GBVS/Narmaya/Frame Data

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name health prejump backdash Unique Movement Options
Narmaya 10,000 4F 25F

Normal Moves

Genji/Dawnfly Stance

input damage guard startup active recovery onBlock onHit level invuln
input damage guard startup active recovery onBlock onHit level invuln
5L[g] 300 Mid 6 3 9 -1 +3 0
c.M[g] 650 Mid 7 3 14 -2 +2 2
c.H[g] 450, 350 Mid 8 2, 3 23 -7 -3 4
c.XX 350 Mid 9 -3 +1 2
c.XXX 350 Mid 12 -4 0 3
f.M[g] 600 Mid 9 4 17 -6 -2 2
f.H[g] 900 Mid 10 6 20 -9 -5 3
2L[g] 350 Low 6 3 6 +2 +6 0
2M[g] 600 Mid 8 4 14 -3 +1 2
2H[g] 900 Mid 11 3 25 -11 -7 3
2U[g] 700 Low 9 6 20 -11 HKD 2
j.L[g] 400 High/Air 5 Until Landing Until Landing 1
j.M[g] 550 High/Air 6 6 Until Landing 1
j.H[g] 700 High/Air 9 6 Until Landing 2
j.U[g] 800 High/Air 10 6 Until Landing 2

Kagura/Freeflutter Stance

input damage guard startup active recovery onBlock onHit level invuln
input damage guard startup active recovery onBlock onHit level invuln
5L[k] 300 Mid 5 3 8 0 +4 0
c.M[k] 650 Mid 6 3 12 0 +4 2
c.H[k] 1100 Mid 9 6 15 -2 +2 4
f.M[k] 600 Mid 7 5 18 -3 +1 2
f.H[k] 1000 Mid 9 6 20 -9 -5 3
2L[k] 350 Low 6 3 6 +2 +6 0
2M[k] 600 Mid 7 3 11 +1 +5 2
2H[k] 900 Mid 10 8 22 -13 -9 3
2U[k] 700 Low 7 6 21 -12 HKD 2
j.L[k] 400 High/Air 5 Until Landing Until Landing 1
j.M[k] 550 High/Air 7 8 Until Landing 1
j.H[k] 800 High/Air 12 9 Until Landing 2
j.U[k] 800 High/Air 9 6 Until Landing 2


Unique Action

input name damage guard startup active recovery onBlock onHit level invuln
input name damage guard startup active recovery onBlock onHit level invuln
5U


Special Moves

Genji/Dawnfly Stance

input name damage guard startup active recovery onBlock onHit level invuln
input name damage guard startup active recovery onBlock onHit level invuln
236L[g] Setsuna 1000→700 Mid→All 14 7 39 -12 -4 (KD when close) 2
236M[g] Setsuna 1000→700 Mid→All 32~70 7 21 +10 +14 2
236H[g] Setsuna 1000→700 Mid→All 15 7 25 +2 HKD 2
623L[g] Absolute Horizon 600, 400 Mid, All 9 2, 6 25+9 Landing -23 KD 3
623M[g] Absolute Horizon 800, 500 Mid, All 9 2, 6 31+9 Landing -27 KD 4
623H[g] Absolute Horizon 650, 250*3 Mid 9 2, 2, 2, 2 51+9 Landing -27 HKD 4
214L[g] Transient
214M[g] Transient
214H[g] Transient

Kagura/Freeflutter Stance

input name damage guard startup active recovery onBlock onHit level invuln
input name damage guard startup active recovery onBlock onHit level invuln
236L[k] Kyokasuigetsu 900 Mid 13 2 19 -6 KD 2
236M[k] Kyokasuigetsu 600*2 Mid 16 2, 2 21 -8 KD 2
236H[k] Kyokasuigetsu 400*3 Mid 15 2, 2, 6 19 -7 HKD 4
623L[k] Mugenkagura 700, 400 Mid, All 20 2, 6 22+9 Landing -18 KD 4
623M[k] Mugenkagura 750, 600 Mid, All 42 2, 6 26+9 Landing -22 KD 4
623H[k] Mugenkagura 700, 250*3 Mid 20 2, 3, 2, 1 31+9 Landing -22 HKD 4
214L[k] Crescent Moon 1100 All 32 8 2+8 Landing -3 KD 2
214M[k] Crescent Moon 1200 All 38 7 3+8 Landing -2 KD 2
214H[k] Crescent Moon 1200 All 30 10 2+6 Landing +1 HKD 3
j.214L[k] Crescent Moon (Midair) 1000 All 5 7 +6~[-4] KD 3
j.214M[k] Crescent Moon (Midair) 1000 All KD 3
j.214H[k] Crescent Moon (Midair) 1100 All 5 +9~[+1] HKD 4

Supers

input name damage guard startup active recovery onBlock onHit level invuln
input name damage guard startup active recovery onBlock onHit level invuln
236236H One Hundred Cloudscapes 3500→1000 Mid 7+4 6 56 -43 HKD 4
236236U Butterfly Effect: Ame-no-Uzume 4500→3500 Mid*1, All 7+7 3*15 48 -32 HKD 4

Other

name damage guard startup active recovery onBlock onHit level invuln
name damage guard startup active recovery onBlock onHit level invuln
Ground Throw 1500 Throw 7 3 31 HKD HKD 0, 4
Air Throw 1500 Airthrow 5 Until Landing+5 HKD HKD 0, 4
Overhead Attack 1000 High 26 -4 +1 4


Navigation

Ambox notice.png To edit frame data, edit values in GBVS/Narmaya/Data.