GG2/Valentine

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< GG2
Revision as of 02:07, 7 August 2022 by IcarusLanding (talk | contribs) (→‎Overview: apparently at some point, people looked at these pages and thought that Valentine was good and Sol was bad; i corrected this page to accurately get across a feeling of mediocrity (I hope))
Overview
Overview

As with every game in the past and to be made in the future, all Guilty Gear games must have an irritating zoner-like archetype which challenges your opponent's patience. Without a doubt, that's Valentine. Valentine has a large variety of projectile Specials, allowing her to vary her midrange engagement more than any other character.

Her close range capabilities are awful at best and death at worst, barely letting her attack fast or far enough to get an approaching Master off of her. Unlike Dr. Paradigm, however, Valentine does have some powerful combos if she has meter to burn, allowing her to slightly mitigate her close range inferiority.

Even if zoning isn't the best style in GG2, Valentine still has the essential tools required to make her game-plan work.

 Valentine  Valentine is a mid to long range zoner.

Pros
Cons
  • Valentine's Army: One of the best advantage a character could have. Not possessing any major weaknesses, it puts pressure on the enemy to maintain their strategy and prevent her units from making a push.
  • Far Engagement: With the most practical projectiles, Valentine has many ways to keep enemy Masters at bay.
  • Tension-reliant: Valentine does have powerful tools, but they're counterbalanced harshly by her reliance on Tension in combos.
  • Needs Range: Many other Masters, especially strong ones like Sol, absolutely destroy Valentine if they can get close. If she or her units can't keep them away, odds are that she won't survive the battle.
Valentine
GG2 Valentine Portrait.png
Health
450
Skills
Brownie Summons, Zest, Bye-bye
Tribe
Vizuel

Combos

To do: fix notation combos involving jumps and air combos. -Basic Combos-

5X, X, X Very short ranged and on the third hit she will jump at her target to keep the distance point blank on her target. Has very poor tracking so can be side stepped.

4X, X, X This combo will launch her target making it easy to follow up with an air combo as she will automatically be in the air. If you land you can combo into this again.

8X Uses her balloon as a giant flail and throws it into her enemy making them launch away and take decent damage.

6X (keep pressing X to spin the balloon, Can do this indefinitely. Letting go does a last swing that sends Valentine forward.) Valentine will start swinging her balloon on the right side of her model, this can be dodged if the enemy is on the opposite side apart from when she then lunges at her target.

2X Valentine will backstep ever so slightly and hit both flanks. Do this if the target is side stepping round you.


-Advanced Combos-

5X, X, X, (MC), 4X, X, X, j. 5X, X, 8X 199 Damage.

5X, X, X, (MC), 4X, X, X, j. 5X, X, X 188 Damage.

5X, X, X, (MC), 4X, X, X, 8X, l. 8X 202 Damage.

5X, X, X, (MC early), 5X, X, X, 8X 181 Damage.

4X, X, X, l. 4X, X, X, l. 8X 156 Damage.

4X, X, X, l. 4X, X, X, j. 8X 156 Damage.

8X, (MC) 8Y 153 Damage.


-Other Combos-

5X, X, X, (MC), 4X, X, X, j. 5X, X, 8X, Zest 5B 227 Damage.

5X, X, X, (MC), 4X, X, X, l. 4X, X, X, j. 8X l. Zest 5B 214 Damage.

5X, X, X, (MC early), 5X, X, X, 8X, l. Zest 5B. 210 Damage.

4X, X, X, j. 5X, X, X, 5Y 176 Damage.

4X, X, X, j. 5X, X, 8X 174 Damage.

4X, X, X, j. 5X, X, 8X, l. Zest 5B 209 Damage.

4X, X, X, l. 4X, X, X, l. 8X, l. Zest 5B 198 Damage.

4X, X, X, l. 4X, X, X, j. 5X, X, X First and Last air hits hit will whiff. 164 Damage.

4X, X, X, l. 4X, X, X, j. 8X, l. Zest 5B 213 Damage.

Navigation

Guilty Gear 2 -Overture-/Navigation