GBVS/Yuel/Data

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Infobox Data

Field Value
Name: Yuel
Health: 10,000
PreJump: 4F
backdash: 17F
Unique Movement Options: Step Dash (during Third Dance)
Portrait: GBVS Yuel Portrait.png
Icon: GBVS Yuel Icon.png

Normal Moves

c.L

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
c.L 400 All 5 3 6 +2 +6 0 normal
GBVS Yuel cL.png

c.M

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
c.M 700 All 6 3 14 -2 +2 2 normal
GBVS Yuel cM.png

c.H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
c.H 600, 200×2 All 8 2, 2, 2 21 -4 0 4 normal
GBVS Yuel cH.png


c.XX

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
c.XX 400 All -3 +1 2 normal
GBVS Yuel cXX.png

c.XXX

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
c.XXX 400 All -4 0 3 normal
GBVS Yuel cXXX.png

f.L

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
f.L 400 Low 6 3 9 +1 +5 1 normal
GBVS Yuel fL.png

f.M

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
f.M 500, 200 All 9 3, 3 17 -7 -1 2 normal
GBVS Yuel fM.png


f.H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
f.H 1000 All 10 6 18 -8 -4 3 normal
GBVS Yuel fH.png


2L

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
2L 400 Low 6 3 6 +2 +6 0 normal
GBVS Yuel 2L.png

2M

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
2M 700 All 7 2 16 -3 +1 2 normal
GBVS Yuel 2M.png

2H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
2H 500×2 All 11 3, 3 24 -10 -6 3 normal
GBVS Yuel 2H.png

2U

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
2U 700 Low 7 3 24 -12 HKD 2 normal
GBVS Yuel 2U.png

j.L

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
j.L 400 High 5 Until landing N/A 1 normal
GBVS Yuel jL.png

j.M

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
j.M 300×2 High, All 6, 10 1 normal
GBVS Yuel jM.png

j.H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
j.H 400×2 High 8, 15 1 normal
GBVS Yuel jH.png

j.U

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
j.U 200*n All 19 11 -1 +1 1 normal
GBVS Yuel jU.png


Unique Action

5U

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Third Dance 5U 20 total unique
GBVS Yuel ThirdDance.png

5U-U

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
5U-U 12 total unique

5U-66

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
5U-66 14 total unique
Airborne frames 3 to 13

5U-44

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
5U-44 17 total unique 8-11 Low
Airborne frames 3 to 16


5U-L+M

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
5U-L+M 1500 Throw 22 3 31 N/A HKD unique 3-13 Airborne
GBVS Yuel FThrow.png


5U-Catch

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Eye of the Sparrow 5U-Catch 700 All 7 15 15 -13 KD 4 unique 1-Active Full
GBVS Yuel EyeOfTheSparrow.png


5U-5L

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
5U-5L 400 All 5 3 8 0 +4 0 unique
GBVS Yuel ThirdDance 5L.png
Clash level 1


5U-2L

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
5U-2L 600 All 8 3 15 -3 +1 2 unique
GBVS Yuel ThirdDance 2L.png


5U-5M

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
5U-5M 800 All 16 4 13 0 +5 3 unique 10-19 Low
GBVS Yuel ThirdDance 5M.png
Forces crouching on hit
Airborne frames 7 to 18


5U-2M

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
5U-2M 600 Low 10 6 5 +2 +6 1 unique 7-18 Low Profile
GBVS Yuel ThirdDance 2M.png

5U-5H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Gurren 5U-5H 1000 All 15[29] 11 14 -6 -2 4 unique
GBVS Yuel Gurren.png


5U-2H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Yugetsu 5U-2H 1000 All 11 6 24 -13 KD 3 unique
GBVS Yuel Yugetsu.png


Universal Mechanics

LU

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Ground Throw LU 1500 Throw 7 3 34 N/A HKD 0, 4 other
GBVS Yuel FThrow.png


j.LU

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Air Throw j.LU 1500 Throw 5 5 Until landing + 5 N/A HKD other
GBVS Yuel AirThrow.png

MH

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Overhead Attack MH 1000 High 26 6 17 -4 +1 5 other 4-28 Throw
7-25 Low
GBVS Yuel UOH.png


Skills

236L

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Starlit Sky 236L 900 All 14 12 16 -3 +1 3 special
GBVS Yuel StarlitSky.png
Cooldown: 20F (Technical) 110F (Easy)
Clash level 1

236M

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Starlit Sky 236M 1100 All 18 16 21 -8 KD 3 special
GBVS Yuel StarlitSky.png
Cooldown: 20F (Technical) 110F (Easy)
Clash level 2

236H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Starlit Sky 236H 1100 All 14 16 16 -3 HKD 3 special
GBVS Yuel StarlitSky.png
Cooldown: 480F (Technical) 600F (Easy)
Clash level 3

623L

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Hien: Homuragaeshi 623L 1000 All 9 13 21 + 12 after landing -22 KD 3 special 1-12 Full
GBVS Yuel HienHomuragaeshi.png
Cooldown: 20F (Technical) 110F (Easy)
Clash level: 14 (Technical) 10 (Easy)

623M

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Hien: Homuragaeshi 623M 1200 All 11 16 23 + 12 after landing -28 KD 3 special 1-14 Full
GBVS Yuel HienHomuragaeshi.png
Cooldown: 20F (Technical) 110F (Easy)
Clash level: 16 (Technical) 10 (Easy)

623H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Hien: Homuragaeshi 623H 1400 All 9 20 27 + 12 after landing -38 HKD 3 special 1-28 Full
GBVS Yuel HienHomuragaeshi.png
Cooldown: 20F (Technical) 110F (Easy)
Clash level: 18 (Technical) 10 (Easy)

214L

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Hanaarashi 214L 1200 All 46 6 13 +1 +5 3 special 3-15 Full
GBVS Yuel HanaarashiL.png
Cooldown: 20F (Technical) 140F (Easy)
Clash level 2

214M

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Hanaarashi 214M 1000 Low 41 6 18 -7 KD 3 special 3-15 Full
GBVS Yuel HanaarashiM.png
Cooldown: 20F (Technical) 140F (Easy)
Clash level 2

214H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Hanaarashi 214H 1200 All 42 6 12 +2 +6 3 special 1-14 Full
GBVS Yuel HanaarashiL.png
Cooldown: 480F (Technical) 600F (Easy)
Clash level 2


214H-M

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Hanaarashi 214H-M 1000 Low 38 6 17 -6 HKD 2 special 1-14 Full
GBVS Yuel HanaarashiM.png
Cooldown: 480F (Technical) 660F (Easy)
Clash level 3

22L

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Foxflame 22L 800 All 21 9 17 -3 +1 2 special
GBVS Yuel Foxflame.png
Cooldown: 20F (Technical) 110F (Easy)

22M

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Foxflame 22M 1000 All 31 9 13 +5 +9 2 special
GBVS Yuel Foxflame.png
Cooldown: 20F (Technical) 110F (Easy)

22H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Foxflame 22H 800 All 23 8 14 +1 +5 2 special
GBVS Yuel Foxflame.png
Cooldown: 480F (Technical) 570F (Easy)


Skybound Art

236236H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Crimson Dance: Rinnen-aratame 236236H 3200 All 9+6 3 43 -23 HKD 5 super
GBVS Yuel CrimsonDance RinnenAratame start.pngGBVS Yuel CrimsonDance RinnenAratame.png

236236U

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Sapphire Dance: Gentiana 236236U 4000 All 7+7 60 40 -24 HKD 5 super
GBVS Yuel SapphireDance Gentiana start.pngGBVS Yuel SapphireDance Gentiana vacuum.pngGBVS Yuel SapphireDance Gentiana finish.png


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