GBVS/Offense

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This page is a work in progress and will be subjected to change upon release if needed.

Offensive Overview

File:GBVS-CharlottaSword.jpeg
Your offense will be essential to the victory!
In Granblue Fantasy Versus Offense is an essential tool to guide you to victory. Knowing when and how to calculate and press the assault is essential for victory.


Normals

The entire cast has a universal set of light, medium, and heavy attacks and how they work depends on if you are standing, in the air or crouching. The general rule of thumb|left| is that:
  • light attacks are fast, but don't deal as much damage to opponents
  • medium attacks have their speed cut, but they deal more damage
  • heavy attacks are slower than light or medium attacks, but they yield more power than light or medium attacks.


For better knowledge, it would be best to refer to your character's move sets to make the most of and master them!

Skills

Katalina using one of her skills.
Using R1 (Default button) + one of the three directions available, presented under the HUD (see HUD) will activate the skill assigned to those buttons. Once activated, the respective skill will be rendered unusable until the cooldown (refer to Gauges) has passed.


Skybound Art/Super Skybound Art

Skybound Arts

Gran using his Skybound Art. What force!
Skybound Arts (SB) are techniques that every individual character has are activated by inputting 236 + R1 (see Notation) once the SB gauge reaches 100%.


Super Skybound Arts

Gran using his Super Skybound Art. Look at how menac-- er, cute Lyria looks with him and Bahamut!
Super Skybound Arts (SSBA) are the enhanced version of Skybound Arts and are activated by inputting 63214 + R1. This particular move is only available when a player's SB gauge is at 100% and their health is at 30% or lower.


Technical Commands

Instead of using the R1 Button as a shortcut, button inputs for activating skills, skybound arts, and super skybound arts can be entered manually. The skill's cooldown will be shorter when activated by technical commands.

Refer to Damage, Attack Attributes for more info.