GBVS/Patch Notes: Difference between revisions

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</div>
==Season 2==
==Season 2==
===Patch 2.21===
==== Universal Changes ====
==== New Content ====
Added {{Character Label|GBVS|Yuel|64px}}
===Patch 2.11===
==== Universal Changes ====
* Throw breaks performed 3 or more frames after an L/M/H/U input are forced to be late throw breaks.
==== New Content ====
Added {{Character Label|GBVS|Cagliostro|64px}}
===Patch 2.01===
===Patch 2.01===
==== Universal Changes ====
==== Universal Changes ====
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
===={{Character Label|GBVS|Beelzebub|64px}}====
===={{Character Label|GBVS|Beelzebub|64px}}====
*Walk: {{clr|buff|BUFF}}
**Increased movement speed.
*{{clr|1|f.L}}: {{clr|reworked|REWORKED}}
**Extended hitbox and hurtbox downward.
*{{clr|3|c.M}}: {{clr|buff|BUFF}}
**Increased proximity range.
**Expanded hitbox forward.
*{{clr|4|c.H}}: {{clr|buff|BUFF}}
**Reduced knockback for the first 2 hits to make the 3rd less likely to whiff.
*{{clr|4|f.H}}: {{clr|buff|BUFF}}
**Reduced recovery.
*{{clr|4|2H}}: {{clr|buff|BUFF}}
**Extended hitbox forward.
**Reduced recovery.
**Lowered launch height.
*[[GBVS/Beelzebub#Shadowstep|Shadowstep]]: {{clr|buff|BUFF}}
**Reduced recovery.
*[[GBVS/Beelzebub#Black Flies|L Black Flies]]: {{clr|buff|BUFF}}
**Decreased startup.
**Increased hit stop.
**Increased recovery. (no change in total frame time)
*[[GBVS/Beelzebub#Black Flies|M Black Flies]]: {{clr|reworked|REWORKED}}
**Normalized projectile speed at all charge levels, and lowered speed.
*[[GBVS/Beelzebub#Black Flies|H Black Flies]]: {{clr|reworked|REWORKED}}
**Decreased startup.
**Normalized projectile speed at all charge levels, and lowered speed.
*[[GBVS/Beelzebub#Langelaan Field|Langelaan Field]]: {{clr|buff|BUFF}}
**Reduced recovery.
*[[GBVS/Beelzebub#Chaoscaliubur|L Chaoscaliubur]]: {{clr|reworked|REWORKED}}
**moved damage to the later hits.
*[[GBVS/Beelzebub#Chaoscaliubur|M Chaoscaliubur]]: {{clr|reworked|REWORKED}}
**moved damage to the later hits.
*[[GBVS/Beelzebub#Chaoscaliubur|H Chaoscaliubur]]: {{clr|reworked|REWORKED}}
**moved damage to the later hits.
*[[GBVS/Beelzebub#Karma|Karma]]: {{clr|buff|BUFF}}
**If Karma clashes with a projectile, beelzebub gains projectile invulnerability.
*[[GBVS/Beelzebub#Unisonic|M Unisonic]]: {{clr|reworked|REWORKED}}
**Increased forward distance.
*[[GBVS/Beelzebub#Unisonic|H Unisonic]]: {{clr|buff|BUFF}}
**Reduced recovery on hit.
**Increased knockback distance of 2nd hit.
*[[GBVS/Beelzebub#Black Spear|Black Spear]]: {{clr|reworked|REWORKED}}
**Increased projectile speed.
**If Beelzebub is hit during startup, the projectile will not come out.
===={{Character Label|GBVS|Charlotta|64px}}====
===={{Character Label|GBVS|Charlotta|64px}}====
*{{clr|4|2H}}: {{clr|buff|BUFF}}
** Expanded the upper hurtbox during startup but reduced it at the start of active frames.
** Reduced recovery.
** Increased forward movement when charged.
*[[GBVS/Charlotta#Holy Ladder|Holy Ladder]]: {{clr|reworked|REWORKED}}
** Move no longer comes out if 6 or 3 are held after a successful input, to reduce misinputs.
** Reduced pushback.
*[[GBVS/Charlotta#Shining Onslaught|L Shining Onslaught]]: {{clr|buff|BUFF}}
** Reduced recovery.
*[[GBVS/Charlotta#Shining Onslaught|M Shining Onslaught]]: {{clr|buff|BUFF}}
** Reduced recovery.
** Wall bounce on counterhit occurs later to make corner follow-ups easier after the universal counterhit hitstop changes.
*[[GBVS/Charlotta#Sword of Lumiel|Sword of Lumiel]]: {{clr|buff|BUFF}}
** Increased knockback on final hit.
*[[GBVS/Charlotta#Noble Strategy|M Noble Strategy]]: {{clr|reworked|REWORKED}}
** Lowered jump arc to be similar to H Noble Strategy.
*[[GBVS/Charlotta#Noble Strategy|With Surest Strike!]]: {{clr|buff|BUFF}}
** Reduced active and recovery frames to match the follow-up version from H Noble Strategy.
*[[GBVS/Charlotta#Noble Strategy|Noble Strategy Follow-ups (except With Surest Strike!)]]: {{clr|nerf|NERF}}
** Moves no longer auto correct to face opponent on cross-up
*[[GBVS/Charlotta#Brilliant Moon|Brilliant Moon]]: {{clr|nerf|NERF}}
** Expanded hitbox upwards.
** Reduced invincibility.
** Reduced trigger range of close hit cinematic.
*[[GBVS/Charlotta#Noble Execution|Noble Execution]]: {{clr|nerf|NERF}}
** Increased startup and invincibility.
** Reduced pushback.
===={{Character Label|GBVS|Djeeta|64px}}====
===={{Character Label|GBVS|Djeeta|64px}}====
===={{Character Label|GBVS|Ferry|64px}}====
===={{Character Label|GBVS|Ferry|64px}}====
Line 39: Line 121:
**Reduced damage by 100.
**Reduced damage by 100.
**Increased recovery.
**Increased recovery.
{{clr|1|j.L}}: {{clr|nerf|NERF}}
*{{clr|1|j.L}}: {{clr|nerf|NERF}}
**Lowerd attack level.
**Lowerd attack level.
***Lower attack level = shorter hitstun and block stun.
***Lower attack level = shorter hitstun and block stun.
**Reduced active frames.
**Reduced active frames.
{{clr|3|j.M}}: {{clr|nerf|NERF}}
*{{clr|3|j.M}}: {{clr|nerf|NERF}}
**Increased startup.
**Increased startup.
**Reduced active frames.
**Reduced active frames.
{{clr|4|j.H}}: {{clr|nerf|NERF}}
*{{clr|4|j.H}}: {{clr|nerf|NERF}}
**Reduced damage by 50.
**Reduced damage by 50.
**Lowerd attack level.
**Lowerd attack level.
Line 68: Line 150:
**Reduced vertical hitbox.
**Reduced vertical hitbox.
**No longer hits jumping opponents (excluding during jump attacks)
**No longer hits jumping opponents (excluding during jump attacks)
*[[GBVS/Ferry#Geegee, Get 'Em|H Geegee, Get 'Em]]: {{clr|nerf|NERF}}
*[[GBVS/Ferry#Geegee, Get 'Em|H Geegee, Get 'Em]]: {{clr|reworked|REWORKED}}
**Geegee comes out later.
**Geegee comes out later.
**Increased Geege's speed.
**Increased Geege's speed.
Line 78: Line 160:


===={{Character Label|GBVS|Gran|64px}}====
===={{Character Label|GBVS|Gran|64px}}====
*{{clr|4|2.H}}: {{clr|nerf|NERF}}
**Increased startup.
*{{clr|2|U}}: {{clr|nerf|NERF}}
**extended hurtbox at end of attack and reduced low profile time.
*[[GBVS/Gran#Power Raise|Power Raise]]: {{clr|reworked|REWORKED}}
**Extended hurtbox during startup.
**Reduced value for combo limit.
*[[GBVS/Gran#Reginleiv|L Reginleiv]]: {{clr|reworked|REWORKED}}
**Increased hit stop and recovery. Overall frame data is not changed.
*[[GBVS/Gran#Reginleiv|M Reginleiv]]: {{clr|reworked|REWORKED}}
**Lowered knockback of first hit to ensure 2nd hit lands.
**Removed the gap between strike and projectile.
**Increased hit stop and recovery of projectile. Overall frame data is not changed.
*[[GBVS/Gran#Reginleiv|H Reginleiv]]: {{clr|reworked|REWORKED}}
**Changed hit property to stagger on grounded hit.
**Reduced knockback on midair enemies and increase launch height.
**Increased recovery.
*[[GBVS/Gran#Rising Sword|Rising Sword]]: {{clr|nerf|NERF}}
**Increased startup and increased invulnerability to match.
**Increased landing recovery.
**[[GBVS/Gran#Rising Sword|H Rising Sword]]:
***Launches higher.
*[[GBVS/Gran#Overdrive Surge|L Overdrive Surge]]: {{clr|reworked|REWORKED}}
**tweaked knockbacks and launch distances
*[[GBVS/Gran#Overdrive Surge|L Overdrive Surge Followup]]: {{clr|nerf|NERF}}
**Shrunk hitbox and expanded hurtbox.
**Removed wall bounce on counter hit in the corner.
*[[GBVS/Gran#Overdrive Surge|M Overdrive Surge]]: {{clr|nerf|NERF}}
**Shrunk hit box and expanded hurtbox.
**Increased recovery.
**Changed hit property to Stagger.
**Increased pushback.
*[[GBVS/Gran#Overdrive Surge|H Overdrive Surge]]: {{clr||}}
**Shrunk hit box and expanded hurtbox.
**Reduced knockback.
**Increased wall counce to make combos easier.
*[[GBVS/Gran#Catasrophe|Catasrophe]]: {{clr|nerf|NERF}}
**Reduced pushback.
**Increased recovery.
===={{Character Label|GBVS|Katalina|64px}}====
===={{Character Label|GBVS|Katalina|64px}}====
===={{Character Label|GBVS|Ladiva|64px}}====
===={{Character Label|GBVS|Ladiva|64px}}====
===={{Character Label|GBVS|Lancelot|64px}}====
===={{Character Label|GBVS|Lancelot|64px}}====
*[[GBVS/Lancelot#Ground Throw|Back Throw]]: {{clr|nerf|NERF}}
** Reduced frame advantage.
*{{clr|3|c.M}}: {{clr|buff|BUFF}}
** Expanded hitbox forwards.
*{{clr|4|c.H}}: {{clr|buff|BUFF}}
** Reduced knockback of 1st hit on airborne opponents to reduce instances of 2nd hit whiffing afterwards.
*{{clr|3|2M}}: {{clr|reworked|REWORKED}}
** Reduced damage by 100.
** Reduced startup.
** Lowered clash level.
*[[GBVS/Lancelot#Delta Leap|Delta Leap]] {{clr|nerf|NERF}}
** Increased startup and wallstick duration.
** Jump attack inputs can now be buffered in order to come out as soon as possible after wallstick ends.
*[[GBVS/Lancelot#Wirbelwind|Wirbelwind]]: {{clr|reworked|REWORKED}}
** Follow-up inputs can now be buffered in order to come out as soon as possible.
*[[GBVS/Lancelot#Wirbelwind|Wirbelwind (Cross Over)]]: {{clr|buff|BUFF}}
** Smaller hurtbox at foot level.
** Decreased momentum, leaving Lancelot closer to the opponent afterwards.
** Reduced recovery.
*[[GBVS/Lancelot#Wirbelwind|Wirbelwind (Jump)]]: {{clr|buff|BUFF}}
** Increased invincibility.
** Increased forward movement while rising (5U~2/8U), decreased forward movement while falling (j.U)
** Reduced recovery.
** Auto corrects to face opponent afterwards.
*[[GBVS/Lancelot#Wogenstrom|H Wogenstrom]]: {{clr|buff|BUFF}}
** Increased hitstun on airborne opponents.
*[[GBVS/Lancelot#Blade Impulse|M Blade Impulse]]: {{clr|reworked|REWORKED}}
** Lowered damage by 400 for technical input.
** Reduced launch height.
** Reduced recovery.
*[[GBVS/Lancelot#Southern Cross|H Southern Cross]]: {{clr|buff|BUFF}}
** Increased hitstun on airborne opponents.
** Adjusted momentum on 3rd attack to connect more reliably midscreen.
*[[GBVS/Lancelot#Turbulenz|Turbulenz (Follow-up)]]: {{clr|reworked|REWORKED}}
** Lowered damage by 600 for technical input and 800 for easy input.
** Reduced startup for L/M versions and increased startup for H version to make all three identical.
** Reduced recovery on hit for H version to match L/M versions.
** Reduced invincibility.
** Added a clash level matching other invincible moves (e.g. Gran's Rising Sword)
*[[GBVS/Lancelot#Skybound_Art|Weiss Flugel]]: {{clr|reworked|REWORKED}}
** Reduced invincibility.
** Added invincibility after successful hit animation has begun.
** Increased total damage by 200 for technical input only.
*[[GBVS/Lancelot#Super_Skybound_Art|Schöner Winterhügel (both)]]: {{clr|buff|BUFF}}
** Reduced knockback.
** Increased total damage by 200 for technical input only.
*[[GBVS/Lancelot#Super_Skybound_Art|Schöner Winterhügel (ground)]]: {{clr|nerf|NERF}}
** Increased landing recovery
===={{Character Label|GBVS|Lowain|64px}}====
===={{Character Label|GBVS|Lowain|64px}}====
===={{Character Label|GBVS|Metera|64px}}====
===={{Character Label|GBVS|Metera|64px}}====
===={{Character Label|GBVS|Narmaya|64px}}====
===={{Character Label|GBVS|Narmaya|64px}}====
===={{Character Label|GBVS|Percival|64px}}====
===={{Character Label|GBVS|Percival|64px}}====
*Crouching Hit Stun
**Now matches the rest of the cast
*{{clr|3|f.M}}: {{clr|reworked|REWORKED}}
**Increased startup.
**Reduced recovery.
*{{clr|3|2M}}: {{clr|nerf|NERF}}
**Increased recovery.
*{{clr|2|2U}}: {{clr|nerf|NERF}}
**Increased recovery.
*{{clr|2|j.U}}: {{clr|nerf|NERF}}
**Can no longer be canceled while landing.
*[[GBVS/Percival#X-Seele|X-Seele]]: {{clr|nerf|NERF}}
**Increased startup.
**Increased recovery on whiff.
*[[GBVS/Percival#Anzunden|L Anzunden]]: {{clr|nerf|NERF}}
**Increased startup.
**Reduced hitstop.
*[[GBVS/Percival#Anzunden|M Anzunden]]: {{clr|reworked|REWORKED}}
**Reduced hitstop.
**Changed normal version's property to stagger
*[[GBVS/Percival#Anzunden|H Anzunden]]: {{clr|nerf|NERF}}
**Increased recovery.
**Changed normal version's property to stagger.
**Increased knockback of the Traumerei version.
*[[GBVS/Percival#Platzen|Platzen]]: {{clr|reworked|REWORKED}}
**Increased startup.
***Invulnerability has been increased to match.
*[[GBVS/Percival#Platzen|H Platzen]]: {{clr|nerf|NERF}}
**Reduced invulnerability significantly.
*[[GBVS/Percival#Lord's Strike|Lord's Strike]]: {{clr|reworked|REWORKED}}
**Traumerei stocks will now be consumed by the followups, not the move itself.
*[[GBVS/Percival#Schneiden|Schneiden]]: {{clr|reworked|REWORKED}}
**Reduced recovery of L and M followups.
**Increased recovery of H followup.
*[[GBVS/Percival#Macht|Macht]]: {{clr|reworked|REWORKED}}
**Percival now is left closer to the enemy during recovery.
*[[GBVS/Percival#Zerreissen|Zerreissen (Clean Hit)]]: {{clr|reworked|REWORKED}}
**Increased recovery.
**Standardized frame advantage against the cast.
*[[GBVS/Percival#Traumerei|Traumerei]]: {{clr|nerf|NERF}}
**Counter Hit state extended until after the buff is gained.
*[[GBVS/Percival#Lohenwolf|Lohenwolf]]: {{clr|reworked|REWORKED}}
**Reduced invulnerability of non-charged version.
**Increased proximity detection range.
**Repositions the enemy when hit by the first hit.
*[[GBVS/Percival#Feuerrote Krone|Feuerrote Krone]]: {{clr|nerf|NERF}}
**Increased recovery.
**Reduched pushback.
**Projectile no longer comes out if percival it hit during startup.
===={{Character Label|GBVS|Soriz|64px}}====
===={{Character Label|GBVS|Soriz|64px}}====
*{{clr|3|c.M}}:
*{{clr|3|c.M}}:
Line 366: Line 587:
Added {{Character Label|GBVS|Narmaya|64px}}
Added {{Character Label|GBVS|Narmaya|64px}}


== Summary ==
== Patch History ==
<section begin=summary/>
{{GBVSPatch
{| class="wikitable sortable"
|version=[https://granbluefantasyvs.com/news/2023/01/23/ver-2-85-patch-notes ver.2.85]
|-
|date=January 23, 2023
! Game Version !! Date !! Notes
|summary=Tweaks to the Rush mechanic, minor balance changes, music selection expanded. Final patch for GBVS.
|-
}}
| [http://granbluefantasyvs.com/news/2020/04/27/steam-ver-1-31-patch-notes/ Ver.1.31] || April 28, 2020<ref>https://twitter.com/XSEEDGames/status/1254986135605964801</ref> || Adjusted balance, bug fixes, Zooey added to the roster.
{{GBVSPatch
|-
|version=[http://granbluefantasyvs.com/news/2022/06/02/ver-2-80-patch-notes/ ver.2.80]
| [http://granbluefantasyvs.com/news/2020/04/14/steam-ver-1-21-patch-notes/ Ver.1.21] || April 7, 2020<ref>https://twitter.com/gbvs_official/status/1247109308250066944</ref> || Adjusted balance, bug fixes, Soriz and Djeeta added to the roster. PC patch released on April 13.<ref>https://twitter.com/XSEEDGames/status/1249874432769867783</ref>
|date=June 2, 2022
|-
|summary=Three mechanics have been added, Rush, Backshift, and Overdrive.
|[https://steamcommunity.com/games/1090630/announcements/detail/2101433093293874730 Steam Ver.1.14] || March, 30, 2020 || Fixed an issue where, under specific conditions, a "Connection was lost" message was displayed in the ranked match standby menu and players were unable to join ranked matches.
}}
|-
{{GBVSPatch
|[https://steamcommunity.com/games/1090630/announcements/detail/2101433093279660729 Steam Ver.1.13] || March 26, 2020 || Fixed keyboard issues introduced by Ver.1.12.
|version=[http://granbluefantasyvs.com/news/2022/05/18/ver-2-73-patch-notes/ ver.2.73]
|-
|date=May 18, 2022
|[https://steamcommunity.com/games/1090630/announcements/detail/1819957482661460763 Steam Ver.1.12] || March 23, 2020 || Fixed issues with keyboard controls at the beginning of a match. Other bug fixes.
|summary=Connection quality display has been added to online lobbies.
|-
}}
| [https://twitter.com/granblue_en/status/1234687173707759617 Ver.1.11] || March 3, 2020<ref>https://twitter.com/gbvs_official/status/1234677233492475904</ref> || Bug fixes, Beelzebub and Narmaya added to the roster. North American launch version.
{{GBVSPatch
|-
|version=[http://granbluefantasyvs.com/news/2022/03/14/ver-2-72-patch-notes/ ver.2.72]
| Ver.1.00 || February 6, 2020 || Asian launch version.
|date=March 14, 2022
|}
|summary=Bug fix.
<section end=summary/>
}}
<section begin=ref/> 
{{GBVSPatch
===References===
|version=[http://granbluefantasyvs.com/news/2022/02/28/2-71-patch-notes/ ver.2.71]
<references/>
|date=February 28, 2022
<section begin=ref/>
|summary=Bug fixes.
}}
{{GBVSPatch
|version=[http://granbluefantasyvs.com/news/2021/12/13/ver-2-70-patch-notes/ ver.2.70]
|date=December 13, 2021
|summary=Adjusted balance, bug fixes, added RPG Mode episodes, Vira and Avatar Belial added to the roster.
}}
{{GBVSPatch
|version=[http://granbluefantasyvs.com/news/2021/09/06/ver-2-62-patch-notes/ ver.2.62]
|date=September 6, 2021
|summary=Adjusted balance, bug fixes.
}}
{{GBVSPatch
|version=[http://granbluefantasyvs.com/news/2021/07/12/ver-2-61-patch-notes/ ver.2.61]
|date=July 12, 2021
|summary=Adjusted balance, bug fixes, added RPG Mode episodes, Seox added to the roster.
}}
{{GBVSPatch
|version=[http://granbluefantasyvs.com/news/2021/05/27/ver-2-52-patch-notes/ ver.2.52]
|date=May 27, 2021
|summary=The corporate logo for Cygames, Inc. has been updated.
}}
{{GBVSPatch
|version=[http://granbluefantasyvs.com/news/2021/04/19/ver-2-51-patch-notes/ ver.2.51]
|date=April 19, 2021
|summary=Adjusted balance, bug fixes, Eustace added to the roster.
}}
{{GBVSPatch
|version=[http://granbluefantasyvs.com/news/2021/02/23/ver-2-40-patch-notes/ ver.2.40]
|date= February 23, 2021
|summary=Adjusted balance, bug fixes, added RPG Mode episodes.
}}
{{GBVSPatch
|version=[http://granbluefantasyvs.com/news/2021/02/08/ver-2-32-patch-notes/ ver.2.32]
|date= February 8, 2021
|summary=Bug fixes.
}}
{{GBVSPatch
|version=[http://granbluefantasyvs.com/news/2021/01/25/ver-2-31-patch-notes/ ver.2.31]
|date= January 25, 2021
|summary=Adjusted balance, bug fixes, Anre added to the roster.
}}
{{GBVSPatch
|version=[http://granbluefantasyvs.com/news/2020/12/23/ver-2-22-patch-notes/ ver.2.22]
|date= December 23, 2020
|summary=Battle Pass added, bug fixes.
}}
{{GBVSPatch
|version=[http://granbluefantasyvs.com/news/2020/12/13/ver-2-21-patch-notes/ ver.2.21]
|date= December 13, 2020
|summary=Adjusted balance, bug fixes, Yuel added to the roster.
}}
{{GBVSPatch
|version=[http://granbluefantasyvs.com/news/2020/10/22/gbvs-ver-2-12-2-13-update-details/ Ver.2.13]
|date= October 22, 2020
|summary=Bug fixes.
}}
{{GBVSPatch
|version=[http://granbluefantasyvs.com/news/2020/10/19/ver-2-11-patch-notes/ Ver.2.11]
|date=October 20, 2020
|summary=Bug fixes, Cagliostro added to the roster.
}}
{{GBVSPatch
|version=[http://granbluefantasyvs.com/news/2020/09/23/ver-2-01-patch-notes/ Ver.2.01]
|date=September 23, 2020
|summary=Adjusted balance, bug fixes, Belial added to the roster.
}}
{{GBVSPatch
|version=[http://granbluefantasyvs.com/news/2020/04/27/steam-ver-1-31-patch-notes/ Ver.1.31]
|date=April 28, 2020
|summary=Adjusted balance, bug fixes, Zooey added to the roster.
}}
{{GBVSPatch
|version=[http://granbluefantasyvs.com/news/2020/04/14/steam-ver-1-21-patch-notes/ Ver.1.21]
|date=April 7, 2020
|summary=Adjusted balance, bug fixes, Soriz and Djeeta added to the roster. PC patch released on April 13.
}}
{{GBVSPatch
|version=[https://steamcommunity.com/games/1090630/announcements/detail/2101433093293874730 Steam Ver.1.14]
|date=March 30, 2020
|summary=Fixed an issue where, under specific conditions, a "Connection was lost" message was displayed in the ranked match standby menu and players were unable to join ranked  
matches.
}}
{{GBVSPatch
|version=[https://steamcommunity.com/games/1090630/announcements/detail/2101433093279660729 Steam Ver.1.13]
|date=March 26, 2020
|summary=Fixed keyboard issues introduced by Ver.1.12.
}}
{{GBVSPatch
|version=[https://steamcommunity.com/games/1090630/announcements/detail/1819957482661460763 Steam Ver.1.12]
|date=March 23, 2020
|summary=Fixed issues with keyboard controls at the beginning of a match. Other bug fixes.
}}
{{GBVSPatch
|version=[https://twitter.com/granblue_en/status/1234687173707759617 Ver.1.11]
|date=March 3, 2020
|summary=Bug fixes, Beelzebub and Narmaya added to the roster. North American launch version.
}}
{{GBVSPatch
|version=Ver.1.00  
|date=February 6, 2020
|summary=Asian launch version.
}}
 
==Navigation==
{{GBVS/Navigation}}

Revision as of 03:30, 24 January 2023

Season 2

Patch 2.21

Universal Changes

New Content

Added  Yuel

Patch 2.11

Universal Changes

  • Throw breaks performed 3 or more frames after an L/M/H/U input are forced to be late throw breaks.

New Content

Added  Cagliostro

Patch 2.01

Universal Changes

New Content

Added  Belial

2.01 Character Changes


 Beelzebub

  • Walk: BUFF
    • Increased movement speed.
  • f.L: REWORKED
    • Extended hitbox and hurtbox downward.
  • c.M: BUFF
    • Increased proximity range.
    • Expanded hitbox forward.
  • c.H: BUFF
    • Reduced knockback for the first 2 hits to make the 3rd less likely to whiff.
  • f.H: BUFF
    • Reduced recovery.
  • 2H: BUFF
    • Extended hitbox forward.
    • Reduced recovery.
    • Lowered launch height.
  • Shadowstep: BUFF
    • Reduced recovery.
  • L Black Flies: BUFF
    • Decreased startup.
    • Increased hit stop.
    • Increased recovery. (no change in total frame time)
  • M Black Flies: REWORKED
    • Normalized projectile speed at all charge levels, and lowered speed.
  • H Black Flies: REWORKED
    • Decreased startup.
    • Normalized projectile speed at all charge levels, and lowered speed.
  • Langelaan Field: BUFF
    • Reduced recovery.
  • L Chaoscaliubur: REWORKED
    • moved damage to the later hits.
  • M Chaoscaliubur: REWORKED
    • moved damage to the later hits.
  • H Chaoscaliubur: REWORKED
    • moved damage to the later hits.
  • Karma: BUFF
    • If Karma clashes with a projectile, beelzebub gains projectile invulnerability.
  • M Unisonic: REWORKED
    • Increased forward distance.
  • H Unisonic: BUFF
    • Reduced recovery on hit.
    • Increased knockback distance of 2nd hit.
  • Black Spear: REWORKED
    • Increased projectile speed.
    • If Beelzebub is hit during startup, the projectile will not come out.

 Charlotta

  • 2H: BUFF
    • Expanded the upper hurtbox during startup but reduced it at the start of active frames.
    • Reduced recovery.
    • Increased forward movement when charged.
  • Holy Ladder: REWORKED
    • Move no longer comes out if 6 or 3 are held after a successful input, to reduce misinputs.
    • Reduced pushback.
  • L Shining Onslaught: BUFF
    • Reduced recovery.
  • M Shining Onslaught: BUFF
    • Reduced recovery.
    • Wall bounce on counterhit occurs later to make corner follow-ups easier after the universal counterhit hitstop changes.
  • Sword of Lumiel: BUFF
    • Increased knockback on final hit.
  • M Noble Strategy: REWORKED
    • Lowered jump arc to be similar to H Noble Strategy.
  • With Surest Strike!: BUFF
    • Reduced active and recovery frames to match the follow-up version from H Noble Strategy.
  • Noble Strategy Follow-ups (except With Surest Strike!): NERF
    • Moves no longer auto correct to face opponent on cross-up
  • Brilliant Moon: NERF
    • Expanded hitbox upwards.
    • Reduced invincibility.
    • Reduced trigger range of close hit cinematic.
  • Noble Execution: NERF
    • Increased startup and invincibility.
    • Reduced pushback.

 Djeeta

 Ferry

  • Throw: NERF
    • Reduced frame advantage.
  • f.M: NERF
    • Increased startup.
    • Increased recovery.
    • Reduced pushback.
  • f.H: NERF
    • Increased startup.
    • Increased recovery.
    • Reduced pushback.
    • Reduced active frames.
  • 2M: NERF
    • Increased startup.
    • Increased recovery.
    • Reduced pushback.
  • 2U: NERF
    • Increased startup.
    • Increased recovery.
    • Reduced pushback.
    • Increased launch height.
  • 2H: NERF
    • Reduced damage by 100.
    • Increased recovery.
  • j.L: NERF
    • Lowerd attack level.
      • Lower attack level = shorter hitstun and block stun.
    • Reduced active frames.
  • j.M: NERF
    • Increased startup.
    • Reduced active frames.
  • j.H: NERF
    • Reduced damage by 50.
    • Lowerd attack level.
      • Lower attack level = shorter hitstun and block stun.
    • Reduced active frames.
  • Spectral Dive: BUFF
    • Increased attack level
      • Higher attack level = longer hitstun and block stun.
    • Reduced startup.
    • Now deals 2 hits of damage for 300x2 instead of 1 hit for 600.
  • Ghost Swing: NERF
    • Is now Counter Hit state.
  • Gespenst:
    • Adjusted block stop so it is now impossible to counterattack on block.
  • H Gespenst: REWORKED
    • Increased startup.
    • Reduced recovery on block. With the change to block stop, Ferry has advantage on block.
  • Whip It Good (from Gespenst): BUFF
    • Increased launch height, allowing additional combos.
  • Geegee, Get 'Em: NERF
    • Reduced vertical hitbox.
    • No longer hits jumping opponents (excluding during jump attacks)
  • H Geegee, Get 'Em: REWORKED
    • Geegee comes out later.
    • Increased Geege's speed.
  • Vergiften: NERF
    • Increased Startup
    • If the projectile bounces off of the wall, the pushback will be in the opposite direction.
  • Hinrichten: BUFF
    • Ein Ball no longer counts towards the three-move limit.

 Gran

  • 2.H: NERF
    • Increased startup.
  • U: NERF
    • extended hurtbox at end of attack and reduced low profile time.
  • Power Raise: REWORKED
    • Extended hurtbox during startup.
    • Reduced value for combo limit.
  • L Reginleiv: REWORKED
    • Increased hit stop and recovery. Overall frame data is not changed.
  • M Reginleiv: REWORKED
    • Lowered knockback of first hit to ensure 2nd hit lands.
    • Removed the gap between strike and projectile.
    • Increased hit stop and recovery of projectile. Overall frame data is not changed.
  • H Reginleiv: REWORKED
    • Changed hit property to stagger on grounded hit.
    • Reduced knockback on midair enemies and increase launch height.
    • Increased recovery.
  • Rising Sword: NERF
    • Increased startup and increased invulnerability to match.
    • Increased landing recovery.
    • H Rising Sword:
      • Launches higher.
  • L Overdrive Surge: REWORKED
    • tweaked knockbacks and launch distances
  • L Overdrive Surge Followup: NERF
    • Shrunk hitbox and expanded hurtbox.
    • Removed wall bounce on counter hit in the corner.
  • M Overdrive Surge: NERF
    • Shrunk hit box and expanded hurtbox.
    • Increased recovery.
    • Changed hit property to Stagger.
    • Increased pushback.
  • H Overdrive Surge:
    • Shrunk hit box and expanded hurtbox.
    • Reduced knockback.
    • Increased wall counce to make combos easier.
  • Catasrophe: NERF
    • Reduced pushback.
    • Increased recovery.

 Katalina

 Ladiva

 Lancelot

  • Back Throw: NERF
    • Reduced frame advantage.
  • c.M: BUFF
    • Expanded hitbox forwards.
  • c.H: BUFF
    • Reduced knockback of 1st hit on airborne opponents to reduce instances of 2nd hit whiffing afterwards.
  • 2M: REWORKED
    • Reduced damage by 100.
    • Reduced startup.
    • Lowered clash level.
  • Delta Leap NERF
    • Increased startup and wallstick duration.
    • Jump attack inputs can now be buffered in order to come out as soon as possible after wallstick ends.
  • Wirbelwind: REWORKED
    • Follow-up inputs can now be buffered in order to come out as soon as possible.
  • Wirbelwind (Cross Over): BUFF
    • Smaller hurtbox at foot level.
    • Decreased momentum, leaving Lancelot closer to the opponent afterwards.
    • Reduced recovery.
  • Wirbelwind (Jump): BUFF
    • Increased invincibility.
    • Increased forward movement while rising (5U~2/8U), decreased forward movement while falling (j.U)
    • Reduced recovery.
    • Auto corrects to face opponent afterwards.
  • H Wogenstrom: BUFF
    • Increased hitstun on airborne opponents.
  • M Blade Impulse: REWORKED
    • Lowered damage by 400 for technical input.
    • Reduced launch height.
    • Reduced recovery.
  • H Southern Cross: BUFF
    • Increased hitstun on airborne opponents.
    • Adjusted momentum on 3rd attack to connect more reliably midscreen.
  • Turbulenz (Follow-up): REWORKED
    • Lowered damage by 600 for technical input and 800 for easy input.
    • Reduced startup for L/M versions and increased startup for H version to make all three identical.
    • Reduced recovery on hit for H version to match L/M versions.
    • Reduced invincibility.
    • Added a clash level matching other invincible moves (e.g. Gran's Rising Sword)
  • Weiss Flugel: REWORKED
    • Reduced invincibility.
    • Added invincibility after successful hit animation has begun.
    • Increased total damage by 200 for technical input only.
  • Schöner Winterhügel (both): BUFF
    • Reduced knockback.
    • Increased total damage by 200 for technical input only.
  • Schöner Winterhügel (ground): NERF
    • Increased landing recovery

 Lowain

 Metera

 Narmaya

 Percival

  • Crouching Hit Stun
    • Now matches the rest of the cast
  • f.M: REWORKED
    • Increased startup.
    • Reduced recovery.
  • 2M: NERF
    • Increased recovery.
  • 2U: NERF
    • Increased recovery.
  • j.U: NERF
    • Can no longer be canceled while landing.
  • X-Seele: NERF
    • Increased startup.
    • Increased recovery on whiff.
  • L Anzunden: NERF
    • Increased startup.
    • Reduced hitstop.
  • M Anzunden: REWORKED
    • Reduced hitstop.
    • Changed normal version's property to stagger
  • H Anzunden: NERF
    • Increased recovery.
    • Changed normal version's property to stagger.
    • Increased knockback of the Traumerei version.
  • Platzen: REWORKED
    • Increased startup.
      • Invulnerability has been increased to match.
  • H Platzen: NERF
    • Reduced invulnerability significantly.
  • Lord's Strike: REWORKED
    • Traumerei stocks will now be consumed by the followups, not the move itself.
  • Schneiden: REWORKED
    • Reduced recovery of L and M followups.
    • Increased recovery of H followup.
  • Macht: REWORKED
    • Percival now is left closer to the enemy during recovery.
  • Zerreissen (Clean Hit): REWORKED
    • Increased recovery.
    • Standardized frame advantage against the cast.
  • Traumerei: NERF
    • Counter Hit state extended until after the buff is gained.
  • Lohenwolf: REWORKED
    • Reduced invulnerability of non-charged version.
    • Increased proximity detection range.
    • Repositions the enemy when hit by the first hit.
  • Feuerrote Krone: NERF
    • Increased recovery.
    • Reduched pushback.
    • Projectile no longer comes out if percival it hit during startup.

 Soriz

  • c.M:
    • Increased proximity detection range.
  • f.L: BUFF (unconfirmed in game)
    • Recovery reduced by 1f.
  • f.M: BUFF
    • Recovery reduced by 1f.
  • c.H: BUFF
    • Recovery reduced by 3f.
  • 2M: BUFF (unconfirmed in game)
    • Recovery reduced by 1f.
  • 2H: BUFF
    • Shrunk upper hurbox during early attack frames.
    • Increased active frames.
    • Reduced recovery. (No change in total frames)
  • L Impact Knuckles: REWORKED
    • Normalized pushback on hit/block.
  • M Impact Knuckles: REWORKED
    • Increased hitstun on midair opponents.
    • Decreased launch height.
    • Reduced recovery.
    • Normalized pushback on hit/block.
  • H Impact Knuckles:
    • Changed startup.
    • Reduced knockback.
  • Muscle Fury: BUFF
    • Increased damage scaling.
    • Reduced recovery.
  • L Rock Smash: BUFF
    • Recovery reduced by 1f.
    • Increased launch height.
  • M Rock Smash: BUFF
    • Increased launch height.
    • Increased hit stun.
  • Tenacious Will: NERF
    • Reduced active frames.
    • increased recovery. (no change in total frames)
  • M Roundhouse Fang: REWORKED
    • Recovery reduced by 2f.
    • Lowered launch height.
    • Reduced hit stun.
  • H Roundhouse Fang:
    • Increased travel distance.
  • Punch The Stars: BUFF
    • Adjusted hitstun to make all of the hits connect more often.
  • Bravado Bullet: BUFF
    • Reduced recovery.
    • Will now wallbounce when performed after H Punch the Stars.
  • Leaping Tiger, Charging Dragon: BUFF
    • Increased initial movement distance and extended the reach of the initial hit.
  • Way of the Fundoshi Fist: BUFF
    • Increased total damage by 1000.

 Vaseraga

  • Hurtbox: BUFF
    • Shrunk hurtboxes on arms while standing, crouching, walking, and hitstun.
  • CrossoverRoll: BUFF
    • Increased movement distance.
  • Soul Forge Armor: BUFF
    • Decreased hitstop when absorbing an attack, allowing Vaseraga to act slightly sooner than the opponent.
  • c.L: BUFF
    • Increased damage by 100.
  • c.M: BUFF
    • Reduced pushback.
  • f.M: BUFF
    • Increased damage by 100.
    • Reduced recovery.
  • f.H: BUFF
    • Reduced startup.
  • 2L: REWORKED
    • Extended hitbox and hurtbox downwards
  • 2U: BUFF
    • Increased damage by 100.
  • j.U: BUFF
    • Extended hitbox forward.
  • L & M Instinction: REWORKED
    • Changed projectile property to Stagger on hit. (Still floats on counter-hit)
  • M & H Instinction: REWORKED
    • Changed the strike portion of the attack's property to Float. The knockback has also been adjusting allowing the projectile to connect.
  • M Battalions of Fear: NERF
    • Reduced active frames.
    • Reduced movement distance.
    • Increased knockback.
    • Removed guard crush on block.
  • H Battalions of Fear: REWORKED
    • Reduced startup.
    • Removed guard crush on block.
  • L Savage Rampage: BUFF
    • Can now perform followups sooner.
  • Savage Rampage Followups: NERF
    • Removed direction auto-correction.
    • Hitstop extended on counter hit.
  • Ravaging Stomp: BUFF
    • Reduced hitstop when receiving an attack during the action, allowing Vaseraga to act slightly sooner than the opponent.
    • Decreased startup of followups.
    • Increased damage of H Savage Rampage's followups.
    • Reduces damage received during the action.
  • L Great Scythe Grynoth: REWORKED
    • Increased throw range.
    • No longer retains dash momentum.
  • M Great Scythe Grynoth: BUFF
    • Increased throw range.
  • H Great Scythe Grynoth: NERF
    • No longer retains dash momentum.
  • Bloody Moon:
    • Increased activation range against midair opponents.

 Zeta

 Zooey

Season 1

Patch 1.31

New Content

Added  Zooey

1.31 Character Changes


 Charlotta

  • c.XXX REWORK
    • The startup has been increased to match other characters.
  • M Shining Onslaught BUFF
    • Increased clash level.
  • H Shining Onslaught NERF
    • Damage decreased by 200.
    • Decreased clash level.
  • Holy Ladder REWORK
    • Clash Level has been changed to match that of a c.L.

 Djeeta

  • c.L NERF
    • Recovery increased by 1 frames.

 Ferry

  • f.L NERF
    • Hurtbox has been expanded downward.
  • f.M NERF
    • Recovery increased by 2 frames.
  • f.H NERF
    • Clash level decreased.
  • 2U NERF
    • Clash level decreased.
  • H Beppo, Sic 'Em! NERF
    • Startup increased by 4 frames.
  • Whip It Good and Heel REWORK
    • Frame advantage after a successful hit has been standardized across all characters.

 Gran

  • c.XX and c.XXX REWORK
    • Now counts as a grounded move instead of a midair move.
    • First part is now cancelable.
    • The knockback against midair opponents is now standardized for all characters.
  • c.L NERF
    • Recovery increased by 1 frames.
  • f.L NERF
    • Startup increased by 1 frame.
  • c.M NERF
    • Recovery increased by 2 frames.

 Katalina

  • c.L NERF
    • Recovery increased by 1 frames.
  • c.M NERF
    • Recovery increased by 3 frames.
  • f.H NERF
    • Active frames decreased by 3 frames. (As a side-effect the cancel window has also been decreased by 3 frames)
    • Recovery increased by 3 frames.
  • M Enchanted Lands NERF
    • Damage reduced by 200.
  • Walking Animation NERF
    • The front hurtbox when walking as been signficantly expanded to match her standing hurtbox.

 Lancelot

  • c.M NERF
    • Recovery increased by 2 frames.
  • j.U NERF
    • Landing recovery increased.
  • H Blade Implulse NERF
    • Startup increased by 4 frames.
  • H Wogenstrom NERF
    • Projectile now travels less distance.
    • Projectile clash hitstop adjusted so it is less likely to pass through other projectiles.
  • Walking Animation NERF
    • The front hurtbox when walking as been significantly expanded to match his standing hurtbox.

 Ladiva

  • c.L NERF
    • Recovery increased by 1 frames.
  • f.L NERF
    • Recovery increased by 1 frames.
  • H Elegant Lariat NERF
    • Damage reduced by 200.
  • Jewel Resort Screwdriver REWORK
    • Frame advantage after a successful throw has been standardized across all characters.
  • Hurtboxes NERF
    • Ladiva's Standing, Crouching, back walking, evading, and cross-over hurtboxes have been made larger.

 Lowain

  • c.XX and c.XXX REWORK
    • Now counts as a grounded move instead of a midair move.
    • First part is now cancelable.
    • The knockback against midair opponents is now standardized for all characters.

 Metera

  • c.M NERF
    • Recovery increased by 2 frames.
  • c.XXX REWORK
    • The startup has been increased to match other characters.

 Narmaya

 Soriz

 Vaseraga

  • c.L NERF
    • Blockstun and hitstun decreased by 2 frames.
  • c.M NERF
    • Recovery increased by 1 frames.
  • L Batallions of Fear BUFF
    • Damage increased by 100.
  • j.M and j.H REWORK
    • Knockback reduced.

Patch 1.21

New Content

Added  Djeeta

Added  Soriz

1.21 Character Changes


 Lowain

  • c.M BUFF
    • Recovery decreased by 2 frames.
  • f.M BUFF
    • Recovery decreased by 3 frames.
  • 2H BUFF
    • Startup reduced by 1 frame.

 Percival

  • 5U BUFF
    • Advantage increased by 2 frames.
  • j.H BUFF
    • Startup decreased by 3 frames.
  • 2U BUFF
    • Recovery decreased by 5 frames.

 Vaseraga

  • f.H BUFF
    • Recovery decreased by 4 frames.
  • 2H BUFF
    • Recovery decreased by 4 frames.
  • j.M BUFF
    • Startup reduced by 2 frames.
  • 5U BUFF
    • Startup decreased by 2 frames.
  • 5U BUFF
    • Recovery decreased by 6 frames.
  • 2U BUFF
    • Recovery decreased by 3 frames.
  • 236236H BUFF
    • Post-Superflash Startup reduced by 6 frames.

Patch 1.11

New Content

Added  Beelzebub

Added  Narmaya

Patch History

ver.2.85 Date: January 23, 2023 ー Tweaks to the Rush mechanic, minor balance changes, music selection expanded. Final patch for GBVS.


ver.2.80 Date: June 2, 2022 ー Three mechanics have been added, Rush, Backshift, and Overdrive.


ver.2.73 Date: May 18, 2022 ー Connection quality display has been added to online lobbies.


ver.2.72 Date: March 14, 2022 ー Bug fix.


ver.2.71 Date: February 28, 2022 ー Bug fixes.


ver.2.70 Date: December 13, 2021 ー Adjusted balance, bug fixes, added RPG Mode episodes, Vira and Avatar Belial added to the roster.


ver.2.62 Date: September 6, 2021 ー Adjusted balance, bug fixes.


ver.2.61 Date: July 12, 2021 ー Adjusted balance, bug fixes, added RPG Mode episodes, Seox added to the roster.


ver.2.52 Date: May 27, 2021 ー The corporate logo for Cygames, Inc. has been updated.


ver.2.51 Date: April 19, 2021 ー Adjusted balance, bug fixes, Eustace added to the roster.


ver.2.40 Date: February 23, 2021 ー Adjusted balance, bug fixes, added RPG Mode episodes.


ver.2.32 Date: February 8, 2021 ー Bug fixes.


ver.2.31 Date: January 25, 2021 ー Adjusted balance, bug fixes, Anre added to the roster.


ver.2.22 Date: December 23, 2020 ー Battle Pass added, bug fixes.


ver.2.21 Date: December 13, 2020 ー Adjusted balance, bug fixes, Yuel added to the roster.


Ver.2.13 Date: October 22, 2020 ー Bug fixes.


Ver.2.11 Date: October 20, 2020 ー Bug fixes, Cagliostro added to the roster.


Ver.2.01 Date: September 23, 2020 ー Adjusted balance, bug fixes, Belial added to the roster.


Ver.1.31 Date: April 28, 2020 ー Adjusted balance, bug fixes, Zooey added to the roster.


Ver.1.21 Date: April 7, 2020 ー Adjusted balance, bug fixes, Soriz and Djeeta added to the roster. PC patch released on April 13.


Steam Ver.1.14 Date: March 30, 2020 ー Fixed an issue where, under specific conditions, a "Connection was lost" message was displayed in the ranked match standby menu and players were unable to join ranked matches.


Steam Ver.1.13 Date: March 26, 2020 ー Fixed keyboard issues introduced by Ver.1.12.


Steam Ver.1.12 Date: March 23, 2020 ー Fixed issues with keyboard controls at the beginning of a match. Other bug fixes.


Ver.1.11 Date: March 3, 2020 ー Bug fixes, Beelzebub and Narmaya added to the roster. North American launch version.


Ver.1.00 Date: February 6, 2020 ー Asian launch version.


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