Health | |
Prejump | |
Backdash |
Overview
Narmaya
"Danchou-chan, Danchou-chan!" | |
Lore: | A girl who spent most of her life training and that made her gain strength and skills, all as long as Okto (a member of the group called the Eternals) recognized her.
Okto, one day he arrives at Narmaya's village to train, and Narmaya saw that he was very strong and wanted Okto to simply tell her that she was good in combat. Okto ignores her and Naru felt, and from there her trauma of training until Okto once recognized her. To such a degree of training to be stupidly strong, but the trauma was there, and she didn't know that she was at a higher level than most people. |
- Switches stances which have independent specials
- EX specials in one stance do not affect specials in the other stance
- Has no f.L so her L can always auto-combo
- Has a move that destroys fireballs and hit the opponent with good spacing
- In Kagura she can make all of her jump ins plus on block with 214X
- Has a DP and a parry
- B I G T I D D Y
- Very few plus or even safe moves
- Fireball destroyer is incredibly unsafe on whiff
- Low damage
- Awkward range, either right in your face or kind of midrange
- Parry does not protect against lows and loses to multi-hit moves
- Has a 6F 5L which makes a good amount of her plus frame moves unable to be capitalized on since most of the cast has a 5F 5L
- Has self esteem issues
Normal Moves
Ground Normals
c.L
c.M
c.M |
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c.H
c.H |
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Auto Combo
Auto Combo |
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f.M
f.M |
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f.H
f.H |
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2L
2L |
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2M
2M |
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2H
2H |
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2U
2U |
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Air Normals
j.L
j.L |
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j.M
j.M |
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j.H
j.H |
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j.U
j.U |
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Unique Action
5U |
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Universal Mechanics
Ground Throw
Ground Throw |
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Air Throw
Air Throw |
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Overhead Attack
Overhead Attack |
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Special Moves
Setsuna
Setsuna 236X or 2/5S during Genji Stance |
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Banri Ikkuu
Banri Ikkuu 623X or 6S during Genji Stance |
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Utakata
Utakata 214X or 4S during Genji Stance |
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Kyouka Suigetsu
Kyouka Suigetsu 236X or 2/5S during Kagura Stance |
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Mugen Kagura
Mugen Kagura 623X or 6S during Kagura Stance |
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Sengetsu
Sengetsu 214X or 4S during Kagura Stance |
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Air Sengetsu
Air Sengetsu j.214X or j.5S during Kagura Stance |
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Skybound Art
One Hundred Cloudscapes 236236H or 236S |
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Launches the opponent up and catches them with an elegant sword spin on the way down. Has a large vertical hitbox but short horizontal reach, making it difficult to connect in some situations. To increase the range, you can cancel into it from Utakata (214X[g]). If you hold down the button on hit, only the initial launching attack will come out. This lets you continue with your own combo, or take time to create various mixups. |
Super Skybound Art
Butterfly Effect: Ame-no-Uzume 236236U or 236S+U |
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Invincible startup, with a longer range than 236236H. Activates a cinematic that deals more damage if it hits at close range. |
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