< GGAC
Mr.Minionman (talk | contribs) |
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Faust quickly takes to the skies for a very wide karate chop, which hits overhead. Ok, it's not the most effective use of 25 meter, but you are airborne on frame one, so if you can predict lows it can act as a nice punish. You can also special cancel normals with it, so it can sometimes be useful for a surprise overhead in a blockstring or after some long range pokes (though watch your spacing on your longer pokes). It's easier to see than his other overheads (which are also kinda easy to see), so you'll usually just want to go for drill cancel j.2k in most cases instead. | |||
Faust quickly takes to the skies | |||
Ground bounces on hit for loads of untechable time and potential combo follow-up. | Ground bounces on hit for loads of untechable time and potential combo follow-up. | ||
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Faust quickly gets on his pogo stick in midair and drops straight downward, taking your previous aerial angle into account. Because it's extremely fast this is a fantastic Force Break that can end up beating some anti-air attempts. Because air trajectory affects it, j.2K is a helpful for sending it on the right path for a blockstring or a combo. Faust will remain in the pogo stance after he lands, so after the initial hit, it is the same as the regular version. | |||
Faust | |||
Faust will remain in the pogo stance after he lands, so after the initial hit, it is the same as the regular version. | |||
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The followup to Koko kara ga Midokoro desuyo!, Faust pulls out a box bomb and sets it off causing an explosion that will hit the opponent | The followup to Koko kara ga Midokoro desuyo!, Faust pulls out a box bomb and sets it off causing an explosion that will hit both you and the opponent (though Faust can block it). Typically not worth the meter unless you expect a kill. | ||
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Revision as of 20:12, 11 September 2013
Overview
Guts Rating: 0
Defense Modifier: x1.00
Stun Resistance: 65
Strengths:
- Has a strong and unpredictable zoning game with long range normals and random items.
- Can low profile many jump-ins just by crouching.
- Faultless Defense Canceling j.2k allows Faust to freely change his trajectory in air.
- Has access to many good anti-airs.
Weaknesses:
- Many of his pokes have long whiff animations that make him easy to approach if you guess wrong.
- Has limited options on defense, and no true reversal.
- Low defense and large hitbox while in hitstun means he dies relatively quickly.
- Random items can also be a curse, sometimes giving you something nearly useless in a given situation.
Movement Options: 1 Double Jump/Air Dash, Run-Type Dash
Move List
- See also: Faust Full Frame Data
Note for the Guard section in the tables:
- H: can block while standing
- L: can block while crouching
- F: can block while in the air only with Faultless Defense
- All: can be blocked however
- All attacks can be blocked with aerial Faultless Defense unless stated otherwise.
Normal Moves
5P |
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5K |
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c.S |
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f.S |
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5H |
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6P |
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6H |
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5D |
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Dead Angle Attack |
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2P |
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2K |
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2S |
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2H |
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2D |
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j.P |
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j.K |
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j.S |
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j.H |
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j.2K |
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j.D |
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Throws
Throw |
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Air Throw |
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Special Moves
TODO: group attacks together for readability
Rerere no Tsuki 41236K |
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Hikimodoshi After Rerere, hit 4 |
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Oissu! After Hikimodoshi 236P |
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Koe ga Chiisai After Oissu! 236P |
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Mou icchu Oissu! After Koe ga Chiisai 236P |
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Ai j.236P |
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Going my Way (normal version) j.236H |
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Nani ga deru kana? 236P |
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Yariten Enshin Ranbu 236S |
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Zenpou Idou on Pogo, 66 |
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Kouhou Idou on Pogo, 44 |
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Small jump on Pogo, 9 |
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Kubi Biyo~n on Pogo, P |
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Growing Flower on Pogo, K |
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Hana daro? Ore, Hana daro? on Pogo, S |
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Going My Way (Pogo version) on Pogo, H |
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Nani ga deru kana? (Pogo version) on Pogo, D |
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Mettagiri 214H |
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Mae kara ikimasuyo 214P/K/S |
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Chouhatsu (Kao FLASH!) Taunt |
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Items |
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Force Breaks
Ikinari Oissu! 214D |
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Rerere no Choutsuki j.236D |
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Koko kara ga Midokoro desuyo! After Hikimodoshi 236D |
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Shichousha Zen'in Service After Koko kara ga Midokoro desuyo! 236D |
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Overdrives
Na-na-na-nani ga deru kana? 236236P |
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Shigekiteki Zetsumeiken 236236H |
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Instant Kill
Konshuu no YAMABA During IK Mode 236236H |
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Strategy
- Basic Combos
Alternate Color Chart
P | K | S | H | D | |
---|---|---|---|---|---|
AC | |||||
EX | |||||
Slash | |||||
#R |
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- Anji Mito [★]
- Axl Low [★]
- Baiken [★]
- Bridget [★]
- Chipp Zanuff [★]
- Dizzy [★]
- Eddie [★]
- Faust [★]
- I-No [★]
- Jam Kuradoberi [★]
- Johnny [★]
- File:GGAC Justice Icon.png Justice [★]
- File:GGAC Kliff Undersn Icon.png Kliff Undersn [★]
- Ky Kiske [★]
- May [★]
- Millia Rage [★]
- Order-Sol [★]
- Potemkin [★]
- Robo-Ky [★]
- Slayer [★]
- Sol Badguy [★]
- Testament [★]
- Venom [★]
- Zappa [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data
• Movement/Canceling •
Offense •
Defense •
Damage/Combo System •
Gauges •
Misc