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==Season 2== | ==Season 2== | ||
===Patch 2.21=== | ===Patch 2.21=== | ||
==== Universal Changes ==== | ==== Universal Changes ==== | ||
==== New Content ==== | ==== New Content ==== | ||
Added {{Character Label|GBVS|Yuel|64px}} | Added {{Character Label|GBVS|Yuel|size=64px}} | ||
===Patch 2.11=== | ===Patch 2.11=== | ||
Line 13: | Line 10: | ||
==== New Content ==== | ==== New Content ==== | ||
Added {{Character Label|GBVS|Cagliostro|64px}} | Added {{Character Label|GBVS|Cagliostro|size=64px}} | ||
===Patch 2.01=== | ===Patch 2.01=== | ||
Line 19: | Line 16: | ||
==== New Content ==== | ==== New Content ==== | ||
Added {{Character Label|GBVS|Belial|64px}} | Added {{Character Label|GBVS|Belial|size=64px}} | ||
<div class="mw-collapsible mw-collapsed" data-expandtext="Show" data-collapsetext="Hide"> | <div class="mw-collapsible mw-collapsed" data-expandtext="Show" data-collapsetext="Hide"> | ||
'''2.01 Character Changes''' | '''2.01 Character Changes''' | ||
---- | ---- | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
===={{Character Label|GBVS|Beelzebub|64px}}==== | ===={{Character Label|GBVS|Beelzebub|size=64px}}==== | ||
*Walk: {{ | *Walk: {{BalanceBadge|buff|BUFF}} | ||
**Increased movement speed. | **Increased movement speed. | ||
*{{clr|1|f.L}}: {{ | *{{clr|1|f.L}}: {{BalanceBadge|reworked|reworked}} | ||
**Extended hitbox and hurtbox downward. | **Extended hitbox and hurtbox downward. | ||
*{{clr|3|c.M}}: {{ | *{{clr|3|c.M}}: {{BalanceBadge|buff|BUFF}} | ||
**Increased proximity range. | **Increased proximity range. | ||
**Expanded hitbox forward. | **Expanded hitbox forward. | ||
*{{clr|4|c.H}}: {{ | *{{clr|4|c.H}}: {{BalanceBadge|buff|BUFF}} | ||
**Reduced knockback for the first 2 hits to make the 3rd less likely to whiff. | **Reduced knockback for the first 2 hits to make the 3rd less likely to whiff. | ||
*{{clr|4|f.H}}: {{ | *{{clr|4|f.H}}: {{BalanceBadge|buff|BUFF}} | ||
**Reduced recovery. | **Reduced recovery. | ||
*{{clr|4|2H}}: {{ | *{{clr|4|2H}}: {{BalanceBadge|buff|BUFF}} | ||
**Extended hitbox forward. | **Extended hitbox forward. | ||
**Reduced recovery. | **Reduced recovery. | ||
**Lowered launch height. | **Lowered launch height. | ||
*[[GBVS/Beelzebub#Shadowstep|Shadowstep]]: {{ | *[[GBVS/Beelzebub#Shadowstep|Shadowstep]]: {{BalanceBadge|buff|BUFF}} | ||
**Reduced recovery. | **Reduced recovery. | ||
*[[GBVS/Beelzebub#Black Flies|L Black Flies]]: {{ | *[[GBVS/Beelzebub#Black Flies|L Black Flies]]: {{BalanceBadge|buff|BUFF}} | ||
**Decreased startup. | **Decreased startup. | ||
**Increased hit stop. | **Increased hit stop. | ||
**Increased recovery. (no change in total frame time) | **Increased recovery. (no change in total frame time) | ||
*[[GBVS/Beelzebub#Black Flies|M Black Flies]]: {{ | *[[GBVS/Beelzebub#Black Flies|M Black Flies]]: {{BalanceBadge|reworked|reworked}} | ||
**Normalized projectile speed at all charge levels, and lowered speed. | **Normalized projectile speed at all charge levels, and lowered speed. | ||
*[[GBVS/Beelzebub#Black Flies|H Black Flies]]: {{ | *[[GBVS/Beelzebub#Black Flies|H Black Flies]]: {{BalanceBadge|reworked|reworked}} | ||
**Decreased startup. | **Decreased startup. | ||
**Normalized projectile speed at all charge levels, and lowered speed. | **Normalized projectile speed at all charge levels, and lowered speed. | ||
*[[GBVS/Beelzebub#Langelaan Field|Langelaan Field]]: {{ | *[[GBVS/Beelzebub#Langelaan Field|Langelaan Field]]: {{BalanceBadge|buff|BUFF}} | ||
**Reduced recovery. | **Reduced recovery. | ||
*[[GBVS/Beelzebub#Chaoscaliubur|L Chaoscaliubur]]: {{ | *[[GBVS/Beelzebub#Chaoscaliubur|L Chaoscaliubur]]: {{BalanceBadge|reworked|reworked}} | ||
**moved damage to the later hits. | **moved damage to the later hits. | ||
*[[GBVS/Beelzebub#Chaoscaliubur|M Chaoscaliubur]]: {{ | *[[GBVS/Beelzebub#Chaoscaliubur|M Chaoscaliubur]]: {{BalanceBadge|reworked|reworked}} | ||
**moved damage to the later hits. | **moved damage to the later hits. | ||
*[[GBVS/Beelzebub#Chaoscaliubur|H Chaoscaliubur]]: {{ | *[[GBVS/Beelzebub#Chaoscaliubur|H Chaoscaliubur]]: {{BalanceBadge|reworked|reworked}} | ||
**moved damage to the later hits. | **moved damage to the later hits. | ||
*[[GBVS/Beelzebub#Karma|Karma]]: {{ | *[[GBVS/Beelzebub#Karma|Karma]]: {{BalanceBadge|buff|BUFF}} | ||
**If Karma clashes with a projectile, beelzebub gains projectile invulnerability. | **If Karma clashes with a projectile, beelzebub gains projectile invulnerability. | ||
*[[GBVS/Beelzebub#Unisonic|M Unisonic]]: {{ | *[[GBVS/Beelzebub#Unisonic|M Unisonic]]: {{BalanceBadge|reworked|reworked}} | ||
**Increased forward distance. | **Increased forward distance. | ||
*[[GBVS/Beelzebub#Unisonic|H Unisonic]]: {{ | *[[GBVS/Beelzebub#Unisonic|H Unisonic]]: {{BalanceBadge|buff|BUFF}} | ||
**Reduced recovery on hit. | **Reduced recovery on hit. | ||
**Increased knockback distance of 2nd hit. | **Increased knockback distance of 2nd hit. | ||
*[[GBVS/Beelzebub#Black Spear|Black Spear]]: {{ | *[[GBVS/Beelzebub#Black Spear|Black Spear]]: {{BalanceBadge|reworked|reworked}} | ||
**Increased projectile speed. | **Increased projectile speed. | ||
**If Beelzebub is hit during startup, the projectile will not come out. | **If Beelzebub is hit during startup, the projectile will not come out. | ||
===={{Character Label|GBVS|Charlotta|64px}}==== | ===={{Character Label|GBVS|Charlotta|size=64px}}==== | ||
*{{clr|4|2H}}: {{ | *{{clr|4|2H}}: {{BalanceBadge|buff|BUFF}} | ||
** Expanded the upper hurtbox during startup but reduced it at the start of active frames. | ** Expanded the upper hurtbox during startup but reduced it at the start of active frames. | ||
** Reduced recovery. | ** Reduced recovery. | ||
** Increased forward movement when charged. | ** Increased forward movement when charged. | ||
*[[GBVS/Charlotta#Holy Ladder|Holy Ladder]]: {{ | *[[GBVS/Charlotta#Holy Ladder|Holy Ladder]]: {{BalanceBadge|reworked|reworked}} | ||
** Move no longer comes out if 6 or 3 are held after a successful input, to reduce misinputs. | ** Move no longer comes out if 6 or 3 are held after a successful input, to reduce misinputs. | ||
** Reduced pushback. | ** Reduced pushback. | ||
*[[GBVS/Charlotta#Shining Onslaught|L Shining Onslaught]]: {{ | *[[GBVS/Charlotta#Shining Onslaught|L Shining Onslaught]]: {{BalanceBadge|buff|BUFF}} | ||
** Reduced recovery. | ** Reduced recovery. | ||
*[[GBVS/Charlotta#Shining Onslaught|M Shining Onslaught]]: {{ | *[[GBVS/Charlotta#Shining Onslaught|M Shining Onslaught]]: {{BalanceBadge|buff|BUFF}} | ||
** Reduced recovery. | ** Reduced recovery. | ||
** Wall bounce on counterhit occurs later to make corner follow-ups easier after the universal counterhit hitstop changes. | ** Wall bounce on counterhit occurs later to make corner follow-ups easier after the universal counterhit hitstop changes. | ||
*[[GBVS/Charlotta#Sword of Lumiel|Sword of Lumiel]]: {{ | *[[GBVS/Charlotta#Sword of Lumiel|Sword of Lumiel]]: {{BalanceBadge|buff|BUFF}} | ||
** Increased knockback on final hit. | ** Increased knockback on final hit. | ||
*[[GBVS/Charlotta#Noble Strategy|M Noble Strategy]]: {{ | *[[GBVS/Charlotta#Noble Strategy|M Noble Strategy]]: {{BalanceBadge|reworked|reworked}} | ||
** Lowered jump arc to be similar to H Noble Strategy. | ** Lowered jump arc to be similar to H Noble Strategy. | ||
*[[GBVS/Charlotta#Noble Strategy|With Surest Strike!]]: {{ | *[[GBVS/Charlotta#Noble Strategy|With Surest Strike!]]: {{BalanceBadge|buff|BUFF}} | ||
** Reduced active and recovery frames to match the follow-up version from H Noble Strategy. | ** Reduced active and recovery frames to match the follow-up version from H Noble Strategy. | ||
*[[GBVS/Charlotta#Noble Strategy|Noble Strategy Follow-ups (except With Surest Strike!)]]: {{ | *[[GBVS/Charlotta#Noble Strategy|Noble Strategy Follow-ups (except With Surest Strike!)]]: {{BalanceBadge|nerf|NERF}} | ||
** Moves no longer auto correct to face opponent on cross-up | ** Moves no longer auto correct to face opponent on cross-up | ||
*[[GBVS/Charlotta#Brilliant Moon|Brilliant Moon]]: {{ | *[[GBVS/Charlotta#Brilliant Moon|Brilliant Moon]]: {{BalanceBadge|nerf|NERF}} | ||
** Expanded hitbox upwards. | ** Expanded hitbox upwards. | ||
** Reduced invincibility. | ** Reduced invincibility. | ||
** Reduced trigger range of close hit cinematic. | ** Reduced trigger range of close hit cinematic. | ||
*[[GBVS/Charlotta#Noble Execution|Noble Execution]]: {{ | *[[GBVS/Charlotta#Noble Execution|Noble Execution]]: {{BalanceBadge|nerf|NERF}} | ||
** Increased startup and invincibility. | ** Increased startup and invincibility. | ||
** Reduced pushback. | ** Reduced pushback. | ||
===={{Character Label|GBVS|Djeeta|64px}}==== | ===={{Character Label|GBVS|Djeeta|size=64px}}==== | ||
===={{Character Label|GBVS|Ferry|64px}}==== | ===={{Character Label|GBVS|Ferry|size=64px}}==== | ||
*Throw: {{ | *Throw: {{BalanceBadge|nerf|NERF}} | ||
**Reduced frame advantage. | **Reduced frame advantage. | ||
*{{clr|3|f.M}}: {{ | *{{clr|3|f.M}}: {{BalanceBadge|nerf|NERF}} | ||
**Increased startup. | **Increased startup. | ||
**Increased recovery. | **Increased recovery. | ||
**Reduced pushback. | **Reduced pushback. | ||
*{{clr|4|f.H}}: {{ | *{{clr|4|f.H}}: {{BalanceBadge|nerf|NERF}} | ||
**Increased startup. | **Increased startup. | ||
**Increased recovery. | **Increased recovery. | ||
**Reduced pushback. | **Reduced pushback. | ||
**Reduced active frames. | **Reduced active frames. | ||
*{{clr|3|2M}}: {{ | *{{clr|3|2M}}: {{BalanceBadge|nerf|NERF}} | ||
**Increased startup. | **Increased startup. | ||
**Increased recovery. | **Increased recovery. | ||
**Reduced pushback. | **Reduced pushback. | ||
*{{clr|2|2U}}: {{ | *{{clr|2|2U}}: {{BalanceBadge|nerf|NERF}} | ||
**Increased startup. | **Increased startup. | ||
**Increased recovery. | **Increased recovery. | ||
**Reduced pushback. | **Reduced pushback. | ||
**Increased launch height. | **Increased launch height. | ||
*{{clr|4|2H}}: {{ | *{{clr|4|2H}}: {{BalanceBadge|nerf|NERF}} | ||
**Reduced damage by 100. | **Reduced damage by 100. | ||
**Increased recovery. | **Increased recovery. | ||
*{{clr|1|j.L}}: {{ | *{{clr|1|j.L}}: {{BalanceBadge|nerf|NERF}} | ||
**Lowerd attack level. | **Lowerd attack level. | ||
***Lower attack level = shorter hitstun and block stun. | ***Lower attack level = shorter hitstun and block stun. | ||
**Reduced active frames. | **Reduced active frames. | ||
*{{clr|3|j.M}}: {{ | *{{clr|3|j.M}}: {{BalanceBadge|nerf|NERF}} | ||
**Increased startup. | **Increased startup. | ||
**Reduced active frames. | **Reduced active frames. | ||
*{{clr|4|j.H}}: {{ | *{{clr|4|j.H}}: {{BalanceBadge|nerf|NERF}} | ||
**Reduced damage by 50. | **Reduced damage by 50. | ||
**Lowerd attack level. | **Lowerd attack level. | ||
***Lower attack level = shorter hitstun and block stun. | ***Lower attack level = shorter hitstun and block stun. | ||
**Reduced active frames. | **Reduced active frames. | ||
*[[GBVS/Ferry#Spectral Dive|Spectral Dive]]: {{ | *[[GBVS/Ferry#Spectral Dive|Spectral Dive]]: {{BalanceBadge|buff|BUFF}} | ||
** Increased attack level | ** Increased attack level | ||
***Higher attack level = longer hitstun and block stun. | ***Higher attack level = longer hitstun and block stun. | ||
**Reduced startup. | **Reduced startup. | ||
**Now deals 2 hits of damage for 300x2 instead of 1 hit for 600. | **Now deals 2 hits of damage for 300x2 instead of 1 hit for 600. | ||
*[[GBVS/Ferry#Ghost Swing|Ghost Swing]]: {{ | *[[GBVS/Ferry#Ghost Swing|Ghost Swing]]: {{BalanceBadge|nerf|NERF}} | ||
**Is now Counter Hit state. | **Is now Counter Hit state. | ||
*[[GBVS/Ferry#Gespenst|Gespenst]]: | *[[GBVS/Ferry#Gespenst|Gespenst]]: | ||
Line 148: | Line 145: | ||
**Increased startup. | **Increased startup. | ||
**Reduced recovery on block. With the change to block stop, Ferry has advantage on block. | **Reduced recovery on block. With the change to block stop, Ferry has advantage on block. | ||
*[[GBVS/Ferry#Whip It Good|Whip It Good (from Gespenst)]]: {{ | *[[GBVS/Ferry#Whip It Good|Whip It Good (from Gespenst)]]: {{BalanceBadge|buff|BUFF}} | ||
**Increased launch height, allowing additional combos. | **Increased launch height, allowing additional combos. | ||
*[[GBVS/Ferry#Geegee, Get 'Em|Geegee, Get 'Em]]: {{ | *[[GBVS/Ferry#Geegee, Get 'Em|Geegee, Get 'Em]]: {{BalanceBadge|nerf|NERF}} | ||
**Reduced vertical hitbox. | **Reduced vertical hitbox. | ||
**No longer hits jumping opponents (excluding during jump attacks) | **No longer hits jumping opponents (excluding during jump attacks) | ||
*[[GBVS/Ferry#Geegee, Get 'Em|H Geegee, Get 'Em]]: {{ | *[[GBVS/Ferry#Geegee, Get 'Em|H Geegee, Get 'Em]]: {{BalanceBadge|reworked|reworked}} | ||
**Geegee comes out later. | **Geegee comes out later. | ||
**Increased Geege's speed. | **Increased Geege's speed. | ||
*[[GBVS/Ferry#Vergiften|Vergiften]]: {{ | *[[GBVS/Ferry#Vergiften|Vergiften]]: {{BalanceBadge|nerf|NERF}} | ||
**Increased Startup | **Increased Startup | ||
**If the projectile bounces off of the wall, the pushback will be in the opposite direction. | **If the projectile bounces off of the wall, the pushback will be in the opposite direction. | ||
*[[GBVS/Ferry#Hinrichten|Hinrichten]]: {{ | *[[GBVS/Ferry#Hinrichten|Hinrichten]]: {{BalanceBadge|buff|BUFF}} | ||
**Ein Ball no longer counts towards the three-move limit. | **Ein Ball no longer counts towards the three-move limit. | ||
===={{Character Label|GBVS|Gran|64px}}==== | ===={{Character Label|GBVS|Gran|size=64px}}==== | ||
*{{clr|4|2.H}}: {{ | *{{clr|4|2.H}}: {{BalanceBadge|nerf|NERF}} | ||
**Increased startup. | **Increased startup. | ||
*{{clr|2|U}}: {{ | *{{clr|2|U}}: {{BalanceBadge|nerf|NERF}} | ||
**extended hurtbox at end of attack and reduced low profile time. | **extended hurtbox at end of attack and reduced low profile time. | ||
*[[GBVS/Gran#Power Raise|Power Raise]]: {{ | *[[GBVS/Gran#Power Raise|Power Raise]]: {{BalanceBadge|reworked|reworked}} | ||
**Extended hurtbox during startup. | **Extended hurtbox during startup. | ||
**Reduced value for combo limit. | **Reduced value for combo limit. | ||
*[[GBVS/Gran#Reginleiv|L Reginleiv]]: {{ | *[[GBVS/Gran#Reginleiv|L Reginleiv]]: {{BalanceBadge|reworked|reworked}} | ||
**Increased hit stop and recovery. Overall frame data is not changed. | **Increased hit stop and recovery. Overall frame data is not changed. | ||
*[[GBVS/Gran#Reginleiv|M Reginleiv]]: {{ | *[[GBVS/Gran#Reginleiv|M Reginleiv]]: {{BalanceBadge|reworked|reworked}} | ||
**Lowered knockback of first hit to ensure 2nd hit lands. | **Lowered knockback of first hit to ensure 2nd hit lands. | ||
**Removed the gap between strike and projectile. | **Removed the gap between strike and projectile. | ||
**Increased hit stop and recovery of projectile. Overall frame data is not changed. | **Increased hit stop and recovery of projectile. Overall frame data is not changed. | ||
*[[GBVS/Gran#Reginleiv|H Reginleiv]]: {{ | *[[GBVS/Gran#Reginleiv|H Reginleiv]]: {{BalanceBadge|reworked|reworked}} | ||
**Changed hit property to stagger on grounded hit. | **Changed hit property to stagger on grounded hit. | ||
**Reduced knockback on midair enemies and increase launch height. | **Reduced knockback on midair enemies and increase launch height. | ||
**Increased recovery. | **Increased recovery. | ||
*[[GBVS/Gran#Rising Sword|Rising Sword]]: {{ | *[[GBVS/Gran#Rising Sword|Rising Sword]]: {{BalanceBadge|nerf|NERF}} | ||
**Increased startup and increased invulnerability to match. | **Increased startup and increased invulnerability to match. | ||
**Increased landing recovery. | **Increased landing recovery. | ||
**[[GBVS/Gran#Rising Sword|H Rising Sword]]: | **[[GBVS/Gran#Rising Sword|H Rising Sword]]: | ||
***Launches higher. | ***Launches higher. | ||
*[[GBVS/Gran#Overdrive Surge|L Overdrive Surge]]: {{ | *[[GBVS/Gran#Overdrive Surge|L Overdrive Surge]]: {{BalanceBadge|reworked|reworked}} | ||
**tweaked knockbacks and launch distances | **tweaked knockbacks and launch distances | ||
*[[GBVS/Gran#Overdrive Surge|L Overdrive Surge Followup]]: {{ | *[[GBVS/Gran#Overdrive Surge|L Overdrive Surge Followup]]: {{BalanceBadge|nerf|NERF}} | ||
**Shrunk hitbox and expanded hurtbox. | **Shrunk hitbox and expanded hurtbox. | ||
**Removed wall bounce on counter hit in the corner. | **Removed wall bounce on counter hit in the corner. | ||
*[[GBVS/Gran#Overdrive Surge|M Overdrive Surge]]: {{ | *[[GBVS/Gran#Overdrive Surge|M Overdrive Surge]]: {{BalanceBadge|nerf|NERF}} | ||
**Shrunk hit box and expanded hurtbox. | **Shrunk hit box and expanded hurtbox. | ||
**Increased recovery. | **Increased recovery. | ||
Line 199: | Line 196: | ||
**Reduced knockback. | **Reduced knockback. | ||
**Increased wall counce to make combos easier. | **Increased wall counce to make combos easier. | ||
*[[GBVS/Gran#Catasrophe|Catasrophe]]: {{ | *[[GBVS/Gran#Catasrophe|Catasrophe]]: {{BalanceBadge|nerf|NERF}} | ||
**Reduced pushback. | **Reduced pushback. | ||
**Increased recovery. | **Increased recovery. | ||
===={{Character Label|GBVS|Katalina|64px}}==== | ===={{Character Label|GBVS|Katalina|size=64px}}==== | ||
===={{Character Label|GBVS|Ladiva|64px}}==== | ===={{Character Label|GBVS|Ladiva|size=64px}}==== | ||
===={{Character Label|GBVS|Lancelot|64px}}==== | ===={{Character Label|GBVS|Lancelot|size=64px}}==== | ||
*[[GBVS/Lancelot#Ground Throw|Back Throw]]: {{ | *[[GBVS/Lancelot#Ground Throw|Back Throw]]: {{BalanceBadge|nerf|NERF}} | ||
** Reduced frame advantage. | ** Reduced frame advantage. | ||
*{{clr|3|c.M}}: {{ | *{{clr|3|c.M}}: {{BalanceBadge|buff|BUFF}} | ||
** Expanded hitbox forwards. | ** Expanded hitbox forwards. | ||
*{{clr|4|c.H}}: {{ | *{{clr|4|c.H}}: {{BalanceBadge|buff|BUFF}} | ||
** Reduced knockback of 1st hit on airborne opponents to reduce instances of 2nd hit whiffing afterwards. | ** Reduced knockback of 1st hit on airborne opponents to reduce instances of 2nd hit whiffing afterwards. | ||
*{{clr|3|2M}}: {{ | *{{clr|3|2M}}: {{BalanceBadge|reworked|reworked}} | ||
** Reduced damage by 100. | ** Reduced damage by 100. | ||
** Reduced startup. | ** Reduced startup. | ||
** Lowered clash level. | ** Lowered clash level. | ||
*[[GBVS/Lancelot#Delta Leap|Delta Leap]] {{ | *[[GBVS/Lancelot#Delta Leap|Delta Leap]] {{BalanceBadge|nerf|NERF}} | ||
** Increased startup and wallstick duration. | ** Increased startup and wallstick duration. | ||
** Jump attack inputs can now be buffered in order to come out as soon as possible after wallstick ends. | ** Jump attack inputs can now be buffered in order to come out as soon as possible after wallstick ends. | ||
*[[GBVS/Lancelot#Wirbelwind|Wirbelwind]]: {{ | *[[GBVS/Lancelot#Wirbelwind|Wirbelwind]]: {{BalanceBadge|reworked|reworked}} | ||
** Follow-up inputs can now be buffered in order to come out as soon as possible. | ** Follow-up inputs can now be buffered in order to come out as soon as possible. | ||
*[[GBVS/Lancelot#Wirbelwind|Wirbelwind (Cross Over)]]: {{ | *[[GBVS/Lancelot#Wirbelwind|Wirbelwind (Cross Over)]]: {{BalanceBadge|buff|BUFF}} | ||
** Smaller hurtbox at foot level. | ** Smaller hurtbox at foot level. | ||
** Decreased momentum, leaving Lancelot closer to the opponent afterwards. | ** Decreased momentum, leaving Lancelot closer to the opponent afterwards. | ||
** Reduced recovery. | ** Reduced recovery. | ||
*[[GBVS/Lancelot#Wirbelwind|Wirbelwind (Jump)]]: {{ | *[[GBVS/Lancelot#Wirbelwind|Wirbelwind (Jump)]]: {{BalanceBadge|buff|BUFF}} | ||
** Increased invincibility. | ** Increased invincibility. | ||
** Increased forward movement while rising (5U~2/8U), decreased forward movement while falling (j.U) | ** Increased forward movement while rising (5U~2/8U), decreased forward movement while falling (j.U) | ||
** Reduced recovery. | ** Reduced recovery. | ||
** Auto corrects to face opponent afterwards. | ** Auto corrects to face opponent afterwards. | ||
*[[GBVS/Lancelot#Wogenstrom|H Wogenstrom]]: {{ | *[[GBVS/Lancelot#Wogenstrom|H Wogenstrom]]: {{BalanceBadge|buff|BUFF}} | ||
** Increased hitstun on airborne opponents. | ** Increased hitstun on airborne opponents. | ||
*[[GBVS/Lancelot#Blade Impulse|M Blade Impulse]]: {{ | *[[GBVS/Lancelot#Blade Impulse|M Blade Impulse]]: {{BalanceBadge|reworked|reworked}} | ||
** Lowered damage by 400 for technical input. | ** Lowered damage by 400 for technical input. | ||
** Reduced launch height. | ** Reduced launch height. | ||
** Reduced recovery. | ** Reduced recovery. | ||
*[[GBVS/Lancelot#Southern Cross|H Southern Cross]]: {{ | *[[GBVS/Lancelot#Southern Cross|H Southern Cross]]: {{BalanceBadge|buff|BUFF}} | ||
** Increased hitstun on airborne opponents. | ** Increased hitstun on airborne opponents. | ||
** Adjusted momentum on 3rd attack to connect more reliably midscreen. | ** Adjusted momentum on 3rd attack to connect more reliably midscreen. | ||
*[[GBVS/Lancelot#Turbulenz|Turbulenz (Follow-up)]]: {{ | *[[GBVS/Lancelot#Turbulenz|Turbulenz (Follow-up)]]: {{BalanceBadge|reworked|reworked}} | ||
** Lowered damage by 600 for technical input and 800 for easy input. | ** Lowered damage by 600 for technical input and 800 for easy input. | ||
** Reduced startup for L/M versions and increased startup for H version to make all three identical. | ** Reduced startup for L/M versions and increased startup for H version to make all three identical. | ||
Line 245: | Line 242: | ||
** Reduced invincibility. | ** Reduced invincibility. | ||
** Added a clash level matching other invincible moves (e.g. Gran's Rising Sword) | ** Added a clash level matching other invincible moves (e.g. Gran's Rising Sword) | ||
*[[GBVS/Lancelot#Skybound_Art|Weiss Flugel]]: {{ | *[[GBVS/Lancelot#Skybound_Art|Weiss Flugel]]: {{BalanceBadge|reworked|reworked}} | ||
** Reduced invincibility. | ** Reduced invincibility. | ||
** Added invincibility after successful hit animation has begun. | ** Added invincibility after successful hit animation has begun. | ||
** Increased total damage by 200 for technical input only. | ** Increased total damage by 200 for technical input only. | ||
*[[GBVS/Lancelot#Super_Skybound_Art|Schöner Winterhügel (both)]]: {{ | *[[GBVS/Lancelot#Super_Skybound_Art|Schöner Winterhügel (both)]]: {{BalanceBadge|buff|BUFF}} | ||
** Reduced knockback. | ** Reduced knockback. | ||
** Increased total damage by 200 for technical input only. | ** Increased total damage by 200 for technical input only. | ||
*[[GBVS/Lancelot#Super_Skybound_Art|Schöner Winterhügel (ground)]]: {{ | *[[GBVS/Lancelot#Super_Skybound_Art|Schöner Winterhügel (ground)]]: {{BalanceBadge|nerf|NERF}} | ||
** Increased landing recovery | ** Increased landing recovery | ||
===={{Character Label|GBVS|Lowain|64px}}==== | ===={{Character Label|GBVS|Lowain|size=64px}}==== | ||
===={{Character Label|GBVS|Metera|64px}}==== | ===={{Character Label|GBVS|Metera|size=64px}}==== | ||
===={{Character Label|GBVS|Narmaya|64px}}==== | ===={{Character Label|GBVS|Narmaya|size=64px}}==== | ||
===={{Character Label|GBVS|Percival|64px}}==== | ===={{Character Label|GBVS|Percival|size=64px}}==== | ||
*Crouching Hit Stun | *Crouching Hit Stun | ||
**Now matches the rest of the cast | **Now matches the rest of the cast | ||
*{{clr|3|f.M}}: {{ | *{{clr|3|f.M}}: {{BalanceBadge|reworked|reworked}} | ||
**Increased startup. | **Increased startup. | ||
**Reduced recovery. | **Reduced recovery. | ||
*{{clr|3|2M}}: {{ | *{{clr|3|2M}}: {{BalanceBadge|nerf|NERF}} | ||
**Increased recovery. | **Increased recovery. | ||
*{{clr|2|2U}}: {{ | *{{clr|2|2U}}: {{BalanceBadge|nerf|NERF}} | ||
**Increased recovery. | **Increased recovery. | ||
*{{clr|2|j.U}}: {{ | *{{clr|2|j.U}}: {{BalanceBadge|nerf|NERF}} | ||
**Can no longer be canceled while landing. | **Can no longer be canceled while landing. | ||
*[[GBVS/Percival#X-Seele|X-Seele]]: {{ | *[[GBVS/Percival#X-Seele|X-Seele]]: {{BalanceBadge|nerf|NERF}} | ||
**Increased startup. | **Increased startup. | ||
**Increased recovery on whiff. | **Increased recovery on whiff. | ||
*[[GBVS/Percival#Anzunden|L Anzunden]]: {{ | *[[GBVS/Percival#Anzunden|L Anzunden]]: {{BalanceBadge|nerf|NERF}} | ||
**Increased startup. | **Increased startup. | ||
**Reduced hitstop. | **Reduced hitstop. | ||
*[[GBVS/Percival#Anzunden|M Anzunden]]: {{ | *[[GBVS/Percival#Anzunden|M Anzunden]]: {{BalanceBadge|reworked|reworked}} | ||
**Reduced hitstop. | **Reduced hitstop. | ||
**Changed normal version's property to stagger | **Changed normal version's property to stagger | ||
*[[GBVS/Percival#Anzunden|H Anzunden]]: {{ | *[[GBVS/Percival#Anzunden|H Anzunden]]: {{BalanceBadge|nerf|NERF}} | ||
**Increased recovery. | **Increased recovery. | ||
**Changed normal version's property to stagger. | **Changed normal version's property to stagger. | ||
**Increased knockback of the Traumerei version. | **Increased knockback of the Traumerei version. | ||
*[[GBVS/Percival#Platzen|Platzen]]: {{ | *[[GBVS/Percival#Platzen|Platzen]]: {{BalanceBadge|reworked|reworked}} | ||
**Increased startup. | **Increased startup. | ||
***Invulnerability has been increased to match. | ***Invulnerability has been increased to match. | ||
*[[GBVS/Percival#Platzen|H Platzen]]: {{ | *[[GBVS/Percival#Platzen|H Platzen]]: {{BalanceBadge|nerf|NERF}} | ||
**Reduced invulnerability significantly. | **Reduced invulnerability significantly. | ||
*[[GBVS/Percival#Lord's Strike|Lord's Strike]]: {{ | *[[GBVS/Percival#Lord's Strike|Lord's Strike]]: {{BalanceBadge|reworked|reworked}} | ||
**Traumerei stocks will now be consumed by the followups, not the move itself. | **Traumerei stocks will now be consumed by the followups, not the move itself. | ||
*[[GBVS/Percival#Schneiden|Schneiden]]: {{ | *[[GBVS/Percival#Schneiden|Schneiden]]: {{BalanceBadge|reworked|reworked}} | ||
**Reduced recovery of L and M followups. | **Reduced recovery of L and M followups. | ||
**Increased recovery of H followup. | **Increased recovery of H followup. | ||
*[[GBVS/Percival#Macht|Macht]]: {{ | *[[GBVS/Percival#Macht|Macht]]: {{BalanceBadge|reworked|reworked}} | ||
**Percival now is left closer to the enemy during recovery. | **Percival now is left closer to the enemy during recovery. | ||
*[[GBVS/Percival#Zerreissen|Zerreissen (Clean Hit)]]: {{ | *[[GBVS/Percival#Zerreissen|Zerreissen (Clean Hit)]]: {{BalanceBadge|reworked|reworked}} | ||
**Increased recovery. | **Increased recovery. | ||
**Standardized frame advantage against the cast. | **Standardized frame advantage against the cast. | ||
*[[GBVS/Percival#Traumerei|Traumerei]]: {{ | *[[GBVS/Percival#Traumerei|Traumerei]]: {{BalanceBadge|nerf|NERF}} | ||
**Counter Hit state extended until after the buff is gained. | **Counter Hit state extended until after the buff is gained. | ||
*[[GBVS/Percival#Lohenwolf|Lohenwolf]]: {{ | *[[GBVS/Percival#Lohenwolf|Lohenwolf]]: {{BalanceBadge|reworked|reworked}} | ||
**Reduced invulnerability of non-charged version. | **Reduced invulnerability of non-charged version. | ||
**Increased proximity detection range. | **Increased proximity detection range. | ||
**Repositions the enemy when hit by the first hit. | **Repositions the enemy when hit by the first hit. | ||
*[[GBVS/Percival#Feuerrote Krone|Feuerrote Krone]]: {{ | *[[GBVS/Percival#Feuerrote Krone|Feuerrote Krone]]: {{BalanceBadge|nerf|NERF}} | ||
**Increased recovery. | **Increased recovery. | ||
**Reduched pushback. | **Reduched pushback. | ||
**Projectile no longer comes out if percival it hit during startup. | **Projectile no longer comes out if percival it hit during startup. | ||
===={{Character Label|GBVS|Soriz|64px}}==== | ===={{Character Label|GBVS|Soriz|size=64px}}==== | ||
*{{clr|3|c.M}}: | *{{clr|3|c.M}}: | ||
**Increased proximity detection range. | **Increased proximity detection range. | ||
*{{clr|1|f.L}}: {{ | *{{clr|1|f.L}}: {{BalanceBadge|buff|BUFF}} (unconfirmed in game) | ||
** Recovery reduced by 1f. | ** Recovery reduced by 1f. | ||
*{{clr|3|f.M}}: {{ | *{{clr|3|f.M}}: {{BalanceBadge|buff|BUFF}} | ||
** Recovery reduced by 1f. | ** Recovery reduced by 1f. | ||
*{{clr|4|c.H}}: {{ | *{{clr|4|c.H}}: {{BalanceBadge|buff|BUFF}} | ||
** Recovery reduced by 3f. | ** Recovery reduced by 3f. | ||
*{{clr|3|2M}}: {{ | *{{clr|3|2M}}: {{BalanceBadge|buff|BUFF}} (unconfirmed in game) | ||
** Recovery reduced by 1f. | ** Recovery reduced by 1f. | ||
*{{clr|4|2H}}: {{ | *{{clr|4|2H}}: {{BalanceBadge|buff|BUFF}} | ||
** Shrunk upper hurbox during early attack frames. | ** Shrunk upper hurbox during early attack frames. | ||
** Increased active frames. | ** Increased active frames. | ||
** Reduced recovery. (No change in total frames) | ** Reduced recovery. (No change in total frames) | ||
*[[GBVS/Soriz#Impact Knuckles|L Impact Knuckles]]: {{ | *[[GBVS/Soriz#Impact Knuckles|L Impact Knuckles]]: {{BalanceBadge|reworked|reworked}} | ||
** Normalized pushback on hit/block. | ** Normalized pushback on hit/block. | ||
*[[GBVS/Soriz#Impact Knuckles|M Impact Knuckles]]: {{ | *[[GBVS/Soriz#Impact Knuckles|M Impact Knuckles]]: {{BalanceBadge|reworked|reworked}} | ||
** Increased hitstun on midair opponents. | ** Increased hitstun on midair opponents. | ||
** Decreased launch height. | ** Decreased launch height. | ||
Line 334: | Line 331: | ||
** Changed startup. | ** Changed startup. | ||
** Reduced knockback. | ** Reduced knockback. | ||
*[[GBVS/Soriz#Muscle Fury|Muscle Fury]]: {{ | *[[GBVS/Soriz#Muscle Fury|Muscle Fury]]: {{BalanceBadge|buff|BUFF}} | ||
** Increased damage scaling. | ** Increased damage scaling. | ||
** Reduced recovery. | ** Reduced recovery. | ||
*[[GBVS/Soriz#Rock Smash|L Rock Smash]]: {{ | *[[GBVS/Soriz#Rock Smash|L Rock Smash]]: {{BalanceBadge|buff|BUFF}} | ||
** Recovery reduced by 1f. | ** Recovery reduced by 1f. | ||
** Increased launch height. | ** Increased launch height. | ||
*[[GBVS/Soriz#Rock Smash|M Rock Smash]]: {{ | *[[GBVS/Soriz#Rock Smash|M Rock Smash]]: {{BalanceBadge|buff|BUFF}} | ||
** Increased launch height. | ** Increased launch height. | ||
** Increased hit stun. | ** Increased hit stun. | ||
*[[GBVS/Soriz#Tenacious Will|Tenacious Will]]: {{ | *[[GBVS/Soriz#Tenacious Will|Tenacious Will]]: {{BalanceBadge|nerf|NERF}} | ||
** Reduced active frames. | ** Reduced active frames. | ||
** increased recovery. (no change in total frames) | ** increased recovery. (no change in total frames) | ||
*[[GBVS/Soriz#Roundhouse Fang|M Roundhouse Fang]]: {{ | *[[GBVS/Soriz#Roundhouse Fang|M Roundhouse Fang]]: {{BalanceBadge|reworked|reworked}} | ||
** Recovery reduced by 2f. | ** Recovery reduced by 2f. | ||
** Lowered launch height. | ** Lowered launch height. | ||
Line 352: | Line 349: | ||
*[[GBVS/Soriz#Roundhouse Fang|H Roundhouse Fang]]: | *[[GBVS/Soriz#Roundhouse Fang|H Roundhouse Fang]]: | ||
** Increased travel distance. | ** Increased travel distance. | ||
*[[GBVS/Soriz#Punch The Stars|Punch The Stars]]: {{ | *[[GBVS/Soriz#Punch The Stars|Punch The Stars]]: {{BalanceBadge|buff|BUFF}} | ||
** Adjusted hitstun to make all of the hits connect more often. | ** Adjusted hitstun to make all of the hits connect more often. | ||
*[[GBVS/Soriz#Bravado Bullet|Bravado Bullet]]: {{ | *[[GBVS/Soriz#Bravado Bullet|Bravado Bullet]]: {{BalanceBadge|buff|BUFF}} | ||
** Reduced recovery. | ** Reduced recovery. | ||
** Will now wallbounce when performed after H Punch the Stars. | ** Will now wallbounce when performed after H Punch the Stars. | ||
*[[GBVS/Soriz#Leaping Tiger, Charging Dragon|Leaping Tiger, Charging Dragon]]: {{ | *[[GBVS/Soriz#Leaping Tiger, Charging Dragon|Leaping Tiger, Charging Dragon]]: {{BalanceBadge|buff|BUFF}} | ||
** Increased initial movement distance and extended the reach of the initial hit. | ** Increased initial movement distance and extended the reach of the initial hit. | ||
*[[GBVS/Soriz#Way of the Fundoshi Fist|Way of the Fundoshi Fist]]: {{ | *[[GBVS/Soriz#Way of the Fundoshi Fist|Way of the Fundoshi Fist]]: {{BalanceBadge|buff|BUFF}} | ||
** Increased total damage by 1000. | ** Increased total damage by 1000. | ||
===={{Character Label|GBVS|Vaseraga|64px}}==== | ===={{Character Label|GBVS|Vaseraga|size=64px}}==== | ||
*Hurtbox: {{ | *Hurtbox: {{BalanceBadge|buff|BUFF}} | ||
** Shrunk hurtboxes on arms while standing, crouching, walking, and hitstun. | ** Shrunk hurtboxes on arms while standing, crouching, walking, and hitstun. | ||
*{{Tt|Crossover|Roll}}: {{ | *{{Tt|Crossover|Roll}}: {{BalanceBadge|buff|BUFF}} | ||
**Increased movement distance. | **Increased movement distance. | ||
*[[GBVS/Vaseraga#Soul Forge|Soul Forge Armor]]: {{ | *[[GBVS/Vaseraga#Soul Forge|Soul Forge Armor]]: {{BalanceBadge|buff|BUFF}} | ||
**Decreased hitstop when absorbing an attack, allowing Vaseraga to act slightly sooner than the opponent. | **Decreased hitstop when absorbing an attack, allowing Vaseraga to act slightly sooner than the opponent. | ||
*{{clr|1|c.L}}: {{ | *{{clr|1|c.L}}: {{BalanceBadge|buff|BUFF}} | ||
**Increased damage by 100. | **Increased damage by 100. | ||
*{{clr|2|c.M}}: {{ | *{{clr|2|c.M}}: {{BalanceBadge|buff|BUFF}} | ||
**Reduced pushback. | **Reduced pushback. | ||
*{{clr|3|f.M}}: {{ | *{{clr|3|f.M}}: {{BalanceBadge|buff|BUFF}} | ||
**Increased damage by 100. | **Increased damage by 100. | ||
**Reduced recovery. | **Reduced recovery. | ||
*{{clr|4|f.H}}: {{ | *{{clr|4|f.H}}: {{BalanceBadge|buff|BUFF}} | ||
**Reduced startup. | **Reduced startup. | ||
*{{clr|1|2L}}: {{ | *{{clr|1|2L}}: {{BalanceBadge|reworked|reworked}} | ||
**Extended hitbox and hurtbox downwards | **Extended hitbox and hurtbox downwards | ||
*{{clr|2|2U}}: {{ | *{{clr|2|2U}}: {{BalanceBadge|buff|BUFF}} | ||
**Increased damage by 100. | **Increased damage by 100. | ||
*{{clr|2|j.U}}: {{ | *{{clr|2|j.U}}: {{BalanceBadge|buff|BUFF}} | ||
**Extended hitbox forward. | **Extended hitbox forward. | ||
*[[GBVS/Vaseraga#Instinction|L & M Instinction]]: {{ | *[[GBVS/Vaseraga#Instinction|L & M Instinction]]: {{BalanceBadge|reworked|reworked}} | ||
**Changed projectile property to Stagger on hit. (Still floats on counter-hit) | **Changed projectile property to Stagger on hit. (Still floats on counter-hit) | ||
*[[GBVS/Vaseraga#Instinction|M & H Instinction]]: {{ | *[[GBVS/Vaseraga#Instinction|M & H Instinction]]: {{BalanceBadge|reworked|reworked}} | ||
**Changed the strike portion of the attack's property to Float. The knockback has also been adjusting allowing the projectile to connect. | **Changed the strike portion of the attack's property to Float. The knockback has also been adjusting allowing the projectile to connect. | ||
*[[GBVS/Vaseraga#Battalions of Fear|M Battalions of Fear]]: {{ | *[[GBVS/Vaseraga#Battalions of Fear|M Battalions of Fear]]: {{BalanceBadge|nerf|NERF}} | ||
** Reduced active frames. | ** Reduced active frames. | ||
** Reduced movement distance. | ** Reduced movement distance. | ||
** Increased knockback. | ** Increased knockback. | ||
** Removed guard crush on block. | ** Removed guard crush on block. | ||
*[[GBVS/Vaseraga#Battalions of Fear|H Battalions of Fear]]: {{ | *[[GBVS/Vaseraga#Battalions of Fear|H Battalions of Fear]]: {{BalanceBadge|reworked|reworked}} | ||
**Reduced startup. | **Reduced startup. | ||
**Removed guard crush on block. | **Removed guard crush on block. | ||
*[[GBVS/Vaseraga#Savage Rampage|L Savage Rampage]]: {{ | *[[GBVS/Vaseraga#Savage Rampage|L Savage Rampage]]: {{BalanceBadge|buff|BUFF}} | ||
**Can now perform followups sooner. | **Can now perform followups sooner. | ||
*[[GBVS/Vaseraga#Savage Rampage|Savage Rampage Followups]]: {{ | *[[GBVS/Vaseraga#Savage Rampage|Savage Rampage Followups]]: {{BalanceBadge|nerf|NERF}} | ||
**Removed direction auto-correction. | **Removed direction auto-correction. | ||
**Hitstop extended on counter hit. | **Hitstop extended on counter hit. | ||
*[[GBVS/Vaseraga#Savage Rampage|Ravaging Stomp]]: {{ | *[[GBVS/Vaseraga#Savage Rampage|Ravaging Stomp]]: {{BalanceBadge|buff|BUFF}} | ||
**Reduced hitstop when receiving an attack during the action, allowing Vaseraga to act slightly sooner than the opponent. | **Reduced hitstop when receiving an attack during the action, allowing Vaseraga to act slightly sooner than the opponent. | ||
**Decreased startup of followups. | **Decreased startup of followups. | ||
**Increased damage of H Savage Rampage's followups. | **Increased damage of H Savage Rampage's followups. | ||
**Reduces damage received during the action. | **Reduces damage received during the action. | ||
*[[GBVS/Vaseraga#Great Scythe Grynoth|L Great Scythe Grynoth]]: {{ | *[[GBVS/Vaseraga#Great Scythe Grynoth|L Great Scythe Grynoth]]: {{BalanceBadge|reworked|reworked}} | ||
**Increased throw range. | **Increased throw range. | ||
**No longer retains dash momentum. | **No longer retains dash momentum. | ||
*[[GBVS/Vaseraga#Great Scythe Grynoth|M Great Scythe Grynoth]]: {{ | *[[GBVS/Vaseraga#Great Scythe Grynoth|M Great Scythe Grynoth]]: {{BalanceBadge|buff|BUFF}} | ||
**Increased throw range. | **Increased throw range. | ||
*[[GBVS/Vaseraga#Great Scythe Grynoth|H Great Scythe Grynoth]]: {{ | *[[GBVS/Vaseraga#Great Scythe Grynoth|H Great Scythe Grynoth]]: {{BalanceBadge|nerf|NERF}} | ||
**No longer retains dash momentum. | **No longer retains dash momentum. | ||
*[[GBVS/Vaseraga#Bloody Moon|Bloody Moon]]: | *[[GBVS/Vaseraga#Bloody Moon|Bloody Moon]]: | ||
**Increased activation range against midair opponents. | **Increased activation range against midair opponents. | ||
===={{Character Label|GBVS|Zeta|64px}}==== | ===={{Character Label|GBVS|Zeta|size=64px}}==== | ||
===={{Character Label|GBVS|Zooey|64px}}==== | ===={{Character Label|GBVS|Zooey|size=64px}}==== | ||
</div> | </div> | ||
Line 423: | Line 420: | ||
===Patch 1.31=== | ===Patch 1.31=== | ||
==== New Content ==== | ==== New Content ==== | ||
Added {{Character Label|GBVS|Zooey|64px}} | Added {{Character Label|GBVS|Zooey|size=64px}} | ||
<div class="mw-collapsible mw-collapsed" data-expandtext="Show" data-collapsetext="Hide"> | <div class="mw-collapsible mw-collapsed" data-expandtext="Show" data-collapsetext="Hide"> | ||
Line 429: | Line 426: | ||
---- | ---- | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
===={{Character Label|GBVS|Charlotta|64px}}==== | ===={{Character Label|GBVS|Charlotta|size=64px}}==== | ||
* {{clr|1|c.XXX}} {{clr|reworked|REWORK}} | * {{clr|1|c.XXX}} {{clr|reworked|REWORK}} | ||
** The startup has been increased to match other characters. | ** The startup has been increased to match other characters. | ||
* [[GBVS/Charlotta#Shining_Onslaught|M Shining Onslaught]] {{ | * [[GBVS/Charlotta#Shining_Onslaught|M Shining Onslaught]] {{BalanceBadge|buff|BUFF}} | ||
** Increased clash level. | ** Increased clash level. | ||
* [[GBVS/Charlotta#Shining_Onslaught|H Shining Onslaught]] {{ | * [[GBVS/Charlotta#Shining_Onslaught|H Shining Onslaught]] {{BalanceBadge|nerf|NERF}} | ||
** Damage decreased by 200. | ** Damage decreased by 200. | ||
** Decreased clash level. | ** Decreased clash level. | ||
Line 440: | Line 437: | ||
** Clash Level has been changed to match that of a {{clr|1|c.L}}. | ** Clash Level has been changed to match that of a {{clr|1|c.L}}. | ||
===={{Character Label|GBVS|Djeeta|64px}}==== | ===={{Character Label|GBVS|Djeeta|size=64px}}==== | ||
* {{clr|1|c.L}} {{ | * {{clr|1|c.L}} {{BalanceBadge|nerf|NERF}} | ||
** Recovery increased by 1 frames. | ** Recovery increased by 1 frames. | ||
===={{Character Label|GBVS|Ferry|64px}}==== | ===={{Character Label|GBVS|Ferry|size=64px}}==== | ||
* {{clr|1|f.L}} {{ | * {{clr|1|f.L}} {{BalanceBadge|nerf|NERF}} | ||
** Hurtbox has been expanded downward. | ** Hurtbox has been expanded downward. | ||
* {{clr|3|f.M}} {{ | * {{clr|3|f.M}} {{BalanceBadge|nerf|NERF}} | ||
** Recovery increased by 2 frames. | ** Recovery increased by 2 frames. | ||
* {{clr|4|f.H}} {{ | * {{clr|4|f.H}} {{BalanceBadge|nerf|NERF}} | ||
** Clash level decreased. | ** Clash level decreased. | ||
* {{clr|2|2U}} {{ | * {{clr|2|2U}} {{BalanceBadge|nerf|NERF}} | ||
** Clash level decreased. | ** Clash level decreased. | ||
* [[GBVS/Ferry#Beppo, Sic 'Em!|H Beppo, Sic 'Em!]] {{ | * [[GBVS/Ferry#Beppo, Sic 'Em!|H Beppo, Sic 'Em!]] {{BalanceBadge|nerf|NERF}} | ||
** Startup increased by 4 frames. | ** Startup increased by 4 frames. | ||
* [[GBVS/Ferry#Whip It Good|Whip It Good]] and [[GBVS/Ferry#Heel|Heel]] {{clr|reworked|REWORK}} | * [[GBVS/Ferry#Whip It Good|Whip It Good]] and [[GBVS/Ferry#Heel|Heel]] {{clr|reworked|REWORK}} | ||
** Frame advantage after a successful hit has been standardized across all characters. | ** Frame advantage after a successful hit has been standardized across all characters. | ||
===={{Character Label|GBVS|Gran|64px}}==== | ===={{Character Label|GBVS|Gran|size=64px}}==== | ||
* {{clr|1|c.XX}} and {{clr|1|c.XXX}} {{clr|reworked|REWORK}} | * {{clr|1|c.XX}} and {{clr|1|c.XXX}} {{clr|reworked|REWORK}} | ||
** Now counts as a grounded move instead of a midair move. | ** Now counts as a grounded move instead of a midair move. | ||
** First part is now cancelable. | ** First part is now cancelable. | ||
** The knockback against midair opponents is now standardized for all characters. | ** The knockback against midair opponents is now standardized for all characters. | ||
* {{clr|1|c.L}} {{ | * {{clr|1|c.L}} {{BalanceBadge|nerf|NERF}} | ||
** Recovery increased by 1 frames. | ** Recovery increased by 1 frames. | ||
* {{clr|1|f.L}} {{ | * {{clr|1|f.L}} {{BalanceBadge|nerf|NERF}} | ||
** Startup increased by 1 frame. | ** Startup increased by 1 frame. | ||
* {{clr|3|c.M}} {{ | * {{clr|3|c.M}} {{BalanceBadge|nerf|NERF}} | ||
** Recovery increased by 2 frames. | ** Recovery increased by 2 frames. | ||
===={{Character Label|GBVS|Katalina|64px}}==== | ===={{Character Label|GBVS|Katalina|size=64px}}==== | ||
* {{clr|1|c.L}} {{ | * {{clr|1|c.L}} {{BalanceBadge|nerf|NERF}} | ||
** Recovery increased by 1 frames. | ** Recovery increased by 1 frames. | ||
* {{clr|3|c.M}} {{ | * {{clr|3|c.M}} {{BalanceBadge|nerf|NERF}} | ||
** Recovery increased by 3 frames. | ** Recovery increased by 3 frames. | ||
* {{clr|4|f.H}} {{ | * {{clr|4|f.H}} {{BalanceBadge|nerf|NERF}} | ||
** Active frames decreased by 3 frames. (As a side-effect the cancel window has also been decreased by 3 frames) | ** Active frames decreased by 3 frames. (As a side-effect the cancel window has also been decreased by 3 frames) | ||
** Recovery increased by 3 frames. | ** Recovery increased by 3 frames. | ||
* [[GBVS/Katalina#Enchanted_Lands|M Enchanted Lands]] {{ | * [[GBVS/Katalina#Enchanted_Lands|M Enchanted Lands]] {{BalanceBadge|nerf|NERF}} | ||
** Damage reduced by 200. | ** Damage reduced by 200. | ||
* Walking Animation {{ | * Walking Animation {{BalanceBadge|nerf|NERF}} | ||
** The front hurtbox when walking as been signficantly expanded to match her standing hurtbox. | ** The front hurtbox when walking as been signficantly expanded to match her standing hurtbox. | ||
===={{Character Label|GBVS|Lancelot|64px}}==== | ===={{Character Label|GBVS|Lancelot|size=64px}}==== | ||
* {{clr|3|c.M}} {{ | * {{clr|3|c.M}} {{BalanceBadge|nerf|NERF}} | ||
** Recovery increased by 2 frames. | ** Recovery increased by 2 frames. | ||
* {{clr|2|j.U}} {{ | * {{clr|2|j.U}} {{BalanceBadge|nerf|NERF}} | ||
** Landing recovery increased. | ** Landing recovery increased. | ||
* [[GBVS/Lancelot#Blade Impulse|H Blade Implulse]] {{ | * [[GBVS/Lancelot#Blade Impulse|H Blade Implulse]] {{BalanceBadge|nerf|NERF}} | ||
** Startup increased by 4 frames. | ** Startup increased by 4 frames. | ||
* [[GBVS/Lancelot#Wogenstrom|H Wogenstrom]] {{ | * [[GBVS/Lancelot#Wogenstrom|H Wogenstrom]] {{BalanceBadge|nerf|NERF}} | ||
** Projectile now travels less distance. | ** Projectile now travels less distance. | ||
** Projectile clash hitstop adjusted so it is less likely to pass through other projectiles. | ** Projectile clash hitstop adjusted so it is less likely to pass through other projectiles. | ||
* Walking Animation {{ | * Walking Animation {{BalanceBadge|nerf|NERF}} | ||
** The front hurtbox when walking as been significantly expanded to match his standing hurtbox. | ** The front hurtbox when walking as been significantly expanded to match his standing hurtbox. | ||
===={{Character Label|GBVS|Ladiva|64px}}==== | ===={{Character Label|GBVS|Ladiva|size=64px}}==== | ||
* {{clr|1|c.L}} {{ | * {{clr|1|c.L}} {{BalanceBadge|nerf|NERF}} | ||
** Recovery increased by 1 frames. | ** Recovery increased by 1 frames. | ||
* {{clr|1|f.L}} {{ | * {{clr|1|f.L}} {{BalanceBadge|nerf|NERF}} | ||
** Recovery increased by 1 frames. | ** Recovery increased by 1 frames. | ||
* [[GBVS/Ladiva#Elegant_Lariat|H Elegant Lariat]] {{ | * [[GBVS/Ladiva#Elegant_Lariat|H Elegant Lariat]] {{BalanceBadge|nerf|NERF}} | ||
** Damage reduced by 200. | ** Damage reduced by 200. | ||
* [[GBVS/Ladiva#Jewel_Resort_Screwdriver|Jewel Resort Screwdriver]] {{clr|reworked|REWORK}} | * [[GBVS/Ladiva#Jewel_Resort_Screwdriver|Jewel Resort Screwdriver]] {{clr|reworked|REWORK}} | ||
** Frame advantage after a successful throw has been standardized across all characters. | ** Frame advantage after a successful throw has been standardized across all characters. | ||
* Hurtboxes {{ | * Hurtboxes {{BalanceBadge|nerf|NERF}} | ||
** Ladiva's Standing, Crouching, back walking, evading, and cross-over hurtboxes have been made larger. | ** Ladiva's Standing, Crouching, back walking, evading, and cross-over hurtboxes have been made larger. | ||
===={{Character Label|GBVS|Lowain|64px}}==== | ===={{Character Label|GBVS|Lowain|size=64px}}==== | ||
* {{clr|1|c.XX}} and {{clr|1|c.XXX}} {{clr|reworked|REWORK}} | * {{clr|1|c.XX}} and {{clr|1|c.XXX}} {{clr|reworked|REWORK}} | ||
** Now counts as a grounded move instead of a midair move. | ** Now counts as a grounded move instead of a midair move. | ||
** First part is now cancelable. | ** First part is now cancelable. | ||
** The knockback against midair opponents is now standardized for all characters. | ** The knockback against midair opponents is now standardized for all characters. | ||
===={{Character Label|GBVS|Metera|64px}}==== | ===={{Character Label|GBVS|Metera|size=64px}}==== | ||
* {{clr|3|c.M}} {{ | * {{clr|3|c.M}} {{BalanceBadge|nerf|NERF}} | ||
** Recovery increased by 2 frames. | ** Recovery increased by 2 frames. | ||
* {{clr|1|c.XXX}} {{clr|reworked|REWORK}} | * {{clr|1|c.XXX}} {{clr|reworked|REWORK}} | ||
** The startup has been increased to match other characters. | ** The startup has been increased to match other characters. | ||
===={{Character Label|GBVS|Narmaya|64px}}==== | ===={{Character Label|GBVS|Narmaya|size=64px}}==== | ||
* Kagura: {{clr|1|5L}}/{{clr|1|c.L}} {{ | * Kagura: {{clr|1|5L}}/{{clr|1|c.L}} {{BalanceBadge|buff|BUFF}} | ||
** Recovery decreased by 2 frames. | ** Recovery decreased by 2 frames. | ||
* Kagura: {{clr|3|f.M}} {{ | * Kagura: {{clr|3|f.M}} {{BalanceBadge|buff|BUFF}} | ||
** Recovery decreased by 3 frames. | ** Recovery decreased by 3 frames. | ||
* [[GBVS/Narmaya#Mugenkagura|Freeflutter: Mugenkagura]] {{clr|reworked|REWORK}} | * [[GBVS/Narmaya#Mugenkagura|Freeflutter: Mugenkagura]] {{clr|reworked|REWORK}} | ||
** Horizontal knockback normalized. | ** Horizontal knockback normalized. | ||
* [[GBVS/Narmaya#Crescent Moon|Freeflutter: L & M Crescent Moon]] {{ | * [[GBVS/Narmaya#Crescent Moon|Freeflutter: L & M Crescent Moon]] {{BalanceBadge|buff|BUFF}} | ||
** Hurtbox improved. | ** Hurtbox improved. | ||
** Landing recovery reduced. | ** Landing recovery reduced. | ||
Line 528: | Line 525: | ||
** The attack now moves slightly forward. | ** The attack now moves slightly forward. | ||
===={{Character Label|GBVS|Soriz|64px}}==== | ===={{Character Label|GBVS|Soriz|size=64px}}==== | ||
* [[GBVS/Soriz#Impact Knuckles|L Impact Knuckles]] {{ | * [[GBVS/Soriz#Impact Knuckles|L Impact Knuckles]] {{BalanceBadge|buff|BUFF}} | ||
** Damage increased by 100. | ** Damage increased by 100. | ||
===={{Character Label|GBVS|Vaseraga|64px}}==== | ===={{Character Label|GBVS|Vaseraga|size=64px}}==== | ||
* {{clr|1|c.L}} {{ | * {{clr|1|c.L}} {{BalanceBadge|nerf|NERF}} | ||
** Blockstun and hitstun decreased by 2 frames. | ** Blockstun and hitstun decreased by 2 frames. | ||
* {{clr|3|c.M}} {{ | * {{clr|3|c.M}} {{BalanceBadge|nerf|NERF}} | ||
** Recovery increased by 1 frames. | ** Recovery increased by 1 frames. | ||
* [[GBVS/Vaseraga#Batallions of Fear|L Batallions of Fear]] {{ | * [[GBVS/Vaseraga#Batallions of Fear|L Batallions of Fear]] {{BalanceBadge|buff|BUFF}} | ||
** Damage increased by 100. | ** Damage increased by 100. | ||
* {{clr|3|j.M}} and {{clr|4|j.H}} {{clr|reworked|REWORK}} | * {{clr|3|j.M}} and {{clr|4|j.H}} {{clr|reworked|REWORK}} | ||
Line 545: | Line 542: | ||
===Patch 1.21=== | ===Patch 1.21=== | ||
==== New Content ==== | ==== New Content ==== | ||
Added {{Character Label|GBVS|Djeeta|64px}} | Added {{Character Label|GBVS|Djeeta|size=64px}} | ||
Added {{Character Label|GBVS|Soriz|64px}} | Added {{Character Label|GBVS|Soriz|size=64px}} | ||
<div class="mw-collapsible mw-collapsed" data-expandtext="Show" data-collapsetext="Hide"> | <div class="mw-collapsible mw-collapsed" data-expandtext="Show" data-collapsetext="Hide"> | ||
'''1.21 Character Changes''' | '''1.21 Character Changes''' | ||
---- | ---- | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
===={{Character Label|GBVS|Lowain|64px}}==== | ===={{Character Label|GBVS|Lowain|size=64px}}==== | ||
*{{clr|3|c.M}} {{ | *{{clr|3|c.M}} {{BalanceBadge|buff|BUFF}} | ||
** Recovery decreased by 2 frames. | ** Recovery decreased by 2 frames. | ||
*{{clr|3|f.M}} {{ | *{{clr|3|f.M}} {{BalanceBadge|buff|BUFF}} | ||
** Recovery decreased by 3 frames. | ** Recovery decreased by 3 frames. | ||
*{{clr|4|2H}} {{ | *{{clr|4|2H}} {{BalanceBadge|buff|BUFF}} | ||
** Startup reduced by 1 frame. | ** Startup reduced by 1 frame. | ||
===={{Character Label|GBVS|Percival|64px}}==== | ===={{Character Label|GBVS|Percival|size=64px}}==== | ||
*{{clr|2|5U}} {{ | *{{clr|2|5U}} {{BalanceBadge|buff|BUFF}} | ||
** Advantage increased by 2 frames. | ** Advantage increased by 2 frames. | ||
*{{clr|4|j.H}} {{ | *{{clr|4|j.H}} {{BalanceBadge|buff|BUFF}} | ||
** Startup decreased by 3 frames. | ** Startup decreased by 3 frames. | ||
*{{clr|2|2U}} {{ | *{{clr|2|2U}} {{BalanceBadge|buff|BUFF}} | ||
** Recovery decreased by 5 frames. | ** Recovery decreased by 5 frames. | ||
===={{Character Label|GBVS|Vaseraga|64px}}==== | ===={{Character Label|GBVS|Vaseraga|size=64px}}==== | ||
*{{clr|4|f.H}} {{ | *{{clr|4|f.H}} {{BalanceBadge|buff|BUFF}} | ||
** Recovery decreased by 4 frames. | ** Recovery decreased by 4 frames. | ||
*{{clr|4|2H}} {{ | *{{clr|4|2H}} {{BalanceBadge|buff|BUFF}} | ||
** Recovery decreased by 4 frames. | ** Recovery decreased by 4 frames. | ||
*{{clr|3|j.M}} {{ | *{{clr|3|j.M}} {{BalanceBadge|buff|BUFF}} | ||
** Startup reduced by 2 frames. | ** Startup reduced by 2 frames. | ||
*{{clr|2|5U}} {{ | *{{clr|2|5U}} {{BalanceBadge|buff|BUFF}} | ||
** Startup decreased by 2 frames. | ** Startup decreased by 2 frames. | ||
*{{clr|2|5U}} {{ | *{{clr|2|5U}} {{BalanceBadge|buff|BUFF}} | ||
** Recovery decreased by 6 frames. | ** Recovery decreased by 6 frames. | ||
*{{clr|2|2U}} {{ | *{{clr|2|2U}} {{BalanceBadge|buff|BUFF}} | ||
** Recovery decreased by 3 frames. | ** Recovery decreased by 3 frames. | ||
*{{clr|4|236236H}} {{ | *{{clr|4|236236H}} {{BalanceBadge|buff|BUFF}} | ||
** Post-Superflash Startup reduced by 6 frames. | ** Post-Superflash Startup reduced by 6 frames. | ||
</div></div> | </div></div> | ||
Line 586: | Line 583: | ||
=== Patch 1.11=== | === Patch 1.11=== | ||
====New Content==== | ====New Content==== | ||
Added {{Character Label|GBVS|Beelzebub|64px}} | Added {{Character Label|GBVS|Beelzebub|size=64px}} | ||
Added {{Character Label|GBVS|Narmaya|64px}} | Added {{Character Label|GBVS|Narmaya|size=64px}} | ||
== Patch History == | == Patch History == | ||
{{GBVSPatch | |||
|version=[https://granbluefantasyvs.com/news/2023/01/23/ver-2-85-patch-notes ver.2.85] | |||
|date=January 23, 2023 | |||
|summary=Tweaks to the Rush mechanic, minor balance changes, music selection expanded. Final patch for GBVS. | |||
}} | |||
{{GBVSPatch | {{GBVSPatch | ||
|version=[http://granbluefantasyvs.com/news/2022/06/02/ver-2-80-patch-notes/ ver.2.80] | |version=[http://granbluefantasyvs.com/news/2022/06/02/ver-2-80-patch-notes/ ver.2.80] | ||
Line 714: | Line 716: | ||
==Navigation== | ==Navigation== | ||
{{ | {{GBVS/Navigation}} |
Latest revision as of 05:18, 13 December 2023
Season 2
Patch 2.21
Universal Changes
New Content
Added Yuel
Patch 2.11
Universal Changes
- Throw breaks performed 3 or more frames after an L/M/H/U input are forced to be late throw breaks.
New Content
Added Cagliostro
Patch 2.01
Universal Changes
New Content
Added Belial
2.01 Character Changes
Beelzebub
- Walk: BUFF
- Increased movement speed.
- f.L: reworked
- Extended hitbox and hurtbox downward.
- c.M: BUFF
- Increased proximity range.
- Expanded hitbox forward.
- c.H: BUFF
- Reduced knockback for the first 2 hits to make the 3rd less likely to whiff.
- f.H: BUFF
- Reduced recovery.
- 2H: BUFF
- Extended hitbox forward.
- Reduced recovery.
- Lowered launch height.
- Shadowstep: BUFF
- Reduced recovery.
- L Black Flies: BUFF
- Decreased startup.
- Increased hit stop.
- Increased recovery. (no change in total frame time)
- M Black Flies: reworked
- Normalized projectile speed at all charge levels, and lowered speed.
- H Black Flies: reworked
- Decreased startup.
- Normalized projectile speed at all charge levels, and lowered speed.
- Langelaan Field: BUFF
- Reduced recovery.
- L Chaoscaliubur: reworked
- moved damage to the later hits.
- M Chaoscaliubur: reworked
- moved damage to the later hits.
- H Chaoscaliubur: reworked
- moved damage to the later hits.
- Karma: BUFF
- If Karma clashes with a projectile, beelzebub gains projectile invulnerability.
- M Unisonic: reworked
- Increased forward distance.
- H Unisonic: BUFF
- Reduced recovery on hit.
- Increased knockback distance of 2nd hit.
- Black Spear: reworked
- Increased projectile speed.
- If Beelzebub is hit during startup, the projectile will not come out.
Charlotta
- 2H: BUFF
- Expanded the upper hurtbox during startup but reduced it at the start of active frames.
- Reduced recovery.
- Increased forward movement when charged.
- Holy Ladder: reworked
- Move no longer comes out if 6 or 3 are held after a successful input, to reduce misinputs.
- Reduced pushback.
- L Shining Onslaught: BUFF
- Reduced recovery.
- M Shining Onslaught: BUFF
- Reduced recovery.
- Wall bounce on counterhit occurs later to make corner follow-ups easier after the universal counterhit hitstop changes.
- Sword of Lumiel: BUFF
- Increased knockback on final hit.
- M Noble Strategy: reworked
- Lowered jump arc to be similar to H Noble Strategy.
- With Surest Strike!: BUFF
- Reduced active and recovery frames to match the follow-up version from H Noble Strategy.
- Noble Strategy Follow-ups (except With Surest Strike!): NERF
- Moves no longer auto correct to face opponent on cross-up
- Brilliant Moon: NERF
- Expanded hitbox upwards.
- Reduced invincibility.
- Reduced trigger range of close hit cinematic.
- Noble Execution: NERF
- Increased startup and invincibility.
- Reduced pushback.
Djeeta
Ferry
- Throw: NERF
- Reduced frame advantage.
- f.M: NERF
- Increased startup.
- Increased recovery.
- Reduced pushback.
- f.H: NERF
- Increased startup.
- Increased recovery.
- Reduced pushback.
- Reduced active frames.
- 2M: NERF
- Increased startup.
- Increased recovery.
- Reduced pushback.
- 2U: NERF
- Increased startup.
- Increased recovery.
- Reduced pushback.
- Increased launch height.
- 2H: NERF
- Reduced damage by 100.
- Increased recovery.
- j.L: NERF
- Lowerd attack level.
- Lower attack level = shorter hitstun and block stun.
- Reduced active frames.
- Lowerd attack level.
- j.M: NERF
- Increased startup.
- Reduced active frames.
- j.H: NERF
- Reduced damage by 50.
- Lowerd attack level.
- Lower attack level = shorter hitstun and block stun.
- Reduced active frames.
- Spectral Dive: BUFF
- Increased attack level
- Higher attack level = longer hitstun and block stun.
- Reduced startup.
- Now deals 2 hits of damage for 300x2 instead of 1 hit for 600.
- Increased attack level
- Ghost Swing: NERF
- Is now Counter Hit state.
- Gespenst:
- Adjusted block stop so it is now impossible to counterattack on block.
- H Gespenst: REWORKED
- Increased startup.
- Reduced recovery on block. With the change to block stop, Ferry has advantage on block.
- Whip It Good (from Gespenst): BUFF
- Increased launch height, allowing additional combos.
- Geegee, Get 'Em: NERF
- Reduced vertical hitbox.
- No longer hits jumping opponents (excluding during jump attacks)
- H Geegee, Get 'Em: reworked
- Geegee comes out later.
- Increased Geege's speed.
- Vergiften: NERF
- Increased Startup
- If the projectile bounces off of the wall, the pushback will be in the opposite direction.
- Hinrichten: BUFF
- Ein Ball no longer counts towards the three-move limit.
Gran
- 2.H: NERF
- Increased startup.
- U: NERF
- extended hurtbox at end of attack and reduced low profile time.
- Power Raise: reworked
- Extended hurtbox during startup.
- Reduced value for combo limit.
- L Reginleiv: reworked
- Increased hit stop and recovery. Overall frame data is not changed.
- M Reginleiv: reworked
- Lowered knockback of first hit to ensure 2nd hit lands.
- Removed the gap between strike and projectile.
- Increased hit stop and recovery of projectile. Overall frame data is not changed.
- H Reginleiv: reworked
- Changed hit property to stagger on grounded hit.
- Reduced knockback on midair enemies and increase launch height.
- Increased recovery.
- Rising Sword: NERF
- Increased startup and increased invulnerability to match.
- Increased landing recovery.
- H Rising Sword:
- Launches higher.
- L Overdrive Surge: reworked
- tweaked knockbacks and launch distances
- L Overdrive Surge Followup: NERF
- Shrunk hitbox and expanded hurtbox.
- Removed wall bounce on counter hit in the corner.
- M Overdrive Surge: NERF
- Shrunk hit box and expanded hurtbox.
- Increased recovery.
- Changed hit property to Stagger.
- Increased pushback.
- H Overdrive Surge:
- Shrunk hit box and expanded hurtbox.
- Reduced knockback.
- Increased wall counce to make combos easier.
- Catasrophe: NERF
- Reduced pushback.
- Increased recovery.
Katalina
Ladiva
Lancelot
- Back Throw: NERF
- Reduced frame advantage.
- c.M: BUFF
- Expanded hitbox forwards.
- c.H: BUFF
- Reduced knockback of 1st hit on airborne opponents to reduce instances of 2nd hit whiffing afterwards.
- 2M: reworked
- Reduced damage by 100.
- Reduced startup.
- Lowered clash level.
- Delta Leap NERF
- Increased startup and wallstick duration.
- Jump attack inputs can now be buffered in order to come out as soon as possible after wallstick ends.
- Wirbelwind: reworked
- Follow-up inputs can now be buffered in order to come out as soon as possible.
- Wirbelwind (Cross Over): BUFF
- Smaller hurtbox at foot level.
- Decreased momentum, leaving Lancelot closer to the opponent afterwards.
- Reduced recovery.
- Wirbelwind (Jump): BUFF
- Increased invincibility.
- Increased forward movement while rising (5U~2/8U), decreased forward movement while falling (j.U)
- Reduced recovery.
- Auto corrects to face opponent afterwards.
- H Wogenstrom: BUFF
- Increased hitstun on airborne opponents.
- M Blade Impulse: reworked
- Lowered damage by 400 for technical input.
- Reduced launch height.
- Reduced recovery.
- H Southern Cross: BUFF
- Increased hitstun on airborne opponents.
- Adjusted momentum on 3rd attack to connect more reliably midscreen.
- Turbulenz (Follow-up): reworked
- Lowered damage by 600 for technical input and 800 for easy input.
- Reduced startup for L/M versions and increased startup for H version to make all three identical.
- Reduced recovery on hit for H version to match L/M versions.
- Reduced invincibility.
- Added a clash level matching other invincible moves (e.g. Gran's Rising Sword)
- Weiss Flugel: reworked
- Reduced invincibility.
- Added invincibility after successful hit animation has begun.
- Increased total damage by 200 for technical input only.
- Schöner Winterhügel (both): BUFF
- Reduced knockback.
- Increased total damage by 200 for technical input only.
- Schöner Winterhügel (ground): NERF
- Increased landing recovery
Lowain
Metera
Narmaya
Percival
- Crouching Hit Stun
- Now matches the rest of the cast
- f.M: reworked
- Increased startup.
- Reduced recovery.
- 2M: NERF
- Increased recovery.
- 2U: NERF
- Increased recovery.
- j.U: NERF
- Can no longer be canceled while landing.
- X-Seele: NERF
- Increased startup.
- Increased recovery on whiff.
- L Anzunden: NERF
- Increased startup.
- Reduced hitstop.
- M Anzunden: reworked
- Reduced hitstop.
- Changed normal version's property to stagger
- H Anzunden: NERF
- Increased recovery.
- Changed normal version's property to stagger.
- Increased knockback of the Traumerei version.
- Platzen: reworked
- Increased startup.
- Invulnerability has been increased to match.
- Increased startup.
- H Platzen: NERF
- Reduced invulnerability significantly.
- Lord's Strike: reworked
- Traumerei stocks will now be consumed by the followups, not the move itself.
- Schneiden: reworked
- Reduced recovery of L and M followups.
- Increased recovery of H followup.
- Macht: reworked
- Percival now is left closer to the enemy during recovery.
- Zerreissen (Clean Hit): reworked
- Increased recovery.
- Standardized frame advantage against the cast.
- Traumerei: NERF
- Counter Hit state extended until after the buff is gained.
- Lohenwolf: reworked
- Reduced invulnerability of non-charged version.
- Increased proximity detection range.
- Repositions the enemy when hit by the first hit.
- Feuerrote Krone: NERF
- Increased recovery.
- Reduched pushback.
- Projectile no longer comes out if percival it hit during startup.
Soriz
- c.M:
- Increased proximity detection range.
- f.L: BUFF (unconfirmed in game)
- Recovery reduced by 1f.
- f.M: BUFF
- Recovery reduced by 1f.
- c.H: BUFF
- Recovery reduced by 3f.
- 2M: BUFF (unconfirmed in game)
- Recovery reduced by 1f.
- 2H: BUFF
- Shrunk upper hurbox during early attack frames.
- Increased active frames.
- Reduced recovery. (No change in total frames)
- L Impact Knuckles: reworked
- Normalized pushback on hit/block.
- M Impact Knuckles: reworked
- Increased hitstun on midair opponents.
- Decreased launch height.
- Reduced recovery.
- Normalized pushback on hit/block.
- H Impact Knuckles:
- Changed startup.
- Reduced knockback.
- Muscle Fury: BUFF
- Increased damage scaling.
- Reduced recovery.
- L Rock Smash: BUFF
- Recovery reduced by 1f.
- Increased launch height.
- M Rock Smash: BUFF
- Increased launch height.
- Increased hit stun.
- Tenacious Will: NERF
- Reduced active frames.
- increased recovery. (no change in total frames)
- M Roundhouse Fang: reworked
- Recovery reduced by 2f.
- Lowered launch height.
- Reduced hit stun.
- H Roundhouse Fang:
- Increased travel distance.
- Punch The Stars: BUFF
- Adjusted hitstun to make all of the hits connect more often.
- Bravado Bullet: BUFF
- Reduced recovery.
- Will now wallbounce when performed after H Punch the Stars.
- Leaping Tiger, Charging Dragon: BUFF
- Increased initial movement distance and extended the reach of the initial hit.
- Way of the Fundoshi Fist: BUFF
- Increased total damage by 1000.
Vaseraga
- Hurtbox: BUFF
- Shrunk hurtboxes on arms while standing, crouching, walking, and hitstun.
- CrossoverRoll: BUFF
- Increased movement distance.
- Soul Forge Armor: BUFF
- Decreased hitstop when absorbing an attack, allowing Vaseraga to act slightly sooner than the opponent.
- c.L: BUFF
- Increased damage by 100.
- c.M: BUFF
- Reduced pushback.
- f.M: BUFF
- Increased damage by 100.
- Reduced recovery.
- f.H: BUFF
- Reduced startup.
- 2L: reworked
- Extended hitbox and hurtbox downwards
- 2U: BUFF
- Increased damage by 100.
- j.U: BUFF
- Extended hitbox forward.
- L & M Instinction: reworked
- Changed projectile property to Stagger on hit. (Still floats on counter-hit)
- M & H Instinction: reworked
- Changed the strike portion of the attack's property to Float. The knockback has also been adjusting allowing the projectile to connect.
- M Battalions of Fear: NERF
- Reduced active frames.
- Reduced movement distance.
- Increased knockback.
- Removed guard crush on block.
- H Battalions of Fear: reworked
- Reduced startup.
- Removed guard crush on block.
- L Savage Rampage: BUFF
- Can now perform followups sooner.
- Savage Rampage Followups: NERF
- Removed direction auto-correction.
- Hitstop extended on counter hit.
- Ravaging Stomp: BUFF
- Reduced hitstop when receiving an attack during the action, allowing Vaseraga to act slightly sooner than the opponent.
- Decreased startup of followups.
- Increased damage of H Savage Rampage's followups.
- Reduces damage received during the action.
- L Great Scythe Grynoth: reworked
- Increased throw range.
- No longer retains dash momentum.
- M Great Scythe Grynoth: BUFF
- Increased throw range.
- H Great Scythe Grynoth: NERF
- No longer retains dash momentum.
- Bloody Moon:
- Increased activation range against midair opponents.
Zeta
Zooey
Season 1
Patch 1.31
New Content
Added Zooey
1.31 Character Changes
Charlotta
- c.XXX REWORK
- The startup has been increased to match other characters.
- M Shining Onslaught BUFF
- Increased clash level.
- H Shining Onslaught NERF
- Damage decreased by 200.
- Decreased clash level.
- Holy Ladder REWORK
- Clash Level has been changed to match that of a c.L.
Djeeta
- c.L NERF
- Recovery increased by 1 frames.
Ferry
- f.L NERF
- Hurtbox has been expanded downward.
- f.M NERF
- Recovery increased by 2 frames.
- f.H NERF
- Clash level decreased.
- 2U NERF
- Clash level decreased.
- H Beppo, Sic 'Em! NERF
- Startup increased by 4 frames.
- Whip It Good and Heel REWORK
- Frame advantage after a successful hit has been standardized across all characters.
Gran
- c.XX and c.XXX REWORK
- Now counts as a grounded move instead of a midair move.
- First part is now cancelable.
- The knockback against midair opponents is now standardized for all characters.
- c.L NERF
- Recovery increased by 1 frames.
- f.L NERF
- Startup increased by 1 frame.
- c.M NERF
- Recovery increased by 2 frames.
Katalina
- c.L NERF
- Recovery increased by 1 frames.
- c.M NERF
- Recovery increased by 3 frames.
- f.H NERF
- Active frames decreased by 3 frames. (As a side-effect the cancel window has also been decreased by 3 frames)
- Recovery increased by 3 frames.
- M Enchanted Lands NERF
- Damage reduced by 200.
- Walking Animation NERF
- The front hurtbox when walking as been signficantly expanded to match her standing hurtbox.
Lancelot
- c.M NERF
- Recovery increased by 2 frames.
- j.U NERF
- Landing recovery increased.
- H Blade Implulse NERF
- Startup increased by 4 frames.
- H Wogenstrom NERF
- Projectile now travels less distance.
- Projectile clash hitstop adjusted so it is less likely to pass through other projectiles.
- Walking Animation NERF
- The front hurtbox when walking as been significantly expanded to match his standing hurtbox.
Ladiva
- c.L NERF
- Recovery increased by 1 frames.
- f.L NERF
- Recovery increased by 1 frames.
- H Elegant Lariat NERF
- Damage reduced by 200.
- Jewel Resort Screwdriver REWORK
- Frame advantage after a successful throw has been standardized across all characters.
- Hurtboxes NERF
- Ladiva's Standing, Crouching, back walking, evading, and cross-over hurtboxes have been made larger.
Lowain
- c.XX and c.XXX REWORK
- Now counts as a grounded move instead of a midair move.
- First part is now cancelable.
- The knockback against midair opponents is now standardized for all characters.
Metera
- c.M NERF
- Recovery increased by 2 frames.
- c.XXX REWORK
- The startup has been increased to match other characters.
Narmaya
- Kagura: 5L/c.L BUFF
- Recovery decreased by 2 frames.
- Kagura: f.M BUFF
- Recovery decreased by 3 frames.
- Freeflutter: Mugenkagura REWORK
- Horizontal knockback normalized.
- Freeflutter: L & M Crescent Moon BUFF
- Hurtbox improved.
- Landing recovery reduced.
- Dawnfly: Absolute Horizon and Freeflutter: Mugenkagura REWORK
- The attack now moves slightly forward.
Soriz
- L Impact Knuckles BUFF
- Damage increased by 100.
Vaseraga
- c.L NERF
- Blockstun and hitstun decreased by 2 frames.
- c.M NERF
- Recovery increased by 1 frames.
- L Batallions of Fear BUFF
- Damage increased by 100.
- j.M and j.H REWORK
- Knockback reduced.
Patch 1.21
New Content
Added Djeeta
Added Soriz
1.21 Character Changes
Lowain
- c.M BUFF
- Recovery decreased by 2 frames.
- f.M BUFF
- Recovery decreased by 3 frames.
- 2H BUFF
- Startup reduced by 1 frame.
Percival
- 5U BUFF
- Advantage increased by 2 frames.
- j.H BUFF
- Startup decreased by 3 frames.
- 2U BUFF
- Recovery decreased by 5 frames.
Vaseraga
- f.H BUFF
- Recovery decreased by 4 frames.
- 2H BUFF
- Recovery decreased by 4 frames.
- j.M BUFF
- Startup reduced by 2 frames.
- 5U BUFF
- Startup decreased by 2 frames.
- 5U BUFF
- Recovery decreased by 6 frames.
- 2U BUFF
- Recovery decreased by 3 frames.
- 236236H BUFF
- Post-Superflash Startup reduced by 6 frames.
Patch 1.11
New Content
Added Beelzebub
Added Narmaya
Patch History
ver.2.85 Date: January 23, 2023 ー Tweaks to the Rush mechanic, minor balance changes, music selection expanded. Final patch for GBVS.
ver.2.80 Date: June 2, 2022 ー Three mechanics have been added, Rush, Backshift, and Overdrive.
ver.2.73 Date: May 18, 2022 ー Connection quality display has been added to online lobbies.
ver.2.72 Date: March 14, 2022 ー Bug fix.
ver.2.71 Date: February 28, 2022 ー Bug fixes.
ver.2.70 Date: December 13, 2021 ー Adjusted balance, bug fixes, added RPG Mode episodes, Vira and Avatar Belial added to the roster.
ver.2.62 Date: September 6, 2021 ー Adjusted balance, bug fixes.
ver.2.61 Date: July 12, 2021 ー Adjusted balance, bug fixes, added RPG Mode episodes, Seox added to the roster.
ver.2.52 Date: May 27, 2021 ー The corporate logo for Cygames, Inc. has been updated.
ver.2.51 Date: April 19, 2021 ー Adjusted balance, bug fixes, Eustace added to the roster.
ver.2.40 Date: February 23, 2021 ー Adjusted balance, bug fixes, added RPG Mode episodes.
ver.2.32 Date: February 8, 2021 ー Bug fixes.
ver.2.31 Date: January 25, 2021 ー Adjusted balance, bug fixes, Anre added to the roster.
ver.2.22 Date: December 23, 2020 ー Battle Pass added, bug fixes.
ver.2.21 Date: December 13, 2020 ー Adjusted balance, bug fixes, Yuel added to the roster.
Ver.2.13 Date: October 22, 2020 ー Bug fixes.
Ver.2.11 Date: October 20, 2020 ー Bug fixes, Cagliostro added to the roster.
Ver.2.01 Date: September 23, 2020 ー Adjusted balance, bug fixes, Belial added to the roster.
Ver.1.31 Date: April 28, 2020 ー Adjusted balance, bug fixes, Zooey added to the roster.
Ver.1.21 Date: April 7, 2020 ー Adjusted balance, bug fixes, Soriz and Djeeta added to the roster. PC patch released on April 13.
Steam Ver.1.14 Date: March 30, 2020 ー Fixed an issue where, under specific conditions, a "Connection was lost" message was displayed in the ranked match standby menu and players were unable to join ranked
matches.
Steam Ver.1.13 Date: March 26, 2020 ー Fixed keyboard issues introduced by Ver.1.12.
Steam Ver.1.12 Date: March 23, 2020 ー Fixed issues with keyboard controls at the beginning of a match. Other bug fixes.
Ver.1.11 Date: March 3, 2020 ー Bug fixes, Beelzebub and Narmaya added to the roster. North American launch version.
Ver.1.00 Date: February 6, 2020 ー Asian launch version.