GG2/Ky Kiske
Overview
Despite what Ky was likely intended to be, he strays very far from the role of a shoto in this game. Most of his strings simply don't work, and as such, Ky's combos, pressure, and neutral simply don't work the way they were probably intended. He's very Modern Cancel dependent, and requires knowledge of his normal combo theory otherwise to not drop combos that otherwise work universally (as an example, Ky's 5XXXX doesn't combo at all, and he must do 5X > 2X > 6XX instead).
Ky Kiske is unlocked by completing the Campaign on any difficulty.
These glaring flaws permeate his kit. His attacks seem to interfere with GG2's Infinite Prevention System, meaning that his normal combos are prone to drop on simple chance. For as flashy as they can be, he has to keep things very brief or the opponent may suddenly tech out and leave Ky at disadvantage.
This isn't to say that he's a completely dysfunctional character. Ky has access to some crazy setups, some very good damage if you know how to get it, and one of the only other functional DPDragon Punch A move that has invulnerability during its startup, long recovery, and a rising motion.s in Vapor Thrust. He's Sol's rival for a reason.Lore:  King of Illyria and longtime rival to Sol Badguy.

Ky Kiske is a midrange character with strong tools.  
Pros  Cons 


Combos
To do: fix notation combos involving jumps and air combos. Basic Combos
5X, X, X, X, X The second hit will be auto guarded.
8X Ky stabs his target causing them to launch forward. Knocks down target as well. Slight wind up.
4X, 4X, 4X, 4X Ky will dash around the target on the third hit. Forth hit will be auto guarded.
6X, 6X, 6X Ky will dash right to left. Second hit auto guarded.
2X, X Ky slaps his target and kicks them. Very quick, need to be in enemies face.
Advanced Combos
4X, 5X, X, X, X, 5Y 181 Damage.
4X, 5X, X, X, X, 8Y, Y 219 Damage.
4X, 5X, X, X, X, 2Y 204 Damage.
4X, 5X, X, X, X, 2Y, (MC), ad. 5X, X, X 249 Damage.
5X, 2X, X, X, X, 5Y 167 Damage.
5X, 2X, X, X, X, 8Y, Y 205 Damage.
5X, 2X, X, X, X, 2Y 190 Damage.
5X, 2X, X, X, X, 2Y, (MC), ad. 5X, X, X 235 Damage.
5X, 2X, X, X, X, 2Y, (MC), 5X, X, ad. 5X, X, X 246 Damage.
Overdrive Combos
5X, X+A 466 Damage.
2X, 5X, X+A 482 Damage.
4X, 5X, X, X, X, X+A 369  579 Damage if X+A is delayed to the last second.
5X, 2X, X, X, X, X+A 355  565 Damage if X+A is delayed to the last second.
6X, 8X, X, X+A Will kill from full health if you delay the X+A input. Unreliable due to this string having a 1 in 4 chance of being auto guarded. 395  520 Damage if X+A is delayed to the last second.
5X, 6X, X+A 494 Damage.
System Explanations