(→Skills) |
|||
Line 205: | Line 205: | ||
{{ColumnList |text= | {{ColumnList |text= | ||
*Cooldown 39-91F. Easy input cooldown 59-111F | *Cooldown 39-91F. Easy input cooldown 59-111F | ||
* | *Damage (Easy): 700 | ||
}} | }} | ||
}} | }} | ||
Line 215: | Line 215: | ||
{{ColumnList |text= | {{ColumnList |text= | ||
*Cooldown 39-91F. Easy input cooldown 59-111F | *Cooldown 39-91F. Easy input cooldown 59-111F | ||
* | *Damage (Easy): 700 | ||
}} | }} | ||
}} | }} | ||
Line 225: | Line 225: | ||
{{ColumnList |text= | {{ColumnList |text= | ||
*Cooldown 519-561F. Easy input cooldown 639-681F | *Cooldown 519-561F. Easy input cooldown 639-681F | ||
* | *Damage (Easy): 300*3 | ||
}} | |||
}} | |||
|- | |||
{{AttackVersion|name=j.236L|rowspan=2}} | |||
{{#lst:GBVS/Metera/Data|j.236L Full}} | |||
|- | |||
{{Description|14|text= | |||
{{ColumnList |text= | |||
*Cooldown 40-58F. Easy input cooldown 62-78F | |||
*Damage (Easy): 700 | |||
}} | |||
}} | |||
|- | |||
{{AttackVersion|name=j.236M|rowspan=2}} | |||
{{#lst:GBVS/Metera/Data|j.236M Full}} | |||
|- | |||
{{Description|14|text= | |||
{{ColumnList |text= | |||
*Cooldown 48-75F. Easy input cooldown 69-94F | |||
*Damage (Easy): 700 | |||
}} | |||
}} | |||
|- | |||
{{AttackVersion|name=j.236H|rowspan=2}} | |||
{{#lst:GBVS/Metera/Data|j.236H Full}} | |||
|- | |||
{{Description|14|text= | |||
{{ColumnList |text= | |||
*Cooldown 510-526F. Easy input cooldown 620-646F | |||
*Damage (Easy): 300*3 | |||
}} | }} | ||
}} | }} | ||
Line 237: | Line 267: | ||
{{ColumnList |text= | {{ColumnList |text= | ||
*Cooldown 40-92F. Easy input cooldown 60-112F | *Cooldown 40-92F. Easy input cooldown 60-112F | ||
*Damage (Easy): 700 | |||
}} | }} | ||
}} | }} | ||
Line 246: | Line 277: | ||
{{ColumnList |text= | {{ColumnList |text= | ||
*Cooldown 40-92F. Easy input cooldown 60-112F | *Cooldown 40-92F. Easy input cooldown 60-112F | ||
*Damage (Easy): 700 | |||
}} | }} | ||
}} | }} | ||
Line 255: | Line 287: | ||
{{ColumnList |text= | {{ColumnList |text= | ||
*Cooldown 520-562F. Easy input cooldown 640-682F | *Cooldown 520-562F. Easy input cooldown 640-682F | ||
*Damage (Easy): 300*3 | |||
}} | }} | ||
}} | }} |
Revision as of 17:03, 12 May 2020
System Data
Normal Moves
Unique Action
Universal Mechanics
Skills
Damage | GuardHow this attack can be guarded. Throws have their throw range listed instead. | StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. | ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. | RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. | On BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. | On Hit | Invuln | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Starry Sky (High) | ||||||||||||||||||
236L | ||||||||||||||||||
| ||||||||||||||||||
236M | ||||||||||||||||||
| ||||||||||||||||||
236H | ||||||||||||||||||
| ||||||||||||||||||
j.236L | ||||||||||||||||||
| ||||||||||||||||||
j.236M | ||||||||||||||||||
| ||||||||||||||||||
j.236H | ||||||||||||||||||
| ||||||||||||||||||
Starry Sky (Low) | ||||||||||||||||||
214L | ||||||||||||||||||
| ||||||||||||||||||
214M | ||||||||||||||||||
| ||||||||||||||||||
214H | ||||||||||||||||||
| ||||||||||||||||||
The Great Fall | ||||||||||||||||||
623L | ||||||||||||||||||
| ||||||||||||||||||
623M | ||||||||||||||||||
| ||||||||||||||||||
623H | ||||||||||||||||||
| ||||||||||||||||||
Aetherial Seal | ||||||||||||||||||
22L | ||||||||||||||||||
| ||||||||||||||||||
22M | ||||||||||||||||||
| ||||||||||||||||||
22H | ||||||||||||||||||
|
Skybound Art
Sources
To edit frame data, edit values in GBVS/Metera/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •