GBVS/Vaseraga/Frame Data

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Vaseraga


Glossary

How do I read frame data?

System Data Glossary  
Health The amount of damage that characters can take before losing a round.
Prejump Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block.
Backdash Number of frames this move is in a recovery state before returning to neutral.
Frame Data Glossary  
Guard How this attack can be guarded.
Startup Number of frames for this move to reach the first active frame (includes the first active frame).
Active Number of active frames in this attack. Values in () are for gaps between hits of an attack.
Recovery Number of frames this move is in a recovery state before returning to neutral.
OnBlock After blocking this attack, how soon can the attacker move compared to the defender.
  • A positive value means the attacker can move first.
  • A negative value means the defender can move first.

Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else.

OnHit After getting hit by this attack, how soon can the attacker move compared to the defender.
  • A positive value means the attacker can move first.
  • A negative value means the defender can move first.

Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else.

Invuln Attribute and Hitbox invincibility for this attack
Level Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions.


System Data

name health prejump backdash Unique Movement Options
Vaseraga 11,000 5f 21f

Normal Moves

input damage guard startup active recovery onBlock onHit level invuln
input damage guard startup active recovery onBlock onHit level invuln
c.L 500 Mid 7 3 5 +3 +7 0
c.M 800 Mid 8 3 11 +3 +7 3
c.H 1500 Mid 15 [35] 6 21 -4 0 4
c.XX 400 Mid 9 3 15 -3 +1 2
c.XXX 400 Mid 12 3 18 -4 0 3
f.L 700 Mid 8 4 10 +1 +5 2
f.M 900 Mid 11 6 15 -4 0 3
f.H 1300 Mid 17 [37] 6 30 -15 -11 4
2L 400 Mid 6 3 6 +2 +6 0
2M 700 Low 9 4 17 -6 HKD 2
2H 1100 Mid 13 [33] 6 26 -13 -9 4 H
2U 900 Low 16 3 24 -12 HKD 3
j.L 400 High/Air 5 Until L 0 1
j.M 700 High/Air 12 6 Until L 3
j.H 900 High/Air 12 6 Until L 4
j.U 800 Mid Until L+2 3 15 3

Unique Action

input name damage guard startup active recovery onBlock onHit level invuln
input name damage guard startup active recovery onBlock onHit level invuln
5U Soul Forge 1000 Mid 21 3 22 -11 +14 3 =Soul Forge: 5~23 Armor

Special Moves

input name damage guard startup active recovery onBlock onHit level invuln
input name damage guard startup active recovery onBlock onHit level invuln
214L L Instinction 800 All 22 18 Total 51 -3 +1 2
214M M Instinction 400, 800 Mid, All 12 3 35 -9 KD 3, 2
214H H Instinction 400, 800 Mid, All 9 3 23 +3 HKD 3, 2
[4]6L L Battalions of Fear 1300 Mid 19 18 15 -8 HKD 4
[4]6M M Battalions of Fear 1800 Mid 26 [51] 16 17 -8 KD 4 Soul Forge: 5~41 Armor
[4]6H H Battalions of Fear 1000×2 Mid 26 [76] 12(9)12 17 -4 KD 4 Soul Forge: 5~58 Armor
632146L L Great Scythe Grynoth 2000 Throw 12 3 39 KD 0, 4
632146M M Great Scythe Grynoth 2500 Airthrow 9 3 39 KD 0, 4
632146H H Great Scythe Grynoth 2000 Throw 26 3 39 HKD 0, 4
22L L Savage Rampage 22
22M M Savage Rampage 22
22H H Savage Rampage 15 2(25)2(25)2(25)2 +6 +10
22X > L Rising Slash 1500 Mid 12 [32] 3 21 +1 [+2] KD 4 Soul Forge: 1~14 Armor
22X > M Sweeping Slash 1500 Low 16 [36] 6 29 -10 KD 4 Soul Forge: 1~21 Armor
22X > H Crushing Strike 2000 Mid 15 [40] 2 31 -4 [+16] KD 4 Soul Forge: 1~16 Armor
22X > U Ravaging Stomp 2000 Mid 20 [40] 6 30 -11 HKD 4 Soul Forge: 1~25 Armor
22X > 66 March 500×4 Mid 16 2(30)2(30)2(30)2(30) 1
22X > 44 Cancel Total 18

Supers

input name damage guard startup active recovery onBlock onHit level invuln
input name damage guard startup active recovery onBlock onHit level invuln
236236H Bloody Moon 3900→2600 Mid 8+5 18 40 -26 HKD 4 1~15 All
236236U Aftermath 5000→3500 Mid 8+7 6 52 -27 HKD 4 1~20 Throw, 1~20 Guard All

Other

name damage guard startup active recovery onBlock onHit level invuln
name damage guard startup active recovery onBlock onHit level invuln
Ground Throw 1500 Throw 7 3 31 HKD HKD 0, 4
Air Throw 1500 Airthrow 5 5 Until L+6 HKD HKD 0, 4
Overhead Attack 1000 High 26 6 17 -4 +1 4 4-31 Throw
12-26 Low
8-30 Airborne


Navigation

Vaseraga
Ambox notice.png To edit frame data, edit values in GBVS/Vaseraga/Data.