GBVS/Narmaya/Frame Data: Difference between revisions

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==Glossary==
[[Using_Frame_Data|How do I read frame data?]]
{{Template:FullFrameDataGlossary-GBVS}}
<br style="clear:both;"/>
==System Data==
{{#cargo_query:tables=gbvsCharacters
{{#cargo_query:tables=gbvsCharacters
|fields=name,health,prejump,backdash,umo=Unique Movement Options
|fields=name,health,prejump,backdash,umo=Unique Movement Options

Revision as of 06:12, 16 January 2022

Glossary

How do I read frame data? Template:FullFrameDataGlossary-GBVS

System Data

name health prejump backdash Unique Movement Options
Narmaya 10,000 4f 25f

Normal Moves

Genji/Dawnfly Stance

input damage guard startup active recovery onBlock onHit level invuln
input damage guard startup active recovery onBlock onHit level invuln
5L[g] 300 Mid 6 3 9 -1 +3 0
c.M[g] 650 Mid 6 3 14 -2 +2 2
c.H[g] 450, 350 Mid 8 2, 3 23 -7 -3 4
c.XX 350 Mid 9 3 15 -3 +1 2
c.XXX 350 Mid 12 3 18 -4 0 3
f.M[g] 600 Mid 9 4 17 -6 -2 2
f.H[g] 900 Mid 10 6 22 -11 -7 3
2L[g] 350 Low 6 3 6 +2 +6 0
2M[g] 600 Mid 8 4 14 -3 +1 2
2H[g] 900 Mid 11 5 23 -11 -7 3
2U[g] 700 Low 9 6 20 -11 HKD 2
j.L[g] 400 High/Air 5 Until L 0 1
j.M[g] 550 High/Air 6 6 Until L 1
j.H[g] 700 High/Air 9 6 Until L 2
j.U[g] 800 High/Air 10 6 Until L 2

Kagura/Freeflutter Stance

input damage guard startup active recovery onBlock onHit level invuln
input damage guard startup active recovery onBlock onHit level invuln
5L[k] 300 Mid 5 3 8 0 +4 0
c.M[k] 650 Mid 6 3 12 0 +4 2
c.H[k] 1100 Mid 9 6 15 -2 +2 4
f.M[k] 600 Mid 7 5 15 -5 -1 2
f.H[k] 1000 Mid 9 6 20 -9 -5 3
2L[k] 350 Low 6 3 6 +2 +6 0
2M[k] 600 Mid 7 3 11 +1 +5 2
2H[k] 900 Mid 10 8 22 -13 -9 3
2U[k] 700 Low 7 6 21 -12 HKD 2
j.L[k] 400 High/Air 5 Until L 0 1
j.M[k] 550 High/Air 7 8 Until L 1
j.H[k] 800 High/Air 12 9 Until L 2
j.U[k] 800 High/Air 9 6 Until L 2

Unique Action

input name damage guard startup active recovery onBlock onHit level invuln
input name damage guard startup active recovery onBlock onHit level invuln
5U Butterfly Effect Total 30

Special Moves

Genji/Dawnfly Stance

input name damage guard startup active recovery onBlock onHit level invuln
input name damage guard startup active recovery onBlock onHit level invuln
236L[g] L Setsuna 1000→700 Mid→All 14 7 35 -12 -4 (KD when close) 2
236M[g] M Setsuna 1000→700 Mid→All 32~70 7 21 +10 +14 2
236H[g] H Setsuna 1000→700 Mid→All 15 7 25 +2 HKD 2
623L[g] L Absolute Horizon 600, 400 Mid, All 9 2, 8 25+9 Landing -23 KD 3 1-12 All
623M[g] M Absolute Horizon 800, 500 Mid, All 9 2, 8 31+9 Landing -27 KD 4 1-15 All
623H[g] H Absolute Horizon 650, 250×3 Mid 9 2, 4, 2, 2 35+9 Landing -31 HKD 4 1-18 All
214L[g] L Transient Total 39
214M[g] M Transient Total 45
214H[g] H Transient Total 36

Kagura/Freeflutter Stance

input name damage guard startup active recovery onBlock onHit level invuln
input name damage guard startup active recovery onBlock onHit level invuln
236L[k] L Kyokasuigetsu 900 Mid 13 [6] 2 19 -5 KD 2
236M[k] M Kyokasuigetsu 600×2 Mid 16 [8] 2, 2 21 -8 KD 2
236H[k] H Kyokasuigetsu 400×3 Mid 15 [7] 2, 2, 6 20 -7 HKD 4
623L[k] L Mugenkagura 700, 400 Mid, All 20 4, 6 22+9 Landing -18 KD 4 1~14 Catch High
623M[k] M Mugenkagura 750, 600 Mid, All 42 4, 6 26+9 Landing -22 KD 4 1~36 Catch High
623H[k] H Mugenkagura 700, 250×3 Mid 20 4, 3, 2, 1 31+9 Landing -22 HKD 4 1~14 Catch High
214L[k] L Crescent Moon 1100 All 32 8 1+8 Landing -2 KD 2 9-41 Low Invul
214M[k] M Crescent Moon 1200 All 38 7 2+8 Landing -2 KD 2 9-47 Low Invul
214H[k] H Crescent Moon 1200 All 32 8 2+6 Landing +1 HKD 3 9-41 Low Invul
j.214L[k] L Crescent Moon (Midair) 1000 All 5 7 Until L+7 +6~[-4] KD 3
j.214M[k] M Crescent Moon (Midair) 1000 All 5 7 Until L+7 KD 3
j.214H[k] H Crescent Moon (Midair) 1100 All 5 3 Until L+7 +9~[+2] HKD 4

Supers

input name damage guard startup active recovery onBlock onHit level invuln
input name damage guard startup active recovery onBlock onHit level invuln
236236H One Hundred Cloudscapes 1000,2500→1000,2000 Mid 7+4 [4+4] 6 56 -43 HKD 4 1-9 All
236236U Butterfly Effect: Ame-no-Uzume 4500→3500 Mid×1, All 7+7 3×15 48 -32 HKD 4 1-21 All

Other

name damage guard startup active recovery onBlock onHit level invuln
name damage guard startup active recovery onBlock onHit level invuln
Ground Throw 1500 Throw 7 3 31 HKD HKD 0, 4
Air Throw 1500 Airthrow 5 5 Until L+6 HKD HKD 0, 4
Overhead Attack 1000 High 26 6 17 -4 +1 4

Navigation

To edit frame data, edit values in GBVS/Narmaya/Data.