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{{InvisibleHeader}}{{#lst:{{PAGENAME}}/Data|Links}} | {{InvisibleHeader}}{{#lst:{{PAGENAME}}/Data|Links}} | ||
======<span style="visibility:hidden;font-size:0">Overview</span>====== | ======<span style="visibility:hidden;font-size:0">Overview</span>====== | ||
{{Overview | {{Overview | ||
| overview = Soriz is a | | overview = Soriz is a rushdown character who pummels his opponents with frame traps and strong up-close pressure. Soriz has a myriad of plus-on-block special moves that allow him to constantly reset pressure, go for a mix-up, or force a response from his opponent. He also has some of the best comeback potential in the game thanks to his install super in [[{{PAGENAME}}#Macho Ultimatumn|Macho Ultimatum]], enhancing him both offensively and defensively. | ||
| lore = Soriz once tried his hands at wielding a weapon, before he realized that his hands themselves were the ultimate tool for battle. He threw himself wholeheartedly into training his fists, proving to the world his conviction and earning fame as a fearsome warrior. Even now he continues to hone his aged body, always striving for newer peaks. | | lore = Soriz once tried his hands at wielding a weapon, before he realized that his hands themselves were the ultimate tool for battle. He threw himself wholeheartedly into training his fists, proving to the world his conviction and earning fame as a fearsome warrior. Even now he continues to hone his aged body, always striving for newer peaks. | ||
Line 9: | Line 8: | ||
| quote = My fists don't lie! | | quote = My fists don't lie! | ||
| voice_actor = English: Jamieson Price/Japanese: Rikiya Koyama | | voice_actor = English: Jamieson Price/Japanese: Rikiya Koyama | ||
| summary = is a | | summary = is a rushdown character who excels at pummeling his opponents with frame traps and strong up-close pressure. | ||
| pros = | | pros = | ||
* ''' | * '''Never-Ending Pressure''': Soriz' special moves such as [[{{PAGENAME}}#Impact Knuckles|M Impact Knuckles]], [[{{PAGENAME}}#Punch the Stars|EX Punch the Stars]], and [[{{PAGENAME}}#Rock Smash|M/EX Rock Smash]] leave him advantageous on block and allow him to maintain his pressure and can even loop his pressure. | ||
* '''Excellent Damage''': Soriz deals high chip damage from his special moves and can convert most hits into high reward. In the corner, all of his special moves can convert into a high damaging combo, depending on the situation. | |||
* ''' | * '''Efficient Footsies''': Soriz sports solid long-ranged pokes and a great rush-styled attack in Impact Knuckles. Soriz can always convert his options into pressure or a knockdown to begin his gameplan. | ||
* | * '''[[{{PAGENAME}}#Macho Ultimatum|Macho Ultimatum]]''': A powerful SSBA that enhances Soriz both offensively and defensively. When in this state, he gains access to a [[{{PAGENAME}}#Bravado Bullet|new combo starter]], a [[{{PAGENAME}}#Tenacious Will|new special move]] and [[{{PAGENAME}}#Way of the Fundoshi Fist|SSBA]] to layer his offense, and a damage reduction buff depending on how many [[{{PAGENAME}}#Muscle Fury|Manliness Stacks]] he obtained. | ||
| cons = | | cons = | ||
* ''' | * '''Reversal Can Be Detrimental''': [[{{PAGENAME}}#Muscle Fury|Muscle Fury]] is his only defensive option outside of his [[{{PAGENAME}}#Leaping Tiger, Charging Dragon|SBA]], which loses to throws and doesn't come out until frame 3. Muscle Fury's [[{{PAGENAME}}#Muscle Fury|follow-up]] can also be whiff-punished into a full-combo from the opponent if Soriz doesn't utilize it properly. | ||
* '''Neutral Issues''': | * '''Neutral Issues''': As Impact Knuckles is his main way of navigating through neutral, Soriz can struggle against characters who can easily snuff it out with long-range pokes or strong projectiles. | ||
| unique_mechanic1_name ={{IconText|GBVS_MuscleFuryIcon|[[#Muscle Fury|Manliness]]}} Buff | | unique_mechanic1_name ={{IconText|GBVS_MuscleFuryIcon|[[#Muscle Fury|Manliness]]}} Buff | ||
| unique_mechanic1 = Soriz' defense is increased during [[#Muscle Fury|Muscle Fury]] and [[#Macho Ultimatum|Macho Ultimatum]]. Every time he withstands an incoming attack with Muscle Fury, this defense buff will be further enhanced.<br> | | unique_mechanic1 = Soriz' defense is increased during [[#Muscle Fury|Muscle Fury]] and [[#Macho Ultimatum|Macho Ultimatum]]. Every time he withstands an incoming attack with Muscle Fury, this defense buff will be further enhanced.<br> | ||
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<div class="attack-container"> | <div class="attack-container"> | ||
<div class="attack-gallery"> | <div class="attack-gallery"> | ||
<tabber> | |||
Images= | |||
<gallery widths="210px" heights="210px" mode="nolines"> | <gallery widths="210px" heights="210px" mode="nolines"> | ||
GBVS Soriz cL.png| | GBVS Soriz cL.png| | ||
</gallery> | </gallery> | ||
|-| | |||
Hitboxes= | |||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
GBVS_Soriz_cL_hitbox.png | |||
</gallery> | |||
</tabber> | |||
</div><div class="attack-info"> | </div><div class="attack-info"> | ||
{| class="wikitable attack-data" | {| class="wikitable attack-data" | ||
Line 35: | Line 42: | ||
|- | |- | ||
{{#cargo_query:tables=MoveData_GBVS | {{#cargo_query:tables=MoveData_GBVS | ||
|fields=damage,guard,startup,active,recovery,onBlock,onHit | |fields=damage,guard,startup,active,recovery,onBlock,onHit,invuln | ||
|where=chara="{{SUBPAGENAME}}" and input="c.L" | |where=chara="{{SUBPAGENAME}}" and input="c.L" | ||
|format=template|template=AttackData-GBVS|named args=yes|order by=_ID | |format=template|template=AttackData-GBVS|named args=yes|order by=_ID | ||
Line 41: | Line 48: | ||
|} | |} | ||
==== ==== | ==== ==== | ||
Fast close-up pressure tool for staggers and frame-traps. Can link into {{clr|1|c.L}}, {{clr|1|f.L}} and {{clr| | Fast close-up pressure tool for staggers and frame-traps. Can link into {{clr|1|c.L}}, {{clr|1|f.L}} and {{clr|2|c.M}} on-hit if in range. | ||
{{CloseCard}} | |||
===<big>{{clr| | ===<big>{{clr|2|c.M}}</big>=== | ||
<div class="attack-container"> | <div class="attack-container"> | ||
<div class="attack-gallery"> | <div class="attack-gallery"> | ||
<tabber> | |||
Images= | |||
<gallery widths="210px" heights="210px" mode="nolines"> | <gallery widths="210px" heights="210px" mode="nolines"> | ||
GBVS Soriz cM.png| | GBVS Soriz cM.png| | ||
</gallery> | </gallery> | ||
|-| | |||
Hitboxes= | |||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
GBVS_Soriz_cM_hitbox.png | |||
</gallery> | |||
</tabber> | |||
</div><div class="attack-info"> | </div><div class="attack-info"> | ||
{| class="wikitable attack-data" | {| class="wikitable attack-data" | ||
Line 56: | Line 70: | ||
|- | |- | ||
{{#cargo_query:tables=MoveData_GBVS | {{#cargo_query:tables=MoveData_GBVS | ||
|fields=damage,guard,startup,active,recovery,onBlock,onHit | |fields=damage,guard,startup,active,recovery,onBlock,onHit,invuln | ||
|where=chara="{{SUBPAGENAME}}" and input="c.M" | |where=chara="{{SUBPAGENAME}}" and input="c.M" | ||
|format=template|template=AttackData-GBVS|named args=yes|order by=_ID | |format=template|template=AttackData-GBVS|named args=yes|order by=_ID | ||
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==== ==== | ==== ==== | ||
Very fast for a medium. Neutral on block, making it useful for pressure strings or as a meaty. Can also be hit-confirmed into from close Lights. | Very fast for a medium. Neutral on block, making it useful for pressure strings or as a meaty. Can also be hit-confirmed into from close Lights. | ||
{{CloseCard}} | |||
===<big>{{clr| | ===<big>{{clr|3|c.H}}</big>=== | ||
<div class="attack-container"> | <div class="attack-container"> | ||
<div class="attack-gallery"> | <div class="attack-gallery"> | ||
<tabber> | |||
Images= | |||
<gallery widths="210px" heights="210px" mode="nolines"> | <gallery widths="210px" heights="210px" mode="nolines"> | ||
GBVS Soriz cH.png| | GBVS Soriz cH.png| | ||
</gallery> | </gallery> | ||
|-| | |||
Hitboxes= | |||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
GBVS_Soriz_cH1_hitbox.png | | |||
GBVS_Soriz_cH2_hitbox.png | |||
</gallery> | |||
</tabber> | |||
</div><div class="attack-info"> | </div><div class="attack-info"> | ||
{| class="wikitable attack-data" | {| class="wikitable attack-data" | ||
Line 77: | Line 99: | ||
|- | |- | ||
{{#cargo_query:tables=MoveData_GBVS | {{#cargo_query:tables=MoveData_GBVS | ||
|fields=damage,guard,startup,active,recovery,onBlock,onHit | |fields=damage,guard,startup,active,recovery,onBlock,onHit,invuln | ||
|where=chara="{{SUBPAGENAME}}" and input="c.H" | |where=chara="{{SUBPAGENAME}}" and input="c.H" | ||
|format=template|template=AttackData-GBVS|named args=yes|order by=_ID | |format=template|template=AttackData-GBVS|named args=yes|order by=_ID | ||
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==== ==== | ==== ==== | ||
His best starter in terms of raw damage. Use this for punishes and CH combos. Also useful as an alternative throw bait option to Universal Overhead as it leaves him plus on block. On CH, it can link into itself for crushing damage. | His best starter in terms of raw damage. Use this for punishes and CH combos. Also useful as an alternative throw bait option to Universal Overhead as it leaves him plus on block. On CH, it can link into itself for crushing damage. | ||
{{CloseCard}} | |||
===<big>Auto Combo</big>=== | ===<big>Auto Combo</big>=== | ||
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|- | |- | ||
{{#cargo_query:tables=MoveData_GBVS | {{#cargo_query:tables=MoveData_GBVS | ||
|fields=input=version,damage,guard,startup,active,recovery,onBlock,onHit | |fields=input=version,damage,guard,startup,active,recovery,onBlock,onHit,invuln | ||
|where=chara="{{SUBPAGENAME}}" and (input="c.XX" or input="c.XXX") | |where=chara="{{SUBPAGENAME}}" and (input="c.XX" or input="c.XXX") | ||
|format=template|template= | |format=template|template=AttackData-GBVS|named args=yes|order by=_ID | ||
|delimiter=\n{{!}}-\n | |delimiter=\n{{!}}-\n | ||
}} | }} | ||
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==== ==== | ==== ==== | ||
Generic auto combo filler. Both hits are cancellable. Third hit tends to whiff against opponents who are too high in the air. | Generic auto combo filler. Both hits are cancellable. Third hit tends to whiff against opponents who are too high in the air. | ||
{{CloseCard}} | |||
===<big>{{clr|1|f.L}}</big>=== | ===<big>{{clr|1|f.L}}</big>=== | ||
<div class="attack-container"> | <div class="attack-container"> | ||
<div class="attack-gallery"> | <div class="attack-gallery"> | ||
<tabber> | |||
Images= | |||
<gallery widths="210px" heights="210px" mode="nolines"> | <gallery widths="210px" heights="210px" mode="nolines"> | ||
GBVS Soriz fL.png| | GBVS Soriz fL.png| | ||
</gallery> | </gallery> | ||
|-| | |||
Hitboxes= | |||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
GBVS_Soriz_fL_hitbox.png | |||
</gallery> | |||
</tabber> | |||
</div><div class="attack-info"> | </div><div class="attack-info"> | ||
{| class="wikitable attack-data" | {| class="wikitable attack-data" | ||
Line 121: | Line 149: | ||
|- | |- | ||
{{#cargo_query:tables=MoveData_GBVS | {{#cargo_query:tables=MoveData_GBVS | ||
|fields=damage,guard,startup,active,recovery,onBlock,onHit | |fields=damage,guard,startup,active,recovery,onBlock,onHit,invuln | ||
|where=chara="{{SUBPAGENAME}}" and input="f.L" | |where=chara="{{SUBPAGENAME}}" and input="f.L" | ||
|format=template|template=AttackData-GBVS|named args=yes|order by=_ID | |format=template|template=AttackData-GBVS|named args=yes|order by=_ID | ||
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==== ==== | ==== ==== | ||
A standing low. Strong low option from far away. Combos into all of his H special moves and super. Can be chained into from lights to allow him to combo into a special move off 2L starters. | A standing low. Strong low option from far away. Combos into all of his H special moves and super. Can be chained into from lights to allow him to combo into a special move off 2L starters. | ||
{{CloseCard}} | |||
===<big>{{clr| | ===<big>{{clr|2|f.M}}</big>=== | ||
<div class="attack-container"> | <div class="attack-container"> | ||
<div class="attack-gallery"> | <div class="attack-gallery"> | ||
<tabber> | |||
Images= | |||
<gallery widths="210px" heights="210px" mode="nolines"> | <gallery widths="210px" heights="210px" mode="nolines"> | ||
GBVS Soriz fM.png| | GBVS Soriz fM.png| | ||
</gallery> | </gallery> | ||
|-| | |||
Hitboxes= | |||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
GBVS_Soriz_fM_hitbox.png | |||
</gallery> | |||
</tabber> | |||
</div> | </div> | ||
<div class="attack-info"> | <div class="attack-info"> | ||
Line 143: | Line 178: | ||
|- | |- | ||
{{#cargo_query:tables=MoveData_GBVS | {{#cargo_query:tables=MoveData_GBVS | ||
|fields=damage,guard,startup,active,recovery,onBlock,onHit | |fields=damage,guard,startup,active,recovery,onBlock,onHit,invuln | ||
|where=chara="{{SUBPAGENAME}}" and input="f.M" | |where=chara="{{SUBPAGENAME}}" and input="f.M" | ||
|format=template|template=AttackData-GBVS|named args=yes|order by=_ID | |format=template|template=AttackData-GBVS|named args=yes|order by=_ID | ||
Line 149: | Line 184: | ||
|} | |} | ||
==== ==== | ==== ==== | ||
Your go-to poke for neutral. Has less reach than {{clr| | Your go-to poke for neutral. Has less reach than {{clr|3|5H}} but is faster. | ||
{{CloseCard}} | |||
===<big>{{clr| | ===<big>{{clr|3|f.H}}</big>=== | ||
<div class="attack-container"> | <div class="attack-container"> | ||
<div class="attack-gallery"> | <div class="attack-gallery"> | ||
<tabber> | |||
Images= | |||
<gallery widths="210px" heights="210px" mode="nolines"> | <gallery widths="210px" heights="210px" mode="nolines"> | ||
GBVS Soriz fH.png| | GBVS Soriz fH.png| | ||
</gallery> | </gallery> | ||
|-| | |||
Hitboxes= | |||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
GBVS_Soriz_fH1_hitbox.png | | |||
GBVS_Soriz_fH2_hitbox.png | | |||
</gallery> | |||
</tabber> | |||
</div><div class="attack-info"> | </div><div class="attack-info"> | ||
{| class="wikitable attack-data" | {| class="wikitable attack-data" | ||
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|- | |- | ||
{{#cargo_query:tables=MoveData_GBVS | {{#cargo_query:tables=MoveData_GBVS | ||
|fields=damage,guard,startup,active,recovery,onBlock,onHit | |fields=damage,guard,startup,active,recovery,onBlock,onHit,invuln | ||
|where=chara="{{SUBPAGENAME}}" and input="f.H" | |where=chara="{{SUBPAGENAME}}" and input="f.H" | ||
|format=template|template=AttackData-GBVS|named args=yes|order by=_ID | |format=template|template=AttackData-GBVS|named args=yes|order by=_ID | ||
Line 170: | Line 213: | ||
|} | |} | ||
==== ==== | ==== ==== | ||
Forward-moving kick with lots of range. Large hitstun allows you to easily confirm into super or your special moves. On counterhit, combos into {{clr| | Forward-moving kick with lots of range. Large hitstun allows you to easily confirm into super or your special moves. On counterhit, combos into {{clr|2|22M}} and {{clr|2|236M}}. You can use this to whiff-punish. Has jump-in crush frames, making it serviceable as a situational, far-reaching anti-air. | ||
{{CloseCard}} | |||
===<big>{{clr|1|2L}}</big>=== | ===<big>{{clr|1|2L}}</big>=== | ||
<div class="attack-container"> | <div class="attack-container"> | ||
<div class="attack-gallery"> | <div class="attack-gallery"> | ||
<tabber> | |||
Images= | |||
<gallery widths="210px" heights="210px" mode="nolines"> | <gallery widths="210px" heights="210px" mode="nolines"> | ||
GBVS Soriz 2L.png| | GBVS Soriz 2L.png| | ||
</gallery> | </gallery> | ||
|-| | |||
Hitboxes= | |||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
GBVS_Soriz_2L_hitbox.png | |||
</gallery> | |||
</tabber> | |||
</div><div class="attack-info"> | </div><div class="attack-info"> | ||
{| class="wikitable attack-data" | {| class="wikitable attack-data" | ||
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|- | |- | ||
{{#cargo_query:tables=MoveData_GBVS | {{#cargo_query:tables=MoveData_GBVS | ||
|fields=damage,guard,startup,active,recovery,onBlock,onHit | |fields=damage,guard,startup,active,recovery,onBlock,onHit,invuln | ||
|where=chara="{{SUBPAGENAME}}" and input="2L" | |where=chara="{{SUBPAGENAME}}" and input="2L" | ||
|format=template|template=AttackData-GBVS|named args=yes|order by=_ID | |format=template|template=AttackData-GBVS|named args=yes|order by=_ID | ||
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==== ==== | ==== ==== | ||
Fast, low option with decent range. Best for hit-confirming and pressure. Can link into itself twice from point-blank range and into {{clr|1|f.L}} at farther ranges. | Fast, low option with decent range. Best for hit-confirming and pressure. Can link into itself twice from point-blank range and into {{clr|1|f.L}} at farther ranges. | ||
{{CloseCard}} | |||
===<big>{{clr| | ===<big>{{clr|2|2M}}</big>=== | ||
<div class="attack-container"> | <div class="attack-container"> | ||
<div class="attack-gallery"> | <div class="attack-gallery"> | ||
<tabber> | |||
Images= | |||
<gallery widths="210px" heights="210px" mode="nolines"> | <gallery widths="210px" heights="210px" mode="nolines"> | ||
GBVS Soriz 2M.png| | GBVS Soriz 2M.png| | ||
</gallery> | </gallery> | ||
|-| | |||
Hitboxes= | |||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
GBVS_Soriz_2M_hitbox.png | |||
</gallery> | |||
</tabber> | |||
</div><div class="attack-info"> | </div><div class="attack-info"> | ||
{| class="wikitable attack-data" | {| class="wikitable attack-data" | ||
Line 206: | Line 263: | ||
|- | |- | ||
{{#cargo_query:tables=MoveData_GBVS | {{#cargo_query:tables=MoveData_GBVS | ||
|fields=damage,guard,startup,active,recovery,onBlock,onHit | |fields=damage,guard,startup,active,recovery,onBlock,onHit,invuln | ||
|where=chara="{{SUBPAGENAME}}" and input="2M" | |where=chara="{{SUBPAGENAME}}" and input="2M" | ||
|format=template|template=AttackData-GBVS|named args=yes|order by=_ID | |format=template|template=AttackData-GBVS|named args=yes|order by=_ID | ||
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==== ==== | ==== ==== | ||
Not actually a low despite appearances. Soriz's legs will go under most standing pokes but his upper body can still be hit. | Not actually a low despite appearances. Soriz's legs will go under most standing pokes but his upper body can still be hit. | ||
{{CloseCard}} | |||
===<big>{{clr| | ===<big>{{clr|3|2H}}</big>=== | ||
<div class="attack-container"> | <div class="attack-container"> | ||
<div class="attack-gallery"> | <div class="attack-gallery"> | ||
<tabber> | |||
Images= | |||
<gallery widths="210px" heights="210px" mode="nolines"> | <gallery widths="210px" heights="210px" mode="nolines"> | ||
GBVS Soriz 2H.png| | GBVS Soriz 2H.png| | ||
</gallery> | </gallery> | ||
|-| | |||
Hitboxes= | |||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
GBVS_Soriz_2H1_hitbox.png | | |||
GBVS_Soriz_2H2_hitbox.png | | |||
</gallery> | |||
</tabber> | |||
</div><div class="attack-info"> | </div><div class="attack-info"> | ||
{| class="wikitable attack-data" | {| class="wikitable attack-data" | ||
Line 227: | Line 292: | ||
|- | |- | ||
{{#cargo_query:tables=MoveData_GBVS | {{#cargo_query:tables=MoveData_GBVS | ||
|fields=damage,guard,startup,active,recovery,onBlock,onHit | |fields=damage,guard,startup,active,recovery,onBlock,onHit,invuln | ||
|where=chara="{{SUBPAGENAME}}" and input="2H" | |where=chara="{{SUBPAGENAME}}" and input="2H" | ||
|format=template|template=AttackData-GBVS|named args=yes|order by=_ID | |format=template|template=AttackData-GBVS|named args=yes|order by=_ID | ||
Line 234: | Line 299: | ||
==== ==== | ==== ==== | ||
Dedicated anti-air button with huge vertical reach. Does not have much of a horizontal hitbox but does a good job of reaching opponents directly above you. It's slower than [[GBVS/Soriz#Roundhouse Fang|Roundhouse Fang]] but is far more rewarding on CH and can be special cancelled on normal hit. | Dedicated anti-air button with huge vertical reach. Does not have much of a horizontal hitbox but does a good job of reaching opponents directly above you. It's slower than [[GBVS/Soriz#Roundhouse Fang|Roundhouse Fang]] but is far more rewarding on CH and can be special cancelled on normal hit. | ||
{{CloseCard}} | |||
===<big>{{clr| | ===<big>{{clr|4|2U}}</big>=== | ||
<div class="attack-container"> | <div class="attack-container"> | ||
<div class="attack-gallery"> | <div class="attack-gallery"> | ||
<tabber> | |||
Images= | |||
<gallery widths="210px" heights="210px" mode="nolines"> | <gallery widths="210px" heights="210px" mode="nolines"> | ||
GBVS Soriz 2U.png| | GBVS Soriz 2U.png| | ||
</gallery> | </gallery> | ||
|-| | |||
Hitboxes= | |||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
GBVS_Soriz_2U_hitbox.png | |||
</gallery> | |||
</tabber> | |||
</div><div class="attack-info"> | </div><div class="attack-info"> | ||
{| class="wikitable attack-data" | {| class="wikitable attack-data" | ||
Line 248: | Line 320: | ||
|- | |- | ||
{{#cargo_query:tables=MoveData_GBVS | {{#cargo_query:tables=MoveData_GBVS | ||
|fields=damage,guard,startup,active,recovery,onBlock,onHit | |fields=damage,guard,startup,active,recovery,onBlock,onHit,invuln | ||
|where=chara="{{SUBPAGENAME}}" and input="2U" | |where=chara="{{SUBPAGENAME}}" and input="2U" | ||
|format=template|template=AttackData-GBVS|named args=yes|order by=_ID | |format=template|template=AttackData-GBVS|named args=yes|order by=_ID | ||
Line 255: | Line 327: | ||
==== ==== | ==== ==== | ||
Pretty slow sweep with decent range. Doesn't low profile but useful as an ender for corner combo routes. Can be cancelled into specials and UOH. | Pretty slow sweep with decent range. Doesn't low profile but useful as an ender for corner combo routes. Can be cancelled into specials and UOH. | ||
{{CloseCard}} | |||
===<big>{{clr|1|j.L}}</big>=== | ===<big>{{clr|1|j.L}}</big>=== | ||
<div class="attack-container"> | <div class="attack-container"> | ||
<div class="attack-gallery"> | <div class="attack-gallery"> | ||
<tabber> | |||
Images= | |||
<gallery widths="210px" heights="210px" mode="nolines"> | <gallery widths="210px" heights="210px" mode="nolines"> | ||
GBVS Soriz jL.png| | GBVS Soriz jL.png| | ||
</gallery> | </gallery> | ||
|-| | |||
Hitboxes= | |||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
GBVS_Soriz_jL_hitbox.png | |||
</gallery> | |||
</tabber> | |||
</div><div class="attack-info"> | </div><div class="attack-info"> | ||
{| class="wikitable attack-data" | {| class="wikitable attack-data" | ||
Line 269: | Line 348: | ||
|- | |- | ||
{{#cargo_query:tables=MoveData_GBVS | {{#cargo_query:tables=MoveData_GBVS | ||
|fields=damage,guard,startup,active,recovery,onBlock,onHit | |fields=damage,guard,startup,active,recovery,onBlock,onHit,invuln | ||
|where=chara="{{SUBPAGENAME}}" and input="j.L" | |where=chara="{{SUBPAGENAME}}" and input="j.L" | ||
|format=template|template=AttackData-GBVS|named args=yes|order by=_ID | |format=template|template=AttackData-GBVS|named args=yes|order by=_ID | ||
Line 276: | Line 355: | ||
==== ==== | ==== ==== | ||
Elbow attack that stays active until landing or making contact with an opponent. This is your cross-up button. | Elbow attack that stays active until landing or making contact with an opponent. This is your cross-up button. | ||
{{CloseCard}} | |||
===<big>{{clr| | ===<big>{{clr|2|j.M}}</big>=== | ||
<div class="attack-container"> | <div class="attack-container"> | ||
<div class="attack-gallery"> | <div class="attack-gallery"> | ||
<tabber> | |||
Images= | |||
<gallery widths="210px" heights="210px" mode="nolines"> | <gallery widths="210px" heights="210px" mode="nolines"> | ||
GBVS Soriz jM.png| | GBVS Soriz jM.png| | ||
</gallery> | </gallery> | ||
|-| | |||
Hitboxes= | |||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
GBVS_Soriz_JM_hitbox.png | |||
</gallery> | |||
</tabber> | |||
</div><div class="attack-info"> | </div><div class="attack-info"> | ||
{| class="wikitable attack-data" | {| class="wikitable attack-data" | ||
Line 290: | Line 376: | ||
|- | |- | ||
{{#cargo_query:tables=MoveData_GBVS | {{#cargo_query:tables=MoveData_GBVS | ||
|fields=damage,guard,startup,active,recovery,onBlock,onHit | |fields=damage,guard,startup,active,recovery,onBlock,onHit,invuln | ||
|where=chara="{{SUBPAGENAME}}" and input="j.M" | |where=chara="{{SUBPAGENAME}}" and input="j.M" | ||
|format=template|template=AttackData-GBVS|named args=yes|order by=_ID | |format=template|template=AttackData-GBVS|named args=yes|order by=_ID | ||
Line 296: | Line 382: | ||
|} | |} | ||
==== ==== | ==== ==== | ||
Essentially an aerial version of his {{clr| | Essentially an aerial version of his {{clr|2|f.M}}. Use this as an anti-air tool. | ||
{{CloseCard}} | |||
===<big>{{clr| | ===<big>{{clr|3|j.H}}</big>=== | ||
<div class="attack-container"> | <div class="attack-container"> | ||
<div class="attack-gallery"> | <div class="attack-gallery"> | ||
<tabber> | |||
Images= | |||
<gallery widths="210px" heights="210px" mode="nolines"> | <gallery widths="210px" heights="210px" mode="nolines"> | ||
GBVS_Soriz_jH.png| | GBVS_Soriz_jH.png| | ||
</gallery> | </gallery> | ||
|-| | |||
Hitboxes= | |||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
GBVS_Soriz_jH_hitbox.png | |||
</gallery> | |||
</tabber> | |||
</div><div class="attack-info"> | </div><div class="attack-info"> | ||
{| class="wikitable attack-data" | {| class="wikitable attack-data" | ||
Line 310: | Line 404: | ||
|- | |- | ||
{{#cargo_query:tables=MoveData_GBVS | {{#cargo_query:tables=MoveData_GBVS | ||
|fields=damage,guard,startup,active,recovery,onBlock,onHit | |fields=damage,guard,startup,active,recovery,onBlock,onHit,invuln | ||
|where=chara="{{SUBPAGENAME}}" and input="j.H" | |where=chara="{{SUBPAGENAME}}" and input="j.H" | ||
|format=template|template=AttackData-GBVS|named args=yes|order by=_ID | |format=template|template=AttackData-GBVS|named args=yes|order by=_ID | ||
Line 317: | Line 411: | ||
==== ==== | ==== ==== | ||
Has the deepest reach of all your jump-ins. | Has the deepest reach of all your jump-ins. | ||
{{CloseCard}} | |||
===<big>{{clr| | ===<big>{{clr|4|j.U}}</big>=== | ||
<div class="attack-container"> | <div class="attack-container"> | ||
<div class="attack-gallery"> | <div class="attack-gallery"> | ||
<tabber> | |||
Images= | |||
<gallery widths="210px" heights="210px" mode="nolines"> | <gallery widths="210px" heights="210px" mode="nolines"> | ||
GBVS_Soriz_jU.png| | GBVS_Soriz_jU.png| | ||
</gallery> | </gallery> | ||
|-| | |||
Hitboxes= | |||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
GBVS_Soriz_jU_hitbox.png | |||
</gallery> | |||
</tabber> | |||
</div><div class="attack-info"> | </div><div class="attack-info"> | ||
{| class="wikitable attack-data" | {| class="wikitable attack-data" | ||
Line 331: | Line 432: | ||
|- | |- | ||
{{#cargo_query:tables=MoveData_GBVS | {{#cargo_query:tables=MoveData_GBVS | ||
|fields=damage,guard,startup,active,recovery,onBlock,onHit | |fields=damage,guard,startup,active,recovery,onBlock,onHit,invuln | ||
|where=chara="{{SUBPAGENAME}}" and input="j.U" | |where=chara="{{SUBPAGENAME}}" and input="j.U" | ||
|format=template|template=AttackData-GBVS|named args=yes|order by=_ID | |format=template|template=AttackData-GBVS|named args=yes|order by=_ID | ||
Line 339: | Line 440: | ||
* Launches the opponent upwards. | * Launches the opponent upwards. | ||
This would be useful in a game where you can jump-cancel moves in combos, but Granblue is not such a game. The only real use it has is [[GBVS/Soriz#Way of the Fundoshi Fist|Way of the Fundoshi Fist]] CH AA {{clr| | This would be useful in a game where you can jump-cancel moves in combos, but Granblue is not such a game. The only real use it has is [[GBVS/Soriz#Way of the Fundoshi Fist|Way of the Fundoshi Fist]] CH AA {{clr|3|2H}} combos, which are extremely situational. Because it launches upwards, it's much harder to convert off of CH than his other jumping normals. Practically useless as a jump-in as it whiffs on crouchers. | ||
{{CloseCard}} | |||
==Unique Action== | ==Unique Action== | ||
===<big>{{IconText|Muscle Fury|GBVS_MuscleFuryIcon|Right}}</big>=== | ===<big>{{IconText|Muscle Fury|GBVS_MuscleFuryIcon|Right}}</big>=== | ||
<span class="input-badge">'''{{clr| | <span class="input-badge">'''{{clr|4|5U}}'''</span> | ||
<div class="attack-container"> | <div class="attack-container"> | ||
<div class="attack-gallery"> | <div class="attack-gallery"> | ||
<tabber> | |||
Images= | |||
<gallery widths="210px" heights="210px" mode="nolines"> | <gallery widths="210px" heights="210px" mode="nolines"> | ||
GBVS_Soriz_5U.png |Growler? | |||
GBVS_Soriz_ReactiveMuscles.png |Not! | GBVS_Soriz_ReactiveMuscles.png |Not! | ||
</gallery> | </gallery> | ||
|-| | |||
Hitboxes= | |||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
GBVS_Soriz_5U_hitbox.png | |||
</gallery> | |||
</tabber> | |||
</div> | </div> | ||
<div class="attack-info"> | <div class="attack-info"> | ||
Line 359: | Line 467: | ||
{{AttackVersion|name=5U}} | {{AttackVersion|name=5U}} | ||
{{#cargo_query:tables=MoveData_GBVS | {{#cargo_query:tables=MoveData_GBVS | ||
|fields=damage,guard,startup,active,recovery,onBlock,onHit | |fields=damage,guard,startup,active,recovery,onBlock,onHit,invuln | ||
|where=chara="{{SUBPAGENAME}}" and input="5U" | |where=chara="{{SUBPAGENAME}}" and input="5U" | ||
|format=template|template=AttackData-GBVS|named args=yes|order by=_ID | |format=template|template=AttackData-GBVS|named args=yes|order by=_ID | ||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=Reactive Muscles|subtitle={{clr| | {{AttackVersion|name=Reactive Muscles|subtitle={{clr|4|5U}} > 6X}} | ||
{{#cargo_query:tables=MoveData_GBVS | {{#cargo_query:tables=MoveData_GBVS | ||
|fields=damage,guard,startup,active,recovery,onBlock,onHit | |fields=damage,guard,startup,active,recovery,onBlock,onHit,invuln | ||
|where=chara="{{SUBPAGENAME}}" and input="5U 6X" | |where=chara="{{SUBPAGENAME}}" and input="5U 6X" | ||
|format=template|template=AttackData-GBVS|named args=yes|order by=_ID | |format=template|template=AttackData-GBVS|named args=yes|order by=_ID | ||
Line 376: | Line 484: | ||
* Reactive Muscles on close CH gains 20% meter. | * Reactive Muscles on close CH gains 20% meter. | ||
* Being hit while armored gives 1 stack of Manliness. Consecutive hits do not give multiple stacks. | * Being hit while armored gives 1 stack of Manliness. Consecutive hits do not give multiple stacks. | ||
* Decent as an anti-air when you missed the opportunity to use 2H instead. | |||
* Primary use is to steal turns when you're safe but minus or in gaps in pressure strings. | |||
Soriz assumes a stance that allows him to absorb anything that isn't a throw, Skybound Art, or Super Skybound Art. It can be extended by holding U, and Soriz takes less damage while the stance is up. Keep in mind that like most armored moves, you will die if your HP drops below zero while armoring. Soriz also has access to the Reactive Muscles counterattack. You may choose to do the counterattack at any point in the stance animation whether or not your opponent hits you during it. If it counterhits a very close opponent, it will proc a cinematic zoom-in and build a very large amount of meter (20%). On crouching CH, it is possible to link into {{clr|1|c.L}}. Reactive Muscles hits both in front and behind Soriz. It also has Crush frames VS jump-in attacks, making it a viable anti-air option. | Soriz assumes a stance that allows him to absorb anything that isn't a throw, Skybound Art, or Super Skybound Art. It can be extended by holding U, and Soriz takes less damage while the stance is up. Keep in mind that like most armored moves, you will die if your HP drops below zero while armoring. Soriz also has access to the Reactive Muscles counterattack. You may choose to do the counterattack at any point in the stance animation whether or not your opponent hits you during it. If it counterhits a very close opponent, it will proc a cinematic zoom-in and build a very large amount of meter (20%). On crouching CH, it is possible to link into {{clr|1|c.L}}. Reactive Muscles hits both in front and behind Soriz. It also has Crush frames VS jump-in attacks, making it a viable anti-air option. | ||
Line 381: | Line 492: | ||
:1 stack = 70%, 2 stacks = 60%, 3 stacks = 50%, 4 stacks = 40%, 5 stacks = 30% | :1 stack = 70%, 2 stacks = 60%, 3 stacks = 50%, 4 stacks = 40%, 5 stacks = 30% | ||
:Does not stack with Macho Ultimatum's damage reduction | :Does not stack with Macho Ultimatum's damage reduction | ||
{{CloseCard}} | |||
==Universal Mechanics== | ==Universal Mechanics== | ||
Line 398: | Line 508: | ||
|- | |- | ||
{{#cargo_query:tables=MoveData_GBVS | {{#cargo_query:tables=MoveData_GBVS | ||
|fields=damage,guard,startup,active,recovery,onBlock,onHit | |fields=damage,guard,startup,active,recovery,onBlock,onHit,invuln | ||
|where=chara="{{SUBPAGENAME}}" and input="LU" | |where=chara="{{SUBPAGENAME}}" and input="LU" | ||
|format=template|template=AttackData-GBVS|named args=yes|order by=_ID | |format=template|template=AttackData-GBVS|named args=yes|order by=_ID | ||
Line 406: | Line 516: | ||
Back-throw gives worse okizeme than forward-throw. While back-throw limits you to a dash-up {{clr|1|2L}} in most cases, forward throw gives you a very strong mix game: | Back-throw gives worse okizeme than forward-throw. While back-throw limits you to a dash-up {{clr|1|2L}} in most cases, forward throw gives you a very strong mix game: | ||
* Safe {{clr|1|c.L}} (baits invincible reversals) | * Safe {{clr|1|c.L}} (baits invincible reversals) | ||
* Meaty {{clr| | * Meaty {{clr|2|c.M}} (can be up to +4 oB and +8 oH) | ||
* Meaty {{clr| | * Meaty {{clr|3|c.H}} (links to itself on CH) | ||
* Wait and throw again (can be walked, jumped, and mashed out of) | * Wait and throw again (can be walked, jumped, and mashed out of) | ||
* Meaty {{clr|1|2L}} (beats walking, jumping, and mashing) | * Meaty {{clr|1|2L}} (beats walking, jumping, and mashing) | ||
{{CloseCard}} | |||
===<big>Air Throw</big>=== | ===<big>Air Throw</big>=== | ||
Line 424: | Line 533: | ||
|- | |- | ||
{{#cargo_query:tables=MoveData_GBVS | {{#cargo_query:tables=MoveData_GBVS | ||
|fields=damage,guard,startup,active,recovery,onBlock,onHit | |fields=damage,guard,startup,active,recovery,onBlock,onHit,invuln | ||
|where=chara="{{SUBPAGENAME}}" and input="j.LU" | |where=chara="{{SUBPAGENAME}}" and input="j.LU" | ||
|format=template|template=AttackData-GBVS|named args=yes|order by=_ID | |format=template|template=AttackData-GBVS|named args=yes|order by=_ID | ||
Line 431: | Line 540: | ||
==== ==== | ==== ==== | ||
Soriz slams his opponent down to the ground with an axe-kick while in the air. | Soriz slams his opponent down to the ground with an axe-kick while in the air. | ||
{{CloseCard}} | |||
===<big>Overhead Attack</big>=== | ===<big>Overhead Attack</big>=== | ||
<div class="attack-container"> | <div class="attack-container"> | ||
<div class="attack-gallery"> | <div class="attack-gallery"> | ||
<tabber> | |||
Images= | |||
<gallery widths="210px" heights="210px" mode="nolines"> | <gallery widths="210px" heights="210px" mode="nolines"> | ||
GBVS Soriz OverheadAttack.png | | GBVS Soriz OverheadAttack.png | | ||
</gallery> | </gallery> | ||
|-| | |||
Hitboxes= | |||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
GBVS_Soriz_OverheadAttack1_hitbox.png | |||
GBVS_Soriz_OverheadAttack2_hitbox.png | |||
</gallery> | |||
</tabber> | |||
</div><div class="attack-info"> | </div><div class="attack-info"> | ||
{| class="wikitable attack-data" | {| class="wikitable attack-data" | ||
Line 445: | Line 562: | ||
|- | |- | ||
{{#cargo_query:tables=MoveData_GBVS | {{#cargo_query:tables=MoveData_GBVS | ||
|fields=damage,guard,startup,active,recovery,onBlock,onHit | |fields=damage,guard,startup,active,recovery,onBlock,onHit,invuln | ||
|where=chara="{{SUBPAGENAME}}" and input="MH" | |where=chara="{{SUBPAGENAME}}" and input="MH" | ||
|format=template|template=AttackData-GBVS|named args=yes|order by=_ID | |format=template|template=AttackData-GBVS|named args=yes|order by=_ID | ||
Line 452: | Line 569: | ||
==== ==== | ==== ==== | ||
Universal overhead. Goes over lows and baits throws. | Universal overhead. Goes over lows and baits throws. | ||
{{CloseCard}} | |||
==Special Moves== | ==Special Moves== | ||
Line 460: | Line 576: | ||
<div class="attack-container"> | <div class="attack-container"> | ||
<div class="attack-gallery"> | <div class="attack-gallery"> | ||
<tabber> | |||
Images= | |||
<gallery widths="210px" heights="210px" mode="nolines"> | <gallery widths="210px" heights="210px" mode="nolines"> | ||
GBVS_Soriz_ImpactKnuckles.png | | GBVS_Soriz_ImpactKnuckles.png | | ||
</gallery> | </gallery> | ||
|-| | |||
Hitboxes= | |||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
GBVS_Soriz_ImpactKnuckles_hitbox.png | |||
</gallery> | |||
</tabber> | |||
</div> | </div> | ||
<div class="attack-info"> | <div class="attack-info"> | ||
Line 469: | Line 593: | ||
|- | |- | ||
{{#cargo_query:tables=MoveData_GBVS | {{#cargo_query:tables=MoveData_GBVS | ||
|fields=input=version,damage,guard,startup,active,recovery,onBlock,onHit | |fields=input=version,damage,guard,startup,active,recovery,onBlock,onHit,invuln | ||
|where=chara="{{SUBPAGENAME}}" and (input="236L" or input="236M" or input="236H") | |where=chara="{{SUBPAGENAME}}" and (input="236L" or input="236M" or input="236H") | ||
|format=template|template= | |format=template|template=AttackData-GBVS|named args=yes|order by=_ID | ||
|delimiter=\n{{!}}-\n | |delimiter=\n{{!}}-\n | ||
}} | }} | ||
Line 480: | Line 604: | ||
Bracketed numbers indicate the Fundoshi version. | Bracketed numbers indicate the Fundoshi version. | ||
{{CloseCard}} | |||
===<big>Roundhouse Fang</big>=== | ===<big>Roundhouse Fang</big>=== | ||
Line 487: | Line 610: | ||
<div class="attack-container"> | <div class="attack-container"> | ||
<div class="attack-gallery"> | <div class="attack-gallery"> | ||
<tabber> | |||
Images= | |||
<gallery widths="210px" heights="210px" mode="nolines"> | <gallery widths="210px" heights="210px" mode="nolines"> | ||
GBVS_Soriz_Ryuugakyoku.png |No DP Struggle | GBVS_Soriz_Ryuugakyoku.png |No DP Struggle | ||
</gallery> | </gallery> | ||
|-| | |||
Hitboxes= | |||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
GBVS_Soriz_RoundhouseFang_hitbox.png | |||
GBVS_Soriz_RoundhouseFang1_hitbox.png | Installed Version | |||
GBVS_Soriz_RoundhouseFang2_hitbox.png | | |||
</gallery> | |||
</tabber> | |||
</div> | </div> | ||
<div class="attack-info"> | <div class="attack-info"> | ||
Line 496: | Line 629: | ||
|- | |- | ||
{{#cargo_query:tables=MoveData_GBVS | {{#cargo_query:tables=MoveData_GBVS | ||
|fields=input=version,damage,guard,startup,active,recovery,onBlock,onHit | |fields=input=version,damage,guard,startup,active,recovery,onBlock,onHit,invuln | ||
|where=chara="{{SUBPAGENAME}}" and (input="623L" or input="623M" or input="623H") | |where=chara="{{SUBPAGENAME}}" and (input="623L" or input="623M" or input="623H") | ||
|format=template|template= | |format=template|template=AttackData-GBVS|named args=yes|order by=_ID | ||
|delimiter=\n{{!}}-\n | |delimiter=\n{{!}}-\n | ||
}} | }} | ||
|} | |} | ||
==== ==== | ==== ==== | ||
Upwards kick. Has Crush properties vs airbone attacks during it's active frames but has no invincibility otherwise. Has bigger range in [[GBVS/Soriz#Super Skybound Art|Macho Ultimatum]]. Will knockdown an opponent who is grounded. Airborne opponents will be forced into air tech for non-EX versions. | Upwards kick. Has Crush properties vs airbone attacks during it's active frames but has no invincibility otherwise. Has bigger range in [[GBVS/Soriz#Super Skybound Art|Macho Ultimatum]]. Will knockdown an opponent who is grounded. Airborne opponents will be forced into air tech for non-EX versions. On CH can be combo'ed from when in corner. | ||
---- | ---- | ||
;L Kick | ;L Kick | ||
Line 514: | Line 647: | ||
;H Kick | ;H Kick | ||
* 6-frame H button in disguise. | * 6-frame H button in disguise. | ||
One of Soriz's fastest attacks. In combos it can be a solid way to secure hard knockdowns without having to expend {{clr| | One of Soriz's fastest attacks. In combos it can be a solid way to secure hard knockdowns without having to expend {{clr|3|22H}} or {{clr|3|236H}}. | ||
{{CloseCard}} | |||
===<big>Punch the Stars</big>=== | ===<big>Punch the Stars</big>=== | ||
Line 522: | Line 654: | ||
<div class="attack-container"> | <div class="attack-container"> | ||
<div class="attack-gallery"> | <div class="attack-gallery"> | ||
<tabber> | |||
Images= | |||
<gallery widths="210px" heights="210px" mode="nolines"> | <gallery widths="210px" heights="210px" mode="nolines"> | ||
GBVS_Soriz_PunchTheStars.png | | GBVS_Soriz_PunchTheStars.png | | ||
</gallery> | </gallery> | ||
|-| | |||
Hitboxes= | |||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
GBVS_Soriz_PunchTheStars1_hitbox.png | | |||
GBVS_Soriz_PunchTheStars2_hitbox.png | Hitboxes alternate between each punch | |||
</gallery> | |||
</tabber> | |||
</div> | </div> | ||
<div class="attack-info"> | <div class="attack-info"> | ||
Line 531: | Line 672: | ||
|- | |- | ||
{{#cargo_query:tables=MoveData_GBVS | {{#cargo_query:tables=MoveData_GBVS | ||
|fields=input=version,damage,guard,startup,active,recovery,onBlock,onHit | |fields=input=version,damage,guard,startup,active,recovery,onBlock,onHit,invuln | ||
|where=chara="{{SUBPAGENAME}}" and (input="214L" or input="214M" or input="214H") | |where=chara="{{SUBPAGENAME}}" and (input="214L" or input="214M" or input="214H") | ||
|format=template|template= | |format=template|template=AttackData-GBVS|named args=yes|order by=_ID | ||
|delimiter=\n{{!}}-\n | |delimiter=\n{{!}}-\n | ||
}} | }} | ||
Line 542: | Line 683: | ||
Bracketed numbers indicate the Fundoshi version. | Bracketed numbers indicate the Fundoshi version. | ||
{{CloseCard}} | |||
===<big>Rock Smash</big>=== | ===<big>Rock Smash</big>=== | ||
Line 549: | Line 689: | ||
<div class="attack-container"> | <div class="attack-container"> | ||
<div class="attack-gallery"> | <div class="attack-gallery"> | ||
<tabber> | |||
Images= | |||
<gallery widths="210px" heights="210px" mode="nolines"> | <gallery widths="210px" heights="210px" mode="nolines"> | ||
GBVS_Soriz_RockSmash.png |This rock appears to be breakable. Would you like to use ROCK SMASH? | GBVS_Soriz_RockSmash.png |This rock appears to be breakable. Would you like to use ROCK SMASH? | ||
</gallery> | </gallery> | ||
|-| | |||
Hitboxes= | |||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
GBVS_Soriz_RockSmash_hitbox.png | |||
GBVS_Soriz_RockSmash2_hitbox.png | Installed version | |||
</gallery> | |||
</tabber> | |||
</div> | </div> | ||
<div class="attack-info"> | <div class="attack-info"> | ||
Line 558: | Line 707: | ||
|- | |- | ||
{{#cargo_query:tables=MoveData_GBVS | {{#cargo_query:tables=MoveData_GBVS | ||
|fields=input=version,damage,guard,startup,active,recovery,onBlock,onHit | |fields=input=version,damage,guard,startup,active,recovery,onBlock,onHit,invuln | ||
|where=chara="{{SUBPAGENAME}}" and (input="22L" or input="22M" or input="22H") | |where=chara="{{SUBPAGENAME}}" and (input="22L" or input="22M" or input="22H") | ||
|format=template|template= | |format=template|template=AttackData-GBVS|named args=yes|order by=_ID | ||
|delimiter=\n{{!}}-\n | |delimiter=\n{{!}}-\n | ||
}} | }} | ||
Line 569: | Line 718: | ||
---- | ---- | ||
;L Version | ;L Version | ||
* Fast startup, but | * Fast startup, but minus on block. | ||
Generally used to | Generally used to knockdown the opponent when nothing else is available. Can also be used as a conditioning tool on block since it's only -3 when used in conjunction with 5U. Can lead to meaty {{clr|2|22M}} in the corner. | ||
---- | ---- | ||
;M Version | ;M Version | ||
Line 579: | Line 728: | ||
* Best of both worlds, but less plus than the M version. | * Best of both worlds, but less plus than the M version. | ||
The centerpiece starter for most of Soriz's high damage corner combos. On block, it can be used as a guaranteed way to reset pressure and continue your blockstring. | The centerpiece starter for most of Soriz's high damage corner combos. On block, it can be used as a guaranteed way to reset pressure and continue your blockstring. | ||
{{CloseCard}} | |||
==Skybound Art== | ==Skybound Art== | ||
===<big>Leaping Tiger, Charging Dragon</big>=== | ===<big>Leaping Tiger, Charging Dragon</big>=== | ||
<span class="input-badge">'''{{clr| | <span class="input-badge">'''{{clr|3|236236H}}'''</span> or <span class="input-badge">'''236S'''</span> | ||
<div class="attack-container"> | <div class="attack-container"> | ||
<div class="attack-gallery"> | <div class="attack-gallery"> | ||
<tabber> | |||
Images= | |||
<gallery widths="210px" heights="210px" mode="nolines"> | <gallery widths="210px" heights="210px" mode="nolines"> | ||
GBVS Soriz Leaping Tiger Charging Dragon.png|YOU | GBVS Soriz Leaping Tiger Charging Dragon.png|YOU | ||
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GBVS Soriz LTCD Hit2.png |SHOCK | GBVS Soriz LTCD Hit2.png |SHOCK | ||
</gallery> | </gallery> | ||
|-| | |||
Hitboxes= | |||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
GBVS_Soriz_LTCD1_hitbox.png | |||
GBVS_Soriz_LTCD2_hitbox.png | |||
</gallery> | |||
</tabber> | |||
</div> | </div> | ||
<div class="attack-info"> | <div class="attack-info"> | ||
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|- | |- | ||
{{#cargo_query:tables=MoveData_GBVS | {{#cargo_query:tables=MoveData_GBVS | ||
|fields=damage,guard,startup,active,recovery,onBlock,onHit | |fields=damage,guard,startup,active,recovery,onBlock,onHit,invuln | ||
|where=chara="{{SUBPAGENAME}}" and input="236236H" | |where=chara="{{SUBPAGENAME}}" and input="236236H" | ||
|format=template|template=AttackData-GBVS|named args=yes|order by=_ID | |format=template|template=AttackData-GBVS|named args=yes|order by=_ID | ||
Line 610: | Line 767: | ||
Min Damages: Technical 875→625, Simple 525→375, Install Technical 1125→625, Install Simple 675→375 | Min Damages: Technical 875→625, Simple 525→375, Install Technical 1125→625, Install Simple 675→375 | ||
{{CloseCard}} | |||
==Super Skybound Art== | ==Super Skybound Art== | ||
===<big>Macho Ultimatum</big>=== | ===<big>Macho Ultimatum</big>=== | ||
<span class="input-badge">'''{{clr| | <span class="input-badge">'''{{clr|4|236236U}}'''</span> or <span class="input-badge">'''236S+U'''</span> | ||
<div class="attack-container"> | <div class="attack-container"> | ||
<div class="attack-gallery"> | <div class="attack-gallery"> | ||
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|- | |- | ||
{{#cargo_query:tables=MoveData_GBVS | {{#cargo_query:tables=MoveData_GBVS | ||
|fields=damage,guard,startup,active,recovery,onBlock,onHit | |fields=damage,guard,startup,active,recovery,onBlock,onHit,invuln | ||
|where=chara="{{SUBPAGENAME}}" and input="236236U" | |where=chara="{{SUBPAGENAME}}" and input="236236U" | ||
|format=template|template=AttackData-GBVS|named args=yes|order by=_ID | |format=template|template=AttackData-GBVS|named args=yes|order by=_ID | ||
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Damage modifier during Macho Ultimatum: | Damage modifier during Macho Ultimatum: | ||
:1 stack = {{IconText|83.3%|GBVS_DefenseUp|Right}}, 2 stacks = {{IconText|76.9%|GBVS_DefenseUp|Right}}, 3 stacks = {{IconText|71.4%|GBVS_DefenseUp|Right}}, 4 stacks = {{IconText|66.7%|GBVS_DefenseUp|Right}}, 5 stacks = {{IconText|62.5%|GBVS_DefenseUp|Right}} | :1 stack = {{IconText|83.3%|GBVS_DefenseUp|Right}}, 2 stacks = {{IconText|76.9%|GBVS_DefenseUp|Right}}, 3 stacks = {{IconText|71.4%|GBVS_DefenseUp|Right}}, 4 stacks = {{IconText|66.7%|GBVS_DefenseUp|Right}}, 5 stacks = {{IconText|62.5%|GBVS_DefenseUp|Right}} | ||
{{CloseCard}} | |||
===<big>Tenacious Will</big>=== | ===<big>Tenacious Will</big>=== | ||
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<div class="attack-container"> | <div class="attack-container"> | ||
<div class="attack-gallery"> | <div class="attack-gallery"> | ||
<tabber> | |||
Images= | |||
<gallery widths="210px" heights="210px" mode="nolines"> | <gallery widths="210px" heights="210px" mode="nolines"> | ||
GBVS Soriz Tenacious Will.png|The Cammy Pose | GBVS Soriz Tenacious Will.png|The Cammy Pose | ||
</gallery> | </gallery> | ||
|-| | |||
Hitboxes= | |||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
GBVS_Soriz_TenaciousWill_hitbox.png | |||
</gallery> | |||
</tabber> | |||
</div> | </div> | ||
<div class="attack-info"> | <div class="attack-info"> | ||
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|- | |- | ||
{{#cargo_query:tables=MoveData_GBVS | {{#cargo_query:tables=MoveData_GBVS | ||
|fields=damage,guard,startup,active,recovery,onBlock,onHit | |fields=damage,guard,startup,active,recovery,onBlock,onHit,invuln | ||
|where=chara="{{SUBPAGENAME}}" and input="214X 214X" | |where=chara="{{SUBPAGENAME}}" and input="214X 214X" | ||
|format=template|template=AttackData-GBVS|named args=yes|order by=_ID | |format=template|template=AttackData-GBVS|named args=yes|order by=_ID | ||
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==== ==== | ==== ==== | ||
Macho Ultimatum-only follow up to Punch the Stars. | Macho Ultimatum-only follow up to Punch the Stars. Guard breaks and is plus on block. On hit leaves the opponent standing. It's very slow but can be cancelled into early on the 4th hit in Punch the Stars. In corner leads to a guaranteed combo with 5L on hit or guard break. | ||
{{CloseCard}} | |||
===<big>Bravado Bullet</big>=== | ===<big>Bravado Bullet</big>=== | ||
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<div class="attack-container"> | <div class="attack-container"> | ||
<div class="attack-gallery"> | <div class="attack-gallery"> | ||
<tabber> | |||
Images= | |||
<gallery widths="210px" heights="210px" mode="nolines"> | <gallery widths="210px" heights="210px" mode="nolines"> | ||
GBVS_Soriz_Bravado_Bullet.png | | GBVS_Soriz_Bravado_Bullet.png | | ||
</gallery> | </gallery> | ||
|-| | |||
Hitboxes= | |||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
GBVS_Soriz_BravadoBullet_hitbox.png | |||
</gallery> | |||
</tabber> | |||
</div> | </div> | ||
<div class="attack-info"> | <div class="attack-info"> | ||
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|- | |- | ||
{{#cargo_query:tables=MoveData_GBVS | {{#cargo_query:tables=MoveData_GBVS | ||
|fields=damage,guard,startup,active,recovery,onBlock,onHit | |fields=damage,guard,startup,active,recovery,onBlock,onHit,invuln | ||
|where=chara="{{SUBPAGENAME}}" and input="214X 236X" | |where=chara="{{SUBPAGENAME}}" and input="214X 236X" | ||
|format=template|template=AttackData-GBVS|named args=yes|order by=_ID | |format=template|template=AttackData-GBVS|named args=yes|order by=_ID | ||
Line 699: | Line 869: | ||
*Wall-bounces on CH from L or M version of Punch the Stars, even from midscreen, which makes contesting him very risky. | *Wall-bounces on CH from L or M version of Punch the Stars, even from midscreen, which makes contesting him very risky. | ||
*H version will always wall-bounce in the corner. | *H version will always wall-bounce in the corner. | ||
{{CloseCard}} | |||
===<big>Way of the Fundoshi Fist</big>=== | ===<big>Way of the Fundoshi Fist</big>=== | ||
<span class="input-badge">'''{{clr| | <span class="input-badge">'''{{clr|4|236236U}}'''</span> or <span class="input-badge">'''236S+U'''</span> during Macho Ultimatum | ||
<div class="attack-container"> | <div class="attack-container"> | ||
<div class="attack-gallery"> | <div class="attack-gallery"> | ||
<tabber> | |||
Images= | |||
<gallery widths="210px" heights="210px" mode="nolines"> | <gallery widths="210px" heights="210px" mode="nolines"> | ||
Macho_Ultimatum_02.png |Exceed Accel x Raging Demon | Macho_Ultimatum_02.png |Exceed Accel x Raging Demon | ||
</gallery> | </gallery> | ||
|-| | |||
Hitboxes= | |||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
GBVS_Soriz_WayOfTheFundoshiFist1_hitbox.png | Grab | |||
GBVS_Soriz_WayOfTheFundoshiFist2_hitbox.png | Strike | |||
</gallery> | |||
</tabber> | |||
</div> | </div> | ||
<div class="attack-info"> | <div class="attack-info"> | ||
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|- | |- | ||
{{#cargo_query:tables=MoveData_GBVS | {{#cargo_query:tables=MoveData_GBVS | ||
|fields=damage,guard,startup,active,recovery,onBlock,onHit | |fields=damage,guard,startup,active,recovery,onBlock,onHit,invuln | ||
|where=chara="{{SUBPAGENAME}}" and input="236236U 236236U" | |where=chara="{{SUBPAGENAME}}" and input="236236U 236236U" | ||
|format=template|template=AttackData-GBVS|named args=yes|order by=_ID | |format=template|template=AttackData-GBVS|named args=yes|order by=_ID | ||
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Min Damage: Technical: 1050, Simple 600 | Min Damage: Technical: 1050, Simple 600 | ||
{{CloseCard}} | |||
==Colors== | ==Colors== | ||
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<br style="clear:both;"/> | <br style="clear:both;"/> | ||
==External References== | ==External References== | ||
==Navigation== | ==Navigation== | ||
<center>{{Character Label|GBVS|Soriz|58px}}</center> | |||
{{#lst:{{PAGENAME}}/Data|Links}} | {{#lst:{{PAGENAME}}/Data|Links}} | ||
{{notice|To edit frame data, edit values in [[{{PAGENAME}}/Data]].}} | {{notice|To edit frame data, edit values in [[{{PAGENAME}}/Data]].}} |
Revision as of 03:43, 7 July 2022
Soriz is a rushdown character who pummels his opponents with frame traps and strong up-close pressure. Soriz has a myriad of plus-on-block special moves that allow him to constantly reset pressure, go for a mix-up, or force a response from his opponent. He also has some of the best comeback potential in the game thanks to his install super in Macho Ultimatum, enhancing him both offensively and defensively.
Soriz Soriz is a rushdown character who excels at pummeling his opponents with frame traps and strong up-close pressure.
- Never-Ending Pressure: Soriz' special moves such as M Impact Knuckles, EX Punch the Stars, and M/EX Rock Smash leave him advantageous on block and allow him to maintain his pressure and can even loop his pressure.
- Excellent Damage: Soriz deals high chip damage from his special moves and can convert most hits into high reward. In the corner, all of his special moves can convert into a high damaging combo, depending on the situation.
- Efficient Footsies: Soriz sports solid long-ranged pokes and a great rush-styled attack in Impact Knuckles. Soriz can always convert his options into pressure or a knockdown to begin his gameplan.
- Macho Ultimatum: A powerful SSBA that enhances Soriz both offensively and defensively. When in this state, he gains access to a new combo starter, a new special move and SSBA to layer his offense, and a damage reduction buff depending on how many Manliness Stacks he obtained.
- Reversal Can Be Detrimental: Muscle Fury is his only defensive option outside of his SBA, which loses to throws and doesn't come out until frame 3. Muscle Fury's follow-up can also be whiff-punished into a full-combo from the opponent if Soriz doesn't utilize it properly.
- Neutral Issues: As Impact Knuckles is his main way of navigating through neutral, Soriz can struggle against characters who can easily snuff it out with long-range pokes or strong projectiles.
Soriz' defense is increased during Muscle Fury and Macho Ultimatum. Every time he withstands an incoming attack with Muscle Fury, this defense buff will be further enhanced.
Normal Moves
c.L
Fast close-up pressure tool for staggers and frame-traps. Can link into c.L, f.L and c.M on-hit if in range.
c.M
Very fast for a medium. Neutral on block, making it useful for pressure strings or as a meaty. Can also be hit-confirmed into from close Lights.
c.H
His best starter in terms of raw damage. Use this for punishes and CH combos. Also useful as an alternative throw bait option to Universal Overhead as it leaves him plus on block. On CH, it can link into itself for crushing damage.
Auto Combo
Generic auto combo filler. Both hits are cancellable. Third hit tends to whiff against opponents who are too high in the air.
f.L
A standing low. Strong low option from far away. Combos into all of his H special moves and super. Can be chained into from lights to allow him to combo into a special move off 2L starters.
f.M
Your go-to poke for neutral. Has less reach than 5H but is faster.
f.H
Forward-moving kick with lots of range. Large hitstun allows you to easily confirm into super or your special moves. On counterhit, combos into 22M and 236M. You can use this to whiff-punish. Has jump-in crush frames, making it serviceable as a situational, far-reaching anti-air.
2L
Fast, low option with decent range. Best for hit-confirming and pressure. Can link into itself twice from point-blank range and into f.L at farther ranges.
2M
Not actually a low despite appearances. Soriz's legs will go under most standing pokes but his upper body can still be hit.
2H
Dedicated anti-air button with huge vertical reach. Does not have much of a horizontal hitbox but does a good job of reaching opponents directly above you. It's slower than Roundhouse Fang but is far more rewarding on CH and can be special cancelled on normal hit.
2U
Pretty slow sweep with decent range. Doesn't low profile but useful as an ender for corner combo routes. Can be cancelled into specials and UOH.
j.L
Elbow attack that stays active until landing or making contact with an opponent. This is your cross-up button.
j.M
Essentially an aerial version of his f.M. Use this as an anti-air tool.
j.H
Has the deepest reach of all your jump-ins.
j.U
- Launches the opponent upwards.
This would be useful in a game where you can jump-cancel moves in combos, but Granblue is not such a game. The only real use it has is Way of the Fundoshi Fist CH AA 2H combos, which are extremely situational. Because it launches upwards, it's much harder to convert off of CH than his other jumping normals. Practically useless as a jump-in as it whiffs on crouchers.
Unique Action
Muscle Fury
5U
- Armored on frame 3.
- Reactive Muscles on close CH gains 20% meter.
- Being hit while armored gives 1 stack of Manliness. Consecutive hits do not give multiple stacks.
- Decent as an anti-air when you missed the opportunity to use 2H instead.
- Primary use is to steal turns when you're safe but minus or in gaps in pressure strings.
Soriz assumes a stance that allows him to absorb anything that isn't a throw, Skybound Art, or Super Skybound Art. It can be extended by holding U, and Soriz takes less damage while the stance is up. Keep in mind that like most armored moves, you will die if your HP drops below zero while armoring. Soriz also has access to the Reactive Muscles counterattack. You may choose to do the counterattack at any point in the stance animation whether or not your opponent hits you during it. If it counterhits a very close opponent, it will proc a cinematic zoom-in and build a very large amount of meter (20%). On crouching CH, it is possible to link into c.L. Reactive Muscles hits both in front and behind Soriz. It also has Crush frames VS jump-in attacks, making it a viable anti-air option.
Damage modifier during 5U:
- 1 stack = 70%, 2 stacks = 60%, 3 stacks = 50%, 4 stacks = 40%, 5 stacks = 30%
- Does not stack with Macho Ultimatum's damage reduction
Universal Mechanics
Ground Throw
Back-throw gives worse okizeme than forward-throw. While back-throw limits you to a dash-up 2L in most cases, forward throw gives you a very strong mix game:
- Safe c.L (baits invincible reversals)
- Meaty c.M (can be up to +4 oB and +8 oH)
- Meaty c.H (links to itself on CH)
- Wait and throw again (can be walked, jumped, and mashed out of)
- Meaty 2L (beats walking, jumping, and mashing)
Air Throw
Soriz slams his opponent down to the ground with an axe-kick while in the air.
Overhead Attack
Universal overhead. Goes over lows and baits throws.
Special Moves
Impact Knuckles
Soriz's rush attack. The distance he travels increases with button strength, L being the shortest. All versions travel farther in Macho Ultimatum. All versions are safe and give advantage on hit, meaning Soriz can safely back off or continue pressure as he pleases. The hitbox does not appear until he reaches a certain distance from the opponent, much like Balrog's Dash Straight. You'll be cancelling most of your moves into this to maintain pressure, as some characters cannot stop you from pressing a button afterwards.
Bracketed numbers indicate the Fundoshi version.
Roundhouse Fang
Upwards kick. Has Crush properties vs airbone attacks during it's active frames but has no invincibility otherwise. Has bigger range in Macho Ultimatum. Will knockdown an opponent who is grounded. Airborne opponents will be forced into air tech for non-EX versions. On CH can be combo'ed from when in corner.
- L Kick
- Soriz kicks upward in place.
- M Kick
- Soriz advances a bit before kicking upward.
Can be used to anti-air opponents who are jumping in from slightly farther. Exercise caution as it can whiff against an opponent who jumped in too deep.
- H Kick
- 6-frame H button in disguise.
One of Soriz's fastest attacks. In combos it can be a solid way to secure hard knockdowns without having to expend 22H or 236H.
Punch the Stars
Soriz releases a flurry of blows. L version moves him forward slightly, M and H advance farther forward. In Macho Ultimatum, the move deals more hits and can be followed up by Tenacious Will or Bravado Bullet.
Bracketed numbers indicate the Fundoshi version.
Rock Smash
Soriz punches the ground really hard and produces a column of flames. Can be used to stop single-hit projectiles. All 3 versions have bigger hitboxes in Macho Ultimatum.
- All Versions lose 100 damage when doing them with simple input, 800/1100/1000 instead of 900/1200/1100.
- L Version
- Fast startup, but minus on block.
Generally used to knockdown the opponent when nothing else is available. Can also be used as a conditioning tool on block since it's only -3 when used in conjunction with 5U. Can lead to meaty 22M in the corner.
- M Version
- Slow startup, but high adv. on block.
Used to reset pressure on opponents scared to contest your blockstrings. Can start combos in the corner.
- H Version
- Best of both worlds, but less plus than the M version.
The centerpiece starter for most of Soriz's high damage corner combos. On block, it can be used as a guaranteed way to reset pressure and continue your blockstring.
Skybound Art
Leaping Tiger, Charging Dragon
236236H or 236S
A big punch with invincible startup, making it Soriz's sole reversal. Has short range so you need to be close to the opponent. The first hit can be low-profiled by some characters. The slow startup also makes it susceptible to a lot of safe meaty cl.L setups.
Bracketed numbers indicate the Fundoshi version.
Min Damages: Technical 875→625, Simple 525→375, Install Technical 1125→625, Install Simple 675→375
Super Skybound Art
Macho Ultimatum
236236U or 236S+U
- Macho Ultimatum 01.png
QUICKER THAN THE WIND, AND AS STILL AS THE FOREST. HOTTER THAN FLAMES AND MORE MAGNIFICENT THAN A MOUNTAIN. FUN DO SHI DESU!
Soriz strips down and powers up. The super lasts until the end of the round, and while it's active Soriz gains a few bonuses:
- Defense buff based on how many Manliness stacks he absorbed with Muscle Fury.
- Enhanced Special moves and Skybound Art
- Follow-ups to Punch the Stars
- Access to Way of the Fundoshi Fist
- Faster dash
Keep in mind, Soriz IS NOT invincible during the initial startup frames. Only AFTER the superflash animation is over (Frames 10-14). This is not usable as a reversal option.
When cancelled from the following normals Soriz can be plus to continue pressure after activation.
- c.XXX = +2
- f.H = +2
- c.H = +4
Damage modifier during Macho Ultimatum:
- 1 stack = 83.3% , 2 stacks = 76.9% , 3 stacks = 71.4% , 4 stacks = 66.7% , 5 stacks = 62.5%
Tenacious Will
Punch the Stars > 214X or Punch the Stars > 2S during Macho Ultimatum
Macho Ultimatum-only follow up to Punch the Stars. Guard breaks and is plus on block. On hit leaves the opponent standing. It's very slow but can be cancelled into early on the 4th hit in Punch the Stars. In corner leads to a guaranteed combo with 5L on hit or guard break.
Bravado Bullet
Punch the Stars > 236X or Punch the Stars > 6S during Macho Ultimatum
Knockdown follow-up to Punch the Stars, only available in Macho Ultimatum. Very unsafe on block. Bravado Bullet travels almost 3/4 of the screen and can be whiff canceled from Punch the Stars, making it a decent tool to threaten with. If properly spaced makes Soriz safe.
- Wall-bounces on CH from L or M version of Punch the Stars, even from midscreen, which makes contesting him very risky.
- H version will always wall-bounce in the corner.
Way of the Fundoshi Fist
236236U or 236S+U during Macho Ultimatum
A Super Skybound Art tied to Macho Ultimatum's activation. Using this super does not cost meter BUT you only get one use. The first hit of the super is a throw, effectively giving Soriz a dodge check. Can be comboed into, but Soriz must be very close to do so. Soriz IS NOT invincible during the startup of this move at all.
Note 1: The opponent cannot jump, dodge or DP on reaction to the superflash animation, but ONLY if they are in range of the first attack (the stomp).
Note 2: If easy input is used, the super deals 500 less damage than that of the technical input, dealing 4000 instead of 4500.
Min Damage: Technical: 1050, Simple 600
Colors
External References
Click [★] for character's full frame data
Essentials
• HUD •
Controls •
The Basics
• Movement/Canceling •
Offense •
Defense •
Gauges •
Attack Attributes •
Detailed & Advanced Information
• Damage/Combo •
Frame Data & System Data •
Misc •
Archived Information
• Patch Notes •