Normal Moves
c.L
- GBVS Vira Chev cL.png
c.M
- GBVS Vira Chev cM.png
c.H
- GBVS Vira Chev cH.png
Auto Combo
f.L
f.M
f.H
2L
- GBVS Vira Chev 2L.png
2M
- GBVS Vira Chev 2M.png
2H
- GBVS Vira Chev 2H.png
2U
- GBVS Vira Chev 2U.png
j.L
- GBVS Vira Chev jL.png
j.M
- GBVS Vira Chev jM.png
j.H
- GBVS Vira Chev jH.png
j.U
- GBVS Vira Chev jU.png
Unique Action
5U
Pressing 5U causes Vira to start a slow command grab. The damage is very low, but the real reward lies in the powered up state it leaves Vira in. After the cinematic, Vira is in her Luminiera form and gains access to enhanced special moves, as well as a new Unique Action.
5U
Pressing 5U when Vira is powered up results in Graceful View, an anti-air that ends in a stance. During Graceful View, Vira has five options to pick from.
- Falling Strike (5U~X)
Vira dives downwards with her sword. Will combo after 5U connects on grounded and airborne opponents.
- Advance (5U~6)
- Vira can use Advance 3 times in a row.
Vira dashes forwards a fixed distance in the air. After she stops, she can choose any follow-up.
- Jump (5U~8)
Vira jumps forwards from wherever she is in Graceful View.
- Retreat (5U~4)
Vira jumps backwards from wherever she is in Graceful View.
- Land (5U~2)
Vira gracefully falls from Graceful View. She can use any air button on the way down, which can allow for a mixup between a falling button and a low or throw once she lands.
Airdash
- Vira gets one airdash per jump.
While the movelist says this is an airdash and it shares its input with other Arc System Works games' airdashes, it behaves more like a double jump.
Universal Mechanics
Ground Throw
Air Throw
Overhead Attack
Special Moves
Darkane
236X or 5S
- GBVS Vira Darkane.png
- GBVS Vira DarkaneFinal.png
- GBVS Vira DarkaneDash.png
- L Version
- Opponent air techs on hit.
- Safe on block.
Makes for a good pressure tool as it's safe on block. Vira can force pokes to whiff at max range, allowing her to whiff punish and get a knockdown. 236L also acts as an easy frame trap from any of her poking normals, helping her condition opponents not to mash.
- M Version
- Good knockdown on hit.
- Can catch buttons between the stabs and final slash.
- Can be held in Luminiera to perform a dash instead of the last hit.
Normal Vira's best combo ender for okizeme and risky complement to 236L. If her opponent has big buttons, she can risk a frame trap with 236M instead of trying to make said buttons whiff after 236L. Be careful with this though as 236M is -9 on block and advances Vira forwards.
- H Version
- Wallbounces in the corner.
- Can catch buttons between the stabs and final slash.
- Can be held in Luminiera to perform a dash instead of the last hit.
Corner combo extender and Vira's only real launching move.
Red Beryl Sword
623X or 6S
- GBVS Vira RedBerylSword.png
- GBVS Vira RedBerylSword ChevM.png
- GBVS Vira RedBerylSword ChevH.png
- L Version
- Vira's basic invincible reversal.
It's a light DP. Beats air attacks and a serviceable reversal on wakeup.
- M Version
- First hit is air unblockable.
Makes for a better anti-air than the L version as it has more untechable time and the first hit can hit air blocking opponents.
- Luminiera M Version
- Might as well be a completely different move.
- Hard knockdown on hit.
- Massive damage.
This is Luminiera Vira's best combo ending special move. Deals the most damage out of any of her special moves while also giving her a hard knockdown.
- H Version
- Completely air unblockable.
- Gains an extra hit in Luminiera form.
Scarlet Oath
214X or 4S
- GBVS Vira ScarletOathL.png
- GBVS Vira ScarletOathM.png
- Data in [] are when Vira is in Luminiera form.
Vira performs an advancing strike. The move differs greatly between versions.
- L Version
Vira's basic poke confirm tool. Can be safe if blocked at max range. Functions very similarly to how you'd use Katalina's L Enchanted Lands.
- M Version
- Plus on block
Pressure reset and combos after some counterhits. In Luminiera form, it gains a cinematic on counterhit that allows for a combo pickup anywhere.
- H Version
Ground bounces on hit, can extend combos in the corner.
Summon Luminiera
22X or 2S
- GBVS Vira Luminiera.png
- Luminaria disappear if Vira blocks or is hit.
Vira summons a Luminaria at a fixed position on the screen.
- L Version
- Luminaria spawns about a half screen distance away.
Useful to set up after her Throw or 2U. It can be set up after 236M but she will lose pressure if the opponent doesn't respect it.
- M Version
- Luminaria spawns about 3/4 screen distance away.
- H Version
- Luminaria tracks to the opponent's position.
This is the only version that is useful in the corner, as the other two Luminaria versions are summoned off-screen.
- Luminiera H Version
- Luminaria tracks to the opponent's position.
Same as the normal H version except it has more blockstun and damage thanks to two extra hits.
Skybound Art
Luminiera Merge
236236H or 236S
- GBVS Vira LuminieraMerge.png
Minimum damage: Shortcut: 120, Technical: 250
An invulnerable attack that transforms Vira without requiring Blade of Light to hit.
Punishment Ray
236236H or 236S
- GBVS Vira PunishmentRay.png
Minimum damage: Shortcut: 480, Technical: 875
Requires Vira to be transformed. A beam projectile with invulnerability.
Super Skybound Art
Affection Abyss
236236U or 236S+U
- GBVS Vira AffectionAbyss.png
Minimum damage: Shortcut: ?, Technical: ?
A standard invulnerable Skybound Art strike. If it hits close, Vira launches the opponent in the air so she can skewer them (see the previous gameplay demo screenshots for the animation)
Iliad Vision
236236U or 236S+U
- GBVS Vira IliadVision.png
Minimum damage: Shortcut: ?, Technical: ?
A standard invulnerable Skybound Art strike. If it hits close, the cinematic version has Vira and the Luminiera bits attack.
Colors
External References
Click [★] for character's full frame data
Essentials
• HUD •
Controls •
The Basics
• Movement/Canceling •
Offense •
Defense •
Gauges •
Attack Attributes •
Detailed & Advanced Information
• Damage/Combo •
Frame Data & System Data •
Misc •
Archived Information
• Patch Notes •