Mr.Minionman (talk | contribs) |
Mr.Minionman (talk | contribs) |
||
Line 1,018: | Line 1,018: | ||
|staticDiff=-17 | |staticDiff=-17 | ||
|description= | |description= | ||
Faust hides under a rug, only to appear in a door in front/behind the opponent. All versions are unsafe, and P version appears in front, K version from behind. The mother load of all gimmick moves, all versions of 214(input) can be avoided by jumping forward and blocking back, though good use of items may prevent them from doing so. There is an FRC timing on frames 49-51 (right after Faust reappears) which can be used to perform a mix-up/Mettagiri immediately after the teleport, or to make the teleport safe. In some instances you can use the back version of the door to avoid pressure, or to get out of the corner, especially with the FRC, but never rely on it. | |||
Overall, your game will probably be better if you never use this move at all, or in very rare moments in conjunction with a item like the time bomb or meteors. | |||
}} | }} | ||
{{AttackDataNoHeader-GGAC | {{AttackDataNoHeader-GGAC | ||
Line 1,033: | Line 1,038: | ||
|staticDiff=-- | |staticDiff=-- | ||
|description= | |description= | ||
This version will cause Faust to appear from the sky and do a diving attack that hits overhead. Faust does a flipping animation after it hits, and can be easily punished even after landing. Worse than the door, but has two different FRC points: one before Faust finishes hiding under the rug (frames 21-22), and 14-17 frames after Faust bounces off the opponent to make the move relatively safe. | |||
}} | }} | ||
}} | }} | ||
Line 1,053: | Line 1,060: | ||
|staticDiff=-- | |staticDiff=-- | ||
|description= | |description= | ||
Show them your face, Baldhead! Hard counter to May, but use wisely. Noone can know your true self. | |||
}} | }} | ||
}} | }} | ||
Line 1,074: | Line 1,082: | ||
|staticDiff=-- | |staticDiff=-- | ||
|description= | |description= | ||
Heals a slight amount of HP, but nothing else. You cannot use other items while it is out, so you REALLY don't want to see this. | |||
}} | }} | ||
{{AttackDataNoHeader-GGAC | {{AttackDataNoHeader-GGAC | ||
Line 1,089: | Line 1,099: | ||
|staticDiff=-- | |staticDiff=-- | ||
|description= | |description= | ||
Like the donuts, but gives a slight bit of tension. Don't give in to the sugar addiction! Though if your opponent is a chocolate addict, there is some yomi involved with punishing them for trying to take it. | |||
}} | }} | ||
{{AttackDataNoHeader-GGAC | {{AttackDataNoHeader-GGAC | ||
Line 1,104: | Line 1,116: | ||
|staticDiff=-- | |staticDiff=-- | ||
|description= | |description= | ||
Faust throws out a hammer that has a hitbox until it hits the ground. Can cause a great deal of stun, and will combo after 6P. Controls some airspace, so control ground space to compliment it. | |||
}} | }} | ||
{{AttackDataNoHeader-GGAC | {{AttackDataNoHeader-GGAC | ||
Line 1,119: | Line 1,134: | ||
|staticDiff=-- | |staticDiff=-- | ||
|description= | |description= | ||
Faust throws an adorable mini-version of himself that will crawl along the ground after he lands and will hit the opponent once. This version will float downward in a simple angle. All of the chibi-characters Faust throws creates useful oki situations, and you can expect the opponent to try to go over them, so predict this and punish their jump attempts. If they want to block it then you can go for a mixup before it hits, but don't let them stuff you with a reversal, as some opponents are prone to try. | |||
All chibi-pets are invincible in the air until they land. | |||
}} | }} | ||
{{AttackDataNoHeader-GGAC | {{AttackDataNoHeader-GGAC | ||
Line 1,134: | Line 1,153: | ||
|staticDiff=-- | |staticDiff=-- | ||
|description= | |description= | ||
See notes on Chibi Faust; Robo-ky is effectively similar, but will float side to side as he is falling. Controls the air a little better, so follow him, and he will create similar yomi situations to mini-Faust when he lands. | |||
}} | }} | ||
{{AttackDataNoHeader-GGAC | {{AttackDataNoHeader-GGAC | ||
Line 1,149: | Line 1,170: | ||
|staticDiff=-- | |staticDiff=-- | ||
|description= | |description= | ||
The greatest of the chibi-pets, Potemkin will fall quickly and moves very slowly on the ground. Will hit 3 times before he tags out, so expect major pain. The opponent REALLY doesn't want to block this, so most will try to get away as quickly as possible. Use j.H to keep them in their place. | |||
}} | }} | ||
{{AttackDataNoHeader-GGAC | {{AttackDataNoHeader-GGAC | ||
Line 1,164: | Line 1,187: | ||
|staticDiff=-- | |staticDiff=-- | ||
|description= | |description= | ||
Faust throws a bomb that quickly lands on the ground, and after a short delay, will explode (no hitbox until then) in a massive area of effect. This is both a dangerous item, and a useful one because the resulting explosion hits Faust as well. You'll need to guess if they will try to jump out, as you can either do a blockstring after the throw into a jump-cancellable normal/door special/5D just before the bomb explodes, or try to hit them out of the air. Don't get hit trying to do this though, as the resulting damage is very punishing. | |||
}} | }} | ||
{{AttackDataNoHeader-GGAC | {{AttackDataNoHeader-GGAC | ||
Line 1,179: | Line 1,204: | ||
|staticDiff=-- | |staticDiff=-- | ||
|description= | |description= | ||
After a delay, the Meteors will fill a portion of the screen causing much blockstun. The meteors won't change their designated location after it goes into the air, so if the opponent moves forward, he can avoid them entirely. Just don't let them do that and you are fine. If they respect the meteors, do a mixup to make them regret it. | |||
}} | }} | ||
{{AttackDataNoHeader-GGAC | {{AttackDataNoHeader-GGAC | ||
Line 1,194: | Line 1,222: | ||
|staticDiff=-- | |staticDiff=-- | ||
|description= | |description= | ||
Faust throws a poison vial that has no hitbox, which after a short delay, will spew poison gas in a short area around it. Cause negligible hitstun, and the timing of the hit can be deceptive, which makes it very useful for grab mixups if they are on the ground. Note that poison will cause Rerere no Tsuki to drop after the first hit, but the second hit is +15 on block so you can continue pressure, or go for a reset. | |||
}} | }} | ||
{{AttackDataNoHeader-GGAC | {{AttackDataNoHeader-GGAC | ||
Line 1,209: | Line 1,239: | ||
|staticDiff=-- | |staticDiff=-- | ||
|description= | |description= | ||
Faust throws a single coin that is similar to Johnny's, which has a hitbox until it lands. Though it is fast and does little damage, causes the "Oissu?" effect on hit, which will cause your next Rerere no Tsuki hitgrab-rekka to cause ground bounce and flame effect on the last hit. | |||
}} | }} | ||
{{AttackDataNoHeader-GGAC | {{AttackDataNoHeader-GGAC | ||
Line 1,224: | Line 1,257: | ||
|staticDiff=-- | |staticDiff=-- | ||
|description= | |description= | ||
Faust will throw a wash pan that flies into the sky similar to the way meteors do, and after a short delay will home in on the opponents location. Causes a large amount of hitstun on ground-hit, or plummets on air-hit. Has a high stun modifier, so don't be surprised if it dizzies the opponent. | |||
}} | |||
}} | |||
Data listed in [ ] is for the Pogo version of Nani ga deru kana? | Data listed in [ ] is for the Pogo version of Nani ga deru kana? | ||
Moves with Item listed in their command column are randomly thrown by Nani ga Deru kana? and Na-na-na-nani ga deru kana? | Moves with Item listed in their command column are randomly thrown by Nani ga Deru kana? and Na-na-na-nani ga deru kana? | ||
---- | ---- | ||
Revision as of 22:14, 7 August 2013
Overview
Guts Rating: 0
Defense Modifier: x1.00
Stun Resistance: 65
Strengths: Has a strong and unpredictable zoning game with long range normals and random items. Can low profile many jump-ins just by crouching. Faultless Defense Canceling j.2k allows Faust to freely change his trajectory in air. Has access to many good anti-airs.
Weaknesses: Many of his pokes have long whiff animations that make him easy to approach if you guess wrong. Has limited options on defense, and no true reversal. Low defense and large hitbox while in hitstun means he dies relatively quickly. Random items can also be a curse, sometimes giving you something nearly useless in a given situation.
Movement Options: 1 Double Jump/Air Dash, Run-Type Dash
Move List
- See also: Faust Full Frame Data
Note for the Guard section in the tables:
- H: can block while standing
- L: can block while crouching
- F: can block while in the air only with Faultless Defense
- All: can be blocked however
- All attacks can be blocked with aerial Faultless Defense unless stated otherwise.
Normal Moves
5P |
---|
5K |
---|
c.S |
---|
f.S |
---|
5H |
---|
6P |
---|
6H |
---|
5D |
---|
Dead Angle Attack |
---|
2P |
---|
2K |
---|
2S |
---|
2H |
---|
2D |
---|
j.P |
---|
j.K |
---|
j.S |
---|
j.H |
---|
j.2K |
---|
j.D |
---|
Throws
Throw |
---|
Air Throw |
---|
Special Moves
TODO: group attacks together for readability
Rerere no Tsuki 41236K |
---|
Hikimodoshi After Rerere hit 4 |
---|
Oissu! After Hikimodoshi 236P |
---|
Koe ga Chiisai After Oissu! 236P |
---|
Mou icchu Oissu! After Koe ga Chiisai 236P |
---|
Ai j.236P |
---|
Going my Way (normal version) j.236H |
---|
Nani ga deru kana? 236P |
---|
Yariten Enshin Ranbu 236S |
---|
Zenpou Idou on Pogo, 66 |
---|
Kouhou Idou on Pogo, 44 |
---|
Small jump on Pogo, 9 |
---|
Kubi Biyo~n on Pogo, P |
---|
Growing Flower on Pogo, K |
---|
Hana daro? Ore, Hana daro? on Pogo, S |
---|
Going My Way (Pogo version) on Pogo, H |
---|
Nani ga deru kana? (Pogo version) on Pogo, D |
---|
Mettagiri 214H |
---|
Mae kara ikimasuyo 214P/K/S |
---|
Chouhatsu (Kao FLASH!) Taunt |
---|
Items |
---|
Data listed in [ ] is for the Pogo version of Nani ga deru kana? Moves with Item listed in their command column are randomly thrown by Nani ga Deru kana? and Na-na-na-nani ga deru kana?
Force Breaks
Ikinari Oissu! 214D |
---|
Rerere no Choutsuki j.236D |
---|
Koko kara ga Midokoro desuyo! After Hikimodoshi 236D |
---|
Shichousha Zen'in Service After Koko kara ga Midokoro desuyo! 236D |
---|
Overdrives
Na-na-na-nani ga deru kana? 236236P |
---|
Shigekiteki Zetsumeiken 236236H |
---|
Instant Kill
Konshuu no YAMABA During IK Mode 236236H |
---|
Strategy
- Basic Combos
Alternate Color Chart
P | K | S | H | D | |
---|---|---|---|---|---|
AC | |||||
EX | |||||
Slash | |||||
#R |
- A.B.A [★]
- Anji Mito [★]
- Axl Low [★]
- Baiken [★]
- Bridget [★]
- Chipp Zanuff [★]
- Dizzy [★]
- Eddie [★]
- Faust [★]
- I-No [★]
- Jam Kuradoberi [★]
- Johnny [★]
- File:GGAC Justice Icon.png Justice [★]
- File:GGAC Kliff Undersn Icon.png Kliff Undersn [★]
- Ky Kiske [★]
- May [★]
- Millia Rage [★]
- Order-Sol [★]
- Potemkin [★]
- Robo-Ky [★]
- Slayer [★]
- Sol Badguy [★]
- Testament [★]
- Venom [★]
- Zappa [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data
• Movement/Canceling •
Offense •
Defense •
Damage/Combo System •
Gauges •
Misc