mNo edit summary |
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Line 16: | Line 16: | ||
| 10 | | 10 | ||
| -1 | | -1 | ||
| 2nd hit pulls in on hit, untechable for 21F | | | ||
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2"> | |||
*2nd hit pulls in on hit, untechable for 21F | |||
*1st hit is untechable for 16F | |||
</div> | |||
|- | |- | ||
! K | ! K | ||
Line 44: | Line 48: | ||
| 10 | | 10 | ||
| +1 | | +1 | ||
| Upward Startup is 10 | | | ||
<div> | |||
Upward Startup is 10 | |||
</div> | |||
|- | |- | ||
! f.S | ! f.S | ||
Line 58: | Line 65: | ||
| 22 | | 22 | ||
| -11 | | -11 | ||
| Staggers on grounded CH (max 39F) | | <div> | ||
Staggers on grounded CH (max 39F) | |||
</div> | |||
|- | |- | ||
! H | ! H | ||
Line 72: | Line 81: | ||
| 17 | | 17 | ||
| -2 | | -2 | ||
| 10-15 upper body invincible. [Not documented in complete guide.] | | <div> | ||
10-15 upper body invincible. [Not documented in complete guide.] | |||
</div> | |||
|- | |- | ||
! 6P | ! 6P | ||
Line 86: | Line 97: | ||
| 17 | | 17 | ||
| -5 | | -5 | ||
| 1-10 upper-body invincible | | | ||
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2"> | |||
*1-10 upper-body invincible | |||
*16-27 upper body invincible | |||
*Knocks down on grounded CH | |||
*Blows back on aerial hit. 90% proration | |||
</div> | |||
|- | |- | ||
! 6K | ! 6K | ||
Line 100: | Line 117: | ||
| 19 | | 19 | ||
| -9 | | -9 | ||
| 2nd hit pulls in on hit | | | ||
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2"> | |||
*2nd hit pulls in on hit | |||
*Blows back on aerial CH, untechable for 72F | |||
</div> | |||
|- | |- | ||
! 6H | ! 6H | ||
Line 114: | Line 135: | ||
| 0+landing 9 | | 0+landing 9 | ||
| +1 | | +1 | ||
| 11-31 airborne | | | ||
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2"> | |||
*11-31 airborne | |||
*Untechable for 24F | |||
*Hits crouchers on frame 27 (tested on Sol) | |||
</div> | |||
|- | |- | ||
! D | ! D | ||
Line 128: | Line 154: | ||
| 15 | | 15 | ||
| -4 | | -4 | ||
| 17-25 foot invincible. | | <div> | ||
*17-25 foot invincible. | |||
</div> | |||
|- | |- | ||
! DAA | ! DAA | ||
Line 142: | Line 170: | ||
| 8 | | 8 | ||
| +2 | | +2 | ||
| 1-20 invincible, 21-24 throw invincible, 25-28 upper body invincible | | | ||
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2"> | |||
*1-20 invincible, 21-24 throw invincible, 25-28 upper body invincible | |||
*Wallbounces on hit, untechable for 28F | |||
*50% proration | |||
</div> | |||
|- | |- | ||
! 2P | ! 2P | ||
Line 156: | Line 189: | ||
| 10 | | 10 | ||
| -4 | | -4 | ||
| 2nd hit pulls in on hit | | <div> | ||
2nd hit pulls in on hit | |||
</div> | |||
|- | |- | ||
! 2K | ! 2K | ||
Line 170: | Line 205: | ||
| 6 | | 6 | ||
| -1 | | -1 | ||
| 3-15 low profile | | | ||
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2"> | |||
*3-15 low profile | |||
*70% proration | |||
</div> | |||
|- | |- | ||
! 2S | ! 2S | ||
Line 184: | Line 223: | ||
| 12 | | 12 | ||
| -2 | | -2 | ||
| 2nd hit pulls in on hit, untechable for 20F | | <div> | ||
2nd hit pulls in on hit, untechable for 20F | |||
</div> | |||
|- | |- | ||
! 2H | ! 2H | ||
Line 198: | Line 239: | ||
| 16 | | 16 | ||
| -5 | | -5 | ||
| Staggers on grounded hit (max 45F) | | | ||
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2"> | |||
*Staggers on grounded hit (max 45F) | |||
*2nd hit pulls in on hit | |||
*FRC timing: 11-12 | |||
</div> | |||
|- | |- | ||
! 3P | ! 3P | ||
Line 212: | Line 258: | ||
| 8 | | 8 | ||
| +2 | | +2 | ||
| Knocks down on grounded CH | | <div> | ||
*Knocks down on grounded CH | |||
</div> | |||
|- | |- | ||
! 2D | ! 2D | ||
Line 254: | Line 302: | ||
| 12 | | 12 | ||
| - | | - | ||
| Blows back on aerial hit, untechable for 20F | | <div> | ||
Blows back on aerial hit, untechable for 20F | |||
</div> | |||
|- | |- | ||
! j.S | ! j.S | ||
Line 268: | Line 318: | ||
| 9 | | 9 | ||
| - | | - | ||
| 2nd hit pulls in on hit | | <div> | ||
*2nd hit pulls in on hit | |||
</div> | |||
|- | |- | ||
! j.H | ! j.H | ||
Line 296: | Line 348: | ||
| 18 | | 18 | ||
| - | | - | ||
| Knocks down on grounded hit | | | ||
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2"> | |||
*Knocks down on grounded hit | |||
*Blows back on aerial hit, untechable for 20F | |||
*5F landing recovery | |||
</div> | |||
|- | |- | ||
! j.6P | ! j.6P | ||
Line 310: | Line 367: | ||
| 14 | | 14 | ||
| - | | - | ||
| 2nd hit pulls in on hit | | <div> | ||
*2nd hit pulls in on hit | |||
</div> | |||
|- | |- | ||
! Throw | ! Throw | ||
Line 324: | Line 383: | ||
| - | | - | ||
| - | | - | ||
| Knocks down | | | ||
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2"> | |||
*Knocks down | |||
*4th hit stagger (max 35F) | |||
*50% forced proration | |||
</div> | |||
|- | |- | ||
! Air Throw | ! Air Throw | ||
Line 338: | Line 402: | ||
| - | | - | ||
| - | | - | ||
| Knocks down | | | ||
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2"> | |||
*Knocks down | |||
*50% forced proration | |||
</div> | |||
|- | |- | ||
|} | |} |
Revision as of 00:05, 23 January 2012
Normals
Move | Damage | TG | GB+ | GB- | Lv | Guard | Cancel | Startup | Active | Recovery | SD | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|
P | 15x2 | 5.28,2.64 | 6x2 | 5x2 | 2 | HLF | SR | 9[13] | 5(2)6 | 10 | -1 |
|
K | 16 | 2.64 | 6 | 7 | 2 | HLF | SR | 6 | 3 | 8 | +1 | - |
c.S | 28 | 3.84 | 14 | 6 | 4 | HLF | SJR | 8 | 6 | 10 | +1 |
Upward Startup is 10 |
f.S | 33 | 2.64 | 10 | 7 | 3 | HLF | SR | 9 | 3 | 22 | -11 | Staggers on grounded CH (max 39F) |
H | 42 | 3.84 | 20 | 6 | 5 | HLF | SR | 16 | 4 | 17 | -2 | 10-15 upper body invincible. [Not documented in complete guide.] |
6P | 32 | 2.64 | 10 | 7 | 3 | HLF | SJR | 9 | 2 | 17 | -5 |
|
6K | 18,22 | 3.84x2 | 14,10 | 4,5 | 4,3 | HLF | SJR | 13[17] | 5(2)8 | 19 | -9 |
|
6H | 46 | 3.84 | 20 | 6 | 5 | HA | R | 23 | 9 | 0+landing 9 | +1 |
|
D | 20 | 3.84 | 11 | 20 | 4 | HF | R | 26 | 6 | 15 | -4 |
|
DAA | 25 | 2.64 | 10 | 7 | 3 | all | R | 17 | 4 | 8 | +2 |
|
2P | 12,18 | 5.28,2.64 | 5,6 | 4x2 | 2 | LF,HLF | SR | 12[16] | 5(2)8 | 10 | -4 | 2nd hit pulls in on hit |
2K | 9 | 1.44 | 3 | 8 | 1 | LF | SR | 7 | 5 | 6 | -1 |
|
2S | 18,22 | 5.28,2.64 | 10,6 | 5,4 | 3,2 | HLF | SJR | 9[17] | 9,6 | 12 | -2 | 2nd hit pulls in on hit, untechable for 20F |
2H | 20x2 | 3.84x2 | 11x2 | 4,3 | 4 | LF | RF | 11[17] | 8,6 | 16 | -5 |
|
3P | 24 | 2.64 | 8 | 7 | 3 | LF | SR | 11 | 4 | 8 | +2 |
|
2D | 30 | 2.64 | 8 | 7 | 3 | LF | SR | 9 | 10 | 12 | -8 | - |
j.P | 10 | 1.44 | 3 | 8 | 1 | HA | SR | 7 | 4 | 9 | - | - |
j.K | 18 | 2.64 | 10 | 7 | 3 | HA | SJR | 8 | 8 | 12 | - | Blows back on aerial hit, untechable for 20F |
j.S | 12,16 | 2.64x2 | 10x2 | 4 | 3 | HA,all | SR | 11[15] | 5(2)9 | 9 | - |
|
j.H | 38 | 2.64 | 10 | 7 | 3 | HA | SR | 10 | 12 | 9 | - | - |
j.D | 44 | 2.64 | 10 | 7 | 3 | HA | SR | 10 | 6 | 18 | - |
|
j.6P | 8,10 | 2.64x2 | 6x2 | 4,5 | 2 | HA | SR | 7[13] | 7(2)3 | 14 | - |
|
Throw | 50 | 4.0 | - | 6 | - | 45 dots | - | - | - | - | - |
|
Air Throw | 60 | 4.0 | - | 6 | - | 88 dots | - | - | - | - | - |
|
- Note: Startup value in [ ] indicates Startup of the weapon's tip.
Specials
Special | Input | Damage | TG | GB+ | GB- | Lv | Guard | Cancel | Startup | Active | Recovery | SD | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Benten Gari (S) | 623S | 46 | 1.5/4.8 | 14 | 19 | 4 | HLF | RF | 5 | 4 | 31 | -18 | |
1-4 invincible above the feet. 1-6 throw invincible. Floats on hit, untechable for 28F. 90% proration. FRC timing: 7-8. | |||||||||||||
Benten Gari (H) | 623H | 36,24 | 1.75/4.8x2 | 20x2 | 6x2 | 5 | HLF | R | 9 | 4(4)1(2)1 | 33 | -18 | |
1-8 lower body invincible. On 9-10, only Axl's back leg can be hit. 1-10 throw invincible. Floats on hit, untechable for 30F. SD of -26 on opponent that blocks low. Can be followed-up to ""Continue to Axl Bomber"" between frames 32-34. | |||||||||||||
Continue to Axl Bomber | 623H during Benten Gari (H) | 30 | 1/2.4 | - | 6 | 5 | F | R | 13 | 4 | 45+landing 10 | - | |
Airborne starting on frame 4. Floats on hit, untechable for 60F. In CH state while falling. On hit, can follow-up to Kokuu Geki between frames 14-25. | |||||||||||||
Rensen Geki | [4]6S | 20x3 | 2.5/1.2x3 | 0 | 8 | 5 | HLF | F | 12 | 1x12 | 39 | -14 | |
Floats on hit, untechable for 36F. In CH state from frames 1-40. FRC timing: 15-16. May input Kyokusa Geki or Sensa Geki as late as frame 41. Must charge back for min. 30F for Rensen Geki to come out. Listed SD based on opponent blocking Rensen Geki right next to Axl. 3 hits max. Projectile. Disappears if Axl is hit. | |||||||||||||
Kyokusa Geki | 8 or 9 during Rensen Geki | 35 | -/1.2 | 20 | 6 | 5 | HLF | - | 1 | 12 | 35 | -13 | |
Floats on hit, untechable for 36F. Projectile. Disappears if Axl is hit. | |||||||||||||
Sensa Geki | 2 or 3 during Rensen Geki | 26x5 | -/2.4x5 | 8x5 | 7x5 | 3 | LF | R | 7 | {2(5)}x4,2 | 17 | -5 | |
Knocks down on hit. 6F hitstop. | |||||||||||||
Rashou Sen | [4]6H | 1,80 | 3/1.2x2 | - | 6x2 | - | Unblockable | - | 27 | 16 | 50 | - | |
Knocks down on hit. In CH state until 46. Dizzy modifier 0x. Must charge back for min. 30F for Rashou Sen to come out. Can follow-up to Rashou Sen Feint between frames 25-27. Will not come out while the opponent is knocked down. | |||||||||||||
Rashou Sen Feint | P during Rashousen | - | 3.0/- | - | - | - | - | - | - | - | Total: 12 | - | |
Fastest possible Feint completion: 36F. | |||||||||||||
Tenhou Seki (P) | 214P | 60 | -/1.2 | - | 12,6 | 5 | - | - | - | - | Total:31 | - | |
Knocks down on hit. 65% forced proration. Except for projectiles, any hit that can be blocked standing may be countered from frames 4-17. | |||||||||||||
Tenhou Seki (K) | 214K | 60 | -/1.2 | - | 12,6 | 5 | - | - | - | - | Total:31 | - | |
Knocks down on hit. 65% forced proration. Except for projectiles, any low-hitting attack hit you MUST block low may be countered from 4->17F. In crouching state during frames 4-17 [undocumented in complete guide]. | |||||||||||||
Hachisubako | 623P | 30 | -/7.2 | - | 6 | 5 | F | R | 16 | 3 | 27 | - | |
1-15 strike invincible. Blows back on hit, untechable for 25F. Wallbounces on CH, untechable for 62F. During frames 2-19, can follow-up to Shiranami no Homura. Even on successful catch, inputs will continue to be accepted during hitstop (for both characters). Catch animation is 30F in total. From frames 2-16, can catch any attack that can be guarded while standing. | |||||||||||||
Raiei Sageki (S) | 63214S | 45 | 2.0/4.8 | 20 | 6 | 5 | HA | RF | 28 | 4 | 13+landing 6 | -4 | |
Airborne starting from frame 4. Causes slide on hit, untechable for 58F, slides for 45F. 90% proration. FRC timing: 26-28. | |||||||||||||
Raiei Sageki (H) | 63214H (chargeable) | 20x3 | 1.0/1.2x3 | 10x3 | 7x3 | 3 | HA | RF | See Comments | - | 43 | - | |
During Recovery: 1-15 invincible, 16-23 low profile. Airborne from frame 7. Floats on hit, untechable for 35F. Hitstop 6F. FRC timing: Recovery 1-3. Startup is 50 for standing opponent (tested on Sol). Charging delays Startup (max delayed Startup: 106). Max 3 hits. | |||||||||||||
Axl Bomber | j.623H | 60 | 2.0/4.8 | 20 | 10 | 5 | HA | R | 17 | till landing | 18 | +7 | |
Groundbounces on hit, untechable for 50F. Causes 25F blockstun on standing guard. 90% forced proration. Listed SD is for fastest possible case (Startup 22). | |||||||||||||
Kokuu Geki | j.63214S | 40 | 2.0/1.2 | 20 | 6 | 5 | HLF | F | 9 | 19 | landing 12 | - | |
Floats on hit, untechable for 40F. FRC timing: 34-36. Has minimum height requirement. |
Force Breaks
Force Break | Input | Damage | TG | GB+ | GB- | Lv | Guard | Cancel | Startup | Active | Recovery | SD | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Shiranami no Homura | 421D during Hachisubako | 18x2,50 | - | 10x3 | 10,10,6 | 3,3,4 | HLF x2, A | R | 7+0 | 9,9(13)4 | 37 | -49 | |
1-7 strike invincible. Knocks down on hit. 2nd hit has 6F of hitstop. Inputs are read even during hitstop (both opponents). | |||||||||||||
Axl Bomber | j.236D | 60 | - | 20 | 9 | 5 | all | R | 9 | 4 | 24 | - | |
1-5 invincible, 6-20 throw invincible. Floats on hit, untechable for 58F. |
Overdrives
Overdrive | Input | Damage | TG | GB+ | GB- | Lv | Guard | Cancel | Startup | Active | Recovery | SD | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Byakue Renshou | 2363214H | 50x2,30x5 | - | 20x2,10x5 | 6x7 | 5 | HLF | R | 14+1 | 4,4(19)13 | 41 | -14 | |
1-16 invincible. 17-18 throw invincible. Knocks down on hit. In CH state during recovery. Spinning part: 7F hitstop, double chip damage. Straight line part: projectile; disappears if Axl gets hit. |
Instant Kill
Instant Kill | Input | Damage | TG | GB+ | GB- | Lv | Guard | Cancel | Startup | Active | Recovery | SD | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Rensen Ougi: Midare Gami | 236236H | Fatal | - | 20 | - | 5 | HL | - | 13+15 | 37 | 3 | -6 | |
IK activation: 90F. 13-18 strike invincible. |
Gatling Table
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
P | - | - | 2S | - | - | sp |
2P | - | - | - | - | - | sp |
6P | 3P | - | c.S, f.S, 2S | H, 2H | D, 2D | j, sp |
3P | - | - | f.S, 2S | H, 2H, 6H | D, 2D | sp |
K | P, 2P, 6P, 3P | - | c.S, f.S, 2S | H, 2H | D, 2D | sp |
2K | - | - | c.S, f.S, 2S | 2H | D, 2D | sp |
6K | - | - | 2S | 6H | - | j, sp |
c.S | P, 2P, 6P | - | f.S, 2S | H, 2H, 6H | D, 2D | j, sp |
f.S | - | - | - | H | D | sp |
2S | - | 6K | - | - | - | j, sp |
H | - | - | - | 6H | D, 2D | sp |
2H | - | - | - | 6H | D | - |
6H | - | - | - | - | - | - |
D | - | - | - | - | - | homing jump |
2D | - | - | - | - | - | sp |
j.P | j.P, j.6P | j.K | j.S | j.H | j.D | sp |
j.6P | - | - | - | - | - | sp |
j.K | j.P, j.6P | - | j.S | - | j.D | j, sp |
j.S | j.P | - | - | j.H | - | sp |
j.H | - | - | - | - | j.D | sp |
j.D | - | - | - | - | - | sp |