GBVS/Yuel/Frame Data

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name health prejump backdash Unique Movement Options
Yuel 10,000 4F 17F Step Dash (during Third Dance)

Normal Moves

input damage guard startup active recovery onBlock onHit level invuln
input damage guard startup active recovery onBlock onHit level invuln
c.L 400 All 5 3 6 +2 +6 0
c.M 700 All 6 3 14 -2 +2 2
c.H 600, 200*2 All 8 2, 2, 2 21 -4 0 4
c.XX 400 All -3 +1 2
c.XXX 400 All -4 0 3
f.L 400 Low 6 3 9 +1 +5 1
f.M 500, 200 All 9 3, 3 17 -7 -1 2
f.H 1000 All 10 6 18 -8 -4 3
2L 400 Low 6 3 6 +2 +6 0
2M 700 All 7 2 16 -3 +1 2
2H 500*2 All 11 3, 3 24 -10 -6 3
2U 700 Low 7 3 24 -12 HKD 2
j.L 400 High 5 Until landing N/A 1
j.M 300*2 High, All 6, 10 1
j.H 400*2 High 8, 15 1
j.U 200*n All 19 11 -1 +1 1

Unique Action

input name damage guard startup active recovery onBlock onHit level invuln
input name damage guard startup active recovery onBlock onHit level invuln
5U Third Dance 20 total
5U-U 12 total
5U-66 14 total
5U-44 17 total
5U-L+M 1500 Throw 22 3 31 N/A HKD
5U-Catch Eye of the Sparrow 700 All 7 15 15 -13 KD 4
5U-5L 400 All 5 3 8 0 +4 0
5U-2L 600 All 8 3 15 -3 +1 2
5U-5M 800 All 16 4 13 0 +5 3
5U-2M 600 Low 10 6 5 +2 +6 1
5U-5H Gurren 1000 All 15[29] 11 14 -6 -2 4
5U-2H Yugetsu 1000 All 11 6 24 -13 KD 3

Special Moves

input name damage guard startup active recovery onBlock onHit level invuln
input name damage guard startup active recovery onBlock onHit level invuln
236L Starlit Sky 900 All 14 12 16 -3 +1 3
236M Starlit Sky 1100 All 18 16 21 -8 KD 3
236H Starlit Sky 1100 All 14 16 16 -3 HKD 3
623L Hien: Homuragaeshi 1000 All 9 13 21 + 12 after landing -22 KD 3
623M Hien: Homuragaeshi 1200 All 11 16 23 + 12 after landing -28 KD 3
623H Hien: Homuragaeshi 1400 All 9 20 27 + 12 after landing -38 HKD 3
214L Hanaarashi 1200 All 46 6 13 +1 +5 3
214M Hanaarashi 1000 Low 41 6 18 -7 KD 3
214H Hanaarashi 1200 All 42 6 12 +2 +6 3
214H-M Hanaarashi 1000 Low 38 6 17 -6 HKD 2
22L Foxflame 800 All 21 9 17 -3 +1 2
22M Foxflame 1000 All 31 9 13 +5 +9 2
22H Foxflame 800 All 23 8 14 +1 +5 2

Supers

input name damage guard startup active recovery onBlock onHit level invuln
input name damage guard startup active recovery onBlock onHit level invuln
236236H Crimson Dance: Rinnen-aratame 3200 All 9+6 3 43 -23 HKD 5
236236U Sapphire Dance: Gentiana 4000 All 7+7 60 40 -24 HKD 5

Other

name damage guard startup active recovery onBlock onHit level invuln
name damage guard startup active recovery onBlock onHit level invuln
Ground Throw 1500 Throw 7 3 34 N/A HKD 0, 4
Air Throw 1500 Throw 5 5 Until landing + 5 N/A HKD
Overhead Attack 1000 High 26 6 17 -4 +1 5


Navigation

Ambox notice.png To edit frame data, edit values in GBVS/Yuel/Data.