GGACR/Anji Mito/Data

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< GGACR‎ | Anji Mito
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System Data

GGACR Anji Mito Icon.png Anji Mito Damage Received Mod. Guts Rating Guard Balance Guard Recovery Stun Resistance
GGACR Anji Mito Portrait.png ×1.06 5 ×1.25 1/6F 65
Backdash Duration Backdash Invulnerability Face Up Wakeup Face Down Wakeup Gravity Modifier
16 1~9F 54F 50F ×1.0
Walk Forwards Tension Gain Jump Forwards Tension Gain Air Dash Forwards Tension Gain Run Tension Gain Prejump
7.2 6 18 15 3
Jump Duration Jump vY Jump Gravity Forwards Jump vX Backwards Jump vX
42 24.5 4 4
Backdash vX High Jump Duration High Jump vY High Jump Gravity Forwards High Jump vX Backwards High Jump vX
8
Air Dash Backwards Startup Forward Walk Speed Backwards Walk Speed Initial Dash Speed Dash Acceleration Friction
6F 3.2 2.8 8 0.32
Air Dash Startup Air Dash Forwards Duration Air Dash Forwards Speed Air Dash Backwards Speed Air Dash Backwards Duration Minimum Rising Air Dash Height
6F 20 17 14 12 60
Landing Recovery Number Of Air Dashes Number Of Jumps Ground Throw Range Air Throw Range c.S Proximity Range
F 1 2 43 88
Special Forwards Dash Unique Movement Options

Normal Moves

5P

5P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
10 Mid 4 3 8 +3 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SJR 13 14 16 13
GGAC Anji 5P.png
"Excellence is doing ordinary things extraordinarily well."
GGXXACPR Anji 5P-1-Hitbox.png

5K

5K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
14 Mid 5 5 6 -1 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 SJR 9 10 10 11
GGAC Anji 5K.png
"A jack of all trades, a master of none, but better than a master of one."
GGXXACPR Anji 5K-1-Hitbox.pngGGXXACPR Anji 5K-2-Hitbox.png
Frames 5-6 • Frames 7-9

5S

5S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
26 Mid 7 4 13 0 4 14 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 SJR 16 17 16 14
GGAC Anji 5S.png
GGXXACPR Anji 5S-Hitbox.png
•Late cancellable until 18F

5H

5H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
38 Mid 15 4 21 -6 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 SR 18 Crouch 20 18 15
GGAC Anji 5H.png
GGXXACPR Anji 5H-1-Hitbox.pngGGXXACPR Anji 5H-2-Hitbox.png
Frames 15-16 • Frames 17-18
•Slams down on air hit
•Late cancellable until 34F

5D

5D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
15 High 27 6 26 -18 3 8 20
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 4~18F High Guardpoint SR 13 Launch 48 14 13
GGAC Anji 5D.png
“There is only one kind of shock worse than the totally unexpected: the expected for which one has refused to prepare.”
GGXXACPR Anji 5D-1-Hitbox.pngGGXXACPR Anji 5D-2-Hitbox.png
Frames 27-29 • Frames 30-32
•Late cancellable until 37F

6P

6P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
24 Mid 18 4 16 -1 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 90% 1~21F Above Knees SR 18 21 18 15
GGAC Anji 6P.png
"A wise man can learn more from a foolish question than a fool can learn from a wise answer."
GGXXACPR Anji 6P-Hitbox.png
•Anji's back can be hit as he stands 18F onwards
•Staggers on ground CH (max 37F)
•Late cancellable until 35F

3P

3P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
28 High 20 3 11 0 3 8 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 R 13 14 14 13
GGAC Anji 3P.png
GGXXACPR Anji 3P-Hitbox.png
•Ground bounces on CH (untechable for 90F)

6K

6K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
28 Mid 11 6 18 -10 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 1~7F High Guardpoint RF 13 14 14 13 11~12FThe first two active frames; FRC immediately as the move hits
GGAC Anji 6K.png
"Always seek out the seed of triumph in every adversity."
GGXXACPR Anji 6K-Hitbox.png
•Staggers on ground CH (max 33F)
•Cancelable into 5K from 25F onwards

3K

3K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
38 Low 19 4 14 -1 4 11 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
0.50/4.80 80% 1~5F Low Guardpoint
1~End Throw
SR 16 17 16 14
GGAC Anji 3K.png
"The state of minds vary according to the angle under which one examines them."
GGXXACPR Anji 3K-1-Hitbox.pngGGXXACPR Anji 3K-2-Hitbox.png
Frames 19-20 • Frames 21-22
•Wallbounces on CH (untechable for 56F)

6S

6S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
34 Mid 13 4 17 -7 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 7~12F High Guardpoint SJR 13 14 14 13
GGAC Anji 6S.png
GGXXACPR Anji 6S-1-Hitbox.pngGGXXACPR Anji 6S-2-Hitbox.png
Frames 13-14 • Frames 15-16

3S

3S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
28 Mid 28 12 10 +1 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 1~27F Low Guardpoint SJR 22 19 18 15
GGAC Anji 3S.png
GGXXACPR Anji 3S-1-Hitbox.pngGGXXACPR Anji 3S-2-Hitbox.pngGGXXACPR Anji 3S-3-Hitbox.png
Frames 28-31 • Frames 32-35 • Frames 36-39
•Cancelable into 5S or 5H 7~9F

6H

6H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
44 Mid 21 6 25 -14 4 14 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 80% 12~19F High Guardpoint
14~20F Throw
SRF 16 Launch 19 14 17~20FFRC immediately before the move hits
GGAC Anji 6H.png
GGXXACPR Anji 6H-1-Hitbox.pngGGXXACPR Anji 6H-2-Hitbox.png
Frames 21-23 • Frames 24-26

2P

2P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
8 Mid 5 4 6 0 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 80% CSR 9 10 10 11
GGAC Anji 2P.png
“Whatever you do will be insignificant, but it is very important that you do it.”
GGXXACPR Anji 2P-1-Hitbox.pngGGXXACPR Anji 2P-2-Hitbox.png
Frames 5-6 • Frames 7-8

2K

2K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
12 Low 8 2 6 +6 3 8 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 70% SR 13 14 14 13
GGAC Anji 2K.png
“The best of knowledge and righteous acts are those hidden to the people.”
GGXXACPR Anji 2K-Hitbox.png

2S

2S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
28 Low 8 6 14 -6 3 8 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 11~13F, 21~23F Low Profile SR 13 14 14 13
GGAC Anji 2S.png
GGXXACPR Anji 2S-1-Hitbox.pngGGXXACPR Anji 2S-2-Hitbox.png
Frames 8-10 • Frames 11-13

2H

2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
38 Mid 20 5 15 +5 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 10~19F Low Guardpoint SR 24 19 18 15
GGAC Anji 2H.png
“Where utility ends and decoration begins is perfection.”
GGXXACPR Anji 2H-Hitbox.png
•Cancelable into 6P from 29F onwards

2D

2D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
28 Low 7 3 25 -11 4 11 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 5~23F Low Profile SR 16 Down 16 14
GGAC Anji 2D.png
GGXXACPR Anji 2D-Hitbox.png
•Late cancellable until 31F

j.P

j.P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
10 High/Air 8 3 3 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 CSR 9 10 10 11
GGAC Anji jP.png
GGXXACPR Anji jP-Hitbox.png

j.K

j.K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
18 High/Air 6 6 10 3 8 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SR 13 14 14 13
GGAC Anji jK.png
GGXXACPR Anji jK-Hitbox.png

j.S

j.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
28 High/Air 7 9 18 3 8 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SJR 13 14 14 13
GGAC Anji jS.png
GGXXACPR Anji jS-1-Hitbox.pngGGXXACPR Anji jS-2-Hitbox.png
Frames 7-10 • Frames 11-15

j.H

j.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
32 High/Air 13 6 15 3 8 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SR 13 14 14 13
GGAC Anji jH.png
"Success is often achieved by those unaware that failure is inevitable."
GGXXACPR Anji jH-1-Hitbox.pngGGXXACPR Anji jH-2-Hitbox.png
Frames 13-15 • Frames 16-18
•Slams down opponent on air hit

j.D

j.D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40 High/Air 10 6 14+6 after landing 3 8 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 90% 1~11F, 22~End Upper Body SR 13 Launch 30 13
GGAC Anji jD.png
“A river is easier to channel than to stop.”
GGXXACPR Anji jD-1-Hitbox.pngGGXXACPR Anji jD-2-Hitbox.png
Frames 10-11 • Frames 12-15
•Wallsticks on CH (untechable for 84F, sticks for 30F)
•Can be canceled into any air normal (except another j.D) 23F onwards

Universal Mechanics

Ground Throw

Ground Throw
Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
56 43 pixels 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
4.00 Forced 50% Down
GGAC Anji throw.png
"The logic of the world is prior to all truth and falsehood."

Air Throw

Air Throw
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
60 88 pixels 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
4.00 Forced 50% 60
GGAC Anji airThrow.png
•Sends opponent on opposite side of throw direction

DAA

DAA
Dead Angle Attack
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
25 All 12 6 12 -4 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
0.52 50% 1~11F All
12~26F Throw
R 13 Down 14 13
GGAC Anji 5S.png
GGXXACPR Anji 5S-Hitbox.png

Special Moves

236P

236P
Shitsu
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
18, 16×2 All 21 56 Total 48 -7 1 0 8×3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.50/1.20×3 9 10 10 11
GGAC Anji Shitsu.png
"Elegance is elimination."
"Rapidness"
GGACR Anji 236P Hitbox 1.pngGGACR Anji 236P Hitbox 2.png
Butterfly • Hawk
•Falling buttefly: Startup of 1F after original projectile hits or is blocked, or 20F after nullifying a projectile
•Falling butterfly chip damage x2
•Projectile disappears immediately if Anji gets hit

236S

236S
S Fuujin
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30 Mid 15 3 27 -16 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.50/3.60 R 13 14 40 + Slide 30 13
GGAC Anji Fuujin.png
"You may advance and be absolutely irresistible, if you make for the enemy’s weak points."
"Wind God"
GGACR Anji 236S Hitbox.png
•On whiff cancellable into followup attacks 28F onwards

236H

236H
H Fuujin
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
46 Mid 20 3 27 -16 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.90/4.08 80% 1~12F Strike R 13 Launch 38 + WBounce 13
GGAC Anji Fuujin.png
"You may advance and be absolutely irresistible, if you make for the enemy’s weak points"
"Wind God"
GGACR Anji 236S Hitbox.png
•On CH untechable for 80F
•On whiff cancellable into followup attacks 33F onwards

236S > P

236S > P
Shin: Isshiki
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
10×6 All 36 Total 50+8 after landing +17 3 0 7×6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.60/1.20×6 F 13 14 14 13 6~8FFRC immediately after the followup starts
GGAC Anji ShinIsshiki.png
"Needle: Method One"
GGACR Anji 236SP Hitbox.png
Startup is 37F for 3 fans farthest from Anji
•Anji is in CH state during move
•Anji is airborne 4F onwards
•Auto Jump Install
•Listed Frame Adv is for a standing opponent in the corner (tested on Sol)

236S > K

236S > K
Issokutobi
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
24+6 after landing
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.70/- 7~24F Lower Body
GGAC Anji Issokutobi.png
"One-Legged Jump"
GGACR Anji 236SK Hitbox.png
Late part of hop
•Airborne and can pass through opponent 7~24F
•Anji is in CH state until landing

236S > S

236S > S
Nagiha
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30 Low 10 6 27 -19 3 8 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.50/2.40 RF 13 Launch 35 13 23~25FFRC is very late, when Anji swings his arm upwards after completing the strike and the blue swipe disappears
GGAC Anji Nagiha.png
"Calm Edge"
GGACR Anji 236SS Hitbox 1.pngGGACR Anji 236SS Hitbox 2.png
Frames 10-12 • Frames 13-15

236S > H

236S > H
Rin
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40 High 27 8 16 0 5 15 30
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/7.20 8~26F High Guardpoint
1~22F Throw
R 21 Down 40 15
GGAC Anji Rin.png
"Simplicity is the glory of expression."
"Confront"
GGACR Anji 236SH Hitbox 1.pngGGACR Anji 236SH Hitbox 2.pngGGACR Anji 236SH Hitbox 3.pngGGACR Anji 236SH Hitbox 4.png
Frames 27-28 • Frames 29-30 • Frames 31-32 • Frames 33-34
•Groundbounces on CH (untechable for 90F)
•Listed Frame Adv is when opponent blocks standing (tested on Sol)
•Startup to hit a crouching opponent is 31F

Autoguard > P

Autoguard > P
Kou
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
25, 7×6, 20 Mid 4 2, 4×6, 12 11+8 after landing -41 3, 1×6, 5 10, 3×6, 20 7, 4×7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/7.20×8 1~4F Strike
5~13F Upper Body
R 13, 9×6, 18 Launch 20×7, 60 13, 5×6, 15
GGAC Anji Kou.png
"Flying starts from the ground.

The more grounded you are, the higher you fly."
"Crimson"

GGACR Anji GuardP Hitbox 1.pngGGACR Anji GuardP Hitbox 2.pngGGACR Anji GuardP Hitbox 3.pngGGACR Anji GuardP Hitbox 4.pngGGACR Anji GuardP Hitbox 5.pngGGACR Anji GuardP Hitbox 6.pngGGACR Anji GuardP Hitbox 7.png
1st-2nd hits (Frames 4-9) • 3rd hit (Frames 10-13) • 4th hit (Frames 14-17) • 5th hit (Frames 18-21) • 6th hit (Frames 22-25) • 7th hit (Frames 26-29) • 8th hit (Frames 30-41)
•Anji is in CH state until landing

Autoguard > K

Autoguard > K
Sou
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
12×3, 38 Mid 11 4×2,3(4)5 14 +4 2×3, 5 6×3, 20 5×3, 15
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
0.50/2.40×3, 5.80 1~11F Strike
12~23F Lower Body
RF 11×3, 22 12×3, 23 12×3, 68 6×3, 15 26~28FFRC is during the first active frames of the last, stronger hit
GGAC Anji Sou.png
"Freedom is never given;

it is won."
"Pale"

GGACR Anji GuardK Hitbox 1.pngGGACR Anji GuardK Hitbox 2.pngGGACR Anji GuardK Hitbox 3.pngGGACR Anji GuardK Hitbox 4.png
1st hit (Frames 11-14) • 2nd hit (Frames 15-18) • 3rd hit (Frames 19-21) • 4th hit (Frames 26-30)
•Anji is in CH state during move
•4th hit wallsticks on CH (untechable for 136F, sticks for 40F)

623H

623H
On
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
0, 90 Unblockable 11 18 20+6 after landing 3 7, 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.50/6.00 F 120 13 11~13F on whiffFRC is shortly after Anji leaves the ground, as the move goes active
GGAC Anji On-1.pngGGAC Anji On-2.png
"Yin/Shade"
GGACR Anji 623H Hitbox.png
•Anji is airborne from 9F onwards

214P

214P
P Kai
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
32 High/Air 28 3 9 +2 3 8 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/7.20 90% 22~27F Feet R 13 Launch 30 13
GGAC Anji Kai.png
"Commandment"
GGACR Anji 214P Hitbox.png
P
•Anji is airborne 4~27F

214K

214K
K Kai
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
50 High/Air 32 10 8 after landing +1 4 11 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.50/1.80 32~41F Feet RF 16 Launch 30 + GBounce 14 23~31FFRC is as Anji starts to descend after rising
GGAC Anji Kai.png
"Commandment"
GGACR Anji 214K Hitbox.png
K
•Anji is airborne 9F onwards
•Listed Frame Adv is for a standing block (tested on Sol)
•Auto Jump Install
•Anji automatically turns to face the opponent after FRC

j.214P

j.214P
Shin: Nishiki
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
45 High/Air 14 7 44 -37 3 8 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.50/2.40 R 13 Launch 50 + GBounce 6
GGAC Anji ShinNishiki.png
"Needle: Method Two"
GGACR Anji j214P Hitbox 1.pngGGACR Anji j214P Hitbox 2.pngGGACR Anji j214P Hitbox 3.pngGGACR Anji j214P Hitbox 4.png
Frame 14 • Frames 15-16 • Frames 17-18 • Frame 19-20
•High groundbounce on CH (untechable for 210F)
•Anji is in CH state 1~48F
•Fastest possible TK Shin: Nishiki has startup: 17F, Frame Adv: -29F

Force Breaks

236D

236D
FB Shitsu
forcebreak
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
25, 16×2 All, High/Air×2 21 40 Total 50 -9 1, 2×2 0 8, 12×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
0.50/- 9, 11×2 10 10, 12×2 11, 12×2
GGAC Anji FBShitsu.png
GGACR Anji 236P Hitbox 1.pngGGACR Anji 236P Hitbox 2.png
Butterfly • Hawk
•Projectile disappears instantly if Anji gets hit
•Goes through other projectiles
•Falling butterfly startup is 1F after hit or blocked, or 20F after nullifying a projectile
•Falling butterfly has Chip Damage x2

236S > D

236S > D
FB Rin
forcebreak
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
50 High 21 8 8 +5 5 15 20
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2~20F High Guardpoint
2~25F Throw
R 18 Launch 50 + GBounce 15
GGAC Anji Rin.png
"Simplicity is prerequisite for reliability."
GGACR Anji 236SH Hitbox 1.pngGGACR Anji 236SH Hitbox 2.pngGGACR Anji 236SD Hitbox.pngGGACR Anji 236SH Hitbox 4.png
Frames 21-22 • Frames 23-24 • Frames 25-26 • Frames 27-28
•Listed Frame Adv is for standing block (tested on Sol)
•Startup is 25F to hit a crouching opponent (tested on Sol)

Autoguard > D

Autoguard > D
FB Kou
forcebreak
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
35, 7×6, 70 Mid 4 2,4×6(24)4 24 -66 3, 1×6, 5 10, 3×6, 20 7, 4×7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1~11F Strike
12~13F Upper Body
R 13, 9×6, 18 Launch 60, 20, 60×5, 100 13, 5×6, 15
GGAC Anji FBKou.png
GGACR Anji GuardD Hitbox 1.pngGGACR Anji GuardD Hitbox 2.pngGGACR Anji GuardD Hitbox 3.pngGGACR Anji GuardP Hitbox 2.pngGGACR Anji GuardP Hitbox 3.pngGGACR Anji GuardP Hitbox 4.pngGGACR Anji GuardP Hitbox 5.pngGGACR Anji GuardP Hitbox 6.pngGGACR Anji GuardD Hitbox 4.pngGGACR Anji j214P Hitbox 2.pngGGACR Anji j214P Hitbox 3.pngGGACR Anji j214P Hitbox 4.png
1st hit (Frames 4-5) • 2nd hit (Frame 6) • 2nd hit (Frames 7-9) • 3rd hit (Frames 10-13) • 4th hit (Frames 14-17) • 5th hit (Frames 18-21) • 6th hit (Frames 22-25) • 7th hit (Frames 26-29) • 8th hit (Frame 54) • 8th hit (Frame 55) • 8th hit (Frame 56) • 8th hit (Frame 57)
•Anji is in CH state during move

623D

623D
FB On
forcebreak
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
0, 90 Unblockable 21 18 35+6 after landing 3 7, 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
0.50/1.20 Forced 70% 10~18F Low Profile
19~38F Strike
F 120 13 19~20FFRC is shortly after Anji leaves the ground
GGAC Anji On-1.pngGGAC Anji On-2.png
GGACR Anji 623D Hitbox.png
•Anji is in crouching state during landing recovery
•Anji can move before landing on hit or FRC

Overdrives

632146H

632146H
Issei Ougi: Sai
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
11×11, 50 All 7+3 4×9,2×2,4 63 -40 3 10×15 2×11,7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3~6F Above Chest
7~9F Strike
F 13 13×10, Launch×2 14×10, 50, 82 0 66-70FFRC is right after the last of the 'spinning' hits of the fan, and as Anji begins to stand
GGAC Anji IsseiOugiSai.png
"Lifetime Secret Skill: Coloring"
GGACR Anji 632146H Hitbox 1.pngGGACR Anji 632146H Hitbox 2.pngGGACR Anji 632146H Hitbox 3.pngGGACR Anji 632146H Hitbox 4.pngGGACR Anji 632146H Hitbox 5.png
• • • Changes every 2 frames • Finishing attack
•15 hits on block
•Anji is in CH state during move
•Dizzy modifier x0
•Can pass through projectiles
•Projectile guranteed to activate after 10F
•Giant fan will activate on 53F if any hit connects (not blocked)
•Giant fan has attack level 3, startup 27F, active 24F

[2]8K

[2]8K
Tenjinkyaku
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30, 14×13 High/Air 18+0 10 20 after landing -11 5, 3×13 15 6, 2×13
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/- 4~20F Strike R 18 Launch 18, 14×13 15, 0×13
GGAC Anji Tenjinkyaku.png
"Sky God Legs"
GGACR Anji 28K Hitbox.png
•Knocks down opponent on hit
•Opponent cannot input anything from after super flash until the 3rd active frame
•Must charge down for at least 40F to perform attack
•Listed Frame Adv is for standing block (tested on Sol)
•2nd hit onwards only occur if attack connects (not block or whiff)
•For the follow up strikes after the knockdown (1st hit), if the opponent was ground bounced, the spin will hit them in the air, else they'll take the hits on the ground

Autoguard > 63214S

Autoguard > 63214S
Kachoufuugetsu
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40×4 Mid 7+0 5(16)5(12)5(20)5 75 -61 5 20×4 6×4
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1~22F All
23~32F Strike
RF 18 Stagger 65×3, Launch 80 15 63-65FFRC is shortly before the last hit of the super, roughly ~2/3 between the third and fourth hits as Anji begins to bow and bring the fan up for the last swing
GGAC Anji Kachoufuugetsu.png
"He will win who, prepared himself, waits to take the enemy unprepared."
"Flower Bird Wind Moon"
GGACR Anji 63214S Hitbox 1.pngGGACR Anji 63214S Hitbox 2.pngGGACR Anji 63214S Hitbox 3.pngGGACR Anji 63214S Hitbox 4.png
1st hit (Frames 7-11) • 2nd hit (Frames 28-32) • 3rd hit (Frames 45-49) • 4th hit (Frames 70-74)
•Opponent's inputs are frozen until the 2nd active frame
•Anji is in CH state during move
•Dizzy modifier x1.5
•Can be special cancelled into if attack connects after successfull autoguard

Instant Kill

236236H

236236H
Zetsu
instantkill
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
Fatal All 17+4 -159~ 5 20
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
18~Recovery Throw 18 15
GGAC Anji Zetsu.png
"Since all life is futility, then the decision to exist must be the most irrational of all."
"Suppress"
GGACR Anji IK Hitbox.png
•IK Mode activation: 54F

Category

Systems Pages