GGACR/Anji Mito/Data

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System Data

Name Defense Modifier Guts Stun Resistance Guard Balance Gain Modifier Prejump Backdash Forward Dash Weight Wakeup (Face Up) Wakeup (Face Down) Unique Movement Options Portrait Icon
Anji Mito 1.06 5 65 1.25 3F 16F (1~>9F invuln) Middleweight (x1.0) 54F 50F GGAC Anji Portrait.png GGACR Anji Mito Icon.png


Normal Moves

5P

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
5P 10 Mid 4 3 8 +3 3 normal 6 7 2.64 SJR 13 14 16 13
GGAC Anji 5P.png
GGXXACPR Anji 5P-1-Hitbox.pngGGXXACPR Anji 5P-2-Hitbox.png


5K

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
5K 14 Mid 5 5 6 -1 1 normal 3 8 1.44 SJR 9 10 10 11
GGAC Anji 5K.png
GGXXACPR Anji 5K-1-Hitbox.pngGGXXACPR Anji 5K-2-Hitbox.png


5S

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
5S 26 Mid 7 4 13 0 4 normal 14 6 3.84 SJR 16 17 16 14
GGAC Anji 5S.png
GGXXACPR Anji 5S-Hitbox.png
Raises GB+ 14 on first hit, GB+ is decreased on additional 5Ses in the same string


5H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
5H 38 Mid 15 4 21 -6 5 normal 20 6 3.84 SR 18 Crouch 19 Down 15
GGAC Anji 5H.png
GGXXACPR Anji 5H-1-Hitbox.pngGGXXACPR Anji 5H-2-Hitbox.png


6P

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
6P 24 Mid 18 4 16 -1 5 normal 20 6 3.84 90% 1~21F Above Knees SR 18 21 18 15
GGAC Anji 6P.png
GGXXACPR Anji 6P-Hitbox.png
Anji's back can be hit as he stands 18F onwards, Staggers opponent on ground CH (max 49F)


3P

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
3P 28 High 20 3 11 0 3 normal 8 7 2.64 R 13 14 14 13
GGAC Anji 3P.png
GGXXACPR Anji 3P-Hitbox.png
Ground bounces opponent on CH (untechable for 90F)


6K

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
6K 28 Mid 11 6 18 -10 3 normal 10 7 2.64 1~7F Guard High RF 13 14 14 13
GGAC Anji 6K.png
GGXXACPR Anji 6K-Hitbox.png
Staggers opponent on ground CH (max 37F), FRC timing 11~12F, Cancelable into 5K from 24F onwards, See notes ※1


3K

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
3K 38 Low 19 4 14 -1 4 normal 10 7 0.50/4.80 80% 1~5F Guard Low
1~End Throw
SR 16 17 16 14
GGAC Anji 3K.png
GGXXACPR Anji 3K-1-Hitbox.pngGGXXACPR Anji 3K-2-Hitbox.png
Wallbounces opponent on CH (untechable for 56F), See notes ※1


6S

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
6S 34 Mid 13 4 17 -7 3 normal 10 7 2.64 7~12F Guard High SJR 13 14 14 13
GGAC Anji 6S.png
GGXXACPR Anji 6S-1-Hitbox.pngGGXXACPR Anji 6S-2-Hitbox.png
See notes ※1


3S

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
3S 28 Mid 28 12 10 +1 5 normal 20 6 3.84 1~27F Guard Low SJR 22 19 18 15
GGAC Anji 3S.png
GGXXACPR Anji 3S-1-Hitbox.pngGGXXACPR Anji 3S-2-Hitbox.png
Cancelable into 5S or 5H 6~8F, Attack Level 6, See notes ※1


6H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
6H 44 Mid 21 6 25 -14 4 normal 14 6 3.84 80% 12~19F Guard High
14~20F Throw
SRF 16 Launch 19 14
GGAC Anji 6H.png
GGXXACPR Anji 6H-1-Hitbox.pngGGXXACPR Anji 6H-2-Hitbox.png
FRC timing 17~20F, See notes ※1


5D

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
5D 15 High 27 6 26 -18 3 normal 8 20 2.64 4~18F Guard High SR 13 Launch 14 13
GGAC Anji 5D.png
GGXXACPR Anji 5D-1-Hitbox.pngGGXXACPR Anji 5D-2-Hitbox.png
See notes ※1


2P

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
2P 8 Mid 5 4 6 0 1 normal 3 8 1.44 80% CSR 9 10 10 11
GGAC Anji 2P.png
GGXXACPR Anji 2P-1-Hitbox.pngGGXXACPR Anji 2P-2-Hitbox.png


2K

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
2K 12 Low 8 2 6 +6 3 normal 8 7 2.64 70% SR 13 14 14 13
GGAC Anji 2K.png
GGXXACPR Anji 2K-Hitbox.png


2S

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
2S 28 Low 8 6 14 -6 3 normal 8 7 2.64 11~13F, 21~23F Low Profile SR 13 14 14 13
GGAC Anji 2S.png
GGXXACPR Anji 2S-1-Hitbox.pngGGXXACPR Anji 2S-2-Hitbox.png


2H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
2H 38 Mid 20 5 15 +5 5 normal 14 6 3.84 10~19F Guard Low SR 22 19 18 15
GGAC Anji 2H.png
GGXXACPR Anji 2H-Hitbox.png
Attack Level 6, Cancelable into 6P from 28F onwards, See notes ※1


2D

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
2D 28 Low 7 3 25 -11 4 normal 11 6 3.84 5~23F Low Profile SR 16 Launch 16 14
GGAC Anji 2D.png
GGXXACPR Anji 2D-Hitbox.png


j.P

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
j.P 10 High/Air 8 3 3 1 normal 3 8 1.44 CSR 9 10 10 11
GGAC Anji jP.png
GGXXACPR Anji jP-Hitbox.png

j.K

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
j.K 18 High/Air 6 6 10 3 normal 10 7 2.64 SR 13 14 14 13
GGAC Anji jK.png
GGXXACPR Anji jK-Hitbox.png


j.S

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
j.S 28 High/Air 7 9 18 3 normal 10 7 2.64 SJR 13 14 14 13
GGAC Anji jS.png
GGXXACPR Anji jS-1-Hitbox.pngGGXXACPR Anji jS-2-Hitbox.png


j.H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
j.H 32 High/Air 13 6 15 3 normal 10 7 2.64 SR 13 14 14 13
GGAC Anji jH.png
GGXXACPR Anji jH-1-Hitbox.pngGGXXACPR Anji jH-2-Hitbox.png
Slams down opponent on air hit


j.D

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
j.D 40 High/Air 10 6 14+6 after landing 3 normal 10 7 2.64 90% 1~11F, 22~End Upper Body SR 13
GGAC Anji jD.png
GGXXACPR Anji jD-1-Hitbox.pngGGXXACPR Anji jD-2-Hitbox.png
Blows back opponent on hit (untechable for 30F), Wallsticks opponent on CH (untechable for 84F, wallstick for 30F), Can be canceled into any jump attack except another j.D 23F onwards


Universal Mechanics

Ground Throw

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Ground Throw Ground Throw 56 43 pixels other 6 4.00 Forced 50%
GGAC Anji throw.png
Knocks down opponent on hit


Air Throw

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Air Throw Air Throw 60 88 pixels other 6 4.00 Forced 50%
GGAC Anji airThrow.png
Floats opponent on hit (untechable for 60F)

DAA

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Dead Angle Attack DAA 25 All 12 6 12 -4 3 other 10 7 0.52 50% 1~11F All
12~26F Throw
R 13 Down 14 13
GGAC Anji 6P.png


Special Moves

236P

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Shitsu 236P 18, 16×2 All 21 56 Total 48 -7 1 special 0 8×3 2.50/1.20×3 9 10 10 11
GGAC Anji Shitsu.png
Falling buttefly: Startup of 1F after original projectile hits or is blocked, or 20F after nullifying a projectile, Falling butterfly chip damage x2, Projectile disappears immediately if Anji gets hit

236S

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
S Fuujin 236S 30 Mid 15 3 27 -16 3 special 10 7 2.50/3.60 R 13 14 13
GGAC Anji Fuujin.png
Slides opponent on air hit (untechable for 40F, slide for 20F), Can cancel into followup attacks 28F onwards

236H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
H Fuujin 236H 46 Mid 20 3 27 -16 3 special 10 7 2.90/4.08 80% 1~12F Strike R 13 38 + WBounce 38 + WBounce 13
GGAC Anji Fuujin.png
Fully untechable on CH, Can cancel into followup attacks 33F onwards


236S > P

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Shin: Isshiki 236S > P 10×6 All 36 Total 50+8 after landing +17 3 special 0 7×6 1.60/1.20×6 F 13 14 14 13
GGAC Anji ShinIsshiki.png
Anji is airborne 4F onwards, FRC timing 6~8F, Auto Jump Install, Listed Frame Adv is for a standing opponent in the corner (Tested on Sol)


236S > K

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Issokutobi 236S > K 24+6 after landing special 1.70/-
GGAC Anji Issokutobi.png
Can pass through opponent 7~24F, Anji is in CH state until landing


236S > S

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Nagiha 236S > S 30 Low 10 6 27 -19 3 special 8 7 1.50/2.40 RF 13 Launch 35 13
GGAC Anji Nagiha.png
FRC timing 23~25F


236S > H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Rin 236S > H 40 High 27 8 16 0 5 special 20 30 -/7.20 1~22F Throw
8~26F Guard High
R 21 Down Down 15
GGAC Anji Rin.png
Groundbounces opponent and fully untechable on CH, Listed Frame Adv is when opponent blocks standing (tested on Sol), Startup to hit a crouching opponent is 31F, Attack Level 6, See notes ※1


Autoguard > P

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Kou Autoguard > P 25,7×6,20 Mid 4 2,4×6,12 11+8 after landing -41 3,1×6,5 special 10,3 4×8 -/7.20×8 1~4F Strike
5~13F Upper Body
R 13, 9×6, 18 Launch 20×7, 60 13, 5×6, 15
GGAC Anji Kou.png
Anji is in CH state until landing, Kou can only be used during the hitstop of an autoguarded move


Autoguard > K

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Sou Autoguard > K 12×3,38 Mid 11 4×2,3(4)5 14 +4 2×3,5 special 6×3,20 5×3,3 0.50/2.40×3,5.80 1~11F Strike
12~23F Lower Body
RF 11×3, 18 12×3, 23 12×3, 18 6×3, 15
GGAC Anji Sou.png
Anji is in CH state during move, Sou can only be used during the hitstop of an autoguarded move, FRC timing 26~28F


623H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
On 623H 0,90 Unblockable 11 18 20+6 after landing 3 special 7,8 2.50/6.00 F Down 13
GGAC Anji On.png
Anji is airborne from 9F onwards, FRC timing 11~13F


214P

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
P Kai 214P 32 High/Air 28 3 9 +2 3 special 8 7 2.00/7.20 R 13 Launch 14 13
GGAC Anji Kai.png
Anji is airborne 4~27F, Knocks down opponent on hit

214K

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
K Kai 214K 50 High/Air 32 10 Until landing+8 +1 4 special 14 6 2.50/1.80 RF 16 Launch 40 + GBounce 14
GGAC Anji Kai.png
Anji is airborne 9F onwards, Fully untechable on CH, FRC timing 23~25F, Listed Frame Adv is for a standing block (tested on Sol), Auto Jump Install, Anji automatically turns to face the opponent after FRC


j.214P

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Shin: Nishiki j.214P 45 High/Air 14 7 44 -37 3 special 10 7 2.50/2.40 R 13 Launch 60 6
GGAC Anji ShinNishiki.png
High groundbounce and fully untechable on CH, Anji is in CH state 1~48F, Fastest possible TK Shin:Nishiki has startup: 17F, Frame Adv: -29F


Force Breaks

236D

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
FB Shitsu 236D 25,16×2 All, High/Air×2 21 40 Total 50 -9 1,2×2 forcebreak 0 8,12×2 0.50/- 9 10 10 11
GGAC Anji FBShitsu.png
Projectile disappears instantly if Anji gets hit, Goes through other projectiles, Falling butterfly startup is 1F after hit or blocked, or 20F after nullifying a projectile, Falling butterfly has Chip Damage x2


236S > D

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
FB Rin 236S > D 50 High 21 8 8 +5 5 forcebreak 15 20 2~20F Guard High
2~25F Throw
R 18 Launch 60 + GBounce 15
GGAC Anji Rin.png
Listed Frame Adv is for standing block (tested on Sol), Startup is 25F to hit a crouching opponent (tested on Sol), see notes ※1


Autoguard > D

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
FB Kou Autoguard > D 35,7×6,70 Mid 4 2,4×6(24)4 39+8 after landing -89 3,1×6,5 forcebreak 10,3 7,4×7 1~11F Strike
12~13F Upper Body
R 13, 9×6, 18 Launch 60, 20×6, 60 13, 5×7
GGAC Anji FBKou.png
Anji is in CH state until landing, FB Kou can only be used during the hitstop of an autoguarded attack


623D

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
FB On 623D 90 Unblockable 21 18 35+6 after landing 3 forcebreak ?? 0.50/1.20 10~18F Low Profile
19~28F Strike
F 120 13
GGAC Anji On.png
Anji is in crouching state during landing recovery, FRC timing 19~20F, Anji can move before landing


Overdrives

632146H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Issei Ougi: Sai 632146H 11×11, 50 All 7+3 4×9,2×2,4 63 -40 3 super 10×12 2×12 3~6F Above Chest
7~9F Strike
F 13 13×10, Launch×2 14×10, Down×2 0
GGAC Anji IsseiOugiSai.png
Anji is in CH state during move, Dizzy modifier x0, Can pass through projectiles, Projectile appears on 10F, FRC timing 66~70F, Projectile guranteed to activate after 10F, Giant fan will activate on 53F if the 11th hit hits (not blocked), Giant fan has attack level 3, startup 27F, active 24F, fully untechable


[2]8K

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Tenjinkyaku [2]8K 30,14×13 High/Air 18+0 10 Until landing+20 -11 5,3×13 super 20 6,2×13 2.00/- 4~20F Strike R 18 Launch 18, 14×13 15, 0×13
GGAC Anji Tenjinkyaku.png
Knocks down opponent on hit, Opponent cannot input anything from after super flash until the 3rd active frame, Must charge down for at least 40F to perform attack, Listed Frame Adv is for standing block (tested on Sol), For the follow up strikes after the knockdown (1st hit), if the opponent was ground bounced, the spin will hit them in the air, else they'll take the hits on the ground


Autoguard > 63214S

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Kachoufuugetsu Autoguard > 63214S 40×4 Mid 7+0 5(16)5(12)5(20)5 75 -61 5 super 20×4 6×4 1~22F All
23~32F Strike
RF 18 Stagger 65×3, Launch Down 15
GGAC Anji Kachoufuugetsu.png
1st-3rd hits stagger opponent on hit (Max 65F), Opponent's inputs are frozen until the 2nd active frame of the 1st hit, 4th hit knocks down opponent, Anji is in CH state during move, Dizzy modifier x1.5, FRC timing 63~65F, Can only be performed during the hitstop of an autoguarded move or if move connects after autoguard is triggered


Instant Kill

236236H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Zetsu 236236H Fatal All 17+4 -159~ instantkill 20 0
GGAC Anji Zetsu.png
IK mode activation: 54F


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