GBVS/Zooey/Frame Data: Difference between revisions

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==Glossary==
[[Using_Frame_Data|How do I read frame data?]]
{{Template:FullFrameDataGlossary-GBVS}}
<br style="clear:both;"/>
==System Data==
{{#cargo_query:tables=gbvsCharacters
{{#cargo_query:tables=gbvsCharacters
|fields=name,health,prejump,backdash,umo=Unique Movement Options
|fields=name,health,prejump,backdash,umo=Unique Movement Options

Revision as of 06:14, 16 January 2022

Glossary

How do I read frame data? Template:FullFrameDataGlossary-GBVS

System Data

name health prejump backdash Unique Movement Options
Zooey 10,000 4f 22f

Normal Moves

input damage guard startup active recovery onBlock onHit level invuln
input damage guard startup active recovery onBlock onHit level invuln
c.L 400 Mid 5 3 7 +2 +6 0
c.M 700 Mid 7 3 12 0 +4 2
c.H 1200 Mid 9 6 18 -5 -1 4
c.XX 350 Mid 9 3 15 -3 +1 2
c.XXX 350 Mid 12 3 18 -4 0 3
f.L 400 Mid 6 3 15 -5 -1 1
f.M 700 Mid 9 5 16 -6 -2 2
f.H 1000 Mid 9 5 19 -7 -3 3
2L 400 Low 6 3 6 +2 +6 0
2M 700 Mid 8 4 14 -3 +1 2
2H 1000 Mid 10 5 24 -12 -8 3
2U 700 Low 7 6 21 -12 HKD 2
j.L 400 High/Air 5 Until L 0 1
j.M 550 High/Air 8 6 Until L 1
j.H 800 High/Air 9 6 Until L 2
j.U 800 High/Air 7 7 2

Unique Action

input name damage guard startup active recovery onBlock onHit level invuln
input name damage guard startup active recovery onBlock onHit level invuln
5U Convergence 3 15~360 6
5U > 6X The Last Wish 700 Mid 5 8 22 -20 KD 4 2~4 All

Special Moves

input name damage guard startup active recovery onBlock onHit level invuln
input name damage guard startup active recovery onBlock onHit level invuln
236L Immortal Thrust 700 All 16 Total 45 -2 +2 3
236M Heavy Breath 300, 500×2 All 32 5,6,3 5 +16 KD 3
236H Sweeping Beam 160×5, 120×8 All 71 3×5 (32) 3×7, 2 Total 44 3
214L L Spinning Slash 700 Mid 15 4 19 -6 -2 3
214M M Spinning Slash 800 Mid 19 4 17 -4 0 3
214H H Spinning Slash 800 Mid 16 4 19 -4 0 4
214X > 5X Ray Strike 400 Low 18 6 19 -8 KD 3
214X > 6X Bisection 600 Mid 19 6 24 -11 KD 4
623L L Aerial Spinning Slash 250×4 All 27 4×3 13 -2 +2 2
623M M Aerial Spinning Slash 300, 200×5 All 14 6(16)2×6 13 0 +4 2 14~19 All
623H H Aerial Spinning Slash 300, 200×5 Mid, All×5 9 11(13)2×6 11 +2 HKD [+6] 2 9~19 All
22L L Thunder 400, 700 Mid, All 15 [19] 9 [6] 25 -14 (-2) [+3] -10 (+2) [+7] 0, 2
22M M Thunder 400, 700 Mid, All 15 [19] 9 [6] 25 -14 [+3] -10 [+7] 0, 2
22H H Thunder 400, 350×3 Mid, All×3 15 [19] 9 [10,10,6] 32 +5 [+12] +9 [+16] 0, 2×3
j.22L L Thunder (Midair) 700 All 22 9 Until L+10 2
j.22M M Thunder (Midair) 700 All 22 9 Until L+10 2
j.22H H Thunder (Midair) 700 All 22 13 Until L+10 HKD 2

Supers

input name damage guard startup active recovery onBlock onHit level invuln
input name damage guard startup active recovery onBlock onHit level invuln
236236H Gamma Ray 3500 Mid 8+4 6 40 -27 HKD 4 1~17 All
236236U Armageddon 4500→3500 Mid→All 8+7 15 61 -28 HKD 4 1~63 All

Other

name damage guard startup active recovery onBlock onHit level invuln
name damage guard startup active recovery onBlock onHit level invuln
Ground Throw 1500 Throw 7 3 31 0, 4
Air Throw 1500 Throw 5 5 Until L+6 0, 4
Overhead Attack 1000 High 26 6 17 -4 +1 4

Navigation

To edit frame data, edit values in GBVS/Zooey/Data.