General Tactics
Despite being an okizeme-focused character, Zooey has a good amount of neutral tools to help her run her secure the knockdown she needs.
Neutral Tools
- f.M: Zooey's farthest reaching poke. Generally you want to cancel into 214L and do 214LL if it hits, and stop on 214L if the f.M/2M is blocked. Combos into 214M on CH or crouch. 2M can also be used in the same way but has slightly less range.
- 2H: Amazing anti-air. Can cancel recovery with 5U.
- 5U > 6L/M/H: Charges dragon meter. The 6L/M/H cancel has strike invuln. Can be used in neutral to safely charge dragon meter and then using the strike invuln to beat projectiles.
- 2U: Can low profile some projectiles and also leads into 214X on hit.
- 236L/5S: Extremely fast projectile, great for checking dashes or challenges after 2M or 5M and has a strong presence in general in neutral. If the dragon hits the opponent, it will remain where it hit them and 236M/H will start from that position.
- j.22X: Can be used to mixup landing timings on jump-ins and can catch opponents trying to anti-air.
Blockstrings
Okizeme
Matchup Information
Further Resources
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