Combo |
Lumineria Required |
Damage |
Meter Gain |
Works on: |
Difficulty |
Notes
|
2L/c.L > c.M > ... |
No |
? |
? |
All |
[2] Easy |
Close range link/frame trap. You'll use this a lot.
|
CH/Crouch 2L/c.L > 2U/2M ... |
No |
? |
? |
All |
[2] Easy |
Counterhit or crouch confirm. Most times you'll be using 2U but 2M works as well.
|
CH c.M > 2U > ... |
No |
? |
? |
All |
[2] Easy |
Close range link option. Part of why frame trapping with c.M is so rewarding for Vira.
|
CH c.H > c.H > ... |
No |
? |
? |
All |
[2] Easy |
High damage link. Also links to 2U if you want oki instead.
|
c.XXX > 236M/623M |
Read Notes |
? |
? |
All |
[1] Very Easy |
Demonstrates Vira's basic combo enders. Use 623M in the corner or with Lumineria.
|
c.XXX > 214H |
No |
? |
? |
All |
[1] Very Easy |
Basic oki set up that doesn't require a counterhit or crouch confirm. Set up 22L and use microdash 2U > 4G to safely force your opponent to block the Lumineria.
|
f.X > 214L |
No |
? |
? |
All |
[1] Very Easy |
Basic knockdown from a far poke.
|
f.M/H > 236M |
No |
? |
? |
All |
[1] Very Easy |
Gives a better knockdown and more damage but is starter-specific and less safe.
|
c.H/2H > c.H/f.H > 214L |
No |
? |
? |
All |
[2] Easy |
Basic close-range AA combo. At farther ranges c.H and f.H will both not work, forcing Vira to use f.M.
|
... > 236[M] > c.LX > 623M |
Yes |
? |
? |
All |
[2] Easy |
BnB while in Chevalier mode. Deals great damage and gives a hard knockdown. 623M can be replaced with other EX moves for a better knockdown.
|