GG2/Izuna
Overview
Izuna does what Sol was likely intended to do. With solid fundamentals, useful Skills, powerful Specials, and a wellrounded army, he's perfect for beginners to play in order to acclimate to GG2.
He doesn't really do anything wrong. Conversely, he doesn't do much right. Izuna is a jackofalltrades that doesn't compromise anything for strengths or weaknesses, leaving him in a weird spot comapred to much of the cast.
Izuna is a strong, fast character that can oppress enemy Masters and gain momentum during army fights if left unchecked.Lore:  A peculiar resident of the Backyard that showed Sol how to summon his own Servants.

Izuna is an allrounder with strong stalling abilities.  
Pros  Cons 


Combos
To do: fix notation combos involving jumps and air combos. Basic Combos
5X, X, X A simple 3 stab combo. Pushes your target a way from you.
5X, 2X, X A 3 hit combo that launches the target. Has to be point blank.
4X A left side slash. Good for countering an easy read move. Good range, good for even just throwing it out. A slight wind up.
6X A upwards and then downwards slash. Will miss the second hit on its own. Needs to be placed into a combo string to work.
8X Izuna rolls forward and launches his target with his sword. Good for engaging, decent reach.
2X Izuna trips his target. Fast, short ranged.
Advanced Combos
5X, X, (MC), 5X, X. X 163 Damage.
5X, 2X, X. dj. 5X, X, ad. 5X, X, X 190 Damage.
5X, 2X, X. dj. 5X, X, ad. 5X, X, 8X 200 Damage.
2X, 5Y, 5X, 2X, X, j, 5X, X, X Walk forward slightly after the 5Y to land the rest of the combo. 196 Damage.
2X, 5Y, 5X, 2X, X, j, 5X, X, 8X Walk forward slightly after the 5Y to land the rest of the combo. 222 Damage.
5X, X, 2X, 5Y, 5X, 2X, X, dj, 5X, X, X Walk slightly forward after the 5Y to connect the rest of the combo. 221 Damage.
5X, X, 2X, 5Y, 5X, 2X, X, dj, 5X, X, 8X Walk slightly forward after the 5Y to connect the rest of the combo. 245 Damage.
5X, 6X, j, ad, 5X, X, X 182 Damage.
5X, 6X, j, ad, 5X, X, 8X 179 Damage.
5X, X, 2X, X Roots target to the ground for a long time. 110 Damage.
Overdrive Combos
2X, X+A 374 Damage.
5X, X, X+A 383 Damage.
5X, X, X, X+A 395 Damage.
5X, 4X, X+A 389 Damage.
5X, X, 2X, X+A 370 Damage.
System Explanations