As with every game in the past and to be made in the future, all Guilty Gear games must have an irritating zoner-like archetype which challenges your opponent's patience. Without a doubt, that's Valentine. Valentine has a large variety of projectile Specials, allowing her to vary her midrange engagement more than any other character.
Her close range capabilities are awful at best and death at worst, barely letting her attack fast or far enough to get an approaching Master off of her. Unlike Dr. Paradigm, however, Valentine does have some powerful combos if she has meter to burn, allowing her to slightly mitigate her close range inferiority.Even if zoning isn't the best style in GG2, Valentine still has the essential tools required to make her game-plan work.
|Lore:||A girl born in the Backyard who hunts after the Maiden of the Grove and Sin. She lacks emotions, and as a result, acts without conviction.|
|Valentine is a mid to long range zoner.|
To do: fix notation combos involving jumps and air combos. -Basic Combos-
5X, X, X Very short ranged and on the third hit she will jump at her target to keep the distance point blank on her target. Has very poor tracking so can be side stepped.
4X, X, X This combo will launch her target making it easy to follow up with an air combo as she will automatically be in the air. If you land you can combo into this again.
8X Uses her balloon as a giant flail and throws it into her enemy making them launch away and take decent damage.
6X (keep pressing X to spin the balloon, Can do this indefinitely. Letting go does a last swing that sends Valentine forward.) Valentine will start swinging her balloon on the right side of her model, this can be dodged if the enemy is on the opposite side apart from when she then lunges at her target.
2X Valentine will backstep ever so slightly and hit both flanks. Do this if the target is side stepping round you.
5X, X, X, (MC), 4X, X, X, j. 5X, X, 8X 199 Damage.
5X, X, X, (MC), 4X, X, X, j. 5X, X, X 188 Damage.
5X, X, X, (MC), 4X, X, X, 8X, l. 8X 202 Damage.
5X, X, X, (MC early), 5X, X, X, 8X 181 Damage.
4X, X, X, l. 4X, X, X, l. 8X 156 Damage.
4X, X, X, l. 4X, X, X, j. 8X 156 Damage.
8X, (MC) 8Y 153 Damage.
5X, X, X, (MC), 4X, X, X, j. 5X, X, 8X, Zest 5B 227 Damage.
5X, X, X, (MC), 4X, X, X, l. 4X, X, X, j. 8X l. Zest 5B 214 Damage.
5X, X, X, (MC early), 5X, X, X, 8X, l. Zest 5B. 210 Damage.
4X, X, X, j. 5X, X, X, 5Y 176 Damage.
4X, X, X, j. 5X, X, 8X 174 Damage.
4X, X, X, j. 5X, X, 8X, l. Zest 5B 209 Damage.
4X, X, X, l. 4X, X, X, l. 8X, l. Zest 5B 198 Damage.
4X, X, X, l. 4X, X, X, j. 5X, X, X First and Last air hits hit will whiff. 164 Damage.
4X, X, X, l. 4X, X, X, j. 8X, l. Zest 5B 213 Damage.