No edit summary |
|||
Line 16: | Line 16: | ||
|format=table | |format=table | ||
}} | }} | ||
*Forward dash can be cancelled into any attack except throw from 9F onwards | |||
==Normal Moves== | ==Normal Moves== | ||
===Regular Normals=== | ===Regular Normals=== | ||
Line 59: | Line 60: | ||
==Force Breaks== | ==Force Breaks== | ||
{{#cargo_query:tables=MoveData_GGACR | {{#cargo_query:tables=MoveData_GGACR | ||
|fields=input,name,damage,gbp,gbm,prorate,guard,level,cancel,tension,startup,active,recovery,onBlock,invuln,blockstun,groundHit,airHit,hitstop,images,hitboxes,notes | |fields=input,name,damage,gbp,gbm,prorate,guard,level,cancel,tension,startup,active,recovery,onBlock,invuln,blockstun,groundHit,airHit,hitstop,images,hitboxes,notes | ||
Line 68: | Line 68: | ||
==Overdrives== | ==Overdrives== | ||
{{#cargo_query:tables=MoveData_GGACR | {{#cargo_query:tables=MoveData_GGACR | ||
|fields=input,name,damage,gbp,gbm,prorate,guard,level,cancel,tension,startup,active,recovery,onBlock,invuln,blockstun,groundHit,airHit,hitstop,images,hitboxes,notes | |fields=input,name,damage,gbp,gbm,prorate,guard,level,cancel,tension,startup,active,recovery,onBlock,invuln,blockstun,groundHit,airHit,hitstop,images,hitboxes,notes |
Revision as of 14:51, 28 May 2022
Glossary
System Data Glossary | |
---|---|
Defense | The amount of damage that characters take is multiplied by this number. |
Guts | The amount of damage that characters take decreases as their life lowers. For more info see here. |
Prejump | Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block. |
Weight | The character's weight class, which determines how fast they fall when being hit in the air. |
Backdash | Number of frames this move is in a recovery state before returning to neutral. |
Forward Dash | Number of frames this move is in a recovery state before returning to neutral. Most characters have a run instead of a forward dash. |
GuardBalance | Amount of Guard Gauge characters gain when blocking is multiplied by this Guard Balance modifier. |
WakeupFaceDown | Amount of time the character is knocked down when the character is face down. |
WakeupFaceUp | Amount of time the character is knocked down when the character is face up. |
Frame Data Glossary | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Guard | How this attack can be guarded. All non-throws can be blocked with air Faultless Defense unless otherwise stated. | ||||||||||||
Startup | Number of frames for this move to reach the first active frame (includes the first active frame). | ||||||||||||
Active | Number of active frames in this attack. Values in () are for gaps between hits of an attack. | ||||||||||||
Recovery | Number of frames this move is in a recovery state before returning to neutral. | ||||||||||||
OnBlock | After blocking this attack, how soon can the attacker move compared to the defender. Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else.
| ||||||||||||
Invuln | Attribute and Hitbox invincibility for this attack. | ||||||||||||
gbp | Guard Bar Plus. How much the Guard Bar increases on block. | ||||||||||||
gbm | Guard Bar Minus. How much the Guard Bar decreases on hit. | ||||||||||||
prorate | How much additional damage proration this attack has. There are two types of proration, Initial and Forced. | ||||||||||||
Cancel | What this attack can cancel into. Any other cases will be listed in its respective notes.
| ||||||||||||
Tension | Amount of tension gained on hit. For special moves first value is amount gained on startup. For moves using tension values are after tension penalty applied. | ||||||||||||
Level | Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions. | ||||||||||||
Blockstun | When blocked, how many frames the opponent is stuck in a blocking animation. Values shown here are for ground blocking. | ||||||||||||
GroundHit | When hitting a grounded opponent, how many frames of hitstun they experience. Stagger shows time if no directions are pressed. | ||||||||||||
AirHit | When hitting an airborne opponent, how many frames for which they cannot air tech.
|
Attack Level Values | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Each attack has an Attack Level. Depending on the level, the attack will inflict a different amount of hitstun / blockstun, though some attacks override these default values with their own. Use the chart below to determine how much hitstun/blockstun an attack will inflict.
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
For more values, see GGACR/Frame Data |
System Data
Error: No field named "backdash" found for any of the specified database tables.
- Forward dash can be cancelled into any attack except throw from 9F onwards
Normal Moves
Regular Normals
input | damage | gbp | gbm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | blockstun | groundHit | airHit | hitstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | damage | gbp | gbm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | blockstun | groundHit | airHit | hitstop | |
5P | 8 | 3 | 8 | Mid | 1 | CSJR | 1.44 | 3 | 2 | 7 | +1 | 2~4F Upper Body | 9 | 10 | 10 | 11 | ||
5K | 12 | 6 | 7 | Mid | 2 | SJR | 2.64 | 7 | 5 | 6 | +1 | 11 | 12 | 12 | 12 | |||
c.S | 26 | 10 | 7 | Mid | 3 | SJR | 2.64 | 7 | 3 | 12 | -1 | 13 | 14 | 14 | 13 | |||
f.S | 26 | 11 | 6 | Low | 4 | SJR | 3.84 | 9 | 3 | 14 | 0 | 16 | 17 | 16 | 14 | |||
5H | 32 | 20 | 6 | Mid | 5 | SR | 3.84 | 13 | 7 | 27 | -15 | 18 | 19 | 18 | 15 | |||
5D | 15 | 8 | 20 | High | 3 | R | 2.64 | 25 | 4 | 15 | -5 | 13 | Launch 48 | 14 | 13 | |||
6P | 19×2 | 10×2 | 7×2 | 90% | Mid | 3 | SJR | 2.64×2 | 10 | 3(5)5 | 10 | -1 | 1~9F Above Knees | 13 | 14 | 14 | 13 | |
6H | 53 | 20 | 18 | Forced 70% | Mid | 5 | SR | 3.84 | 18 | 9 | 25 | -15 | 18 | Launch | 35 + WBounce | 15 | ||
2P | 6 | 3 | 8 | 80% | Mid | 1 | CSJR | 1.44 | 5 | 2 | 6 | +2 | 9 | 10 | 10 | 11 | ||
2K | 8 | 5 | 7 | 70% | Low | 2 | SR | 2.64 | 7 | 4 | 10 | -2 | 11 | 12 | 12 | 12 | ||
2S | 22 | 10 | 7 | Mid | 3 | SJR | 2.64 | 8 | 6 | 13 | -5 | 13 | 14 | 18 | 13 | |||
2H | 22×2 | 10×2 | 7×2 | Mid | 3 | SJR | 2.64×2 | 14 | 8(3)7 | 10 | -3 | 13 | 14 | 19, 14 | 13 | |||
2D | 25 | 8 | 7 | Low | 3 | SJR | 2.64 | 10 | 3 | 15 | -4 | 10~12F Low Profile | 13 | Down | 14 | 13 | ||
j.P | 10 | 3 | 8 | High/Air | 1 | CSJR | 1.44 | 5 | 4 | 14 | 9 | 10 | 10 | 11 | ||||
j.K | 16 | 8 | 7 | High/Air | 3 | SJR | 2.64 | 6 | 8 | 12 | 13 | Launch 28 | 14 | 13 | ||||
j.S | 21 | 8 | 7 | High/Air | 3 | SJR | 2.64 | 7 | 8 | 11 | 13 | 14 | 14 | 13 | ||||
j.H | 28 | 11 | 6 | High/Air | 4 | SR | 3.84 | 15 | Until landing | 0 | 16 | 17 | 16 | 14 | ||||
j.D | 35 | 8 | 9 | 90% | High/Air | 4 | SR | 3.84 | 16 | 4 | 13+5 after landing | 16 | Launch | 22 | 14 |
Moroha Normals
input | damage | gbp | gbm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | blockstun | groundHit | airHit | hitstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | damage | gbp | gbm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | blockstun | groundHit | airHit | hitstop | |
5P[m] | 11 | 3 | 8 | Mid | 1 | CSJR | 1.44 | 3 | 2 | 7 | +1 | 2~4F Upper Body | 9 | 10 | 10 | 11 | ||
5K[m] | 14 | 6 | 7 | Mid | 2 | SJR | 2.64 | 7 | 5 | 6 | +1 | 11 | 12 | 12 | 12 | |||
c.S[m] | 33 | 14 | 6 | Mid | 4 | SJR | 3.84 | 9 | 3 | 14 | 0 | 7~22F Foot | 16 | 17 | 16 | 14 | ||
f.S[m] | 24×2 | 14×2 | 6×2 | Mid | 4 | SR | 3.84×2 | 9 | 2(2)2 | 16 | -1 | 16 | 17 | 16 | 14 | |||
5H[m] | 30, 20 | 20, 10 | 6×2 | Mid | 5, 3 | SR | 3.84×2 | 15 | 5(6)2 | 12 | 0 | 18 | 19, 14 | 18, 28 | 15, 13 | |||
5D[m] | 17 | 8 | 20 | High | 3 | R | 2.64 | 24 | 4 | 15 | -5 | 13 | Launch 48 | 14 | 13 | |||
6P[m] | 23×2 | 10×2 | 7×2 | 90% | Mid | 3 | SJR | 2.64×2 | 10 | 3,3 | 17 | -6 | 1~9F Upper Body 10~12F Above Knees | 13 | 14 | 14 | 13 | |
6H[m] | 38×2 | 20×2 | 6×2 | Mid | 5 | SR | 3.84×2 | 15 | 7,7 | 30 | -18 | 18 | 19 | 23 | 15 | |||
2P[m] | 9 | 3 | 8 | 80% | Mid | 1 | CSJR | 1.44 | 5 | 2 | 6 | +2 | 9 | 10 | 10 | 11 | ||
2K[m] | 13 | 5 | 7 | 70% | Low | 2 | SR | 2.64 | 6 | 4 | 10 | -2 | 11 | 12 | 12 | 12 | ||
2S[m] | 33 | 14 | 8 | Mid | 4 | SJR | 3.84 | 12 | 6 | 18 | -7 | 16 | 17 | 23 | 14 | |||
2H[m] | 28×2 | 20×2 | 6,14 | Mid | 5 | SJRF | 3.84×2 | 17 | 3,11 | 6 | +2 | 13~18F Throw | 18 | Crouch 20, Launch | 18, 25 + GBounce | 15 | ||
2D[m] | 37 | 15 | 6 | Low | 5 | SR | 3.84 | 12 | 2 | 23 | -6 | 18 | Down | 18 | 15 | |||
j.P[m] | 13 | 3 | 8 | High/Air | 1 | CSJR | 1.44 | 5 | 4 | 14 | 9 | 10 | 10 | 11 | ||||
j.K[m] | 20 | 8 | 7 | High/Air | 3 | SJR | 2.64 | 5 | 8 | 12 | 13 | Launch 28 | 14 | 13 | ||||
j.S[m] | 33 | 11 | 6 | 90% | High/Air | 4 | SJR | 3.84 | 10 | 5 | 12 | 16 | 17 | 16 | 14 | |||
j.H[m] | 40 | 15 | 6 | 80% | High/Air | 5 | SR | 3.84 | 12 | 6 | 20 | 18 | 19 | 18 | 15 | |||
j.D[m] | 42 | 8 | 9 | 90% | High/Air | 4 | SR | 3.84 | 13 | 4 | 13+5 after landing | 16 | Launch | 22 | 14 |
Goku Moroha Normals
input | damage | gbp | gbm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | blockstun | groundHit | airHit | hitstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | damage | gbp | gbm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | blockstun | groundHit | airHit | hitstop | |
5P[gm] | 11 | 3 | 8 | Mid | 1 | CSJR | 1.44 | 3 | 2 | 6 | +2 | 2~4F Upper Body | 9 | 10 | 10 | 11 | ||
5K[gm] | 14 | 6 | 7 | Mid | 2 | SJR | 2.64 | 6 | 5 | 4 | +3 | 11 | 12 | 12 | 12 | |||
c.S[gm] | 33 | 14 | 6 | Mid | 4 | SJR | 3.84 | 7 | 3 | 9 | +5 | 6~17F Foot | 16 | 17 | 16 | 14 | ||
f.S[gm] | 24×2 | 14×2 | 6×2 | Mid | 4 | SJR | 3.84×2 | 7 | 2(2)2 | 12 | +3 | 16 | 17 | 16 | 14 | |||
5H[gm] | 30, 20 | 20, 10 | 6×2 | Mid | 5, 3 | SJR | 3.84×2 | 11 | 4(4)2 | 11 | +1 | 18, 13 | 19, 14 | 18, 28 | 15, 13 | |||
5D[gm] | 17 | 8 | 20 | High | 3 | R | 2.64 | 22 | 4 | 15 | -5 | 13 | Launch 48 | 14 | 13 | |||
6P[gm] | 23×2 | 10×2 | 7×2 | 90% | Mid | 3 | SJR | 2.64×2 | 7 | 2,3 | 12 | -1 | 1~6F Upper Body 7~8F Above Knees | 13 | 14 | 14 | 13 | |
6H[gm] | 38×2 | 20×2 | 6×2 | Mid | 5 | SJR | 3.84×2 | 11 | 7,7 | 24 | -12 | 18 | 19 | 23 | 15 | |||
2P[gm] | 9 | 3 | 8 | 80% | Mid | 1 | CSJR | 1.44 | 5 | 2 | 6 | +2 | 9 | 10 | 10 | 11 | ||
2K[gm] | 13 | 5 | 7 | 70% | Low | 2 | SR | 2.64 | 5 | 4 | 10 | -2 | 11 | 12 | 12 | 12 | ||
2S[gm] | 33 | 14 | 8 | Mid | 4 | SJR | 3.84 | 9 | 6 | 9 | +2 | 16 | 17 | 23 | 14 | |||
2H[gm] | 28×2 | 20×2 | 6,14 | Mid | 5 | SJRF | 3.84×2 | 17 | 3,11 | 6 | +2 | 13~18F Throw | 18 | Crouch 20, Launch | 18, 25 + GBounce | 15 | ||
2D[gm] | 37 | 15 | 6 | Low | 5 | SJR | 3.84 | 9 | 2 | 23 | -6 | 18 | Down | 18 | 15 | |||
j.P[gm] | 13 | 3 | 8 | High/Air | 1 | CSJR | 1.44 | 4 | 4 | 4 | 9 | 10 | 10 | 11 | ||||
j.K[gm] | 20 | 8 | 7 | High/Air | 3 | SJR | 2.64 | 4 | 8 | 12 | 13 | Launch 28 | 14 | 13 | ||||
j.S[gm] | 33 | 11 | 6 | 90% | High/Air | 4 | SJR | 3.84 | 10 | 4 | 2 | 16 | 17 | 16 | 14 | |||
j.H[gm] | 40 | 15 | 6 | 80% | High/Air | 5 | SR | 3.84 | 9 | 6 | 20 | 18 | 19 | 18 | 15 | |||
j.D[gm] | 42 | 8 | 9 | 90% | High/Air | 4 | SJR | 3.84 | 7 | 4 | 10+5 after landing | 16 | Launch | 22 | 14 |
Universal Mechanics
name | damage | gbp | gbm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | blockstun | groundHit | airHit | hitstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
name | damage | gbp | gbm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | blockstun | groundHit | airHit | hitstop | |
Blue Burst | 0 | 6 | 20 | 25% | All | 2 | 17 | 6 | 24 | -12 | 1~31F Strike | 11 | Launch | 20 | 6 | |||
Gold Burst | 0 | 10 | 20 | 25% | All | 3 | 19 | 6 | 26 | -5 | 1~1F After Landing Strike | 13 | Launch | 20 | 13 | |||
Ground Throw | 40 | 6 | Forced 50% | 45 pixels | 4.00 | Down + WBounce | ||||||||||||
Ground Throw (Moroha) | 40 | 6 | Forced 50% | 45 pixels | 4.00 | Down + GBounce | ||||||||||||
Air Throw | 53 | 6 | Forced 50% | 88 pixels | 4.00 | Down | ||||||||||||
Air Throw (Moroha) | 57 | 6 | Forced 50% | 88 pixels | 4.00 | Down | ||||||||||||
Dead Angle Attack | 22 | 10 | 7 | 50% | Mid | 3 | R | 0.52 | 12 | 7 | 29 | -22 | 1~27F All 28~41F Throw | 13 | Down | 14 | 13 | |
Dead Angle Attack (Moroha) | 28 | 10 | 7 | 50% | Mid | 3 | R | 0.52 | 10 | 2(2)2 | 25 | -12 | 1~15F All 16~27F Throw | 13 | Launch 28 + WBounce | 14 + WBounce | 13 |
Special Moves
- Numbers in [ ] is when A.B.A. is in Goku Moroha Mode
input | name | damage | gbp | gbm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | blockstun | groundHit | airHit | hitstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | gbp | gbm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | blockstun | groundHit | airHit | hitstop | |
236S | Deletion | 20 | 10 | 7 | Mid | 3 | R | 1.00/2.40 | 12 | 2 | 17 | -5 | 13 | 14 | 14 | 13 | |||
236S[m] | Deletion | 21 | 10 | 7 | Mid | 3 | R | 1.00/2.40 | 11 | 2 | 17 | -5 | 13 | 14 | 15 | 13 | |||
236S[gm] | Deletion | 21 | 10 | 7 | Mid | 3 | RF | 1.00/2.40 | 10 | 2 | 17 | -5 | 13 | 14 | 15 | 13 | |||
236S > 46S | Ruin | 26 | 10 | 7 | Mid | 3 | R | 1.00/2.40 | 6 | 3 | 19 | -8 | 13 | Stagger 30 | 14 | 13 | |||
236S > 46S[m] | Ruin | 28 | 10 | 7 | Mid | 3 | R | 1.00/2.40 | 6 | 3 | 19 | -8 | 13 | Stagger 45 | 35 | 13 | |||
236S > 46S[gm] | Ruin | 28 | 10 | 7 | Mid | 3 | RF | 1.00/2.40 | 5 | 3 | 19 | -8 | 13 | Stagger 45 | 35 | 13 | |||
236S > 46S > 63214S | Condemnation | 38 | 20 | 6 | Forced 90% | Mid | 5 | RF | 1.50/3.60 | 14 | 3 | 31 | -15 | 18 | Launch | 50 + Slide 43 | 15 | ||
236S > 46S > 63214S[m] | Condemnation | 42 | 20 | 6 | Forced 90% | Mid | 5 | RF | 1.50/3.60 | 14 | 3 | 28 | -12 | 18 | Launch | 60 + Slide 40 | 15 | ||
236S > 46S > 63214S[gm] | Condemnation | 42 | 20 | 6 | Forced 90% | Mid | 5 | RF | 1.50/3.60 | 14 | 3 | 23 | -7 | 18 | Launch | 60 + Slide 40 | 15 | ||
63214H | Bonding | 0, 10 | 3 | 8, 0(6) | All(65 pixels) | 1 | R | 1.50/6.00 | 13(4) | 12(6) | 30 | -32 | 9 | Launch | 80 | 11 | |||
j.63214H | Air Bonding | 0, 30 | 3 | 8, 0 | All | 1 | R | 1.50/6.00 | 10 | 3 | Until landing | 9 | Down | 80 | 11 | ||||
63214H[m] | Bonding | 0, 10 [1, 9] | 3 | 8, 0(6) | All(65 pixels) | 1 | R | 1.50/6.00 | 13(4) | 12(6) | 30 | -32 | 9 | Launch | 80 | 11 | |||
j.63214H[m] | Air Bonding | 1, 30 | 3 | 8, 0 | All | 1 | R | 1.50/6.00 | 10 | 3 | Until landing | 9 | Down | 80 | 11 | ||||
236P | Dragging | F | 1.50/- | Total 28 | 1~2F Above Knees 3~25F Above Feet | ||||||||||||||
236K | Retribution | 35 | 15 | 6 | 90% | High | 5 | RF | 2.00/4.80 | 22 | 3 | 20 | -4 | 6~27F Throw, High Profile | 18 | 19 | 18 | 15 | |
236H | Avoidance | 11 | 0 | 7 | All | 2 | F | 1.50/3.60 | 35 | 18 | Total 40 | +18 | 11 | 12 | 12 | 12 | |||
63214P | Injecting | Total 38 | 19~22F All 23F Strike | ||||||||||||||||
421H | Engorgement | 48 | 20 | 6 | 85% | Mid | 5 | R | 1.50/4.80 | 21 | 11 | 14 | -6 | 18 | Launch | 34 | 15 | ||
421H[gm] | Engorgement | 48 | 20 | 6 | Mid | 5 | JR | 1.50/4.80 | 20 | 11 | 10 | -2 | 18 | Launch | 34 | 15 | |||
623H | Judgement | 25, 35 | 14, 20 | 6×2 | 100%, Forced 70% | Mid | 4, 5 | R | 2.50/6.00×2 | 18 | 6(20)3 | 25 | -9 | 1~20F Throw 1~24F Armor | 16, 18 | Launch | 30, 40 + GBounce | 14, 15 | |
623H[gm] | Judgement | 25, 35 | 14, 20 | 6×2 | 100%, Forced 70% | Mid | 4, 5 | RF | 2.50/6.00×2 | 12 | 4(14)2 | 21 | -4 | 1~13F Throw 1~16F Armor | 16, 18 | Launch | 30, 40 + GBounce | 14, 15 | |
63214P[m] | Displacement | F | Total 40 | 9F All 10~13F Strike | |||||||||||||||
41236K | Blunder | 60 | 20 | 6 | 80% | Air | 5 | R | 2.00/4.80 | 28 | 1 | 29 | 11~24F Lower Body 25~30F Foot 11~30F Throw | 18 | Launch | 41 + GBounce | 15 | ||
41236K[gm] | Blunder | 60 | 20 | 6 | 80% | Air | 5 | RF | 2.00/4.80 | 28 | 1 | 19 | 11~24F Lower Body 25~30F Foot 11~30F Throw | 18 | Launch | 41 + GBounce | 15 | ||
j.41236S | Eradication | 38(58) | 0 | 10(2) | All | 4 | F | 1.50/3.60 | 16(17) | 6(5) | Until landing+12 | 16 | 17 | 26(36) | 14 | ||||
j.41236S[gm] | Eradication | 38(58) | 0 | 10(2) | All | 4 | F | 1.50/3.60 | 12(13) | 6(5) | Until landing+12 | 16 | 17 | 26(36) | 14 | ||||
Suka Motion | Suka Motion | Total 52 |
Force Breaks
input | name | damage | gbp | gbm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | blockstun | groundHit | airHit | hitstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | gbp | gbm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | blockstun | groundHit | airHit | hitstop | |
236D | FB Dragging | F | Total 26 | 1~End All | |||||||||||||||
236D[m] | FB Avoidance | 18, 10×5 | 0 | 7×6 | All | 2 | F | -/0.17×5 | 51 | 1(3)×5,1 | Total 38 | +45 | 7~11F, 20~22F Above Knees 12~19F Upper Body | 11 | 12 | 12 | 12 | ||
623D | FB Judgement | 25, 35 | 14×2 | 6×2 | 100%, Forced 80% | Mid | 4 | R | 18 | 6(20)3 | 25 | -11 | 1~20F Throw 1~24F Armor | 16 | Launch | 30, 70 + GBounce | 14, 15 | ||
623D[gm] | FB Judgement | 25, 35 | 14×2 | 6×2 | 100%, Forced 80% | Mid | 4 | RF | 12 | 4(14)2 | 21 | -6 | 1~13F Throw 1~16F Armor | 16 | Launch | 30, 70 + GBounce 10 | 14, 15 |
Overdrives
input | name | damage | gbp | gbm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | blockstun | groundHit | airHit | hitstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | gbp | gbm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | blockstun | groundHit | airHit | hitstop | |
632146H | Evidence: Concealment (1st Hit) | 68 | 20 | 12 | Forced 50% | Mid | 5 | F | 9+10 | 6 | 34 | -14 | 1~14F All 15~22F Throw, Above Feet 23~49F Low Profile | 18 | Launch | 58 | 7 | ||
632146H > 236H | Evidence: Concealment (2nd Hit) | 68 | 20 | 12 | Forced 50% | Mid | 5 | F | 23 | 6 | 34 | -14 | 19~26F Above Feet 27~53F Low Profile | 18 | Launch | 58 | 7 | ||
632146H > 236H > 236H | Evidence: Concealment (3rd Hit) | 108 | 20 | 18 | Forced 50% | Mid | 5 | F | 23 | 6 | 34 | -14 | 19~26F Above Feet 27~53F Low Profile | 18 | Launch | 58 | 7 | ||
j.632146P | Evidence: Destruction | 35×4 | 11×4 | 6×4 | High/Air | 4 | R | 9+3 | 24 | Until landing+11 | 1~11F All | 16 | Launch | 44 | 14 | ||||
j.632146P[m] | Evidence: Destruction | 26×4 | 20×4 | 6×4 | Mid | 5 | RF | 9+3 | 24 | Until landing+11 | 1~14F All | 18 | Launch | 44 | 15 | ||||
j.632146P > 214K | Evidence: Destruction Followup | 26×4 | 15×4 | 6×4 | High, High/Air×3 | 5 | R | 2+5 | 38 | Until landing+11 | 1~8F All | 18 | Launch | 44 | 15 | ||||
6321463214S | Altercation | 10 | 20 | 10 | Mid | 5 | 15+2 | 3 | 26 | +5 | 1~15F All | 18 | Stagger 45 | 50 + WBounce | 15 |
Instant Kill
input | name | damage | gbp | gbm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | blockstun | groundHit | airHit | hitstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | gbp | gbm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | blockstun | groundHit | airHit | hitstop | |
236236H | Darkness of Ignorance | Fatal | 14 | All | 4 | 6+30 | 5 | 40 | -28 | 6~10F All | 16 | 14 |
Gatling Table
Normal Mode
Moroha Mode
Goku Moroha Mode
- 5D can be only canceled into Homing Jump on ground hit
- X = X is available on hit or block
- X[+] = X is available on hit, block, or whiff
To edit frame data, edit values in GGACR/A.B.A/Data.