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{{# | <center>{{Character Label|GBVS|Metera|58px}}</center> | ||
{{#lst:{{BASEPAGENAME}}/Data|Links}} | |||
<div style="float:left; margin-right:25px;"> | <div style="float:left; margin-right:25px;"> | ||
{{TOC limit|3}} | {{TOC limit|3}} | ||
</div> | </div> | ||
==[[ | ==Glossary== | ||
{{ | [[Using_Frame_Data|How do I read frame data?]] | ||
{{FrameDataGlossary-GBVS}} | |||
<br style="clear:both;"/> | <br style="clear:both;"/> | ||
== | ==System Data== | ||
{{#cargo_query:tables=gbvsCharacters | |||
|fields=name,health,prejump,backdash,umo=Unique Movement Options | |||
|where=name="{{#titleparts:{{BASEPAGENAME}}| |-1}}" | |||
|format=table | |||
{{# | |||
{{# | |||
{{ | |||
}} | |||
| | |||
|- | |||
}} | }} | ||
== | ==Normal Moves== | ||
{ | {{#cargo_query:tables=MoveData_GBVS | ||
| | |fields=input,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit,level,invuln,notes | ||
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="normal" | |||
|format=dynamic table|order by=_rowID|rows per page=50 | |||
|details fields=notes,images,hitboxes | |||
{{# | |||
| | |||
}} | }} | ||
== | ==Unique Action== | ||
{{#cargo_query:tables=MoveData_GBVS | |||
|fields=input,name,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit,level,invuln,notes | |||
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="unique" | |||
|format=dynamic table|order by=_rowID|rows per page=50 | |||
|details fields=notes,images,hitboxes | |||
{{# | |||
{{# | |||
{{ | |||
}} | |||
|- | |||
}} | |||
| | |||
| | |||
}} | }} | ||
== | ==Special Moves== | ||
{| | {{#cargo_query:tables=MoveData_GBVS | ||
|fields=input,name,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit,level,invuln,notes | |||
{{ | |where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="special" | ||
|- | |format=dynamic table|order by=_rowID|rows per page=50 | ||
|details fields=notes,images,hitboxes | |||
| | |||
}} | }} | ||
==Supers== | |||
{{#cargo_query:tables=MoveData_GBVS | |||
|fields=input,name,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit,level,invuln,notes | |||
{{ | |where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="super" | ||
{{# | |format=dynamic table|order by=_rowID|rows per page=50 | ||
| | |details fields=notes,images,hitboxes | ||
}} | }} | ||
==Other== | |||
{{#cargo_query:tables=MoveData_GBVS | |||
|fields=name,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit,level,invuln,notes | |||
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="other" | |||
|format=dynamic table|order by=_rowID|rows per page=50 | |||
|details fields=notes,images,hitboxes | |||
}} | }} | ||
==Navigation== | ==Navigation== | ||
{{# | <center>{{Character Label|GBVS|Metera|58px}}</center> | ||
{{notice|To edit frame data, edit values in [[ | {{#lst:{{BASEPAGENAME}}/Data|Links}} | ||
{{ | {{notice|To edit frame data, edit values in [[{{BASEPAGENAME}}/Data]].}} | ||
{{#lst:GBVS/Navigation}} | |||
Revision as of 06:33, 13 March 2022
Glossary
System Data Glossary | |
---|---|
Health | The amount of damage that characters can take before losing a round. |
Prejump | Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block. |
Backdash | Number of frames this move is in a recovery state before returning to neutral. |
Frame Data Glossary | |
---|---|
Guard | How this attack can be guarded. |
Startup | Number of frames for this move to reach the first active frame (includes the first active frame). |
Active | Number of active frames in this attack. Values in () are for gaps between hits of an attack. |
Recovery | Number of frames this move is in a recovery state before returning to neutral. |
OnBlock | After blocking this attack, how soon can the attacker move compared to the defender.
Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else. |
OnHit | After getting hit by this attack, how soon can the attacker move compared to the defender.
Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else. |
Invuln | Attribute and Hitbox invincibility for this attack |
Level | Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions. |
Attack Level Values | ||||||||||||||||||||||||||||||||||||||||||||||||
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| ||||||||||||||||||||||||||||||||||||||||||||||||
For more values, see GBVS/Frame Data |
System Data
name | health | prejump | backdash | Unique Movement Options |
---|---|---|---|---|
Metera | 9,500 | 4f | 22f | Zephyr |
Normal Moves
input | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
---|---|---|---|---|---|---|---|---|---|---|
input | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
c.L | 400 | Mid | 6 | 3 | 8 | 0 | +4 | 0 | ||
c.M | 700 | Mid | 7 | 3 | 12 | 0 | +4 | 2 | ||
c.H | 400+300+300 | Mid | 11 | 2,2,2 | 21 | -4 | 0 | 4 | ||
c.XX | 300 | Mid | 9 | 3 | 15 | -3 | +1 | 2 | ||
c.XXX | 300 | Mid | 12 | 3 | 18 | -4 | 0 | 3 | ||
f.L | 400 | Low | 8 | 6 | 6 | +1 | +5 | 1 | ||
f.M | 700 | Mid | 8 | 9 | 15 | -7 | -3 | 2 | ||
f.H | 800 | All | 15 | 15 | Total 44 | -8 | -4 | 2 | ||
2L | 400 | Low | 6 | 3 | 9 | -1 | +3 | 0 | ||
2M | 700 | Mid | 8 | 6 | 12 | -3 | +1 | 2 | ||
2H | 800 | All | 11 | Total 40 | -8 | -4 | 2 | |||
2U | 700 | Low | 13 | 15 | 14 | -1 to -14 | HKD | 2 | ||
j.L | 400 | High/Air | 6 | Until L | 0 | 1 | ||||
j.M | 300×2 | High/Air | 8 | 3(5)3 | Until L | 2 | ||||
j.H | 800 | High/Air | 13 | 6 | Until L | 3 |
Unique Action
input | name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
5U | Zephyr | 21 | Total 21 | ||||||||
j.U | Zephyr | 21 | Total 21 |
Special Moves
input | name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
236L | L Starry Sky (High) | 800 | All | 12 | Total 43 | -5 | +2 | 3 | |||
236M | M Starry Sky (High) | 800 | All | 12 | Total 43 | -5 | +2 | 3 | |||
236H | H Starry Sky (High) | 350×3 | All | 12 | Total 43 | +5 | HKD | 3 | |||
j.236L | Air L Starry Sky (High) | 800 | All | 22 | Until L+6 | 3 | |||||
j.236M | Air M Starry Sky (High) | 800 | All | 22 | Until L+6 | 3 | |||||
j.236H | Air H Starry Sky (High) | 350×3 | All | 22 | Until L+6 | HKD | 3 | ||||
214L | L Starry Sky (Low) | 800 | All | 13 | Total 43 | -7 | +1 | 3 | |||
214M | M Starry Sky (Low) | 800 | All | 13 | Total 43 | -7 | +1 | 3 | |||
214H | H Starry Sky (Low) | 350×3 | All | 13 | Total 43 | +3 | HKD | 3 | |||
j.214L | Air L Starry Sky (Low) | 800 | All | 22 | Until L+6 | ||||||
j.214M | Air M Starry Sky (Low) | 800 | All | 22 | Until L+6 | ||||||
j.214H | Air H Starry Sky (Low) | 350×3 | All | 22 | Until L+6 | HKD | |||||
22L | L Aetherial Seal | 200×5 | All | 20 | Total 38 | 4 | |||||
22M | M Aetherial Seal | 200×5 | All | 20 | Total 38 | 4 | |||||
22H | H Aetherial Seal | {200×5}×2 | All | 20 | Total 32 | 4 | |||||
623L | L The Great Fall | 800, 150×4 | Mid, All×4 | 22+18 | 23 | +18 ~ +22 | +30 ~ +33 | 2, 4×4 | |||
623M | M The Great Fall | 800, 150×4 | Mid, All×4 | 18+18 | 17 | +24 ~ +27 | +34 ~ +38 | 2, 4×4 | |||
623H | H The Great Fall | 800, 150×4 | Mid, All×4 | 15+25 | 20 | +21 ~ +24 | +31 ~ +35 | 2, 4×4 |
Supers
input | name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
236236H | Dense Caress | 3500→2500 | Mid | 8+5 | 9(12)6,4 | 55 | -67 | HKD | 4 | ||
236236U | Rapid Pulverize | 4500→3000 | All | 5+8 | Total 108 | -29 | HKD | 4 |
Other
name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
---|---|---|---|---|---|---|---|---|---|---|
name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
Ground Throw | 1500 | Throw | 7 | 3 | 31 | HKD | HKD | 0, 4 | ||
Air Throw | 1500 | Airthrow | 5 | 5 | Until L+6 | HKD | HKD | 0, 4 | ||
Overhead Attack | 1000 | High | 26 | 6 | 17 | -4 | +1 | 4 | 4-47 Throw 14-41 Low 9-46F Airborne |
To edit frame data, edit values in GBVS/Metera/Data.
Click [★] for character's full frame data
Essentials
• HUD •
Controls •
The Basics
• Movement/Canceling •
Offense •
Defense •
Gauges •
Attack Attributes •
Detailed & Advanced Information
• Damage/Combo •
Frame Data & System Data •
Misc •
Archived Information
• Patch Notes •