< GBVS
Season 2
Patch 2.11
Universal Changes
- Throw breaks performed 3 or more frames after an L/M/H/U input are forced to be late throw breaks.
New Content
Added Cagliostro
Patch 2.01
Universal Changes
New Content
Added Belial
2.01 Character Changes
Beelzebub
- Walk: BUFF
- Increased movement speed.
- f.L: REWORKED
- Extended hitbox and hurtbox downward.
- c.M: BUFF
- Increased proximity range.
- Expanded hitbox forward.
- c.H: BUFF
- Reduced knockback for the first 2 hits to make the 3rd less likely to whiff.
- f.H: BUFF
- Reduced recovery.
- 2H: BUFF
- Extended hitbox forward.
- Reduced recovery.
- Lowered launch height.
- Shadowstep: BUFF
- Reduced recovery.
- L Black Flies: BUFF
- Decreased startup.
- Increased hit stop.
- Increased recovery. (no change in total frame time)
- M Black Flies: REWORKED
- Normalized projectile speed at all charge levels, and lowered speed.
- H Black Flies: REWORKED
- Decreased startup.
- Normalized projectile speed at all charge levels, and lowered speed.
- Langelaan Field: BUFF
- Reduced recovery.
- L Chaoscaliubur: REWORKED
- moved damage to the later hits.
- M Chaoscaliubur: REWORKED
- moved damage to the later hits.
- H Chaoscaliubur: REWORKED
- moved damage to the later hits.
- Karma: BUFF
- If Karma clashes with a projectile, beelzebub gains projectile invulnerability.
- M Unisonic: REWORKED
- Increased forward distance.
- H Unisonic: BUFF
- Reduced recovery on hit.
- Increased knockback distance of 2nd hit.
- Black Spear: REWORKED
- Increased projectile speed.
- If Beelzebub is hit during startup, the projectile will not come out.
Charlotta
- 2H: BUFF
- Expanded the upper hurtbox during startup but reduced it at the start of active frames.
- Reduced recovery.
- Increased forward movement when charged.
- Holy Ladder: REWORKED
- Move no longer comes out if 6 or 3 are held after a successful input, to reduce misinputs.
- Reduced pushback.
- L Shining Onslaught: BUFF
- Reduced recovery.
- M Shining Onslaught: BUFF
- Reduced recovery.
- Wall bounce on counterhit occurs later to make corner follow-ups easier after the universal counterhit hitstop changes.
- Sword of Lumiel: BUFF
- Increased knockback on final hit.
- M Noble Strategy: REWORKED
- Lowered jump arc to be similar to H Noble Strategy.
- With Surest Strike!: BUFF
- Reduced active and recovery frames to match the follow-up version from H Noble Strategy.
- Noble Strategy Follow-ups (except With Surest Strike!): NERF
- Moves no longer auto correct to face opponent on cross-up
- Brilliant Moon: NERF
- Expanded hitbox upwards.
- Reduced invincibility.
- Reduced trigger range of close hit cinematic.
- Noble Execution: NERF
- Increased startup and invincibility.
- Reduced pushback.
Djeeta
Ferry
- Throw: NERF
- Reduced frame advantage.
- f.M: NERF
- Increased startup.
- Increased recovery.
- Reduced pushback.
- f.H: NERF
- Increased startup.
- Increased recovery.
- Reduced pushback.
- Reduced active frames.
- 2M: NERF
- Increased startup.
- Increased recovery.
- Reduced pushback.
- 2U: NERF
- Increased startup.
- Increased recovery.
- Reduced pushback.
- Increased launch height.
- 2H: NERF
- Reduced damage by 100.
- Increased recovery.
- j.L: NERF
- Lowerd attack level.
- Lower attack level = shorter hitstun and block stun.
- Reduced active frames.
- Lowerd attack level.
- j.M: NERF
- Increased startup.
- Reduced active frames.
- j.H: NERF
- Reduced damage by 50.
- Lowerd attack level.
- Lower attack level = shorter hitstun and block stun.
- Reduced active frames.
- Spectral Dive: BUFF
- Increased attack level
- Higher attack level = longer hitstun and block stun.
- Reduced startup.
- Now deals 2 hits of damage for 300x2 instead of 1 hit for 600.
- Increased attack level
- Ghost Swing: NERF
- Is now Counter Hit state.
- Gespenst:
- Adjusted block stop so it is now impossible to counterattack on block.
- H Gespenst: REWORKED
- Increased startup.
- Reduced recovery on block. With the change to block stop, Ferry has advantage on block.
- Whip It Good (from Gespenst): BUFF
- Increased launch height, allowing additional combos.
- Geegee, Get 'Em: NERF
- Reduced vertical hitbox.
- No longer hits jumping opponents (excluding during jump attacks)
- H Geegee, Get 'Em: REWORKED
- Geegee comes out later.
- Increased Geege's speed.
- Vergiften: NERF
- Increased Startup
- If the projectile bounces off of the wall, the pushback will be in the opposite direction.
- Hinrichten: BUFF
- Ein Ball no longer counts towards the three-move limit.
Gran
- 2.H: NERF
- Increased startup.
- U: NERF
- extended hurtbox at end of attack and reduced low profile time.
- Power Raise: REWORKED
- Extended hurtbox during startup.
- Reduced value for combo limit.
- L Reginleiv: REWORKED
- Increased hit stop and recovery. Overall frame data is not changed.
- M Reginleiv: REWORKED
- Lowered knockback of first hit to ensure 2nd hit lands.
- Removed the gap between strike and projectile.
- Increased hit stop and recovery of projectile. Overall frame data is not changed.
- H Reginleiv: REWORKED
- Changed hit property to stagger on grounded hit.
- Reduced knockback on midair enemies and increase launch height.
- Increased recovery.
- Rising Sword: NERF
- Increased startup and increased invulnerability to match.
- Increased landing recovery.
- H Rising Sword:
- Launches higher.
- L Overdrive Surge: REWORKED
- tweaked knockbacks and launch distances
- L Overdrive Surge Followup: NERF
- Shrunk hitbox and expanded hurtbox.
- Removed wall bounce on counter hit in the corner.
- M Overdrive Surge: NERF
- Shrunk hit box and expanded hurtbox.
- Increased recovery.
- Changed hit property to Stagger.
- Increased pushback.
- H Overdrive Surge:
- Shrunk hit box and expanded hurtbox.
- Reduced knockback.
- Increased wall counce to make combos easier.
- Catasrophe: NERF
- Reduced pushback.
- Increased recovery.
Katalina
Ladiva
Lancelot
- Back Throw: NERF
- Reduced frame advantage.
- c.M: BUFF
- Expanded hitbox forwards.
- c.H: BUFF
- Reduced knockback of 1st hit on airborne opponents to reduce instances of 2nd hit whiffing afterwards.
- 2M: REWORKED
- Reduced damage by 100.
- Reduced startup.
- Lowered clash level.
- Delta Leap NERF
- Increased startup and wallstick duration.
- Jump attack inputs can now be buffered in order to come out as soon as possible after wallstick ends.
- Wirbelwind: REWORKED
- Follow-up inputs can now be buffered in order to come out as soon as possible.
- Wirbelwind (Cross Over): BUFF
- Smaller hurtbox at foot level.
- Decreased momentum, leaving Lancelot closer to the opponent afterwards.
- Reduced recovery.
- Wirbelwind (Jump): BUFF
- Increased invincibility.
- Increased forward movement while rising (5U~2/8U), decreased forward movement while falling (j.U)
- Reduced recovery.
- Auto corrects to face opponent afterwards.
- H Wogenstrom: BUFF
- Increased hitstun on airborne opponents.
- M Blade Impulse: REWORKED
- Lowered damage by 400 for technical input.
- Reduced launch height.
- Reduced recovery.
- H Southern Cross: BUFF
- Increased hitstun on airborne opponents.
- Adjusted momentum on 3rd attack to connect more reliably midscreen.
- Turbulenz (Follow-up): REWORKED
- Lowered damage by 600 for technical input and 800 for easy input.
- Reduced startup for L/M versions and increased startup for H version to make all three identical.
- Reduced recovery on hit for H version to match L/M versions.
- Reduced invincibility.
- Added a clash level matching other invincible moves (e.g. Gran's Rising Sword)
- Weiss Flugel: REWORKED
- Reduced invincibility.
- Added invincibility after successful hit animation has begun.
- Increased total damage by 200 for technical input only.
- Schöner Winterhügel (both): BUFF
- Reduced knockback.
- Increased total damage by 200 for technical input only.
- Schöner Winterhügel (ground): NERF
- Increased landing recovery
Lowain
Metera
Narmaya
Percival
- Crouching Hit Stun
- Now matches the rest of the cast
- f.M: REWORKED
- Increased startup.
- Reduced recovery.
- 2M: NERF
- Increased recovery.
- 2U: NERF
- Increased recovery.
- j.U: NERF
- Can no longer be canceled while landing.
- X-Seele: NERF
- Increased startup.
- Increased recovery on whiff.
- L Anzunden: NERF
- Increased startup.
- Reduced hitstop.
- M Anzunden: REWORKED
- Reduced hitstop.
- Changed normal version's property to stagger
- H Anzunden: NERF
- Increased recovery.
- Changed normal version's property to stagger.
- Increased knockback of the Traumerei version.
- Platzen: REWORKED
- Increased startup.
- Invulnerability has been increased to match.
- Increased startup.
- H Platzen: NERF
- Reduced invulnerability significantly.
- Lord's Strike: REWORKED
- Traumerei stocks will now be consumed by the followups, not the move itself.
- Schneiden: REWORKED
- Reduced recovery of L and M followups.
- Increased recovery of H followup.
- Macht: REWORKED
- Percival now is left closer to the enemy during recovery.
- Zerreissen (Clean Hit): REWORKED
- Increased recovery.
- Standardized frame advantage against the cast.
- Traumerei: NERF
- Counter Hit state extended until after the buff is gained.
- Lohenwolf: REWORKED
- Reduced invulnerability of non-charged version.
- Increased proximity detection range.
- Repositions the enemy when hit by the first hit.
- Feuerrote Krone: NERF
- Increased recovery.
- Reduched pushback.
- Projectile no longer comes out if percival it hit during startup.
Soriz
- c.M:
- Increased proximity detection range.
- f.L: BUFF (unconfirmed in game)
- Recovery reduced by 1f.
- f.M: BUFF
- Recovery reduced by 1f.
- c.H: BUFF
- Recovery reduced by 3f.
- 2M: BUFF (unconfirmed in game)
- Recovery reduced by 1f.
- 2H: BUFF
- Shrunk upper hurbox during early attack frames.
- Increased active frames.
- Reduced recovery. (No change in total frames)
- L Impact Knuckles: REWORKED
- Normalized pushback on hit/block.
- M Impact Knuckles: REWORKED
- Increased hitstun on midair opponents.
- Decreased launch height.
- Reduced recovery.
- Normalized pushback on hit/block.
- H Impact Knuckles:
- Changed startup.
- Reduced knockback.
- Muscle Fury: BUFF
- Increased damage scaling.
- Reduced recovery.
- L Rock Smash: BUFF
- Recovery reduced by 1f.
- Increased launch height.
- M Rock Smash: BUFF
- Increased launch height.
- Increased hit stun.
- Tenacious Will: NERF
- Reduced active frames.
- increased recovery. (no change in total frames)
- M Roundhouse Fang: REWORKED
- Recovery reduced by 2f.
- Lowered launch height.
- Reduced hit stun.
- H Roundhouse Fang:
- Increased travel distance.
- Punch The Stars: BUFF
- Adjusted hitstun to make all of the hits connect more often.
- Bravado Bullet: BUFF
- Reduced recovery.
- Will now wallbounce when performed after H Punch the Stars.
- Leaping Tiger, Charging Dragon: BUFF
- Increased initial movement distance and extended the reach of the initial hit.
- Way of the Fundoshi Fist: BUFF
- Increased total damage by 1000.
Vaseraga
- Hurtbox: BUFF
- Shrunk hurtboxes on arms while standing, crouching, walking, and hitstun.
- CrossoverRoll: BUFF
- Increased movement distance.
- Soul Forge Armor: BUFF
- Decreased hitstop when absorbing an attack, allowing Vaseraga to act slightly sooner than the opponent.
- c.L: BUFF
- Increased damage by 100.
- c.M: BUFF
- Reduced pushback.
- f.M: BUFF
- Increased damage by 100.
- Reduced recovery.
- f.H: BUFF
- Reduced startup.
- 2L: REWORKED
- Extended hitbox and hurtbox downwards
- 2U: BUFF
- Increased damage by 100.
- j.U: BUFF
- Extended hitbox forward.
- L & M Instinction: REWORKED
- Changed projectile property to Stagger on hit. (Still floats on counter-hit)
- M & H Instinction: REWORKED
- Changed the strike portion of the attack's property to Float. The knockback has also been adjusting allowing the projectile to connect.
- M Battalions of Fear: NERF
- Reduced active frames.
- Reduced movement distance.
- Increased knockback.
- Removed guard crush on block.
- H Battalions of Fear: REWORKED
- Reduced startup.
- Removed guard crush on block.
- L Savage Rampage: BUFF
- Can now perform followups sooner.
- Savage Rampage Followups: NERF
- Removed direction auto-correction.
- Hitstop extended on counter hit.
- Ravaging Stomp: BUFF
- Reduced hitstop when receiving an attack during the action, allowing Vaseraga to act slightly sooner than the opponent.
- Decreased startup of followups.
- Increased damage of H Savage Rampage's followups.
- Reduces damage received during the action.
- L Great Scythe Grynoth: REWORKED
- Increased throw range.
- No longer retains dash momentum.
- M Great Scythe Grynoth: BUFF
- Increased throw range.
- H Great Scythe Grynoth: NERF
- No longer retains dash momentum.
- Bloody Moon:
- Increased activation range against midair opponents.
Zeta
Zooey
Season 1
Patch 1.31
New Content
Added Zooey
1.31 Character Changes
Charlotta
- c.XXX REWORK
- The startup has been increased to match other characters.
- M Shining Onslaught BUFF
- Increased clash level.
- H Shining Onslaught NERF
- Damage decreased by 200.
- Decreased clash level.
- Holy Ladder REWORK
- Clash Level has been changed to match that of a c.L.
Djeeta
- c.L NERF
- Recovery increased by 1 frames.
Ferry
- f.L NERF
- Hurtbox has been expanded downward.
- f.M NERF
- Recovery increased by 2 frames.
- f.H NERF
- Clash level decreased.
- 2U NERF
- Clash level decreased.
- H Beppo, Sic 'Em! NERF
- Startup increased by 4 frames.
- Whip It Good and Heel REWORK
- Frame advantage after a successful hit has been standardized across all characters.
Gran
- c.XX and c.XXX REWORK
- Now counts as a grounded move instead of a midair move.
- First part is now cancelable.
- The knockback against midair opponents is now standardized for all characters.
- c.L NERF
- Recovery increased by 1 frames.
- f.L NERF
- Startup increased by 1 frame.
- c.M NERF
- Recovery increased by 2 frames.
Katalina
- c.L NERF
- Recovery increased by 1 frames.
- c.M NERF
- Recovery increased by 3 frames.
- f.H NERF
- Active frames decreased by 3 frames. (As a side-effect the cancel window has also been decreased by 3 frames)
- Recovery increased by 3 frames.
- M Enchanted Lands NERF
- Damage reduced by 200.
- Walking Animation NERF
- The front hurtbox when walking as been signficantly expanded to match her standing hurtbox.
Lancelot
- c.M NERF
- Recovery increased by 2 frames.
- j.U NERF
- Landing recovery increased.
- H Blade Implulse NERF
- Startup increased by 4 frames.
- H Wogenstrom NERF
- Projectile now travels less distance.
- Projectile clash hitstop adjusted so it is less likely to pass through other projectiles.
- Walking Animation NERF
- The front hurtbox when walking as been significantly expanded to match his standing hurtbox.
Ladiva
- c.L NERF
- Recovery increased by 1 frames.
- f.L NERF
- Recovery increased by 1 frames.
- H Elegant Lariat NERF
- Damage reduced by 200.
- Jewel Resort Screwdriver REWORK
- Frame advantage after a successful throw has been standardized across all characters.
- Hurtboxes NERF
- Ladiva's Standing, Crouching, back walking, evading, and cross-over hurtboxes have been made larger.
Lowain
- c.XX and c.XXX REWORK
- Now counts as a grounded move instead of a midair move.
- First part is now cancelable.
- The knockback against midair opponents is now standardized for all characters.
Metera
- c.M NERF
- Recovery increased by 2 frames.
- c.XXX REWORK
- The startup has been increased to match other characters.
Narmaya
- Kagura: 5L/c.L BUFF
- Recovery decreased by 2 frames.
- Kagura: f.M BUFF
- Recovery decreased by 3 frames.
- Freeflutter: Mugenkagura REWORK
- Horizontal knockback normalized.
- Freeflutter: L & M Crescent Moon BUFF
- Hurtbox improved.
- Landing recovery reduced.
- Dawnfly: Absolute Horizon and Freeflutter: Mugenkagura REWORK
- The attack now moves slightly forward.
Soriz
- L Impact Knuckles BUFF
- Damage increased by 100.
Vaseraga
- c.L NERF
- Blockstun and hitstun decreased by 2 frames.
- c.M NERF
- Recovery increased by 1 frames.
- L Batallions of Fear BUFF
- Damage increased by 100.
- j.M and j.H REWORK
- Knockback reduced.
Patch 1.21
New Content
Added Djeeta
Added Soriz
1.21 Character Changes
Lowain
- c.M BUFF
- Recovery decreased by 2 frames.
- f.M BUFF
- Recovery decreased by 3 frames.
- 2H BUFF
- Startup reduced by 1 frame.
Percival
- 5U BUFF
- Advantage increased by 2 frames.
- j.H BUFF
- Startup decreased by 3 frames.
- 2U BUFF
- Recovery decreased by 5 frames.
Vaseraga
- f.H BUFF
- Recovery decreased by 4 frames.
- 2H BUFF
- Recovery decreased by 4 frames.
- j.M BUFF
- Startup reduced by 2 frames.
- 5U BUFF
- Startup decreased by 2 frames.
- 5U BUFF
- Recovery decreased by 6 frames.
- 2U BUFF
- Recovery decreased by 3 frames.
- 236236H BUFF
- Post-Superflash Startup reduced by 6 frames.
Patch 1.11
New Content
Added Beelzebub
Added Narmaya
Summary
Game Version | Date | Notes |
---|---|---|
ver.2.21 (current) | December 13, 2020 | Adjusted balance, bug fixes, Yuel added to the roster. |
Ver.2.13 | October 22, 2020 | Bug fixes. |
Ver.2.11 | October 20, 2020 | Bug fixes, Cagliostro added to the roster. |
Ver.2.01 | September 23, 2020 | Adjusted balance, bug fixes, Belial added to the roster. |
Ver.1.31 | April 28, 2020[1] | Adjusted balance, bug fixes, Zooey added to the roster. |
Ver.1.21 | April 7, 2020[2] | Adjusted balance, bug fixes, Soriz and Djeeta added to the roster. PC patch released on April 13.[3] |
Steam Ver.1.14 | March, 30, 2020 | Fixed an issue where, under specific conditions, a "Connection was lost" message was displayed in the ranked match standby menu and players were unable to join ranked matches. |
Steam Ver.1.13 | March 26, 2020 | Fixed keyboard issues introduced by Ver.1.12. |
Steam Ver.1.12 | March 23, 2020 | Fixed issues with keyboard controls at the beginning of a match. Other bug fixes. |
Ver.1.11 | March 3, 2020[4] | Bug fixes, Beelzebub and Narmaya added to the roster. North American launch version. |
Ver.1.00 | February 6, 2020 | Asian launch version. |
References
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •