1. Master Ghost HP
The HP of your Master Ghost. If this reaches 0, you lose.
2. Master Ghost Shield
A regenerating pool of HP that drains before your Master Ghost's HP does. This Shield is heavily damaged by Servants.
The total Mana you currently have.
4. Mana Gain
The amount of Mana you gain every 10 seconds. Increases by capturing Ghosts.
5. Round Timer
Time remaining in this round. Most matches end after 5 rounds.
6. Enemy Ghost HP
HP of your enemy's Ghost. If this reaches 0, you win.
Shows all Ghosts, taken (in your color), occupied (in the enemy's color), or unoccupied (grey). It also shows the location of troops and any visible opposing Masters.
8. Health/Tension Display
Shows the remaining HP and Tension of the opponent's Master. Only shows remaining HP for Servants.
Your current HP. If this reaches 0, you suffer a Critical DownWhen you're defeated, you remain down for 5 to 10 seconds. When you get downed, your Master Ghost's HP and Shield degrade greatly..
Required for Specials and Overdrives.
Displays all items you're currently holding.