GBVS/Percival/Frame Data

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Percival


Glossary

How do I read frame data?

System Data Glossary  
Health The amount of damage that characters can take before losing a round.
Prejump Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block.
Backdash Number of frames this move is in a recovery state before returning to neutral.
Frame Data Glossary  
Guard How this attack can be guarded.
Startup Number of frames for this move to reach the first active frame (includes the first active frame).
Active Number of active frames in this attack. Values in () are for gaps between hits of an attack.
Recovery Number of frames this move is in a recovery state before returning to neutral.
OnBlock After blocking this attack, how soon can the attacker move compared to the defender.
  • A positive value means the attacker can move first.
  • A negative value means the defender can move first.

Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else.

OnHit After getting hit by this attack, how soon can the attacker move compared to the defender.
  • A positive value means the attacker can move first.
  • A negative value means the defender can move first.

Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else.

Invuln Attribute and Hitbox invincibility for this attack
Level Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions.


System Data

name icon health prejump backdash Unique Movement Options
Percival
GBVS_Percival_Icon.png
10,000 4f 22f Lord's Strike

Normal Moves

input damage guard startup active recovery onBlock onHit level invuln
input damage guard startup active recovery onBlock onHit level invuln
c.L 400 Mid 5 3 6 +2 +6 0
c.M 700 Mid 7 3 12 0 +4 2
c.H 1200 Mid 10 6 15 -2 +2 4
c.XX 350 Mid 9 3 15 -3 +1 2
c.XXX 350 Mid 12 3 18 -4 0 3
f.L 400 Mid 6 3 15 -5 -1 1
f.M 700 Mid 9 5 16 -6 -2 2
f.H 1100 Mid 12 6 26 -15 -11 3
2L 400 Low 6 3 6 +2 +6 0
2M 700 Mid 7 5 13 -3 +1 2
2H 1000 Mid 11 5 24 -12 -8 3
2U 700 Low 7 6 21 -12 HKD 2
j.L 400 High/Air 5 Until L 0 1
j.M 550 High/Air 7 6 Until L 1
j.H 800 High/Air 10 6 Until L 2
j.U 800 All 20 Until L+1 12 KD 2


Unique Action

input name damage guard startup active recovery onBlock onHit level invuln
input name damage guard startup active recovery onBlock onHit level invuln
5U X-Seele 0 Throw 14 3 41 +12 0, 4


Special Moves

input name damage guard startup active recovery onBlock onHit level invuln
input name damage guard startup active recovery onBlock onHit level invuln
236L L Anzünden 900→800 All 22 Total 53 -7 -3 2
236M M Anzünden 900→800 [1000→900] All 22 Total 53 -7 -3[KD] 2
236H H Anzünden 350×2+400→300×2+400 [400×3→350×2+400] All 19 Total 53 0 +4[HKD] 2
623L L Platzen 700, 400 Mid, All 9 2(2)6 37 -26 KD 4, 3 1~12 All
623M M Platzen 300,700,400 [300,700,120×5] Mid×2, All 11 17[21] 37[49] -24 [-40] KD 4 1~10 All, 11~27 Strike/Throw [11~31 Strike/Throw]
623H H Platzen 300,600,200×3 [300,700,100×7] Mid 9 26[28] 40[43] -33 [-38] HKD 4 1~8 All, 9~13 Strike/Throw
214L L Lord's Strike 11 Total 32
214M M Lord's Strike 11 Total 32
214H H Lord's Strike 11 Total 27
214L > L L Schneiden 800 Low 7 3 20 -6 -2 2
214M > L M Schneiden 800 [850] Low 7 3 20 -6 -2 [KD] 2
214H > L H Schneiden 850 [900] Low 7 3 20 -4 0 [HKD] 2
214L > M L Macht 1400 Mid 20 6 21 +2 KD 4
214M > M M Macht 1400 [1700] Mid 20 6 21 +2 KD[HKD] 4
214H > M H Macht 1500 [1800] Mid 17 6 21 +2 HKD 3
214L > H L Zerreissen 1400 Mid 10 [4] 3 52 -16 KD 4
214M > H M Zerreissen 1400 [2000→1500] Mid 10 [4] 3[9] 52 -16 [-4] KD 4
214H H H Zerreissen 1500 [2300→1500] Mid 9 [4] 3 52 -16 [-4] HKD 4
22L L Träumerei 400 Mid 11 14 12 -13 1
22M M Träumerei 400 Mid 11 28 12 -27 1
22H H Träumerei 400 Mid 11 38 12 -37 1

Supers

input name damage guard startup active recovery onBlock onHit level invuln
input name damage guard startup active recovery onBlock onHit level invuln
236236H Lohenwolf 3600→2600 Mid [Unblockable] 6+7~146 6 30 -18 HKD 4
236236U Feuerrote Krone 3800→2900 [4800→3800] Mid, All 9+7 37~91 Total 143~197 -18 HKD 4

Other

name damage guard startup active recovery onBlock onHit level invuln
name damage guard startup active recovery onBlock onHit level invuln
Ground Throw 1500 Throw 7 3 31 HKD HKD 0, 4
Air Throw 1500 Throw 5 Until L+6 HKD HKD 0, 4
Overhead Attack 1000 High 26 6 17 -4 +1 4 4-40 Throw
12-37 Low
11-39 Airborne


Navigation

Percival
Ambox notice.png To edit frame data, edit values in GBVS/Percival/Data.