=Fuujin > H|rowspan=2}} | |||
{{#lsth:GGACR/Anji Mito/Data|236S > H Full}} | |||
|- | |- | ||
{{Description | |||
|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Throw invincible 1~22F | *Throw invincible 1~22F | ||
Line 359: | Line 373: | ||
* see notes *1 | * see notes *1 | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=Kou|subtitle=P during autoguard|rowspan=2}} | |||
{{#lsth:GGACR/Anji Mito/Data|Autoguard > P Full}} | |||
|- | |- | ||
{{Description | |||
|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Strike invincible 1~4F | *Strike invincible 1~4F | ||
Line 374: | Line 389: | ||
*Kou can only be used during the hitstop of an autoguarded move | *Kou can only be used during the hitstop of an autoguarded move | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=Sou|subtitle=K during autoguard|rowspan=2}} | |||
{{#lsth:GGACR/Anji Mito/Data|Autoguard > K Full}} | |||
|- | |- | ||
{{Description | |||
|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Strike invincible 1~11F | *Strike invincible 1~11F | ||
Line 390: | Line 406: | ||
*FRC timing 26~28F | *FRC timing 26~28F | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=On|subtitle=623H|rowspan=2}} | |||
{{#lsth:GGACR/Anji Mito/Data|623H Full}} | |||
|- | |- | ||
{{Description | |||
|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Anji is airborne from 9F onwards | *Anji is airborne from 9F onwards | ||
Line 401: | Line 418: | ||
*FRC timing 11~13F | *FRC timing 11~13F | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=P Kai|subtitle=214P|rowspan=2}} | |||
{{#lsth:GGACR/Anji Mito/Data|214P Full}} | |||
|- | |- | ||
{{Description | |||
|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Anji is airborne 4~27F | *Anji is airborne 4~27F | ||
Line 412: | Line 430: | ||
*Knocks down opponent on hit | *Knocks down opponent on hit | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=K Kai|subtitle=214K|rowspan=2}} | |||
{{#lsth:GGACR/Anji Mito/Data|214K Full}} | |||
|- | |||
{{Description | |||
|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Anji is airborne 9F onwards | *Anji is airborne 9F onwards | ||
Line 426: | Line 446: | ||
*Anji automatically turns to face the opponent after FRC | *Anji automatically turns to face the opponent after FRC | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=Shin: Nishiki|subtitle=j.214P|rowspan=2}} | |||
{{#lsth:GGACR/Anji Mito/Data|j.214P Full}} | |||
|- | |- | ||
{{Description | |||
|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Ground bounces opponent on hit (untechable for 60F) | *Ground bounces opponent on hit (untechable for 60F) | ||
Line 449: | Line 470: | ||
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | {| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | ||
|- | |- | ||
{{FrameDataHeader-GGACR}} | |||
|- | |||
{{AttackVersion|name=FB Shitsu|subtitle=236D|rowspan=2}} | |||
{{#lsth:GGACR/Anji Mito/Data|236D Full}} | |||
|- | |- | ||
{{Description | |||
|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*The falling part has Chip Damage x2 | *The falling part has Chip Damage x2 | ||
Line 465: | Line 487: | ||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=FB Rin|subtitle=Fuujin|rowspan=2}} | |||
{{#lsth:GGACR/Anji Mito/Data|236S > D Full}} | |||
|- | |||
{{Description | |||
|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Throw invincible 2~25F | *Throw invincible 2~25F | ||
Line 477: | Line 500: | ||
* see notes *1 | * see notes *1 | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=FB Kou|subtitle=D during autoguard|rowspan=2}} | |||
{{#lsth:GGACR/Anji Mito/Data|Autoguard > D Full}} | |||
|- | |- | ||
{{Description | |||
|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Strike invincible 1~11F | *Strike invincible 1~11F | ||
Line 492: | Line 516: | ||
*FB Kou can only be used during the hitstop of an autoguarded attack | *FB Kou can only be used during the hitstop of an autoguarded attack | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=FB On|subtitle=623D|rowspan=2}} | |||
{{#lsth:GGACR/Anji Mito/Data|623D Full}} | |||
|- | |- | ||
{{Description | |||
|18|text= | |||
{{ColumnList | {{ColumnList | ||
|text= | |text= | ||
Line 506: | Line 531: | ||
*Anji can move before landing | *Anji can move before landing | ||
}} | }} | ||
}} | |||
|- | |- | ||
|} | |} | ||
Line 514: | Line 539: | ||
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | {| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | ||
|- | |- | ||
{{FrameDataHeader-GGACR}} | |||
|- | |||
{{AttackVersion|name=Issei Ougi: Sai|subtitle=632146H|rowspan=2}} | |||
{{#lsth:GGACR/Anji Mito/Data|632146H Full}} | |||
|- | |- | ||
{{Description | |||
|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Above chest invincible 4~6F | *Above chest invincible 4~6F | ||
Line 539: | Line 565: | ||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=Tenjinashi|subtitle=[2]8K|rowspan=2}} | |||
{{#lsth:GGACR/Anji Mito/Data|[2]8K Full}} | |||
|- | |||
{{Description | |||
|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Strike invincible 4~20F | *Strike invincible 4~20F | ||
Line 556: | Line 583: | ||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=Kachoufuugetsu|subtitle=63214S during autoguard|rowspan=2}} | |||
{{#lsth:GGACR/Anji Mito/Data|Autoguard > 63214S Full}} | |||
|- | |||
{{Description | |||
|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Fully invincible 1~22F | *Fully invincible 1~22F | ||
Line 580: | Line 608: | ||
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | {| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | ||
|- | |- | ||
{{FrameDataHeader-GGACR}} | |||
|- | |||
{{AttackVersion|name=Zetsu|subtitle=during IK Mode: 236236H|rowspan=2}} | |||
{{#lsth:GGACR/Anji Mito/Data|IK Full}} | |||
|- | |- | ||
{{Description | |||
|18|text= | |||
{{ColumnList |col=1 |text= | {{ColumnList |col=1 |text= | ||
*IK mode activation: 55F | *IK mode activation: 55F | ||
}} | }} | ||
}} | |||
|- | |- | ||
|} | |} | ||
Line 652: | Line 681: | ||
|- | |- | ||
|} | |} | ||
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | {| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" |
Revision as of 18:59, 24 April 2019
System Data
Normal Moves
Damage | GuardHow this attack can be guarded. Throws have their throw range listed instead. High: High or air Faultless Defense Low: Low or air FD Mid: Any ground block or air FD |
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. | ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. | RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. | On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. | Invulnerability | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5P | |||||||||||||||||
| |||||||||||||||||
5K | |||||||||||||||||
5S | |||||||||||||||||
| |||||||||||||||||
5H | |||||||||||||||||
| |||||||||||||||||
6P | |||||||||||||||||
| |||||||||||||||||
3P | |||||||||||||||||
| |||||||||||||||||
6K | |||||||||||||||||
| |||||||||||||||||
3K | |||||||||||||||||
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6S | |||||||||||||||||
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3S | |||||||||||||||||
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6H | |||||||||||||||||
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5D | |||||||||||||||||
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2P | |||||||||||||||||
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2K | |||||||||||||||||
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2S | |||||||||||||||||
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2H | |||||||||||||||||
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2D | |||||||||||||||||
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j.P | |||||||||||||||||
j.K | |||||||||||||||||
j.S | |||||||||||||||||
j.H | |||||||||||||||||
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j.D | |||||||||||||||||
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- 1: High autoguard works on anything you could block standing, low autoguard on things you'd have to block low. Compared to normal blocking, attacks that are autoguarded use up 2 more frames of animation, and commands entered during the pause execute 1 frame faster. (Movement starts during hit stop).
Universal Mechanics
Special Moves
Damage | GuardHow this attack can be guarded. Throws have their throw range listed instead. High: High or air Faultless Defense Low: Low or air FD Mid: Any ground block or air FD |
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. | ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. | RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. | On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. | Invulnerability | |||||||||||
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Shitsu 236P | |||||||||||||||||
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S Fuujin 236S | |||||||||||||||||
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H Fuujin 236H | |||||||||||||||||
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Shin:Isshiki Fuujin > P | |||||||||||||||||
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Hitoashitobi Fuujin > K | |||||||||||||||||
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Nagiha Fuujin > S | |||||||||||||||||
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Rin Fuujin > H | |||||||||||||||||
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Kou P during autoguard | |||||||||||||||||
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Sou K during autoguard | |||||||||||||||||
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On 623H | |||||||||||||||||
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P Kai 214P | |||||||||||||||||
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K Kai 214K | |||||||||||||||||
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Shin: Nishiki j.214P | |||||||||||||||||
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- 1: High autoguard works on anything you could block standing, low autoguard on things you'd have to block low. Compared to normal blocking, attacks that are autoguarded use up 2 more frames of animation, and commands entered during the pause execute 1 frame faster. (Movement starts during hit stop).
Force Breaks
Damage | GuardHow this attack can be guarded. Throws have their throw range listed instead. High: High or air Faultless Defense Low: Low or air FD Mid: Any ground block or air FD |
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. | ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. | RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. | On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. | Invulnerability | |||||||||||
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FB Shitsu 236D | |||||||||||||||||
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FB Rin Fuujin | |||||||||||||||||
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FB Kou D during autoguard | |||||||||||||||||
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FB On 623D | |||||||||||||||||
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- *1: High autoguard works on anything you could block standing, low autoguard on things you'd have to block low. Compared to normal blocking, attacks that are autoguarded use up 2 more frames of animation, and commands entered during the pause execute 1 frame faster. (Movement starts during hit stop).
Overdrives
Damage | GuardHow this attack can be guarded. Throws have their throw range listed instead. High: High or air Faultless Defense Low: Low or air FD Mid: Any ground block or air FD |
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. | ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. | RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. | On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. | Invulnerability | |||||||||||
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Issei Ougi: Sai 632146H | |||||||||||||||||
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Tenjinashi [2]8K | |||||||||||||||||
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Kachoufuugetsu 63214S during autoguard | |||||||||||||||||
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Instant Kill
Gatling Table
P | K | S | H | D | Cancel | |
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5P | 6P, 3P | 6K | 3S | 5H, 6H | 5D, 2D | Jump, Sp |
2P | 5P, 6P | 5K, 2K | 5S, 6S, 2S, 3S | 5H, 2H, 6H | 5D, 2D | Sp |
6P | 3P | 6K, 3K | 5S, 6S, 2S, 3S | 5H, 2H, 6H | 5D, 2D | Sp |
3P | - | - | - | - | - | - |
5K | 6P, 3P | 6K | 5S, 6S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
2K | 6P | - | 2S | 2H, 6H | 5D, 2D | Sp |
6K | 3P | - | - | - | - | - |
3K | - | - | - | - | - | Sp |
5S | 6P, 3P | - | 6S, 2S, 3S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
6S | 3P | 6K, 3K | 2S | 5H, 2H | 5D, 2D | Jump, Sp |
2S | - | - | 3S | 5H, 2H, 6H | 5D, 2D | Sp |
3S | 3P | - | - | - | - | Jump, Sp |
5H | 6P | 6K | 3S | 6H | 5D, 2D | Sp |
2H | - | 3K | - | 5H, 6H | 5D, 2D | Sp |
6H | - | - | - | - | - | Sp |
5D | - | - | - | - | - | homing jump, Sp |
2D | - | - | - | - | - | Sp |
P | K | S | H | D | Cancel | |
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j.P | j.P | j.K | j.S | j.H | j.D | Sp |
j.K | j.P | - | j.S | - | j.D | Sp |
j.S | j.P | - | - | j.H | j.D | Jump, Sp |
j.H | - | - | - | - | j.D | Sp |
j.D | - | - | - | - | - | Sp |
- 5D can be only canceled into Homing Jump on ground hit
- Black = On Hit or Block
- Green = Available on whiff
- Sp = Special Attacks and Overdrives (aka: Specials and Supers)
- Su = Overdrives (aka: Supers)
To edit frame data, edit values in GGACR/Anji Mito/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- A.B.A [★]
- Anji Mito [★]
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- Chipp Zanuff [★]
- Dizzy [★]
- Eddie [★]
- Faust [★]
- I-No [★]
- Jam Kuradoberi [★]
- Johnny [★]
- Justice [★]
- Kliff Undersn [★]
- Ky Kiske [★]
- May [★]
- Millia Rage [★]
- Order-Sol [★]
- Potemkin [★]
- Robo-Ky [★]
- Slayer [★]
- Sol Badguy [★]
- Testament [★]
- Venom [★]
- Zappa [★]
Click [★] for character's full frame data
• Starter Guide •
HUD •
Controls •
Frame Data & System Data •
FAQ •
Training Mode •
• Movement/Canceling •
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Damage/Combo System •
Gauges •
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