GBVS/Zeta/Strategy

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General Tactics

TK Spear of Arvess (Fall)

Technically not a TK input since 7/9 isn't input at all, but this still allows Zeta's descending spear lunge to come out super low to the ground, essentially turning it into a divekick. To do this, input 2 8 2, or down up down, followed by a button to get Spear of Arvess (Fall) as soon as Zeta jumps. Safe on block too.

TK Armor Stance

By inputting 2147X~H, Zeta will turn around after her H followup leaps over the opponent, which she cannot do from a 214 input. This can crossup the opponent with a jumping normal when they normally would hit nothing due to Zeta facing away from her opponent in the air, or an empty jump low, or whatever other options one has from 214X~H. An especially tasty mixup is to do TK 214X~H > 22L. Like Lancelot's j.U if timed right, this will put Zeta on the side of the opponent she started from, mixing up those who thought she was going to crossup. She can even bait anti-airs with TK Armor stance. Doing j.22L from a TK 214H~H allows Zeta to punish a whiffed anti-air (she pauses in the air slightly before performing j.22L, allowing her to bait anti-airs), followed by 2X to get her back to the ground and in preffered range should the opponent recover.

Blockstrings

  • 2L > 2L > 2M

A good blockstring for pushing characters away from Zeta.

  • f.M > 66X~4X

Poke into Spear of Arvess. This is a hitconfirm off a poke. If 66X hits, continue on with 6X for corner carry. If blocked, back away with 4X.

Okizeme

From a distance, time 236X to hit the opponent on wakeup. From a 2U juggle ender in the combo, Zeta can safejump, useful for baiting DPs and comboing them all over again.

Matchup Information

TK Spear dive can be used to jump over and punish Metera's 236L, but it's a hard read.

TK Spear dive is pretty effective against Gran, Katalina, Lancelot (provided he isn't rushing you down at the moment), and anyone else who uses fireballs. It isn't recommended against Charlotta, but it turns the matchup against Metera into a decent one provided you can read your opponent. Also useful against Percival and Ferry.

Further Resources

TK Spear Dive Demonstration

https://twitter.com/painbot_tv/status/1228337609371529217

Metera 236L punish

https://twitter.com/Insevolent/status/1228087807840788481?s=19

TK Armor Stance Demonstration

https://twitter.com/KM_Atma/status/1228081647444209666?s=20

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