GGACR/A.B.A/Data

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< GGACR‎ | A.B.A
Revision as of 06:27, 15 October 2021 by Shtkn (talk | contribs) (adding hitstun/blockstun/untech/hitstop)

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System Data

GGACR A.B.A Icon.png A.B.A Damage Received Mod. Guts Rating Guard Balance Guard Recovery Stun Resistance
GGAC ABA Portrait.png ×x0.89 0 ×1 1/F 80
Backdash Duration Backdash Invulnerability Face Up Wakeup Face Down Wakeup Gravity Modifier
1~F 66FF 52FF ×Heavyweight (x0.98)
Walk Forwards Tension Gain Jump Forwards Tension Gain Air Dash Forwards Tension Gain Run Tension Gain Prejump
4F
Jump Duration Jump vY Jump Gravity Forwards Jump vX Backwards Jump vX
Backdash vX High Jump Duration High Jump vY High Jump Gravity Forwards High Jump vX Backwards High Jump vX
Air Dash Backwards Startup Forward Walk Speed Backwards Walk Speed Initial Dash Speed Dash Acceleration Friction
Air Dash Startup Air Dash Forwards Duration Air Dash Forwards Speed Air Dash Backwards Speed Air Dash Backwards Duration Minimum Rising Air Dash Height
Landing Recovery Number Of Air Dashes Number Of Jumps Ground Throw Range Air Throw Range c.S Proximity Range
F
Special Forwards Dash Unique Movement Options
No Run during Normal Mode. Run during Moroha and Goku Moroha Mode.

Normal Moves

5P

5P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
8 Mid 3 2 7 +1 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 2~4F Upper Body CSJR 9 10 10 11
GGAC ABA 5P.png
GGXXACPR ABA 5P-Hitbox.png

5K

5K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
12 Mid 7 5 6 +1 2 6 5
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SJR 11 12 12 12
GGAC ABA 5K.png
File:GGXXACPR ABA 5K-Hitbox.png

c.S

c.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
26 Mid 7 3 12 -1 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SJR 13 14 14 13
GGAC ABA cS.png
GGXXACPR ABA cS-Hitbox.png

f.S

f.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
26 Low 9 3 14 ±0 4 11 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 SJR 16 17 17 14
GGAC ABA fS.png

5H

5H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
32 Mid 13 7 27 -15 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 SR
GGAC ABA 5H.png
GGXXACPR ABA 5H-1-Hitbox.pngGGXXACPR ABA 5H-2-Hitbox.png

6P

6P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
19×2 Mid 10 3(5)5 10 -1 3 10×2 7×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64×2 90% 1~9F Above Knees SR,SJR 13 14 14 13
GGAC ABA 6P.png
GGXXACPR ABA 6P-1-Hitbox.pngGGXXACPR ABA 6P-2-Hitbox.pngGGXXACPR ABA 6P-3-Hitbox.png

6H

6H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
53 Mid 18 9 25 -15 5 20 18
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 70% SR
GGAC ABA 6H.png
•Dizzy modifier x2.5
•Wallbounces opponent on hit (untechable for 35F)
•CH midscreen causes wallbounce and knockdown
•CH near corner causes wallstick (untechable for 92F, stick for 25F)

5D

5D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
15 High 25 4 15 -5 3 8 20
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 R 13 14 14 13
GGAC ABA 5D.png
GGXXACPR ABA 5D-Hitbox.png

2P

2P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
6 Mid 5 2 6 +2 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 80% CSJR 9 10 10 11
GGAC ABA 2P.png
GGXXACPR ABA 2P-Hitbox.png

2K

2K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
8 Low 7 4 10 -2 2 5 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 70% SR 11 12 12 12
GGAC ABA 2K.png
GGXXACPR ABA 2K-Hitbox.png

2S

2S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
22 Mid 8 6 13 -5 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SJR 13 14 14 13
GGAC ABA 2S.png
GGXXACPR ABA 2S-1-Hitbox.pngGGXXACPR ABA 2S-2-Hitbox.png
•Untechable on air hit for 18F

2H

2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
22×2 Mid 14 8(3)7 10 -3 3 10×2 7×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64×2 SJR 13 14 19, 14 13
GGAC ABA 2H.png
GGXXACPR ABA 2H-1-Hitbox.pngGGXXACPR ABA 2H-2-Hitbox.pngGGXXACPR ABA 2H-3-Hitbox.pngGGXXACPR ABA 2H-4-Hitbox.png
•1st floats and pulls opponent in on hit (untechable for 19F)

2D

2D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
25 Low 10 3 15 -4 3 8 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 10~12F Low Profile SJR 13 14 14 13
GGAC ABA 2D.png
GGXXACPR ABA 2D-Hitbox.png

j.P

j.P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
10 High/Air 5 4 14 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 CSJR 9 10 10 11
GGAC ABA jP.png
GGXXACPR ABA jP-Hitbox.png

j.K

j.K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
16 High/Air 6 8 12 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SJR 13 Launch 28 14 13
GGAC ABA jK.png
GGXXACPR ABA jK-Hitbox.png

j.S

j.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
21 High/Air 7 8 11 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SJR
GGAC ABA jS.png
GGXXACPR ABA jS-1-Hitbox.pngGGXXACPR ABA jS-2-Hitbox.png

j.H

j.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
28 High/Air 15 until landing 0 4 14 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 SR 16 17 17 14
GGAC ABA jH.png
GGXXACPR ABA jH-Hitbox.png
•Causes very little knockback/pushback

j.D

j.D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
35 High/Air 16 4 13+5 after landing 4 10 9
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 90% SR 16 Launch 22 14
GGAC ABA jD.png
GGXXACPR ABA jD-Hitbox.png
•Wallbounces opponent on CH (untechable for 50F)

Moroha Normals

5P[m]

5P[m]
moroha
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
11 Mid 3 2 7 +1 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 2~4F Upper Body CSJR 9 10 10 11
GGAC ABA 5P.png
GGXXACPR ABA 5P-Hitbox.png

5K[m]

5K[m]
moroha
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
14 Mid 7 5 6 +1 2 6 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SJR 11 12 12 12
GGAC ABA 5K.png
File:GGXXACPR ABA 5K-Hitbox.png

c.S[m]

c.S[m]
moroha
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
33 Mid 9 3 14 ±0 4 14 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 7~22F Foot SJR 16 17 17 14
GGAC ABA cS M.png
GGXXACPR ABA cS-Moroha-Hitbox.png

f.S[m]

f.S[m]
moroha
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
24×2 Mid 9 2(2)2 16 -1 4 14×2 6×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84×2 SR 16 17 17 14
GGAC ABA fS M.png
GGXXACPR ABA fS-Moroha-1-Hitbox.pngGGXXACPR ABA fS-Moroha-2-Hitbox.png
•1st hit causes very little knockback/pushback

5H[m]

5H[m]
moroha
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30, 20 Mid 15 5(6)2 12 ±0 5, 3 ?? ??
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
?? SR
GGAC ABA 5H M.png
GGXXACPR ABA 5H-1-Hitbox-MM.pngGGXXACPR ABA 5H-2-Hitbox-MM.png
•Staggers opponent on CH (Max 61F)
•2nd hit pulls opponent in on hit

6P[m]

6P[m]
moroha
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
23×2 Mid 10 3,3 17 -6 3 10×2 7×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64×2 90% 1~9 Upper Body
10~12F Above Knees
SR,CJR 13 14 14 13
GGAC ABA 6P.png
GGXXACPR ABA 6P-1-Hitbox.pngGGXXACPR ABA 6P-2-Hitbox.pngGGXXACPR ABA 6P-3-Hitbox.png

6H[m]

6H[m]
moroha
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
38×2 Mid 15 7,7 30 -18 5 20×2 6×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84×2 SR
GGAC ABA 6H M.png
•Untechable for 23F

5D[m]

5D[m]
moroha
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
17 High 24 4 15 -5 3 8 20
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 R 13 14 14 13
GGAC ABA 5D.png
GGXXACPR ABA 5D-Hitbox.png

2P[m]

2P[m]
moroha
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
9 Mid 5 2 6 +2 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 80% CSJR 9 10 10 11
GGAC ABA 2P.png
GGXXACPR ABA 2P-Hitbox.png

2K[m]

2K[m]
moroha
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
13 Low 6 4 10 -2 2 5 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 70% SR 11 12 12 12
GGAC ABA 2K.png
GGXXACPR ABA 2K-Hitbox.png

2S[m]

2S[m]
moroha
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
33 Mid 12 6 18 -7 4 14 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 SJR 16 Launch 23 14
GGAC ABA 2S M.png
GGXXACPR ABA 2S-Moroha-Hitbox.png
•Fully untechable on CH

2H[m]

2H[m]
moroha
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
28×2 Mid 17 3,11 6 +2 5 20×2 6,14
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84×2 13~18F Throw SR,CJRF
GGAC ABA 2H M.png
GGXXACPR ABA 2H-1-Moroha-Hitbox.pngGGXXACPR ABA 2H-2-Moroha-Hitbox.pngGGXXACPR ABA 2H-3-Moroha-Hitbox.png
•1st hit forces opponent into crouching state on ground hit
•2nd hit groundbounces opponent (untechable for 35F)
•FRC timing 20~22F

2D[m]

2D[m]
moroha
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
37 Low 12 2 23 -6 5 15 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 SR
GGAC ABA 2D M.png
GGXXACPR ABA 2D-Moroha-Hitbox.png

j.P[m]

j.P[m]
moroha
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
13 High/Air 5 4 14 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 CSJR 9 10 10 11
GGAC ABA jP.png
GGXXACPR ABA jP-Hitbox.png

j.K[m]

j.K[m]
moroha
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20 High/Air 5 8 12 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SJR 13 Launch 28 14 13
GGAC ABA jK.png
GGXXACPR ABA jK-Hitbox.png

j.S[m]

j.S[m]
moroha
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
33 High/Air 10 5 12 4 14 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 90% SJR 16 17 17 14
GGAC ABA jS M.png
GGXXACPR ABA jS-1-Moroha-Hitbox.pngGGXXACPR ABA jS-2-Moroha-Hitbox.png

j.H[m]

j.H[m]
moroha
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40 High/Air 12 6 20 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 80% SR
GGAC ABA jH M.png
GGXXACPR ABA jH-1-Moroha-Hitbox.pngGGXXACPR ABA jH-2-Moroha-Hitbox.png
•Slams down opponent on air hit
•Slides opponent on CH (untechable for 112F, slides for 30F)

j.D[m]

j.D[m]
moroha
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
42 High/Air 13 4 13+5 after landing 4 10 9
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 90% SR
GGAC ABA jD.png
GGXXACPR ABA jD-Hitbox.png
•Floats opponent on hit (untechable for 22F)
•Wallbounces opponent on CH (untechable for 52F)

Goku Moroha Normals

5P[gm]

5P[gm]
goku
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
11 Mid 3 2 6 +1 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 3~4F Upper Body CSJR 9 10 10 11
GGAC ABA 5P.png
GGXXACPR ABA 5P-Hitbox.png

5K[gm]

5K[gm]
goku
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
14 Mid 6 5 4 +3 2 6 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SJR 11 12 12 12
GGAC ABA 5K.png
File:GGXXACPR ABA 5K-Hitbox.png

c.S[gm]

c.S[gm]
goku
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
33 Mid 7 3 9 +5 4 14 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 6~17F Foot SJR 16 17 17 14
GGAC ABA cS M.png
GGXXACPR ABA cS-Moroha-Hitbox.png

f.S[gm]

f.S[gm]
goku
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
24×2 Mid 7 2(2)2 12 +3 4 14×2 6×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84×2 SJR 16 17 17 14
GGAC ABA fS M.png
GGXXACPR ABA fS-Moroha-1-Hitbox.pngGGXXACPR ABA fS-Moroha-2-Hitbox.png
•1st hit causes very little knockback/pushback

5H[gm]

5H[gm]
goku
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30, 20 Mid 11 4(4)2 11 +1 5, 3 ?? ??
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
?? SJR
GGAC ABA 5H M.png
GGXXACPR ABA 5H-1-Hitbox-MM.pngGGXXACPR ABA 5H-2-Hitbox-MM.png
•Staggers opponent on CH (Max 61F)
•2nd hit pulls opponent in on hit

6P[gm]

6P[gm]
goku
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
23×2 Mid 7 2,3 12 -1 3 10×2 7×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64×2 90% 1~6F Upper Body
7~8F Above Knees
SR,CJR
GGAC ABA 6P.png
GGXXACPR ABA 6P-1-Hitbox.pngGGXXACPR ABA 6P-2-Hitbox.pngGGXXACPR ABA 6P-3-Hitbox.png

6H[gm]

6H[gm]
goku
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
38×2 Mid 11 7,7 24 -12 5 20×2 6×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84×2 SR
GGAC ABA 6H M.png
•Floats opponent on hit (untechable for 23F)

5D[gm]

5D[gm]
goku
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
17 High 22 4 15 -5 3 8 20
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 R
GGAC ABA 5D.png
GGXXACPR ABA 5D-Hitbox.png

2P[gm]

2P[gm]
goku
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
9 Mid 5 2 6 +2 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 80% CSJR 9 10 10 11
GGAC ABA 2P.png
GGXXACPR ABA 2P-Hitbox.png

2K[gm]

2K[gm]
goku
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
13 Low 5 4 10 -2 2 5 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 70% SR 11 12 12 12
GGAC ABA 2K.png
GGXXACPR ABA 2K-Hitbox.png

2S[gm]

2S[gm]
goku
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
33 Mid 9 6 9 +2 4 14 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 SJR 16 Launch 23 14
GGAC ABA 2S M.png
GGXXACPR ABA 2S-Moroha-Hitbox.png
•Fully untechable on CH

2H[gm]

2H[gm]
goku
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
28×2 Mid 17 3,11 6 +2 5 20×2 6,14
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84×2 13~18F Throw SR,CJRF
GGAC ABA 2H M.png
GGXXACPR ABA 2H-1-Moroha-Hitbox.pngGGXXACPR ABA 2H-2-Moroha-Hitbox.pngGGXXACPR ABA 2H-3-Moroha-Hitbox.png
•1st hit forces opponent into crouching state on ground hit
•2nd hit groundbounces opponent (untechable for 35F)
•FRC timing 20~22F

2D[gm]

2D[gm]
goku
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
37 Low 9 2 23 -6 5 15 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 SJR
GGAC ABA 2D M.png
GGXXACPR ABA 2D-Moroha-Hitbox.png

j.P[gm]

j.P[gm]
goku
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
13 High/Air 4 4 4 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 CSJR 9 10 10 11
GGAC ABA jP.png
GGXXACPR ABA jP-Hitbox.png

j.K[gm]

j.K[gm]
goku
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20 High/Air 4 8 12 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SJR 13 Launch 28 14 13
GGAC ABA jK.png
GGXXACPR ABA jK-Hitbox.png

j.S[gm]

j.S[gm]
goku
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
33 High/Air 10 4 2 4 14 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 90% SJR 16 17 17 14
GGAC ABA jS M.png
GGXXACPR ABA jS-1-Moroha-Hitbox.pngGGXXACPR ABA jS-2-Moroha-Hitbox.png

j.H[gm]

j.H[gm]
goku
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40 High/Air 9 6 20 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 80% SR
GGAC ABA jH M.png
GGXXACPR ABA jH-1-Moroha-Hitbox.pngGGXXACPR ABA jH-2-Moroha-Hitbox.png
•Slams down opponent on air hit
•Slides opponent on CH (untechable for 112F, slides for 30F)

j.D[gm]

j.D[gm]
goku
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
42 High/Air 7 4 10+5 after landing 4 10 9
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 90% SJR 16 Launch 22 14
GGAC ABA jD.png
GGXXACPR ABA jD-Hitbox.png
•Wallbounces opponent on CH (untechable for 52F)

Universal Mechanics

Ground Throw

Ground Throw
Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
see notes 45 dots 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
4.00 Forced 50%
GGAC ABA throw.png
•Causes wallbounce and knockdown in Normal Mode
•Causes ground bounce and knockdown in Moroha/Goku Moroha Mode
•Damage per mode: Normal = 40, Moroha and Goku Moroha = 32

Air Throw

Air Throw
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
see notes 88 dots 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
4.00 Forced 50%
GGAC ABA airThrow.png
•Knocks down opponent on hit
•Damage per mode: Normal = 53, Moroha = 57, Goku Moroha = 45

DAA

DAA
Dead Angle Attack
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
22 Mid 10 2(2)2 20 -12 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 50% 1~27F All
28~41 Throw
R 13 14 14 13
GGAC ABA fS M.png
•Knocks down opponent on hit

DAA[m]

DAA[m]
Dead Angle Attack
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
28 Mid 10 2(2)2 20 -12 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 50% 1~15F All
16~27F Throw
R 13 Launch 28 14 13
GGAC ABA fS M.png
•Can only hit once

DAA[gm]

DAA[gm]
Dead Angle Attack
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
22 Mid 10 2(2)2 20 -12 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 1~15F All
16~27F Throw
R 13 Launch 28 14 13
GGAC ABA fS M.png
•Can only hit once

Special Moves

236S

236S
Deletion
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20 Mid 12 2 17 -5 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.00/2.40 R 13 14 14 13
GGAC ABA masshou.png
GGXXACPR ABA Deletion-Hitbox.png
•Can cancel into followup from 21F onwards on hit or block

236S[m]

236S[m]
Deletion
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
21 Mid 11 2 17 -5 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.00/2.40 R 13 14 16 13
GGAC ABA masshou.png
GGXXACPR ABA Deletion-Hitbox.png
•Can cancel into followup from 20F onwards on hit or block

236S[gm]

236S[gm]
Deletion
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
16 Mid 10 2 17 -5 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.00/2.40 RF 13 14 16 13
GGAC ABA masshou.png
GGXXACPR ABA Deletion-Hitbox.png
•FRC timing 10~13F
•Can cancel into followup from 19F onwards on hit or block

236S > 46S

236S > 46S
Ruin
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
26 Mid 6 3 19 -8 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.00/2.40 R 13 Stagger 30 14 13
GGAC ABA fukumetsu.png
GGXXACPR ABA Ruin-Hitbox.png
•Forces opponent into crouching state on ground hit and staggers (Max 30F)
•Can cancel into followup from 10F onwards

236S > 46S[m]

236S > 46S[m]
Ruin
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
28 Mid 6 3 19 -8 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.00/2.40 R 13 Stagger 45 35 13
GGAC ABA fukumetsu.png
GGXXACPR ABA Ruin-Hitbox.png
•Forces opponent into crouching state on ground hit and staggers (Max 45F)
•FRC timing 5~8F
•Can cancel into followup from 8F onwards

236S > 46S[gm]

236S > 46S[gm]
Ruin
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
22 Mid 5 3 19 -8 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.00/2.40 RF 13 Stagger 45 35 13
GGAC ABA fukumetsu.png
GGXXACPR ABA Ruin-Hitbox.png
•Forces opponent into crouching state on ground hit and staggers (Max 45F)
•FRC timing 5~8F
•Can cancel into followup from 8F onwards

236S > 46S > 63214S

236S > 46S > 63214S
Condemnation
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
38 Mid 14 3 31 -15 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.50/3.60 Forced 90% RF 18 Launch 50 + Slide 43 15
GGAC ABA dangoku.png
GGXXACPR ABA Condemnation-Hitbox.png
•FRC timing 14~15F
•Opponent's Burst is disabled on hit

236S > 46S > 63214S[m]

236S > 46S > 63214S[m]
Condemnation
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
42 Mid 14 3 28 -12 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.50/3.60 Forced 90% RF 18 Launch 60 + Slide 40 15
GGAC ABA dangoku.png
GGXXACPR ABA Condemnation-Hitbox.png
•FRC timing 14~15F
•Opponent's burst is disabled on hit

236S > 46S > 63214S[gm]

236S > 46S > 63214S[gm]
Condemnation
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
33 Mid 14 3 23 -7 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.50/3.60 Forced 90% RF 18 Launch 60 + Slide 40 15
GGAC ABA dangoku.png
GGXXACPR ABA Condemnation-Hitbox.png
•FRC timing 14~17F
•Opponent's burst is disabled on hit

63214H

63214H
Bonding
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
0,10[1,8] All (throw range: 65 pixels) 13 12 30 -32 1 3 8 (throw is 6)
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.50/6.00 R 9 Launch Down 11
GGAC ABA ketsugou.png
GGXXACPR ABA Normal-Bonding-1-Hitbox.pngGGXXACPR ABA Normal-Bonding-2-Hitbox.png
•Listed Recovery is for when the move is blocked. On hit the recovery is 38F
•Listed Startup and Active frames is for the strike portion. The throw part has Damage 10, Startup 9F, active 1F
•Changes ABA's mode on hit (Normal changes to Moroha, Moroha and Goku Moroha change back to Normal)
•When changing back to Normal mode, ABA regains 80% of the self-inflicted damage generated by Moroha/Goku Moroha mode
•Knocks down opponent on hit
•ABA in CH state during move
•Opponent's burst is disabled on hit
•Can only be RC'd on block

j.63214H

j.63214H
Air Bonding
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
0,30[1,24] All 10 3 till landing 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.50/6.00 R 9 10 Down 11
GGAC ABA ketsugou.png
GGXXACPR ABA Normal-Bonding-1-Hitbox.pngGGXXACPR ABA Normal-Bonding-2-Hitbox.png
•Changes ABA's mode on hit (Normal changes to Moroha, Moroha and Goku Moroha change back to Normal)
•When changing back to Normal mode, ABA regains 80% of the self-inflicted damage generated by Moroha/Goku Moroha mode
•Knocks down opponent on hit
•ABA is in CH state and air position remains constant from 1~31F
•Can only be RC'd on block

236P

236P
Dragging
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
28F total
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.50/- 1~2F Above Knees
3~25F Above Feet
F
GGAC ABA kenin.png
GGXXACPR ABA-Slide-1-Hitbox.pngGGXXACPR ABA-Slide-2-Hitbox.pngGGXXACPR ABA-Slide-3-Hitbox.pngGGXXACPR ABA-Slide-4-Hitbox.pngGGXXACPR ABA-Slide-5-Hitbox.pngGGXXACPR ABA-Slide-6-Hitbox.pngGGXXACPR ABA-Slide-7-Hitbox.pngGGXXACPR ABA-Slide-8-Hitbox.png
•FRC timing 11~13F

236K

236K
Retribution
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
35 High 22 3 20 -4 5 15 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/4.80 90% 7~11F Above Knees
12~19F Upper Body
20~22F Above Knees
RF 18 19 19 15
GGAC ABA shoukyaku.png
GGXXACPR ABA Retribution-Hitbox.png
•Staggers opponent on CH (Max 69F)
•FRC timing 28~30F

236H

236H
Avoidance
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
11 All 35 18 40F total +18 2 0 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.50/3.60 F 11 12 12 12
GGAC ABA kihi.png
•FRC timing 23~24F
•Attack is guaranteed to activate after 23F

63214P

63214P
Injecting
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
38F total
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
19~22F All
23F Throw
GGAC ABA shousei.png
•Consumes a blood pack on 20F and changes ABA to Moroha mode

421H

421H
Engorgement
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
48[38] Mid 21[20] 11 14[10] -6[-2] 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.50/4.80 R[JR] 18 Launch 34 15
GGAC ABA houshoku.png
GGXXACPR ABA Engorgement-Hitbox.png
•ABA is airborne from 12~31F [11~30F]
•ABA is in CH state from 1~38F [1~35F]
•Autojump installs

623H

623H
Judgement
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
25,35[20,28] Mid 18[12] 6(20)3[4(14)2] 25[21] -9[-4] 4,5 6×2 14,20
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.50/6.00×2 -, Forced 70% 1~20F [1~13F] Throw
1~24F [1~16F] Armor
R[RF] 16, 18 Launch 30, 50 + GBounce 14, 15
GGAC ABA danzai.png
GGXXACPR ABA Judgement-1-Hitbox.pngGGXXACPR ABA Judgement-2-Hitbox.pngGGXXACPR ABA Judgement-3-Hitbox.png
•FRC timing 12~14F
•Armor absorb one non-super hit for half damage
•2nd hit disables opponent's burst on hit

63214P[m]

63214P[m]
Displacement
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40F total
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
9F All
10~13F Throw
F
GGAC ABA bunri.png
•FRC timing 10~13F
•Consumes a blood pack, changes ABA to normal mode, and restores 1.2x of the self inflicted Moroha damage on 10F

41236K

41236K
Blunder
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
60 All 28 1 29[19] 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/4.80 11~24F Lower Body
25~30F Foot
11~30F Throw
R[RF] 18 Launch 50 + GBounce 15
GGAC ABA kashitsu.png
GGXXACPR ABA Kashitsu-Hitbox.png
•Staggers opponent when blocked on the ground (Max 55F)
•[FRC timing 27~29F]

j.41236S

j.41236S
Eradication
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
38 (rear: 58) All 16 [12] 6 12F after landing 4 0 10 (rear: 2)
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.50/3.60 F 16 Launch 26 (rear: 36) 14
GGAC ABA konzetsu.png
GGXXACPR ABA Konzetsu-1-Hitbox.pngGGXXACPR ABA Konzetsu-2-Hitbox.png
•FRC timing 22~23F [15~18F]
•Attack is guaranteed to activate after 10F [6F]

Suka Motion

Suka Motion
Suka Motion
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
52F total
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
GGAC ABA sukaMotion.png
•Happens if Moroha gauge drops to 0

Force Breaks

236D

236D
Dragging
forcebreak
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
total: 26
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1~End All F
GGAC ABA kenin.png
•Can pass through opponent from 3F until end of move
•FRC timing 9~23F

236D[m]

236D[m]
Avoidance
forcebreak
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
18,10×5 All 51 3(6)3 total 38 +45 2 0 ?
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/1.20 7~11F, 20~22F Above Knees
12~19F Upper Body
F 11 12 12 12
GGAC ABA kihi.png
•FRC timing 23~24F
•Attack is guaranteed to activate after 23F

623D

623D
Judgement
forcebreak
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
25,35 [20,28] Mid 18 [12] 6(20)3 [4(14)2] 25 [21] -11 [-6] 4 14×2 6×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-, Forced 80% 1~20F [1~13F] Throw
1~24F [1~16F] Armor
R [RF] 16 Launch 30, 70 + GBounce 14, 15
GGAC ABA danzai.png
•2nd hit removes OTG status from opponent on hit
•[FRC timing 12~14F]
•Armor absorbs non-super attacks for half damage (no limit?)

Overdrives

632146H

632146H
Evidence: Concealment (1st Hit)
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
68 Mid 9+10 6 34 -14 5 20 12×2,18
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
Forced 50% 1~14F All
6~22F Above Feet, Throw
14~42F Low Profile
F 18 Launch 58 7
GGAC ABA shoukoIntoku.png
•Hitstop 7F
•FRC timing 10~13F after super flash
•Can cancel into Shouko: Intoku (2nd hit) 1~34F after super flash

632146H > 236H

632146H > 236H
Evidence: Concealment (2nd Hit)
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
68 Mid 26 6 34 -14 5 20 12
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
Forced 50% 22~29F Above Feet
30~49F Low Profile
F 18 Launch 58 7
GGAC ABA shoukoIntoku.png
•FRC timing 26~29F
•Can cancel into Shouko: Intoku (3rd hit) 1~26F

632146H > 236H > 236H

632146H > 236H > 236H
Evidence: Concealment (3rd Hit)
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
108 Mid 39 6 34 -14 5 18
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
Forced 50% 35~42F Above Feet
43~62 Low Profile
F 18 Launch 58 7
GGAC ABA shoukoIntoku.png
•FRC timing 39~42F

j.632146P

j.632146P
Evidence: Destruction
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
35×4 High/Air 9+3 24 till landing+11 4 14×4 6×4
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1~11F All R 16 Launch 34 14
GGAC ABA ouro.png
•Can hit up to a maximum of 4 times

j.632146P[m]

j.632146P[m]
Evidence: Destruction
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
26×4[20×4] Mid 9+3 24 till landing+11 5 20×4 6×4
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1~14F All RF 18 Launch 34 44 15
GGAC ABA ouro.png
•Can cancel into Moroha Followup from 42F until landing
•Can hit up to a maximum of 4 times
•FRC timing 36~39F

j.632146P > 214K

j.632146P > 214K
Evidence: Destruction Followup
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
26×4[20×4] High,High/Airx3 2+5 38 till landing+11 5 20×4 6×4
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1~8F All R 18 Launch 24 44 15
GGAC ABA ouro.png
•Can hit up to a maximum of 4 times

6321463214S

6321463214S
Altercation
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
10 Mid 15+2 3 26 +5 5 20 10
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1~15F All 18 Stagger 32 50 + WBounce 15
GGAC ABA henshitsu.png
•Also costs 1 Blood Pack
•Cannot be interrupted
•Can pass through projectiles
•Can be cancelled from any move except aerial moves, 63214H and 421H
•Puts A.B.A into Goku Moroha mode and fills Moroha Gauge to 100%

Instant Kill

236236H

236236H
Darkness of Ignorance
instantkill
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
Fatal All 6+30 5 40 -28 14
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
6~10F All
GGAC ABA IK.png
•IK activation time 68F

Category