GGAC/Faust: Difference between revisions

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This is about bad as Instant Kills get. Has long horizontal range, but easily low profiled. You can't even hit most dizzied opponents. lame.
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Revision as of 01:35, 25 July 2013

Faust

Overview

Guts Rating: 0
Defense Modifier: x1.00
Stun Resistance: 65
Strengths: Has a strong and unpredictable zoning game with long range normals and random items. Can low profile many jump-ins just by crouching. Faultless Defense Canceling j.2k allows Faust to freely change his trajectory in air. Has access to many good anti-airs.
Weaknesses: Many of his pokes have long whiff animations that make him easy to approach if you guess wrong. Has limited options on defense, and no true reversal. Low defense and large hitbox while in hitstun means he dies relatively quickly. Random items can also be a curse, sometimes giving you something nearly useless in a given situation.
Movement Options: 1 Double Jump/Air Dash, Run-Type Dash

Move List

See also: Faust Full Frame Data

Note for the Guard section in the tables:

  • H: can block while standing
  • L: can block while crouching
  • F: can block while in the air only with Faultless Defense
  • All: can be blocked however
  • All attacks can be blocked with aerial Faultless Defense unless stated otherwise.

Normal Moves

5P
GGAC Faust 5P.png
Damage Tension GB+ GB- Level Guard Cancel Startup Active Recovery Static Diff
10 2.64 6 7 2 HLF CJR 6 4 6 +2

While it is relatively slow for a jab, it is Faust's fastest move and has fairly decent range. It's useful for starting block strings and setting up tick throws. 5P can sometimes function as an anti air that can stuff low to the ground air dashes. Be careful though because some characters can low profile it with some moves (such as Sol's 2D), and Zappa and Faust himself can make it whiff by crouching.

Jump/Special cancellable on block; Chains into f.S, cl.S, 2S, 2H, 6H, and 2D; Combos into f.S, cl.S, and 2S; Combos into 2D against crouching opponents or on counterhit

5K
GGAC Faust 5K.png
Damage Tension GB+ GB- Level Guard Cancel Startup Active Recovery Static Diff
30 2.64 10 7 3 HLF CJR 7 8 11 -5

5K is a staple for anti-airs and leading into air combos, but because it's hitbox is only his leg, it's used almost exclusively for this. It hit's most standing opponents, but will completely whiffs on all crouching opponents and even most dashing opponents. On counter hit, 5K will send the opponent careening backwards and causes wall bounce if they are near the corner, however you have very little time to follow up with a combo. Despite this, you can follow up with 2S for an air combo if you are close enough.

Jump/Special cancellable on block; Chains/Combos into f.S, cl.S, 5H, 2H, and 2D

c.S
GGAC Faust cS.png
Damage Tension GB+ GB- Level Guard Cancel Startup Active Recovery Static Diff
30 2.64 10 7 3 HLF CJR 8 6 6 +2

It's uses outside of combos are limited, but it can function as a slightly slower 5P that won't be low profiled. Be sure you are in the right range though, because f.S is dangerous to use at close range. Also, while 2K is the typically preferred meaty, c.S can give you a weighty frame advantage if you hit them on wakeup.

Jump/Special cancellable on block; Chains/Combos into 5P, f.S, 2S, 5H, 2H, and 2D

f.S
GGAC Faust fS.png
Damage Tension GB+ GB- Level Guard Cancel Startup Active Recovery Static Diff
42 2.64 10 7 3 HLF CR 7 6 28 -20

f.S is a staple long-mid range poke that can be used to safely start your item-backed pressure game by cancelling into "Nani ga deru kana?" which has the additional benefit of cutting f.S' recovery by 5 frames. Comes out extremely quickly for it's range however, with a recovery of 28 frames, this move is VERY dangerous to whiff. Coupled with the fact that the higher hitbox makes the move easily low profiled, usage can be finnicky. So make sure you are not being too predictable with the move, lest you want to be punished by a stray Grand Viper or Riot Stomp (both Sol specials). Also extends Faust's hurtbox, which let's your opponent tag the scalpel for a hit.

Chaining into 2K on block can reduce the recovery time of the move, and can stuff IAD approaches if they try to move in immediately after blocking f.S. Chaining into 5HS slightly increases the recovery, but will stuff dash-ins by creating a wall of offense before recovering. Cancelling into "Rerere no Tsuki" can catch an approaching opponent off guard and leaves you at neutral on block, but can be stuffed on startup or low profiled. Regardless of your choice, you never want to end pressure on f.S because on block it is -20, which will let your opponent get in for free.

Special cancellable on block; Chains/Combos into 2K and 5H

5H
GGAC Faust 5H.png
Damage Tension GB+ GB- Level Guard Cancel Startup Active Recovery Static Diff
24x3 3.84x3 14x3 6x3 4 HLF CR 9 2,2,2 17 -2

5H often plays second cousin to f.S. While it is a good poke in it's own right, it has a slightly slower startup, and a shorter hitbox. It is a much more stable than it's f.S brethren however, because unlike f.S, it can't be low profiled and puts the opponent in much more blockstun. Very important in combos because it has a good hitbox, and combos into both "Yariten Enshin Ranbu" and 2D.

Special cancellable on block; Chains/Combos into 2D

6P
GGAC Faust 6P.png
Damage Tension GB+ GB- Level Guard Cancel Startup Active Recovery Static Diff
32 2.64 10 7 3 HLF CR 8 3 26 -15
6H
GGAC Faust 6H.png
Damage Tension GB+ GB- Level Guard Cancel Startup Active Recovery Static Diff
80 3.84 21 7 5 HF CR 25 9 45 -35
5D
GGAC Faust 5D.png
Damage Tension GB+ GB- Level Guard Cancel Startup Active Recovery Static Diff
25 2.64 8 20 3 HF R 26 2 15 -3
Dead Angle Attack
GGAC Faust 6P.png
Damage Tension GB+ GB- Level Guard Cancel Startup Active Recovery Static Diff
25 2.64 10 7 3 All R 9 4 20 -10
2P
GGAC Faust 2P.png
Damage Tension GB+ GB- Level Guard Cancel Startup Active Recovery Static Diff
12 1.44 3 8 1 HLF CJR 7 2 7 +1
2K
GGAC Faust 2K.png
Damage Tension GB+ GB- Level Guard Cancel Startup Active Recovery Static Diff
12x3 2.64x3 6,6,5 7 2 LLF CJR 7 3,3,6 5 +1
2S
GGAC Faust 2S.png
Damage Tension GB+ GB- Level Guard Cancel Startup Active Recovery Static Diff
28 2.64 10 7 3 HLF CJR 9 9 12 -7
2H
GGAC Faust 2H.png
Damage Tension GB+ GB- Level Guard Cancel Startup Active Recovery Static Diff
42 3.84 20 6 5 HLF R 14 2 21 -4
2D
GGAC Faust 2D.png
Damage Tension GB+ GB- Level Guard Cancel Startup Active Recovery Static Diff
38 2.64 8 7 3 LF CJR 13 3 23 -12
j.P
GGAC Faust jP.png
Damage Tension GB+ GB- Level Guard Cancel Startup Active Recovery Static Diff
13 1.44 3 8 1 HA CR 7 6 6 --
j.K
GGAC Faust jK.png
Damage Tension GB+ GB- Level Guard Cancel Startup Active Recovery Static Diff
20 2.64 10 7 3 HA CJR 7 5 18 --
j.S
GGAC Faust jS.png
Damage Tension GB+ GB- Level Guard Cancel Startup Active Recovery Static Diff
32 2.64 10 7 3 HA CR 13 3 20 --
j.H
GGAC Faust jH.png
Damage Tension GB+ GB- Level Guard Cancel Startup Active Recovery Static Diff
55 3.84 14 6 4 HA CR 9 8 12 --
j.2K
GGAC Faust j2K.png
Damage Tension GB+ GB- Level Guard Cancel Startup Active Recovery Static Diff
35 3.84 20 6 5 All CR 10 until landing 6 after landing --
j.D
GGAC Faust jD.png
Damage Tension GB+ GB- Level Guard Cancel Startup Active Recovery Static Diff
40 3.84 10 7 3 HA CR 12 11 21 --

Throws

Throw
GGAC Faust throw.png
Damage Tension GB+ GB- Level Guard Cancel Startup Active Recovery Static Diff
60 4.0 -- 6x2 -- 45 dots R -- -- -- --
Air Throw
GGAC Faust airThrow.png
Damage Tension GB+ GB- Level Guard Cancel Startup Active Recovery Static Diff
55 4.0 -- 6 -- 88 dots -- -- -- -- --

Special Moves

TODO: group attacks together for readability

Rerere no Tsuki
41236K
GGAC Faust 41236K 1.png
Damage Tension GB+ GB- Level Guard Cancel Startup Active Recovery Static Diff
30 1.50/2.40 20 15 5 HLF R 20 12 18 -11
Hikimodoshi
After Rerere hit 4
GGAC Faust 41236K 1.png
Damage Tension GB+ GB- Level Guard Cancel Startup Active Recovery Static Diff
-- -- -- -- -- -- -- -- -- Total: 56 --
Oissu!
After Hikimodoshi 236P
GGAC Faust 41236K 3.png
Damage Tension GB+ GB- Level Guard Cancel Startup Active Recovery Static Diff
30 -/3.60 20 6 5 HLF R 9 4 0 +15
Koe ga Chiisai
After Oissu! 236P
GGAC Faust 41236K 4.png
Damage Tension GB+ GB- Level Guard Cancel Startup Active Recovery Static Diff
-- -- -- -- -- -- -- -- -- Total: 38 --
Mou icchu Oissu!
After Koe ga Chiisai 236P
GGAC Faust 214D.png
Version Damage Tension GB+ GB- Level Guard Cancel Startup Active Recovery Static Diff
Normal 60 5.00/24.00 -- 6 5 F R 43 8 18 --
Flaming (Hit with coin) 100 5.00/24.00 -- 6 5 F R 37 6 18 --
Ai
j.236P
GGAC Faust j236P.png
Damage Tension GB+ GB- Level Guard Cancel Startup Active Recovery Static Diff
1,40 2.00 / 1.20x2 0 7x2 2,3 All F 21 till bag bomb lands (14)3 Total: 39 --
Going my Way (normal version)
j.236H
GGAC Faust j236H.png
Damage Tension GB+ GB- Level Guard Cancel Startup Active Recovery Static Diff
18x4 1.50 / 2.40x4 20x4 8x4 5 All R 7 32 22 +8
Nani ga deru kana?
236P
GGAC Faust 236P.png
Damage Tension GB+ GB- Level Guard Cancel Startup Active Recovery Static Diff
-- 1.50 -- -- -- -- -- 13~ -- total: 23 --
Yariten Enshin Ranbu
236S
GGAC Faust 236S.png
Damage Tension GB+ GB- Level Guard Cancel Startup Active Recovery Static Diff
44 2.50 / 6.00 10 10 3 HLF R 9 4(4)4 7 -21
Zenpou Idou
on Pogo, 66
GGAC Faust 236S66.png
Damage Tension GB+ GB- Level Guard Cancel Startup Active Recovery Static Diff
40 1.00/3.60 10 7 3 HLF R 4 3 16 -5
Kouhou Idou
on Pogo, 44
GGAC Faust 236S44.png
Damage Tension GB+ GB- Level Guard Cancel Startup Active Recovery Static Diff
40 0.50/3.60 10 7 3 HLF R 4 3 16 -5
Small jump
on Pogo, 9
GGAC Faust 236S9.png
Damage Tension GB+ GB- Level Guard Cancel Startup Active Recovery Static Diff
40 0.25/- -- -- -- -- -- -- -- Total: 18 --
Kubi Biyo~n
on Pogo, P
GGAC Faust 236SP.png
Damage Tension GB+ GB- Level Guard Cancel Startup Active Recovery Static Diff
30 1.00/2.40 8 7 3 HF R 7 3 7 +4
Growing Flower
on Pogo, K
GGAC Faust 236SK.png
Damage Tension GB+ GB- Level Guard Cancel Startup Active Recovery Static Diff
35 5.00/-- 10 7 3 HF R 7 6 23 -15
Hana daro? Ore, Hana daro?
on Pogo, S
GGAC Faust 236SS.png
Damage Tension GB+ GB- Level Guard Cancel Startup Active Recovery Static Diff
30 1.00/4.80 8 7 3 LF R 16 2 9 +3
Going My Way (Pogo version)
on Pogo, H
GGAC Faust j236H.png
Damage Tension GB+ GB- Level Guard Cancel Startup Active Recovery Static Diff
16x4 2.00 / 3.60x4 20x4 6x4 5 All R 9 32 23 + landing 3 -27
Nani ga deru kana? (Pogo version)
on Pogo, D
GGAC Faust 236SD.png
Damage Tension GB+ GB- Level Guard Cancel Startup Active Recovery Static Diff
-- 1.50/- -- -- -- -- -- 13~ -- total: 17 --
Mettagiri
214H
GGAC Faust 214H.png
Damage Tension GB+ GB- Level Guard Cancel Startup Active Recovery Static Diff
15x8 1.00 / 0.60x8 -- 6x8 3 F (100 pixels) R 5 48 12 --
Mae kara ikimasuyo
214P/K/S
GGAC Faust 214P 1.png
GGAC Faust 214P 2.png
Version Damage Tension GB+ GB- Level Guard Cancel Startup Active Recovery Static Diff
214P 44 0.50 / 3.60 10 7 3 All RF 51 1 30 -17
214K 44 0.50 / 3.60 10 7 3 All RF 51 1 30 -17
214S 38 0.50 / 3.60 8 7 3 HF RF 47 20 26 + landing 6 --
Chouhatsu (Kao FLASH!)
Taunt
GGAC Faust Taunt.png
Damage Tension GB+ GB- Level Guard Cancel Startup Active Recovery Static Diff
0 -/2.64 -- 8 1 F R 49 98 24 --
Items
Version Damage Tension GB+ GB- Level Guard Cancel Startup Active Recovery Static Diff
Donut Restore 15 -- -- -- -- -- -- 53 [51] 216 -- --
Chocolate -- gain 8.00 -- -- -- -- -- 45 [51] 216 -- --
Hammer 44 -/1.20 0 6 5 All -- 13 [9] 43 [45] -- --
Chibi Faust 25 -/1.20 0 7 3 All -- 39 [35] -- -- --
Chibi Robo-Ky 25 -/1.20 0 7 3 All -- 39 [35] -- -- --
Chibi Potemkin 25x3 -/1.20x3 0 7x3 3 All -- 13 [9] -- -- --
Time Bomb 80 -- 0 6 5 All -- 134 [132] -- -- --
Meteors 36x6 -/1.20x6 20x6 10x6 5 All -- 196 [192] -- -- --
Poison Vial 10 -/1.20 0 7 2 All -- 89 [86] 50 -- --
Coin 10 -/1.20 0 12 3 All -- 13 [9] 50 [61] -- --
Wash Pan 44 -/1.20 0 6 5 All -- See notes Until Landing -- --

Data listed in [ ] is for the Pogo version of Nani ga deru kana? Moves with Item listed in their command column are randomly thrown by Nani ga Deru kana? and Na-na-na-nani ga deru kana?


Force Breaks

Ikinari Oissu!
214D
GGAC Faust 214D.png
Damage Tension GB+ GB- Level Guard Cancel Startup Active Recovery Static Diff
60 -- 20 6 5 HA R 19 6 12 +1
Rerere no Choutsuki
j.236D
GGAC Faust j236D.png
Damage Tension GB+ GB- Level Guard Cancel Startup Active Recovery Static Diff
40 -- 14 10 4 any R 14 until landing 1 -10
Koko kara ga Midokoro desuyo!
After Hikimodoshi 236D
GGAC Faust 5D.png
Damage Tension GB+ GB- Level Guard Cancel Startup Active Recovery Static Diff
40 -- 15 12 5 H R 15 2 22 -6
Shichousha Zen'in Service
After Koko kara ga Midokoro desuyo! 236D
GGAC Faust Shichousha.png
Damage Tension GB+ GB- Level Guard Cancel Startup Active Recovery Static Diff
80 -- 0 6 5 any -- 1+0 2 total: 1 -9

Overdrives

Na-na-na-nani ga deru kana?
236236P
GGAC Faust 236P.png
Damage Tension GB+ GB- Level Guard Cancel Startup Active Recovery Static Diff
-- -- -- -- -- -- -- 1+6 -- Total: 51 --
Shigekiteki Zetsumeiken
236236H, P/K/S or H sets angel position
GGAC Faust 236236H.png
Damage Tension GB+ GB- Level Guard Cancel Startup Active Recovery Static Diff
30+alpha -- 15 6x2 5 LF RF 11+1 80 55 -46

Instant Kill

Konshuu no YAMABA
During IK Mode 236236H
GGAC Faust IK.png
GGAC Faust IK2.png
Damage Tension GB+ GB- Level Guard Cancel Startup Active Recovery Static Diff
Fatal -- 20 -- -- All -- 5+12 4 20 -5

This is about bad as Instant Kills get. Has long horizontal range, but easily low profiled. You can't even hit most dizzied opponents. lame.


Strategy

Basic Combos

Alternate Color Chart

P K S H D
AC
EX
Slash
#R