GBVS/Seox

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Overview
Overview



Lore:One of the Eternals—they who stand astride the skies and across the path of any would-be calamity. Seox's power is unrivaled, for he bears the mark of destiny. His emotional instability is just part of his mask—his love is hidden deeper. He seeks to reach beyond the sky, where the one he holds dear travels.
Playstyle
GBVS Seox Icon.png Seoxis an agile rush-down fighter, using a deadly arsenal of swift attacks and afterimages to break his opponent's defenses with an onslaught of mix-ups.
Pros Cons
  • Strong Pressure: Moves such as his 5U and the rekka followup, Snake Bite give Seox a lot of advantagous frames to keep up and even loop his pressure.
  • High Mobility: Seox has many options to close the gap on the opponent with his Empty Hand wall jump, 5U teleport, and his Thunderflash parry which he can hold to dash towards or jump at the opponent.
  • Low Damage: Having Six Claw Execution as his main combo tool can restrict a lot of combo routing especially as it is his main pressure tool as well.


Normal Moves

c.L

c.M

c.H

Auto Combo

f.L

f.M

f.H

2L

2M

2H

2U

j.L

j.M

j.H

j.U

Unique Action

5U

Universal Mechanics

Ground Throw

Air Throw

Overhead Attack

Special Moves

Six-Claw Execution GBVS Flurry.png

236X or 5S

Six-Claw Execution Followups

Six-Claw Execution > X

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. On BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. On Hit Invuln
236X6L 300 Mid 9 - - 0 0 -
236X6M or H 300 Mid 16 - - -6 KD -
236X4L 600 Mid 9 - - -8 KD -
236X4M or H 1100 Mid 21 - - -8 KD -
236X8L 800 Mid 23 - - +1 +5 -
236X8M or H 900 Mid 30 - - +2 +6 -
236X6or 4U - - - - - - - -

Archdemon Kick

The M version starts slow, but launches the opponent on hit. On hit or block, can be cancelled into another Six-Claw Execution follow-up move.


Wolf's Howl

A thrusting attack that sends the opponent flying. The M version is slow, but does big damage. On counterhit in the corner, it will lead to a wall bounce.


Snake Bite

Seox flips in the air and kicks downward. It's slow to start, but if it's blocked, then Seox is at an advantage.


Shadow Trace

A movement option off of Six-Claw Execution. Seox can dash forward or backward based on input.

Thunderflash GBVS Reversal.png

623X or 6S

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. On BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. On Hit Invuln
623L 1000 - 4 - - -8 KD -
623M 1000 - 4 - - -8 KD -
623H 1000 - 1 - - -8 HKD -

Seox goes into a counter stance. All strikes can be parried and counterattack against. Only the heavy version has instant start up but has noticeable fewer active frames than the light and medium version.

If you hold the button while parrying an attack, Seox will reposition himself depending on the version. The light and heavy version will move Seox forward while the medium version will make Seox jump up.

Gate of Demons GBVS Leap.png

214X (Air OK) or 4S

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. On BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. On Hit Invuln
214L 600 All 34 - - -4 0 -
214M 800 Mid 29 - - -1 KD -
214H 1200 All 21 - - +3 +7 -
j.214L 800 All 9 - - - - -
j.214M 800 All 15 - - -1 KD -
j.214H 1200 All 9 - - - - -

When used on the ground, Seox hops up in the air and attacks based on the button used. L version fires a projectile. M dives and attacks at a downward angle. Both versions leave little room to counterattck if spaced properly.

In the air, both L and M versions are claw strikes. If the M version hits or is blocked, Seox will bounce backward. While rebounding backward, he can still use air attacks.

Empty Hand GBVS Leap.png

[2]8X or 2S

Skybound Art

Void Claws: Terminus

236236H or 236S

Six-Ruin's Enlightenment

214214H or 214S

Super Skybound Art

Three Thousand and One Talons

236236U or 236SU

External References

Navigation

Ambox notice.png To edit frame data, edit values in GBVS/Seox/Data.