Overview
Guts Rating: 3
Defense Modifier: x1.06
Stun Resistance: 70
Strengths:
Weaknesses:
Movement Options: 1 Double Jump/Air Dash, Run-Type Dash
Move List
- See also: May Full Frame Data
Note for the Guard section in the tables:
- H: can block while standing
- L: can block while crouching
- F: can block while in the air only with Faultless Defense
- All: can be blocked however
- All attacks can be blocked with aerial Faultless Defense unless stated otherwise.
Normal Moves
5P
|
Damage
|
Tension
|
GB+
|
GB-
|
Level
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Static Diff
|
10
|
1.44
|
3
|
3
|
1
|
HLF
|
cCJR
|
5
|
4
|
6
|
0
|
May does a standard jab, It's pretty fast and the range on it is very short, mostly used for extending her Dolphin Loop and tick OHK set-ups.
|
|
5K
|
Damage
|
Tension
|
GB+
|
GB-
|
Level
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Static Diff
|
20
|
2.64
|
6
|
7
|
2
|
HLF
|
CJR
|
9
|
6
|
9
|
-3
|
May plants her anchor to the ground and does a quick spin with her feet out. has nice range, it's relatively fast and throw invulnerable. Great tool for footsies.
|
|
6P
|
Version
|
Damage
|
Tension
|
GB+
|
GB-
|
Level
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Static Diff
|
Normal
|
44
|
3.84
|
14
|
6
|
4
|
HLF
|
CR
|
16
|
6
|
18
|
-7
|
6P Charged
|
44
|
3.84
|
14
|
6
|
4
|
HLF
|
CR
|
17~47
|
6
|
18
|
-7 ~ +11
|
|
Charged 6P Data Table
Startup (Charge)
|
Stun Multiplier
|
Blockstun
|
25 (16)
|
3.000
|
16
|
26 (17)
|
3.375
|
22
|
27 (18)
|
3.438
|
22
|
28 (19)
|
3.500
|
23
|
29 (20)
|
3.500
|
23
|
30 (21)
|
3.563
|
24
|
31 (22)
|
3.625
|
25
|
32 (23)
|
3.625
|
25
|
33 (24)
|
3.688
|
26
|
34 (25)
|
3.750
|
26
|
35 (26)
|
3.750
|
27
|
36 (27)
|
3.813
|
28
|
37 (28)
|
3.875
|
28
|
38 (29)
|
3.875
|
29
|
39 (30)
|
3.938
|
29
|
40 (31)
|
4.000
|
30
|
41 (32)
|
4.000
|
31
|
42 (33)
|
4.063
|
31
|
43 (34)
|
4.125
|
32
|
44 (35)
|
4.125
|
32
|
45 (36)
|
4.188
|
33
|
46 (37)
|
4.250
|
34
|
47 (38)
|
4.250
|
34
|
6H
|
Version
|
Damage
|
Tension
|
GB+
|
GB-
|
Level
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Static Diff
|
Normal
|
70
|
3.84
|
20
|
6
|
5
|
HLF
|
CR
|
16
|
6
|
34
|
-21
|
Charged
|
70
|
3.84
|
20
|
6
|
5
|
HLF
|
CR
|
19 ~ 29
|
6
|
31
|
-18
|
Maximum Charge
|
90
|
3.84
|
15
|
6
|
5
|
HF
|
CR
|
27
|
6
|
21
|
-8
|
|
Throws
Special Moves
Mr. Dolphin Horizontal S [4]6S/H
|
Version
|
Damage
|
Tension
|
GB+
|
GB-
|
Level
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Static Diff
|
S
|
50
|
1.00/2.40
|
10
|
10
|
3
|
any
|
F
|
7
|
10
|
8 + landing 3
|
-9
|
H
|
50
|
1.00/3.60
|
10
|
10
|
3
|
any
|
F
|
8
|
20
|
7 + landing 3
|
-9
|
|
Mr. Dolphin Vertical S [2]8S/H
|
Version
|
Damage
|
Tension
|
GB+
|
GB-
|
Level
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Static Diff
|
S
|
50
|
1.00/2.40
|
10
|
10
|
3
|
HLF
|
F
|
8
|
20
|
landing 3
|
-13
|
H
|
50
|
1.00/3.60
|
10
|
10
|
3
|
HLF
|
F
|
8
|
27
|
landing 3
|
-11
|
|
Restive Rolling 623S/H
|
Version
|
Damage
|
Tension
|
GB+
|
GB-
|
Level
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Static Diff
|
Ground
|
30
|
1.50/4.20
|
10
|
7
|
3
|
HLF
|
RF
|
13
|
40
|
22 + landing 15
|
-63
|
Air, S
|
30
|
1.50/3.60
|
10
|
7
|
3
|
HLF
|
R
|
10
|
40
|
landing 15
|
--
|
Air, H
|
30
|
1.50/3.60
|
14
|
7
|
4
|
HA
|
RF
|
16
|
40
|
landing 15
|
+1
|
Direction + S/H
|
14
|
0.60/3.48
|
10
|
7
|
3
|
HLF
|
R
|
11
|
24
|
landing 15
|
--
|
|
Applause for the Victim 41236P/K/S/H
|
Version
|
Damage
|
Tension
|
GB+
|
GB-
|
Level
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Static Diff
|
Strike
|
20
|
2.5/0.0
|
10
|
7
|
3
|
HLF
|
RF
|
23
|
12
|
21
|
-19
|
Dolphin (release Button)
|
22×1/2/3/6
|
1.2×1/2/3/6
|
0
|
7×1/2/3/6
|
3
|
Any
|
--
|
49
|
--
|
--
|
3
|
|
Force Breaks
Go, Mr. Dolphin! Horizontal S 56D during Mr. Dolphin Horizontal S
|
|
Go, Mr. Dolphin! Horizontal H 56D during Mr. Dolphin Horizontal H
|
|
Go, Mr. Dolphin! Vertical 58D during any Mr. Dolphin Vertical
|
|
Overdrives
Great Yamada Attack 236236S
|
|
Super Screaming Ultimate Spinning Whirlwind 63214S
|
|
Deluxe Tile Bomber P during Super Screaming etc.
|
|
Instant Kill
May and the Jolly Crew 4123641236H
|
|
Strategy
- Basic Combos
Alternate Color Chart
Click [★] for character's full frame data