GGAC/Axl Low/Frame Data

From Dustloop Wiki
< GGAC‎ | Axl Low
Revision as of 09:56, 17 January 2012 by Shtkn (talk | contribs) (Created page with "== Normals == {| class='wikitable' style="margin: 1em auto 1em auto;" |- ! Move !! Damage !! TG !! GB+ !! GB- !!Lv !!Guard !!Cancel !!Startup !!Active !!Recovery !!SD !!Notes ...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Normals

Move Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery SD Notes
P 15x2 5.28,2.64 6x2 5x2 2 HLF SR 9[13] 5(2)6 10 -1 2nd hit pulls in on hit, untechable for 21F. 1st hit is untechable for 16F.
K 16 2.64 6 7 2 HLF SR 6 3 8 +1 -
c.S 28 3.84 14 6 4 HLF SJR 8 6 10 +1 Upward Startup is 10.
f.S 33 2.64 10 7 3 HLF SR 9 3 22 -11 Staggers on grounded CH (max 39F).
H 42 3.84 20 6 5 HLF SR 16 4 17 -2 10-15 upper body invincible. [Not documented in complete guide.]
6P 32 2.64 10 7 3 HLF SJR 9 2 17 -5 1-10 upper-body invincible. 16-27 upper body invincible. Knocks down on grounded CH. Blows back on aerial hit. 90% proration.
6K 18,22 3.84x2 14,10 4,5 4,3 HLF SJR 13[17] 5(2)8 19 -9 2nd hit pulls in on hit. Blows back on aerial CH, untechable for 72F.
6H 46 3.84 20 6 5 HA R 23 9 0+landing 9 +1 11-31 airborne. Untechable for 24F. Hits crouchers on frame 27 (tested on Sol).
D 20 3.84 11 20 4 HF R 26 6 15 -4 17-25 foot invincible.
DAA 25 2.64 10 7 3 all R 17 4 8 +2 1-20 invincible, 21-24 throw invincible, 25-28 upper body invincible. Wallbounces on hit, untechable for 28F. 50% proration.
2P 12,18 5.28,2.64 5,6 4x2 2 LF,HLF SR 12[16] 5(2)8 10 -4 2nd hit pulls in on hit.
2K 9 1.44 3 8 1 LF SR 7 5 6 -1 3-15 low profile. 70% proration.
2S 18,22 5.28,2.64 10,6 5,4 3,2 HLF SJR 9[17] 9,6 12 -2 2nd hit pulls in on hit, untechable for 20F.
2H 20x2 3.84x2 11x2 4,3 4 LF RF 11[17] 8,6 16 -5 Staggers on grounded hit (max 45F). 2nd hit pulls in on hit. FRC timing: 11-12.
3P 24 2.64 8 7 3 LF SR 11 4 8 +2 Knocks down on grounded CH.
2D 30 2.64 8 7 3 LF SR 9 10 12 -8 -
j.P 10 1.44 3 8 1 HA SR 7 4 9 - -
j.K 18 2.64 10 7 3 HA SJR 8 8 12 - Blows back on aerial hit, untechable for 20F.
j.S 12,16 2.64x2 10x2 4 3 HA,all SR 11[15] 5(2)9 9 - 2nd hit pulls in on hit.
j.H 38 2.64 10 7 3 HA SR 10 12 9 - -
j.D 44 2.64 10 7 3 HA SR 10 6 18 - Knocks down on grounded hit. Blows back on aerial hit, untechable for 20F. 5F landing recovery.
j.6P 8,10 2.64x2 6x2 4,5 2 HA SR 7[13] 7(2)3 14 - 2nd hit pulls in on hit.
Throw 50 4.0 - 6 - 45 dots - - - - - Knocks down. 50% forced proration.
Air Throw 60 4.0 - 6 - 88 dots - - - - - Knocks down. 50% forced proration.


Template:Navbar-GG