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{{Description|14|text= | {{Description|14|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
*All versions do more damage if the first part of the projectile connects. | |||
*Cooldown 42-69F. Easy input cooldown 42-69F | *Cooldown 42-69F. Easy input cooldown 42-69F | ||
*Damage (Easy): 800→700 | |||
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{{ColumnList |text= | {{ColumnList |text= | ||
*Cooldown 45-56F. Easy input cooldown 65-76F | *Cooldown 45-56F. Easy input cooldown 65-76F | ||
*Damage (Easy): 800→700 [900→800] | |||
}} | }} | ||
}} | }} | ||
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{{#lst:GBVS/Percival/Data|236H Full}} | {{#lst:GBVS/Percival/Data|236H Full}} | ||
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{{Description|14|text= | {{Description|14|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
*Cooldown 520-523F. Easy input cooldown 640-643F | *Cooldown 520-523F. Easy input cooldown 640-643F | ||
*Damage (Easy): 350*3→300*3 [400*3→350*3] | |||
}} | }} | ||
}} | }} | ||
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{{Description|14|text= | {{Description|14|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
*Clash level: 2 | |||
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{{Description|14|text= | {{Description|14|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
*Clash level: 3 | |||
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{{Description|14|text= | {{Description|14|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
*Clash level: 3 | |||
}} | }} | ||
}} | }} |
Revision as of 16:17, 12 May 2020
System Data
Normal Moves
Unique Action
Universal Mechanics
Skills
Damage | GuardHow this attack can be guarded. Throws have their throw range listed instead. | StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. | ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. | RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. | On BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. | On Hit | Invuln | |||||||||||
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Anzünden | ||||||||||||||||||
236L | ||||||||||||||||||
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236M | ||||||||||||||||||
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236H | ||||||||||||||||||
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Platzen | ||||||||||||||||||
623L | ||||||||||||||||||
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623M | ||||||||||||||||||
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623H | ||||||||||||||||||
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Lord's Strike | ||||||||||||||||||
214L | ||||||||||||||||||
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214M | ||||||||||||||||||
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214H | ||||||||||||||||||
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Schneiden | ||||||||||||||||||
214L > L | ||||||||||||||||||
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214M > L | ||||||||||||||||||
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214H > L | ||||||||||||||||||
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Macht | ||||||||||||||||||
214L > M | ||||||||||||||||||
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214M > M | ||||||||||||||||||
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214H > M | ||||||||||||||||||
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Zerreissen | ||||||||||||||||||
214L > H | ||||||||||||||||||
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214M > H | ||||||||||||||||||
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214H > H | ||||||||||||||||||
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Träumerei | ||||||||||||||||||
22L | ||||||||||||||||||
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22M | ||||||||||||||||||
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22H | ||||||||||||||||||
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Skybound Art
Damage | GuardHow this attack can be guarded. Throws have their throw range listed instead. | StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. | ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. | RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. | On BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. | On Hit | Invuln | |||||||||||
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Lohenwolf | ||||||||||||||||||
236236H | ||||||||||||||||||
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Feuerrote Krone | ||||||||||||||||||
236236U | ||||||||||||||||||
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Sources
- @Kamoihito's Sheet: https://twitter.com/kamoihito/status/1227196166674059265
- @Snuffychris605's Document(This was mainly sourced from Kamoihito's sheet combined with information from here, includes CH information): https://docs.google.com/spreadsheets/d/1E5qp0GXDWXI-F43DIK7IRCq3jyG7nGXEZcFGR2R47Eo/edit#gid=0
To edit frame data, edit values in GBVS/Percival/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •