GBVS/Percival/Frame Data: Difference between revisions

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{{#lsth:GBVS/Percival/Data|Nav}}
{{#lst:GBVS/Percival/Data|Nav}}
<div style="float:left; margin-right:25px;">
<div style="float:left; margin-right:25px;">
{{TOC limit|3}}
{{TOC limit|3}}
</div>
</div>
==[[GBVS/Frame Data|System Data]]==
==[[GBVS/Frame Data|System Data]]==
{{#lsth:GBVS/Percival/Data|SystemData}}
{{#lst:GBVS/Percival/Data|SystemData}}
<br style="clear:both;"/>
<br style="clear:both;"/>


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{{AttackVersion|name=c.L|subtitle=|rowspan=2}}
{{AttackVersion|name=c.L|subtitle=|rowspan=2}}
{{#lsth:GBVS/Percival/Data|c.L Full}}
{{#lst:GBVS/Percival/Data|c.L Full}}
|-
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{{Description|14|text=
{{Description|14|text=
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{{AttackVersion|name=c.M|subtitle=|rowspan=2}}
{{AttackVersion|name=c.M|subtitle=|rowspan=2}}
{{#lsth:GBVS/Percival/Data|c.M Full}}
{{#lst:GBVS/Percival/Data|c.M Full}}
|-
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{{Description|14|text=
{{Description|14|text=
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{{AttackVersion|name=c.H|subtitle=|rowspan=2}}
{{AttackVersion|name=c.H|subtitle=|rowspan=2}}
{{#lsth:GBVS/Percival/Data|c.H Full}}
{{#lst:GBVS/Percival/Data|c.H Full}}
|-
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{{Description|14|text=
{{Description|14|text=
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{{AttackVersion|name=Auto Combo 1|subtitle=c.XX|rowspan=2}}
{{AttackVersion|name=Auto Combo 1|subtitle=c.XX|rowspan=2}}
{{#lsth:GBVS/Percival/Data|c.XX Full}}
{{#lst:GBVS/Percival/Data|c.XX Full}}
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{{Description|14|text=
{{Description|14|text=
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{{AttackVersion|name=Auto Combo 2|subtitle=c.XXX|rowspan=2}}
{{AttackVersion|name=Auto Combo 2|subtitle=c.XXX|rowspan=2}}
{{#lsth:GBVS/Percival/Data|c.XXX Full}}
{{#lst:GBVS/Percival/Data|c.XXX Full}}
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{{Description|14|text=
{{Description|14|text=
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{{AttackVersion|name=f.L|subtitle=|rowspan=2}}
{{AttackVersion|name=f.L|subtitle=|rowspan=2}}
{{#lsth:GBVS/Percival/Data|f.L Full}}
{{#lst:GBVS/Percival/Data|f.L Full}}
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{{Description|14|text=
{{Description|14|text=
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{{AttackVersion|name=f.M|subtitle=|rowspan=2}}
{{AttackVersion|name=f.M|subtitle=|rowspan=2}}
{{#lsth:GBVS/Percival/Data|f.M Full}}
{{#lst:GBVS/Percival/Data|f.M Full}}
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{{Description|14|text=
{{Description|14|text=
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{{AttackVersion|name=f.H|subtitle=|rowspan=2}}
{{AttackVersion|name=f.H|subtitle=|rowspan=2}}
{{#lsth:GBVS/Percival/Data|f.H Full}}
{{#lst:GBVS/Percival/Data|f.H Full}}
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{{Description|14|text=
{{Description|14|text=
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{{AttackVersion|name=2L|subtitle=|rowspan=2}}
{{AttackVersion|name=2L|subtitle=|rowspan=2}}
{{#lsth:GBVS/Percival/Data|2L Full}}
{{#lst:GBVS/Percival/Data|2L Full}}
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{{Description|14|text=
{{Description|14|text=
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{{AttackVersion|name=2M|subtitle=|rowspan=2}}
{{AttackVersion|name=2M|subtitle=|rowspan=2}}
{{#lsth:GBVS/Percival/Data|2M Full}}
{{#lst:GBVS/Percival/Data|2M Full}}
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{{Description|14|text=
{{Description|14|text=
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{{AttackVersion|name=2H|subtitle=|rowspan=2}}
{{AttackVersion|name=2H|subtitle=|rowspan=2}}
{{#lsth:GBVS/Percival/Data|2H Full}}
{{#lst:GBVS/Percival/Data|2H Full}}
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{{Description|14|text=
{{Description|14|text=
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{{AttackVersion|name=2U|subtitle=|rowspan=2}}
{{AttackVersion|name=2U|subtitle=|rowspan=2}}
{{#lsth:GBVS/Percival/Data|2U Full}}
{{#lst:GBVS/Percival/Data|2U Full}}
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{{Description|14|text=
{{Description|14|text=
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{{AttackVersion|name=j.L|subtitle=|rowspan=2}}
{{AttackVersion|name=j.L|subtitle=|rowspan=2}}
{{#lsth:GBVS/Percival/Data|j.L Full}}
{{#lst:GBVS/Percival/Data|j.L Full}}
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{{Description|14|text=
{{Description|14|text=
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{{AttackVersion|name=j.M|subtitle=|rowspan=2}}
{{AttackVersion|name=j.M|subtitle=|rowspan=2}}
{{#lsth:GBVS/Percival/Data|j.M Full}}
{{#lst:GBVS/Percival/Data|j.M Full}}
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{{Description|14|text=
{{Description|14|text=
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{{AttackVersion|name=j.H|subtitle=|rowspan=2}}
{{AttackVersion|name=j.H|subtitle=|rowspan=2}}
{{#lsth:GBVS/Percival/Data|j.H Full}}
{{#lst:GBVS/Percival/Data|j.H Full}}
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{{Description|14|text=
{{Description|14|text=
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{{AttackVersion|name=j.U|subtitle=|rowspan=2}}
{{AttackVersion|name=j.U|subtitle=|rowspan=2}}
{{#lsth:GBVS/Percival/Data|j.U Full}}
{{#lst:GBVS/Percival/Data|j.U Full}}
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{{Description|14|text=
{{Description|14|text=
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{{AttackVersion|name=5U|subtitle=|rowspan=2}}
{{AttackVersion|name=5U|subtitle=|rowspan=2}}
{{#lsth:GBVS/Percival/Data|5U Full}}
{{#lst:GBVS/Percival/Data|5U Full}}
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{{Description|14|text=
{{Description|14|text=
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{{AttackVersion|name=Ground Throw|subtitle=|rowspan=2}}
{{AttackVersion|name=Ground Throw|subtitle=|rowspan=2}}
{{#lsth:GBVS/Percival/Data|LU Full}}
{{#lst:GBVS/Percival/Data|LU Full}}
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{{Description|14|text=
{{Description|14|text=
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{{AttackVersion|name=Air Throw|subtitle=|rowspan=2}}
{{AttackVersion|name=Air Throw|subtitle=|rowspan=2}}
{{#lsth:GBVS/Percival/Data|j.LU Full}}
{{#lst:GBVS/Percival/Data|j.LU Full}}
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{{Description|14|text=
{{Description|14|text=
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{{AttackVersion|name=Overhead Attack |subtitle=|rowspan=2}}
{{AttackVersion|name=Overhead Attack |subtitle=|rowspan=2}}
{{#lsth:GBVS/Percival/Data|MH Full}}
{{#lst:GBVS/Percival/Data|MH Full}}
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{{Description|14|text=
{{Description|14|text=
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{{AttackVersion|name=236L|rowspan=2}}
{{AttackVersion|name=236L|rowspan=2}}
{{#lsth:GBVS/Percival/Data|236L Full}}
{{#lst:GBVS/Percival/Data|236L Full}}
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{{Description|14|text=
{{Description|14|text=
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{{AttackVersion|name=236M|rowspan=2}}
{{AttackVersion|name=236M|rowspan=2}}
{{#lsth:GBVS/Percival/Data|236M Full}}
{{#lst:GBVS/Percival/Data|236M Full}}
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{{Description|14|text=
{{Description|14|text=
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{{AttackVersion|name=236H|rowspan=2}}
{{AttackVersion|name=236H|rowspan=2}}
{{#lsth:GBVS/Percival/Data|236H Full}}
{{#lst:GBVS/Percival/Data|236H Full}}
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{{Description|14|text=*All versions do more damage if the first part of the projectile connects.
{{Description|14|text=*All versions do more damage if the first part of the projectile connects.
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{{AttackVersion|name=623L|rowspan=2}}
{{AttackVersion|name=623L|rowspan=2}}
{{#lsth:GBVS/Percival/Data|623L Full}}
{{#lst:GBVS/Percival/Data|623L Full}}
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{{Description|14|text=
{{Description|14|text=
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{{AttackVersion|name=623M|rowspan=2}}
{{AttackVersion|name=623M|rowspan=2}}
{{#lsth:GBVS/Percival/Data|623M Full}}
{{#lst:GBVS/Percival/Data|623M Full}}
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{{Description|14|text=
{{Description|14|text=
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{{AttackVersion|name=623H|rowspan=2}}
{{AttackVersion|name=623H|rowspan=2}}
{{#lsth:GBVS/Percival/Data|623H Full}}
{{#lst:GBVS/Percival/Data|623H Full}}
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{{Description|14|text=
{{Description|14|text=
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{{AttackVersion|name=214L|rowspan=2}}
{{AttackVersion|name=214L|rowspan=2}}
{{#lsth:GBVS/Percival/Data|214L Full}}
{{#lst:GBVS/Percival/Data|214L Full}}
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{{Description|14|text=
{{Description|14|text=
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{{AttackVersion|name=214M|rowspan=2}}
{{AttackVersion|name=214M|rowspan=2}}
{{#lsth:GBVS/Percival/Data|214M Full}}
{{#lst:GBVS/Percival/Data|214M Full}}
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{{Description|14|text=
{{Description|14|text=
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{{AttackVersion|name=214H|rowspan=2}}
{{AttackVersion|name=214H|rowspan=2}}
{{#lsth:GBVS/Percival/Data|214H Full}}
{{#lst:GBVS/Percival/Data|214H Full}}
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{{Description|14|text=
{{Description|14|text=
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{{AttackVersion|name=214X > L|rowspan=2}}
{{AttackVersion|name=214X > L|rowspan=2}}
{{#lsth:GBVS/Percival/Data|214X > L Full}}
{{#lst:GBVS/Percival/Data|214X > L Full}}
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{{Description|14|text=
{{Description|14|text=
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{{AttackVersion|name=214X > M|rowspan=2}}
{{AttackVersion|name=214X > M|rowspan=2}}
{{#lsth:GBVS/Percival/Data|214X > M Full}}
{{#lst:GBVS/Percival/Data|214X > M Full}}
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{{Description|14|text=
{{Description|14|text=
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{{AttackVersion|name=214X > H|rowspan=2}}
{{AttackVersion|name=214X > H|rowspan=2}}
{{#lsth:GBVS/Percival/Data|214X > H Full}}
{{#lst:GBVS/Percival/Data|214X > H Full}}
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{{Description|14|text=
{{Description|14|text=
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{{AttackVersion|name=22L|rowspan=2}}
{{AttackVersion|name=22L|rowspan=2}}
{{#lsth:GBVS/Percival/Data|22L Full}}
{{#lst:GBVS/Percival/Data|22L Full}}
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{{Description|14|text=
{{Description|14|text=
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{{AttackVersion|name=22M|rowspan=2}}
{{AttackVersion|name=22M|rowspan=2}}
{{#lsth:GBVS/Percival/Data|22M Full}}
{{#lst:GBVS/Percival/Data|22M Full}}
|-
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{{Description|14|text=
{{Description|14|text=
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{{AttackVersion|name=22H|rowspan=2}}
{{AttackVersion|name=22H|rowspan=2}}
{{#lsth:GBVS/Percival/Data|22H Full}}
{{#lst:GBVS/Percival/Data|22H Full}}
|-
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{{Description|14|text=
{{Description|14|text=
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{{AttackVersion|name=236236H |subtitle=|rowspan=2}}
{{AttackVersion|name=236236H |subtitle=|rowspan=2}}
{{#lsth:GBVS/Percival/Data|236236H Full}}
{{#lst:GBVS/Percival/Data|236236H Full}}
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{{Description|14|text=
{{Description|14|text=
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{{AttackVersion|name=236236U |subtitle=|rowspan=2}}
{{AttackVersion|name=236236U |subtitle=|rowspan=2}}
{{#lsth:GBVS/Percival/Data|236236U Full}}
{{#lst:GBVS/Percival/Data|236236U Full}}
|-
|-
{{Description|14|text=* Damage of the last hit fireball changes depending on the previous hits
{{Description|14|text=* Damage of the last hit fireball changes depending on the previous hits
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==Navigation==
==Navigation==
{{#lsth:GBVS/Percival/Data|Links}}
{{#lst:GBVS/Percival/Data|Links}}
{{notice|To edit frame data, edit values in [[GBVS/Percival/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}
{{notice|To edit frame data, edit values in [[GBVS/Percival/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}
{{Navbar-GBVS}}
{{Navbar-GBVS}}
[[Category:Percival]]
[[Category:Percival]]
[[Category:Granblue Fantasy Versus]]
[[Category:Granblue Fantasy Versus]]

Revision as of 02:56, 7 March 2020

System Data


Normal Moves

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. On BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. On Hit Invuln
c.L
c.M
c.H
Auto Combo 1
c.XX
Auto Combo 2
c.XXX
f.L
f.M
f.H
2L
2M
2H
2U
j.L
j.M
j.H
j.U

Unique Action

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. On BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. On Hit Invuln
X-Selee
5U

Universal Mechanics

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. On BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. On Hit Invuln
Ground Throw
Air Throw
Overhead Attack

Skills

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. On BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. On Hit Invuln
Anzuenden
236L
  • Cooldown 42-69F. Easy input cooldown 42-69F
236M
  • Cooldown 45-56F. Easy input cooldown 65-76F
236H
  • All versions do more damage if the first part of the projectile connects.
  • Cooldown 520-523F. Easy input cooldown 640-643F
Platzen
623L
  • Cooldown 20F. Easy input cooldown 200F
623M
  • Cooldown 20F. Easy input cooldown 200F
623H
  • Cooldown 480F. Easy input cooldown 600F
Lord's Strike
214L
  • Cooldown 20F. Easy input cooldown 200F
214M
  • Cooldown 20F. Easy input cooldown 200F
214H
  • Cooldown 480F. Easy input cooldown 600F
Schneiden
214X > L
Macht
214X > M
Zerreisen
214X > H
Traeumerei
22L
  • Cooldown 20F. Easy input cooldown 200F
22M
  • Cooldown 20F. Easy input cooldown 200F
22H
  • Cooldown 480F. Easy input cooldown 600F

Skybound Art

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. On BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. On Hit Invuln
Lohenwolf
236236H
Feuerrote Krone
236236U
  • Damage of the last hit fireball changes depending on the previous hits

Sources

Navigation

To edit frame data, edit values in GBVS/Percival/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.