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{{InvisibleHeader}}{{#lst:{{PAGENAME}}/Data|Links}} | {{InvisibleHeader}}{{#lst:{{PAGENAME}}/Data|Links}} | ||
======<span style="visibility:hidden;font-size:0">Overview</span>====== | ======<span style="visibility:hidden;font-size:0">Overview</span>====== | ||
{{Overview | {{Overview | ||
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* '''Fast backwalk Speed''': She has one of the fastest backwalk speeds in the game, good at making some characters whiff normals | * '''Fast backwalk Speed''': She has one of the fastest backwalk speeds in the game, good at making some characters whiff normals | ||
| cons = | | cons = | ||
* ''' | * '''Lower Health''': Has 950 health points rather the average 1000 health, along with Ferry. | ||
* '''Slow Normals''': Her fastest normals are slower than most of the cast and also have short reach. | * '''Slow Normals''': Her fastest normals are slower than most of the cast and also have short reach. | ||
* '''No Meterless Reversal''': No reversal besides her super, making it very difficult for her to escape corner pressure. | * '''No Meterless Reversal''': No reversal besides her super, making it very difficult for her to escape corner pressure. | ||
* '''Situational Anti-Air''': She has numerous Anti-air options between ({{clr| | * '''Situational Anti-Air''': She has numerous Anti-air options between ({{clr|3|1/2H}}), [[GBVS/Metera#The Great Fall|The Great Fall]], and {{clr|2|f.5M}}, but each have their own weaknesses so you can't only rely on one. | ||
}} | }} | ||
Line 25: | Line 24: | ||
<div class="attack-container"> | <div class="attack-container"> | ||
<div class="attack-gallery"> | <div class="attack-gallery"> | ||
<tabber> | |||
Images = | |||
<gallery widths="210px" heights="210px" mode="nolines"> | <gallery widths="210px" heights="210px" mode="nolines"> | ||
GBVS_Metera_cL.png| | GBVS_Metera_cL.png| | ||
</gallery> | </gallery> | ||
|-| | |||
Hitboxes = | |||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
GBVS_Metera_cL_Hitbox.png| | |||
</gallery> | |||
</tabber> | |||
</div> | </div> | ||
<div class="attack-info"> | <div class="attack-info"> | ||
Line 34: | Line 41: | ||
|- | |- | ||
{{#cargo_query:tables=MoveData_GBVS | {{#cargo_query:tables=MoveData_GBVS | ||
|fields=damage,guard,startup,active,recovery,onBlock,onHit | |fields=damage,guard,startup,active,recovery,onBlock,onHit,invuln | ||
|where=chara="{{SUBPAGENAME}}" and input="c.L" | |where=chara="{{SUBPAGENAME}}" and input="c.L" | ||
|format=template|template=AttackData-GBVS|named args=yes|order by=_ID | |format=template|template=AttackData-GBVS|named args=yes|order by=_ID | ||
Line 40: | Line 47: | ||
|} | |} | ||
==== ==== | ==== ==== | ||
* | * 6 frame startup, slower than average. | ||
* 0 on block, less than average. | |||
* | * Gatlings into 2L, itself, and her Autocombo. | ||
Metera's fastest standing normal. Your goal is to not be here unless it's on your own terms. | |||
* | {{CloseCard}} | ||
===<big>{{clr|2|c.M}}</big>=== | |||
===<big>{{clr| | |||
<div class="attack-container"> | <div class="attack-container"> | ||
<div class="attack-gallery"> | <div class="attack-gallery"> | ||
<tabber> | |||
Images = | |||
<gallery widths="210px" heights="210px" mode="nolines"> | <gallery widths="210px" heights="210px" mode="nolines"> | ||
GBVS_Metera_cM.png| | GBVS_Metera_cM.png| | ||
</gallery> | </gallery> | ||
|-| | |||
Hitboxes = | |||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
GBVS_Metera_cM_Hitbox.png| | |||
</gallery> | |||
</tabber> | |||
</div> | </div> | ||
<div class="attack-info"> | <div class="attack-info"> | ||
Line 69: | Line 73: | ||
|- | |- | ||
{{#cargo_query:tables=MoveData_GBVS | {{#cargo_query:tables=MoveData_GBVS | ||
|fields=damage,guard,startup,active,recovery,onBlock,onHit | |fields=damage,guard,startup,active,recovery,onBlock,onHit,invuln | ||
|where=chara="{{SUBPAGENAME}}" and input="c.M" | |where=chara="{{SUBPAGENAME}}" and input="c.M" | ||
|format=template|template=AttackData-GBVS|named args=yes|order by=_ID | |format=template|template=AttackData-GBVS|named args=yes|order by=_ID | ||
Line 75: | Line 79: | ||
|} | |} | ||
==== ==== | ==== ==== | ||
* | * Fast punish starter. | ||
*Hitbox | * Hitbox extends behind Metera. | ||
* | * -4 on block: safe but barely. | ||
* Links into itself and 2M on CH. | |||
* | The reverse hitbox isn't very useful as the move doesn't reach very far above her. You're better off using {{clr|3|1H}} instead. Connecting this normal usually means finishing her autocombo to try and push opponents out. | ||
{{CloseCard}} | |||
===<big>{{clr| | ===<big>{{clr|3|c.H}}</big>=== | ||
<div class="attack-container"> | <div class="attack-container"> | ||
<div class="attack-gallery"> | <div class="attack-gallery"> | ||
<tabber> | |||
Images = | |||
<gallery widths="210px" heights="210px" mode="nolines"> | <gallery widths="210px" heights="210px" mode="nolines"> | ||
GBVS_Metera_cH.png| | GBVS_Metera_cH.png| | ||
</gallery> | </gallery> | ||
|-| | |||
Hitboxes = | |||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
GBVS_Metera_cH_Hitbox.png| | |||
</gallery> | |||
</tabber> | |||
</div> | </div> | ||
<div class="attack-info"> | <div class="attack-info"> | ||
Line 100: | Line 106: | ||
|- | |- | ||
{{#cargo_query:tables=MoveData_GBVS | {{#cargo_query:tables=MoveData_GBVS | ||
|fields=damage,guard,startup,active,recovery,onBlock,onHit | |fields=damage,guard,startup,active,recovery,onBlock,onHit,invuln | ||
|where=chara="{{SUBPAGENAME}}" and input="c.H" | |where=chara="{{SUBPAGENAME}}" and input="c.H" | ||
|format=template|template=AttackData-GBVS|named args=yes|order by=_ID | |format=template|template=AttackData-GBVS|named args=yes|order by=_ID | ||
Line 106: | Line 112: | ||
|} | |} | ||
==== ==== | ==== ==== | ||
* Hits 3 times | * Hits 3 times. | ||
* Slow and rewarding tool for punishing DPs and SBAs. You can cancel it into specials or auto combos | * Metera's strongest punish tool. | ||
* Situational anti-air thanks to its tall hitbox. | |||
Slow and rewarding tool for punishing DPs and SBAs. You can cancel it into specials or auto combos on any hit that connects. 5H(1) combos into 5U > j.M, but it's pretty situational and generally only worth it for style. | |||
{{CloseCard}} | |||
===<big>Auto Combo</big>=== | ===<big>Auto Combo</big>=== | ||
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|- | |- | ||
{{#cargo_query:tables=MoveData_GBVS | {{#cargo_query:tables=MoveData_GBVS | ||
|fields=input=version,damage,guard,startup,active,recovery,onBlock,onHit | |fields=input=version,damage,guard,startup,active,recovery,onBlock,onHit,invuln | ||
|where=chara="{{SUBPAGENAME}}" and (input="c.XX" or input="c.XXX") | |where=chara="{{SUBPAGENAME}}" and (input="c.XX" or input="c.XXX") | ||
|format=template|template= | |format=template|template=AttackData-GBVS|named args=yes|order by=_ID | ||
|delimiter=\n{{!}}-\n | |delimiter=\n{{!}}-\n | ||
}} | }} | ||
|} | |} | ||
==== ==== | ==== ==== | ||
* | * Super cancelling c.XX instead of c.XXX leads to more damage. | ||
Purely combo filler to add damage before cancelling into a special move. On block, doing {{clr|4|4U}} after auto combo is a simple way to retreat and reset neutral. | |||
{{CloseCard}} | |||
===<big>{{clr|1|f.L}}</big>=== | ===<big>{{clr|1|f.L}}</big>=== | ||
<div class="attack-container"> | <div class="attack-container"> | ||
<div class="attack-gallery"> | <div class="attack-gallery"> | ||
<tabber> | |||
Images = | |||
<gallery widths="210px" heights="210px" mode="nolines"> | <gallery widths="210px" heights="210px" mode="nolines"> | ||
GBVS_Metera_fL.png| | GBVS_Metera_fL.png| | ||
</gallery> | </gallery> | ||
|-| | |||
Hitboxes = | |||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
GBVS_Metera_fL_Hitbox.png| | |||
</gallery> | |||
</tabber> | |||
</div> | </div> | ||
<div class="attack-info"> | <div class="attack-info"> | ||
Line 165: | Line 162: | ||
|- | |- | ||
{{#cargo_query:tables=MoveData_GBVS | {{#cargo_query:tables=MoveData_GBVS | ||
|fields=damage,guard,startup,active,recovery,onBlock,onHit | |fields=damage,guard,startup,active,recovery,onBlock,onHit,invuln | ||
|where=chara="{{SUBPAGENAME}}" and input="f.L" | |where=chara="{{SUBPAGENAME}}" and input="f.L" | ||
|format=template|template=AttackData-GBVS|named args=yes|order by=_ID | |format=template|template=AttackData-GBVS|named args=yes|order by=_ID | ||
Line 171: | Line 168: | ||
|} | |} | ||
==== ==== | ==== ==== | ||
*Plus on block low | * Plus on block. | ||
* Hits low. | |||
Great at checking opponent ground movement as well as catching rolls. Can interrupt some far reaching specials moves from reaching you due to being slightly disjointed. It's fast recovery means it can also safe jab 9 frame DPs on their wakeups. | |||
{{CloseCard}} | |||
===<big>{{clr| | ===<big>{{clr|2|f.M}}</big>=== | ||
<div class="attack-container"> | <div class="attack-container"> | ||
<div class="attack-gallery"> | <div class="attack-gallery"> | ||
<tabber> | |||
Hitboxes = | |||
<gallery widths="210px" heights="210px" mode="nolines"> | <gallery widths="210px" heights="210px" mode="nolines"> | ||
GBVS_Metera_fM.png|Now you know what those weird heels are for. | GBVS_Metera_fM.png|Now you know what those weird heels are for. | ||
</gallery> | </gallery> | ||
|-| | |||
Images = | |||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
GBVS_Metera_fM_Hitbox1.png| Frame 8~9 | |||
GBVS_Metera_fM_Hitbox2.png| Frame 10~12 | |||
GBVS_Metera_fM_Hitbox3.png| Frame 13~14 | |||
GBVS_Metera_fM_Hitbox4.png| Frame 15~16 | |||
</gallery> | |||
</tabber> | |||
</div> | </div> | ||
<div class="attack-info"> | <div class="attack-info"> | ||
Line 196: | Line 196: | ||
|- | |- | ||
{{#cargo_query:tables=MoveData_GBVS | {{#cargo_query:tables=MoveData_GBVS | ||
|fields=damage,guard,startup,active,recovery,onBlock,onHit | |fields=damage,guard,startup,active,recovery,onBlock,onHit,invuln | ||
|where=chara="{{SUBPAGENAME}}" and input="f.M" | |where=chara="{{SUBPAGENAME}}" and input="f.M" | ||
|format=template|template=AttackData-GBVS|named args=yes|order by=_ID | |format=template|template=AttackData-GBVS|named args=yes|order by=_ID | ||
Line 202: | Line 202: | ||
|} | |} | ||
==== ==== | ==== ==== | ||
* | * Very big poke on the x and y axis. | ||
Covers a good amount of space and doubles as a pseudo anti-air. The pushback on block gives you enough space to walk backwards to dodge and punish a counterpoke. Great for stopping people who jump and block, but has the same clash level as most {{clr|2|M}} air normals. | |||
{{CloseCard}} | |||
===<big>{{clr| | ===<big>{{clr|3|f.H}}</big>=== | ||
<div class="attack-container"> | <div class="attack-container"> | ||
<div class="attack-gallery"> | <div class="attack-gallery"> | ||
<tabber> | |||
Images = | |||
<gallery widths="210px" heights="210px" mode="nolines"> | <gallery widths="210px" heights="210px" mode="nolines"> | ||
GBVS_Metera_fH.png| | GBVS_Metera_fH.png| | ||
</gallery> | </gallery> | ||
|-| | |||
Hitboxes = | |||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
GBVS_Metera_fH_Hitbox1.png| First hitbox, hitbox travels forward every frame | |||
GBVS_Metera_fH_Hitbox2.png| Hits max range on frame 29 | |||
</gallery> | |||
</tabber> | |||
</div> | </div> | ||
<div class="attack-info"> | <div class="attack-info"> | ||
Line 228: | Line 227: | ||
|- | |- | ||
{{#cargo_query:tables=MoveData_GBVS | {{#cargo_query:tables=MoveData_GBVS | ||
|fields=damage,guard,startup,active,recovery,onBlock,onHit | |fields=damage,guard,startup,active,recovery,onBlock,onHit,invuln | ||
|where=chara="{{SUBPAGENAME}}" and input="f.H" | |where=chara="{{SUBPAGENAME}}" and input="f.H" | ||
|format=template|template=AttackData-GBVS|named args=yes|order by=_ID | |format=template|template=AttackData-GBVS|named args=yes|order by=_ID | ||
Line 234: | Line 233: | ||
|} | |} | ||
==== ==== | ==== ==== | ||
* Treated as a projectile. | |||
* | * Special and 5U cancelable. | ||
* | ** Cannot cancel on projectile clash. | ||
* Big | * Actives Aetherial Seal. | ||
Metera fires an arrow from her bow. This is treated like a projectile, which essentially makes any Starry Sky cancel act like a two-hit fireball instead of just one. Big buffer window for specials cancels so your next move will startup the frame they block or get hit. | |||
{{CloseCard}} | |||
===<big>{{clr|1|2L}}</big>=== | ===<big>{{clr|1|2L}}</big>=== | ||
<div class="attack-container"> | <div class="attack-container"> | ||
<div class="attack-gallery"> | <div class="attack-gallery"> | ||
<tabber> | |||
Images = | |||
<gallery widths="210px" heights="210px" mode="nolines"> | <gallery widths="210px" heights="210px" mode="nolines"> | ||
GBVS_Metera_2L.png|The killer legs. | GBVS_Metera_2L.png|The killer legs. | ||
</gallery> | </gallery> | ||
|-| | |||
Hitboxes = | |||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
GBVS_Metera_2L_Hitbox.png|The killer legs. | |||
</gallery> | |||
</tabber> | |||
</div> | </div> | ||
<div class="attack-info"> | <div class="attack-info"> | ||
Line 261: | Line 260: | ||
|- | |- | ||
{{#cargo_query:tables=MoveData_GBVS | {{#cargo_query:tables=MoveData_GBVS | ||
|fields=damage,guard,startup,active,recovery,onBlock,onHit | |fields=damage,guard,startup,active,recovery,onBlock,onHit,invuln | ||
|where=chara="{{SUBPAGENAME}}" and input="2L" | |where=chara="{{SUBPAGENAME}}" and input="2L" | ||
|format=template|template=AttackData-GBVS|named args=yes|order by=_ID | |format=template|template=AttackData-GBVS|named args=yes|order by=_ID | ||
Line 267: | Line 266: | ||
|} | |} | ||
==== ==== | ==== ==== | ||
*Metera's fastest Low | * Metera's fastest Low. | ||
Low pushback makes 2L a good tick throw button. | |||
{{CloseCard}} | |||
===<big>{{clr|2|2M}}</big>=== | |||
===<big>{{clr| | |||
<div class="attack-container"> | <div class="attack-container"> | ||
<div class="attack-gallery"> | <div class="attack-gallery"> | ||
<tabber> | |||
Images = | |||
<gallery widths="210px" heights="210px" mode="nolines"> | <gallery widths="210px" heights="210px" mode="nolines"> | ||
GBVS_Metera_2M.png| | GBVS_Metera_2M.png| | ||
</gallery> | </gallery> | ||
|-| | |||
Hitboxes = | |||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
GBVS_Metera_2M_Hitbox1.png|Frame 8~10 | |||
GBVS_Metera_2M_Hitbox2.png|Frame 11~13 | |||
</gallery> | |||
</tabber> | |||
</div> | </div> | ||
<div class="attack-info"> | <div class="attack-info"> | ||
Line 292: | Line 291: | ||
|- | |- | ||
{{#cargo_query:tables=MoveData_GBVS | {{#cargo_query:tables=MoveData_GBVS | ||
|fields=damage,guard,startup,active,recovery,onBlock,onHit | |fields=damage,guard,startup,active,recovery,onBlock,onHit,invuln | ||
|where=chara="{{SUBPAGENAME}}" and input="2M" | |where=chara="{{SUBPAGENAME}}" and input="2M" | ||
|format=template|template=AttackData-GBVS|named args=yes|order by=_ID | |format=template|template=AttackData-GBVS|named args=yes|order by=_ID | ||
Line 298: | Line 297: | ||
|} | |} | ||
==== ==== | ==== ==== | ||
Great whiff punish button and one of Metera's longest horizontal pokes. | |||
{{CloseCard}} | |||
===<big>{{clr|3|2H}}</big>=== | |||
===<big>{{clr| | |||
<div class="attack-container"> | <div class="attack-container"> | ||
<div class="attack-gallery"> | <div class="attack-gallery"> | ||
<tabber> | |||
Images = | |||
<gallery widths="210px" heights="210px" mode="nolines"> | <gallery widths="210px" heights="210px" mode="nolines"> | ||
GBVS_Metera_2H.png | ~45 degrees | GBVS_Metera_2H.png | ~45 degrees | ||
GBVS_Metera_1H.png | ~15 degrees | |||
</gallery> | </gallery> | ||
|-| | |||
Hitboxes = | |||
<gallery widths="210px" heights="210px" mode="nolines"> | <gallery widths="210px" heights="210px" mode="nolines"> | ||
GBVS_Metera_2H_Hitbox1.png | Initial hitbox | |||
GBVS_Metera_1H_Hitbox1.png | Initial hitbox | |||
GBVS_Metera_2H_Hitbox2.png | Projectile hitbox | |||
GBVS_Metera_1H_Hitbox2.png | Projectile hitbox | |||
</gallery> | </gallery> | ||
</tabber> | |||
</div> | </div> | ||
<div class="attack-info"> | <div class="attack-info"> | ||
Line 348: | Line 324: | ||
|- | |- | ||
{{#cargo_query:tables=MoveData_GBVS | {{#cargo_query:tables=MoveData_GBVS | ||
|fields=damage,guard,startup,active,recovery,onBlock,onHit | |fields=damage,guard,startup,active,recovery,onBlock,onHit,invuln | ||
|where=chara="{{SUBPAGENAME}}" and input="2H" | |where=chara="{{SUBPAGENAME}}" and input="2H" | ||
|format=template|template=AttackData-GBVS|named args=yes|order by=_ID | |format=template|template=AttackData-GBVS|named args=yes|order by=_ID | ||
Line 354: | Line 330: | ||
|} | |} | ||
==== ==== | ==== ==== | ||
* | * Treated as a projectile. | ||
* | ** Air-blockable, due to being considered a projectile. | ||
* | * Special and 5U cancelable. | ||
** Cannot cancel on projectile clash. | |||
* {{clr|3|2H}} makes the arrow fly at a 45° angle. | |||
* {{clr|3|1H}} makes the arrow fly at a tighter, 15° angle. | |||
* Actives Aetherial Seal. | |||
Huge hitstun on counter hit, they won't recover until they hit the ground. Allows combos like {{clr|3|2H}} > {{clr|4|5U}} > {{clr|3|j.H}} for big damage against jump-happy opponents. Even though it's air blockable, Metera can still start pressure afterwards using 5U. | |||
1H, in comparison to 2H, is great at hitting people who jump/superjump on top of you. | |||
{{CloseCard}} | |||
===<big>{{clr| | ===<big>{{clr|4|2U}}</big>=== | ||
<div class="attack-container"> | <div class="attack-container"> | ||
<div class="attack-gallery"> | <div class="attack-gallery"> | ||
<tabber> | |||
Images = | |||
<gallery widths="210px" heights="210px" mode="nolines"> | <gallery widths="210px" heights="210px" mode="nolines"> | ||
GBVS_Metera_2U.png|Bowcar - your corner taxi service. | GBVS_Metera_2U.png|Bowcar - your corner taxi service. | ||
</gallery> | </gallery> | ||
|-| | |||
Hitboxes = | |||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
GBVS_Metera_2U_Hitbox.png| | |||
</gallery> | |||
</tabber> | |||
</div> | </div> | ||
<div class="attack-info"> | <div class="attack-info"> | ||
Line 377: | Line 362: | ||
|- | |- | ||
{{#cargo_query:tables=MoveData_GBVS | {{#cargo_query:tables=MoveData_GBVS | ||
|fields=damage,guard,startup,active,recovery,onBlock,onHit | |fields=damage,guard,startup,active,recovery,onBlock,onHit,invuln | ||
|where=chara="{{SUBPAGENAME}}" and input="2U" | |where=chara="{{SUBPAGENAME}}" and input="2U" | ||
|format=template|template=AttackData-GBVS|named args=yes|order by=_ID | |format=template|template=AttackData-GBVS|named args=yes|order by=_ID | ||
Line 383: | Line 368: | ||
|} | |} | ||
==== ==== | ==== ==== | ||
* Cannot special cancel. | |||
Mid-range slide that shoots Metera forward and hits low. Frame advantage is better on block the further you initiate the slide. Provides a hard knockdown on hit with enough time to set up Aethereal Seal. | |||
{{CloseCard}} | |||
===<big>{{clr|1|j.L}}</big>=== | ===<big>{{clr|1|j.L}}</big>=== | ||
<div class="attack-container"> | <div class="attack-container"> | ||
<div class="attack-gallery"> | <div class="attack-gallery"> | ||
<tabber> | |||
Images = | |||
<gallery widths="210px" heights="210px" mode="nolines"> | <gallery widths="210px" heights="210px" mode="nolines"> | ||
GBVS_Metera_jL.png| | GBVS_Metera_jL.png| | ||
</gallery> | </gallery> | ||
|-| | |||
Hitboxes = | |||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
GBVS_Metera_jL_Hitbox.png| | |||
</gallery> | |||
</tabber> | |||
</div> | </div> | ||
<div class="attack-info"> | <div class="attack-info"> | ||
Line 402: | Line 392: | ||
|- | |- | ||
{{#cargo_query:tables=MoveData_GBVS | {{#cargo_query:tables=MoveData_GBVS | ||
|fields=damage,guard,startup,active,recovery,onBlock,onHit | |fields=damage,guard,startup,active,recovery,onBlock,onHit,invuln | ||
|where=chara="{{SUBPAGENAME}}" and input="j.L" | |where=chara="{{SUBPAGENAME}}" and input="j.L" | ||
|format=template|template=AttackData-GBVS|named args=yes|order by=_ID | |format=template|template=AttackData-GBVS|named args=yes|order by=_ID | ||
Line 408: | Line 398: | ||
|} | |} | ||
==== ==== | ==== ==== | ||
* Metera's crossup button. | |||
* Untechable until opponent hits the ground on air counterhit. | |||
* Special cancelable. | |||
Lowest blockstun on block which sets up auto tick throws. | |||
{{CloseCard}} | |||
===<big>{{clr|2|j.M}}</big>=== | |||
===<big>{{clr| | |||
<div class="attack-container"> | <div class="attack-container"> | ||
<div class="attack-gallery"> | <div class="attack-gallery"> | ||
<tabber> | |||
Images = | |||
<gallery widths="210px" heights="210px" mode="nolines"> | <gallery widths="210px" heights="210px" mode="nolines"> | ||
GBVS_Metera_jM.png| | GBVS_Metera_jM.png| | ||
</gallery> | </gallery> | ||
|-| | |||
Hitboxes = | |||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
GBVS_Metera_jM_Hitbox1.png|Frame 8~10 | |||
GBVS_Metera_jM_Hitbox2.png|Frame 16~18 | |||
</gallery> | |||
</tabber> | |||
</div> | </div> | ||
<div class="attack-info"> | <div class="attack-info"> | ||
Line 429: | Line 425: | ||
|- | |- | ||
{{#cargo_query:tables=MoveData_GBVS | {{#cargo_query:tables=MoveData_GBVS | ||
|fields=damage,guard,startup,active,recovery,onBlock,onHit | |fields=damage,guard,startup,active,recovery,onBlock,onHit,invuln | ||
|where=chara="{{SUBPAGENAME}}" and input="j.M" | |where=chara="{{SUBPAGENAME}}" and input="j.M" | ||
|format=template|template=AttackData-GBVS|named args=yes|order by=_ID | |format=template|template=AttackData-GBVS|named args=yes|order by=_ID | ||
Line 435: | Line 431: | ||
|} | |} | ||
==== ==== | ==== ==== | ||
* Hits twice, useful for high/low mixups. | |||
* Special cancelable. | |||
After Zephyr into {{clr|2|j.M}}, the first hit will bring up her hurtbox, hopping over some special moves for a punish. | |||
{{CloseCard}} | |||
===<big>{{clr|3|j.H}}</big>=== | |||
===<big>{{clr| | |||
<div class="attack-container"> | <div class="attack-container"> | ||
<div class="attack-gallery"> | <div class="attack-gallery"> | ||
<tabber> | |||
Images = | |||
<gallery widths="210px" heights="210px" mode="nolines"> | <gallery widths="210px" heights="210px" mode="nolines"> | ||
GBVS_Metera_jH.png| | GBVS_Metera_jH.png| | ||
</gallery> | </gallery> | ||
|-| | |||
Hitboxes = | |||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
GBVS_Metera_jH_Hitbox1.png|Frame 8~10 | |||
GBVS_Metera_jH_Hitbox2.png|Frame 11~13 | |||
</gallery> | |||
</tabber> | |||
</div> | </div> | ||
<div class="attack-info"> | <div class="attack-info"> | ||
Line 451: | Line 457: | ||
|- | |- | ||
{{#cargo_query:tables=MoveData_GBVS | {{#cargo_query:tables=MoveData_GBVS | ||
|fields=damage,guard,startup,active,recovery,onBlock,onHit | |fields=damage,guard,startup,active,recovery,onBlock,onHit,invuln | ||
|where=chara="{{SUBPAGENAME}}" and input="j.H" | |where=chara="{{SUBPAGENAME}}" and input="j.H" | ||
|format=template|template=AttackData-GBVS|named args=yes|order by=_ID | |format=template|template=AttackData-GBVS|named args=yes|order by=_ID | ||
Line 457: | Line 463: | ||
|} | |} | ||
==== ==== | ==== ==== | ||
* Special cancelable. | |||
A air-to-ground move useful for safe-jumps or a pressure reset with {{clr| | * Metera's deepest-hitting jump-in. | ||
* Clashes with M normals. | |||
A air-to-ground move useful for safe-jumps or a pressure reset with {{clr|4|5U}}. | |||
{{CloseCard}} | |||
== Unique Action == | == Unique Action == | ||
===<big>Zephyr</big>=== | ===<big>Zephyr</big>=== | ||
<span class="input-badge">'''{{clr| | <span class="input-badge">'''{{clr|4|5U}} / {{clr|4|j.U}}'''</span> | ||
<div class="attack-container"> | <div class="attack-container"> | ||
<div class="attack-gallery"> | <div class="attack-gallery"> | ||
<gallery widths="210px" heights="210px" mode="nolines"> | <gallery widths="210px" heights="210px" mode="nolines"> | ||
GBVS_Metera_Zephyr.png |Can't touch dis. | GBVS_Metera_Zephyr.png |Can't touch dis. | ||
GBVS_Metera_4U.png | | |||
</gallery> | </gallery> | ||
</div> | </div> | ||
Line 476: | Line 484: | ||
|- | |- | ||
{{#cargo_query:tables=MoveData_GBVS | {{#cargo_query:tables=MoveData_GBVS | ||
|fields=input=version,damage,guard,startup,active,recovery,onBlock,onHit | |fields=input=version,damage,guard,startup,active,recovery,onBlock,onHit,invuln | ||
|where=chara="{{SUBPAGENAME}}" and (input="5U" or input="j.U") | |where=chara="{{SUBPAGENAME}}" and (input="5U" or input="j.U") | ||
|format=template|template= | |format=template|template=AttackData-GBVS|named args=yes|order by=_ID | ||
|delimiter=\n{{!}}-\n | |delimiter=\n{{!}}-\n | ||
}} | }} | ||
Line 487: | Line 495: | ||
This skill can be used midair to change Metera's jump trajectory (à la double jump) Use it to get out of corner or to cross-up opponents, but be aware that it can get predictable. | This skill can be used midair to change Metera's jump trajectory (à la double jump) Use it to get out of corner or to cross-up opponents, but be aware that it can get predictable. | ||
{{CloseCard}} | |||
==Universal Mechanics== | ==Universal Mechanics== | ||
Line 494: | Line 501: | ||
<div class="attack-container"> | <div class="attack-container"> | ||
<div class="attack-gallery"> | <div class="attack-gallery"> | ||
<tabber> | |||
Images = | |||
<gallery widths="210px" heights="210px" mode="nolines"> | <gallery widths="210px" heights="210px" mode="nolines"> | ||
GBVS_Metera_Throw.png | Forward | GBVS_Metera_Throw.png | Forward | ||
GBVS_Metera_BackThrow.png | Backward | GBVS_Metera_BackThrow.png | Backward | ||
</gallery> | </gallery> | ||
|-| | |||
Hitboxes = | |||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
GBVS_Metera_Throw_Hitbox.png | | |||
</gallery> | |||
</tabber> | |||
</div> | </div> | ||
<div class="attack-info"> | <div class="attack-info"> | ||
Line 504: | Line 519: | ||
|- | |- | ||
{{#cargo_query:tables=MoveData_GBVS | {{#cargo_query:tables=MoveData_GBVS | ||
|fields=damage,guard,startup,active,recovery,onBlock,onHit | |fields=damage,guard,startup,active,recovery,onBlock,onHit,invuln | ||
|where=chara="{{SUBPAGENAME}}" and input="LU" | |where=chara="{{SUBPAGENAME}}" and input="LU" | ||
|format=template|template=AttackData-GBVS|named args=yes|order by=_ID | |format=template|template=AttackData-GBVS|named args=yes|order by=_ID | ||
Line 512: | Line 527: | ||
Hold 4 for a back throw. Gives Metera a hard knockdown, which lets you get a safe Aetherial Seal setup for extended pressure. | Hold 4 for a back throw. Gives Metera a hard knockdown, which lets you get a safe Aetherial Seal setup for extended pressure. | ||
{{CloseCard}} | |||
===<big>Air Throw</big>=== | ===<big>Air Throw</big>=== | ||
<div class="attack-container"> | <div class="attack-container"> | ||
<div class="attack-gallery"> | <div class="attack-gallery"> | ||
<tabber> | |||
Images = | |||
<gallery widths="210px" heights="210px" mode="nolines"> | <gallery widths="210px" heights="210px" mode="nolines"> | ||
GBVS_Metera_AirThrow.png | | GBVS_Metera_AirThrow.png | | ||
</gallery> | </gallery> | ||
|-| | |||
Hitboxes = | |||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
GBVS_Metera_AirThrow_Hitbox.png | | |||
</gallery> | |||
</tabber> | |||
</div> | </div> | ||
<div class="attack-info"> | <div class="attack-info"> | ||
Line 527: | Line 549: | ||
|- | |- | ||
{{#cargo_query:tables=MoveData_GBVS | {{#cargo_query:tables=MoveData_GBVS | ||
|fields=damage,guard,startup,active,recovery,onBlock,onHit | |fields=damage,guard,startup,active,recovery,onBlock,onHit,invuln | ||
|where=chara="{{SUBPAGENAME}}" and input="j.LU" | |where=chara="{{SUBPAGENAME}}" and input="j.LU" | ||
|format=template|template=AttackData-GBVS|named args=yes|order by=_ID | |format=template|template=AttackData-GBVS|named args=yes|order by=_ID | ||
Line 534: | Line 556: | ||
==== ==== | ==== ==== | ||
Hold 4 for a sideswap. Launches your opponent 30 degrees downward and gives you a hard knockdown like her ground throw, but | Hold 4 for a sideswap. Launches your opponent 30 degrees downward and gives you a hard knockdown like her ground throw, but the advantage timing depends on how high you are when throwing your opponent. | ||
{{CloseCard}} | |||
===<big>Overhead Attack</big>=== | ===<big>Overhead Attack</big>=== | ||
<div class="attack-container"> | <div class="attack-container"> | ||
<div class="attack-gallery"> | <div class="attack-gallery"> | ||
<tabber> | |||
Images = | |||
<gallery widths="210px" heights="210px" mode="nolines"> | <gallery widths="210px" heights="210px" mode="nolines"> | ||
GBVS_Metera_OverheadAttack.png | | GBVS_Metera_OverheadAttack.png | | ||
</gallery> | </gallery> | ||
|-| | |||
Hitboxes = | |||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
GBVS_Metera_UOH_Hitbox1.png | First active, hitbox travels forward and downward each frame | |||
GBVS_Metera_UOH_Hitbox2.png | Final active | |||
</gallery> | |||
</tabber> | |||
</div> | </div> | ||
<div class="attack-info"> | <div class="attack-info"> | ||
Line 549: | Line 580: | ||
|- | |- | ||
{{#cargo_query:tables=MoveData_GBVS | {{#cargo_query:tables=MoveData_GBVS | ||
|fields=damage,guard,startup,active,recovery,onBlock,onHit | |fields=damage,guard,startup,active,recovery,onBlock,onHit,invuln | ||
|where=chara="{{SUBPAGENAME}}" and input="MH" | |where=chara="{{SUBPAGENAME}}" and input="MH" | ||
|format=template|template=AttackData-GBVS|named args=yes|order by=_ID | |format=template|template=AttackData-GBVS|named args=yes|order by=_ID | ||
Line 555: | Line 586: | ||
|} | |} | ||
==== ==== | ==== ==== | ||
*Moves backwards and shoots high. | |||
Activates Aetherial Seal, making it a highly damaging starter | *On counter hit in most ranges you can only get UOH > {{clr|2|2M}} > Starry Sky (Low), With your back in the corner you can get UOH > {{clr|3|c.H}} > Supers | ||
*Activates Aetherial Seal, making it a highly damaging starter. It is also much easier to confirm than the counter hit route. | |||
{{CloseCard}} | |||
==Special Moves== | ==Special Moves== | ||
Line 565: | Line 596: | ||
<div class="attack-container"> | <div class="attack-container"> | ||
<div class="attack-gallery"> | <div class="attack-gallery"> | ||
<tabber> | |||
Images = | |||
<gallery widths="210px" heights="210px" mode="nolines"> | <gallery widths="210px" heights="210px" mode="nolines"> | ||
GBVS_Metera_StarrySkyHigh.png | Shades of Sagat | GBVS_Metera_StarrySkyHigh.png | Shades of Sagat | ||
GBVS_Metera_StarrySkyHighAir.png | | GBVS_Metera_StarrySkyHighAir.png | | ||
</gallery> | </gallery> | ||
|-| | |||
Hitboxes = | |||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
GBVS_Metera_236X_Hitbox1.png | Frame 12~14, hitbox travels forward | |||
GBVS_Metera_236X_Hitbox2.png | Frame 15 onward, hitbox continues forward | |||
GBVS_Metera_j236L_Hitbox.png | {{clr|L|j.236L}} | |||
GBVS_Metera_j236M_Hitbox.png | {{clr|M|j.236M}} | |||
</gallery> | |||
</tabber> | |||
</div> | </div> | ||
<div class="attack-info"> | <div class="attack-info"> | ||
Line 575: | Line 617: | ||
|- | |- | ||
{{#cargo_query:tables=MoveData_GBVS | {{#cargo_query:tables=MoveData_GBVS | ||
|fields=input=version,damage,guard,startup,active,recovery,onBlock,onHit | |fields=input=version,damage,guard,startup,active,recovery,onBlock,onHit,invuln | ||
|where=chara="{{SUBPAGENAME}}" and (input="236L" or input="236M" or input="236H" or input="j.236L" or input="j.236M" or input="j.236H") | |where=chara="{{SUBPAGENAME}}" and (input="236L" or input="236M" or input="236H" or input="j.236L" or input="j.236M" or input="j.236H") | ||
|format=template|template= | |format=template|template=AttackData-GBVS|named args=yes|order by=_ID | ||
|delimiter=\n{{!}}-\n | |delimiter=\n{{!}}-\n | ||
}} | }} | ||
|} | |} | ||
==== ==== | ==== ==== | ||
* | ;Ground Versions | ||
* L version is slower, M version is faster. | |||
* | * H version hits 3 times and gives a hard knockdown. | ||
* | * Easy Input deals 100 chip, Technical Input deals 150. | ||
* Activates Aethereal Seal. | |||
Metera cannot fire a new Starry Sky (High/Low) before the former one disappears off screen, gets blocked, or hits the opponent. Travels higher than a standard projectile, so it won't hit crouching foes at a distance. Cleanly goes over lower hitting projectiles. | |||
---- | |||
;Air Versions | |||
* L version cancels momentum. | |||
* M version cancels momentum and causes a Soft Knockdown on counterhit. | |||
* H version hits 3 times and gives a hard knockdown. | |||
* Easy Input deals 100 chip, Technical Input deals 150. | |||
* Activates Aetherial Seal. | |||
Metera fires at a downward angle. The {{clr|1|L}} & {{clr|3|H}} versions fires at a steep downward shot, M fires a more horizontal shot. Good for counterpoking. The H version in particular is infamous for being a high damage throw bait. | |||
{{CloseCard}} | |||
===<big>Starry Sky (Low)</big>=== | ===<big>Starry Sky (Low)</big>=== | ||
Line 598: | Line 644: | ||
<div class="attack-container"> | <div class="attack-container"> | ||
<div class="attack-gallery"> | <div class="attack-gallery"> | ||
<tabber> | |||
Images = | |||
<gallery widths="210px" heights="210px" mode="nolines"> | <gallery widths="210px" heights="210px" mode="nolines"> | ||
GBVS_Metera_StarrySkyLow.png | | GBVS_Metera_StarrySkyLow.png | | ||
GBVS_Metera_StarrySkyHighAir.png | | GBVS_Metera_StarrySkyHighAir.png | | ||
</gallery> | </gallery> | ||
|-| | |||
Hitboxes = | |||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
GBVS_Metera_214X_Hitbox1.png | Frame 13~15, hitbox travels forward | |||
GBVS_Metera_214X_Hitbox2.png | Frame 16 onward, hitbox continues forward | |||
GBVS_Metera_j236L_Hitbox.png | {{clr|L|j.214L}} | |||
GBVS_Metera_j236M_Hitbox.png | {{clr|M|j.214M}} | |||
</gallery> | |||
</tabber> | |||
</div> | </div> | ||
<div class="attack-info"> | <div class="attack-info"> | ||
Line 608: | Line 665: | ||
|- | |- | ||
{{#cargo_query:tables=MoveData_GBVS | {{#cargo_query:tables=MoveData_GBVS | ||
|fields=input=version,damage,guard,startup,active,recovery,onBlock,onHit | |fields=input=version,damage,guard,startup,active,recovery,onBlock,onHit,invuln | ||
|where=chara="{{SUBPAGENAME}}" and (input="214L" or input="214M" or input="214H" or input="j.214L" or input="j.214M" or input="j.214H") | |where=chara="{{SUBPAGENAME}}" and (input="214L" or input="214M" or input="214H" or input="j.214L" or input="j.214M" or input="j.214H") | ||
|format=template|template= | |format=template|template=AttackData-GBVS|named args=yes|order by=_ID | ||
|delimiter=\n{{!}}-\n | |delimiter=\n{{!}}-\n | ||
}} | }} | ||
|} | |} | ||
==== ==== | ==== ==== | ||
* | ;Ground Versions | ||
* L version is slower, M version is faster. | |||
* H version hits 3 times and gives a hard knockdown. | |||
* Easy Input deals 100 chip, Technical Input deals 150. | |||
* Activates Aetherial Seal. | |||
Metera cannot fire a new Starry Sky (High/Low) before the former one disappears off screen, gets blocked, or hits the opponent. Cleanly goes under higher hitting projectiles. Forms a basic conditioning game with High Starry Sky, as the high version can be crouched under but recovers much faster. | |||
---- | |||
;Air Versions | |||
Essentially the same as High Starry Sky's air version, with the distinction of being tied to a different cooldown. | |||
{{CloseCard}} | |||
===<big>The Great Fall</big>=== | ===<big>The Great Fall</big>=== | ||
Line 631: | Line 687: | ||
<div class="attack-container"> | <div class="attack-container"> | ||
<div class="attack-gallery"> | <div class="attack-gallery"> | ||
<tabber> | |||
Images = | |||
<gallery widths="210px" heights="210px" mode="nolines"> | <gallery widths="210px" heights="210px" mode="nolines"> | ||
GBVS_Metera_TheGreatFall.png |Cloudy with a chance of ARROWS. | GBVS_Metera_TheGreatFall.png |Cloudy with a chance of ARROWS. | ||
</gallery> | </gallery> | ||
|-| | |||
Hitboxes = | |||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
GBVS_Metera_623L_Hitbox.png | {{clr|L|623L}}, hitbox travels diagonally at a 75 degree angle | |||
GBVS_Metera_623M_Hitbox.png | {{clr|M|623M}}, hitbox travels diagonally at a 30 degree angle | |||
GBVS_Metera_623X2_Hitbox.png | All versions second hit | |||
</gallery> | |||
</tabber> | |||
</div> | </div> | ||
<div class="attack-info"> | <div class="attack-info"> | ||
Line 640: | Line 706: | ||
|- | |- | ||
{{#cargo_query:tables=MoveData_GBVS | {{#cargo_query:tables=MoveData_GBVS | ||
|fields=input=version,damage,guard,startup,active,recovery,onBlock,onHit | |fields=input=version,damage,guard,startup,active,recovery,onBlock,onHit,invuln | ||
|where=chara="{{SUBPAGENAME}}" and (input="623L" or input="623M" or input="623H") | |where=chara="{{SUBPAGENAME}}" and (input="623L" or input="623M" or input="623H") | ||
|format=template|template= | |format=template|template=AttackData-GBVS|named args=yes|order by=_ID | ||
|delimiter=\n{{!}}-\n | |delimiter=\n{{!}}-\n | ||
}} | }} | ||
|} | |} | ||
==== ==== | ==== ==== | ||
* First hit is air unblockable. | |||
* | * L version fires close to Metera, M and H versions fire farther away. | ||
* H version does not overshoot the corner and gives a hard knockdown. | |||
* L and M versions' upward shot does not hit grounded opponents, H version's does not hit crouching opponents. | |||
* Initial arrow activates Aetherial Seal. | |||
Metera fires an arrow toward the sky that bursts into a shower of arrows. The range makes it one of Metera's strongest Anti Air moves. If Metera gets hit after firing the initial arrow, the shower stops immediately. | |||
{{CloseCard}} | |||
===<big>Aetherial Seal</big>=== | ===<big>Aetherial Seal</big>=== | ||
Line 663: | Line 725: | ||
<div class="attack-container"> | <div class="attack-container"> | ||
<div class="attack-gallery"> | <div class="attack-gallery"> | ||
<tabber> | |||
Images = | |||
<gallery widths="210px" heights="210px" mode="nolines"> | <gallery widths="210px" heights="210px" mode="nolines"> | ||
GBVS_Metera_AetherialSeal.png |The butterfly of doom. | GBVS_Metera_AetherialSeal.png |The butterfly of doom. | ||
GBVS_Metera_AetherialSealExplosion.png | | GBVS_Metera_AetherialSealExplosion.png | | ||
</gallery> | </gallery> | ||
|-| | |||
Hitboxes = | |||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
GBVS_Metera_22X_Hitbox1.png | First hitbox | |||
GBVS_Metera_22X_Hitbox2.png | Final hitbox | |||
</gallery> | |||
</tabber> | |||
</div> | </div> | ||
<div class="attack-info"> | <div class="attack-info"> | ||
Line 673: | Line 744: | ||
|- | |- | ||
{{#cargo_query:tables=MoveData_GBVS | {{#cargo_query:tables=MoveData_GBVS | ||
|fields=input=version,damage,guard,startup,active,recovery,onBlock,onHit | |fields=input=version,damage,guard,startup,active,recovery,onBlock,onHit,invuln | ||
|where=chara="{{SUBPAGENAME}}" and (input="22L" or input="22M" or input="22H") | |where=chara="{{SUBPAGENAME}}" and (input="22L" or input="22M" or input="22H") | ||
|format=template|template= | |format=template|template=AttackData-GBVS|named args=yes|order by=_ID | ||
|delimiter=\n{{!}}-\n | |delimiter=\n{{!}}-\n | ||
}} | }} | ||
|} | |} | ||
==== ==== | ==== ==== | ||
* Hold down the button to make {{clr|1|L}} & {{clr|2|M}} butterflies to fly ~45° upward. | |||
* Hold down the button to make {{clr|1|L}} & {{clr| | * L and M versions spawn 1 butterfly, H version spawns 2. | ||
* | * H version does not flutter past the corner. | ||
* | * Any move that fires an arrow triggers the explosion. | ||
** These include: {{clr|3|f.H}}, {{clr|3|2H}}, {{clr|3|1H}}, Universal Overhead, Starry Sky (High and Low), and The Great Fall (Initial Arrow). | |||
Your setplay tool. Blow a kiss to send out butterfly that flutters across the stage. It does nothing by itself, but can be triggered to explode vertically by hitting it with any of Metera's arrow moves. The butterflies eventually will fizzle out, but the {{clr| | * Easy Input explosion deals 150 chip, Technical Input deals 200. | ||
Your setplay tool. Blow a kiss to send out butterfly that flutters across the stage. It does nothing by itself, but can be triggered to explode vertically by hitting it with any of Metera's arrow moves. The butterflies eventually will fizzle out, but the {{clr|3|H}} version is the only version that stops at the stage wall. Butterflies are mostly used to extend combos, especially in corner for many of Metera's high damage routes. It can also be used to deny an opponent's approach, but it's harder to have one set up for that purpose than to have one set up after a knockdown. | |||
{{CloseCard}} | |||
==Skybound Art== | ==Skybound Art== | ||
===<big>Dense Caress</big>=== | ===<big>Dense Caress</big>=== | ||
<span class="input-badge">'''{{clr| | <span class="input-badge">'''{{clr|3|236236H}}'''</span> or <span class="input-badge">'''236S'''</span> | ||
<div class="attack-container"> | <div class="attack-container"> | ||
<div class="attack-gallery"> | <div class="attack-gallery"> | ||
<tabber> | |||
Images = | |||
<gallery widths="210px" heights="210px" mode="nolines"> | <gallery widths="210px" heights="210px" mode="nolines"> | ||
GBVS_Metera_DenseCaress2.png |FLASH KICK! Your lifeline. | GBVS_Metera_DenseCaress2.png |FLASH KICK! Your lifeline. | ||
GBVS_Metera_DenseCaress.png |NUKE your opponent. | GBVS_Metera_DenseCaress.png |NUKE your opponent. | ||
</gallery> | </gallery> | ||
|-| | |||
Hitboxes = | |||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
GBVS_Metera_236236H_Hitbox1.png | Frame 13~15 | |||
GBVS_Metera_236236H_Hitbox2.png | Frame 16~17 <br> Frame 38~40 | |||
GBVS_Metera_236236H_Hitbox3.png | Frame 19~20 <br> Frame 41~43 | |||
GBVS_Metera_236236H_Hitbox4.png | Frame 21~22 <br> Frame 44~46 | |||
GBVS_Metera_236236H_Hitbox5.png | Frame 35~37 | |||
</gallery> | |||
</tabber> | |||
</div> | </div> | ||
<div class="attack-info"> | <div class="attack-info"> | ||
Line 704: | Line 787: | ||
|- | |- | ||
{{#cargo_query:tables=MoveData_GBVS | {{#cargo_query:tables=MoveData_GBVS | ||
|fields=damage,guard,startup,active,recovery,onBlock,onHit | |fields=damage,guard,startup,active,recovery,onBlock,onHit,invuln | ||
|where=chara="{{SUBPAGENAME}}" and input="236236H" | |where=chara="{{SUBPAGENAME}}" and input="236236H" | ||
|format=template|template=AttackData-GBVS|named args=yes|order by=_ID | |format=template|template=AttackData-GBVS|named args=yes|order by=_ID | ||
Line 711: | Line 794: | ||
==== ==== | ==== ==== | ||
Performs a powerful jumping somersault kick. | Performs a powerful jumping somersault kick. | ||
*Easy metered air unblockable anti air super. Great for closing out rounds. | |||
*The range for the cinematic version is increased by using the technical input. | |||
*Can take advantage of the invincible frames and be used as a slow reversal, but the slow startup makes it vulnerable to safe jabs, safe frame traps and safe jumps. | |||
*The animation is misleading, The super will whiff if an opponent directly above or behind you. | |||
{{CloseCard}} | |||
==Super Skybound Art== | ==Super Skybound Art== | ||
===<big>Rapid Pulverize</big>=== | ===<big>Rapid Pulverize</big>=== | ||
<span class="input-badge">'''{{clr| | <span class="input-badge">'''{{clr|4|236236U}}'''</span> or <span class="input-badge">'''236S+U'''</span> | ||
<div class="attack-container"> | <div class="attack-container"> | ||
<div class="attack-gallery"> | <div class="attack-gallery"> | ||
<tabber> | |||
Images = | |||
<gallery widths="210px" heights="210px" mode="nolines"> | <gallery widths="210px" heights="210px" mode="nolines"> | ||
GBVS_Metera_RapidPulverizeStart.png | | GBVS_Metera_RapidPulverizeStart.png | | ||
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GBVS_Metera_RapidPulverize.png |The move where she steps on you. | GBVS_Metera_RapidPulverize.png |The move where she steps on you. | ||
</gallery> | </gallery> | ||
|-| | |||
Hitboxes = | |||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
GBVS_Metera_236236U_Hitbox1.png | First hitbox, frame 13~15 | |||
GBVS_Metera_236236U_Hitbox2.png | From frame 16, hitbox expands forward every frame, reaches fullscreen at about frame 30 | |||
</gallery> | |||
</tabber> | |||
</div> | </div> | ||
<div class="attack-info"> | <div class="attack-info"> | ||
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|- | |- | ||
{{#cargo_query:tables=MoveData_GBVS | {{#cargo_query:tables=MoveData_GBVS | ||
|fields=damage,guard,startup,active,recovery,onBlock,onHit | |fields=damage,guard,startup,active,recovery,onBlock,onHit,invuln | ||
|where=chara="{{SUBPAGENAME}}" and input="236236U" | |where=chara="{{SUBPAGENAME}}" and input="236236U" | ||
|format=template|template=AttackData-GBVS|named args=yes|order by=_ID | |format=template|template=AttackData-GBVS|named args=yes|order by=_ID | ||
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|} | |} | ||
==== ==== | ==== ==== | ||
*Metera's Full Screen Projectile super. Used to punish any fireball ball or high recovery move full screen | |||
* You will rarely see this move doing 4500 damage because it almost always drops the opponent down to less than 60% before the last hit lands. | *Air blockable | ||
* | *On the ground the opponent is not able to spot dodge to fully avoid damage | ||
* | *You will rarely see this move doing 4500 damage because it almost always drops the opponent down to less than 60% before the last hit lands. | ||
* Good for setting up a chip kill situation from afar. | *The range for the cinematic version is increased by using the technical input. | ||
*The Last hit will trigger Aetherial Seal | |||
*Good for setting up a chip kill situation from afar. | |||
*Does ~5% Chip Damage with Easy Input and ~7% with Technical Input. | |||
{{CloseCard}} | |||
==Colors== | ==Colors== | ||
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<br style="clear:both;"/> | <br style="clear:both;"/> | ||
==External References== | ==External References== | ||
==Navigation== | ==Navigation== | ||
<center>{{Character Label|GBVS|Metera|58px}}</center> | |||
{{#lst:{{PAGENAME}}/Data|Links}} | {{#lst:{{PAGENAME}}/Data|Links}} | ||
{{notice|To edit frame data, edit values in [[{{PAGENAME}}/Data]].}} | {{notice|To edit frame data, edit values in [[{{PAGENAME}}/Data]].}} |
Revision as of 00:49, 29 July 2022
Metera is a keep-away character whose playstyle is to chip away at the opponent. With her arrows, using tools like Aetherial Seal change the properties of her Starry Sky to keep opponents locked down or effectively doing high damaging combos all while graciously floating about the screen with a smile on her face.
Metera Metera is a projectile zoner that controls space with multiple arrows and special movement. She is able to utilize her butterflies for setplay options that can lead to big damage or additional space control.
- Projectile Zoning: Myriad of projectiles from both ground and air to frustrate opponents with.
- High-Damage Setups: Aetherial Seal changes the properties of Starry Sky and The Great Fall, helping set up many of her high damage combo routes and pressure.
- Double Jump: Can double-jump using Zephyr hop, an amazing tool for pressure and escaping.
- Evasive: Starry Sky (Low) low-profiles, and combining that with Starry Sky (Air) and Zephyr hop make sure that opponents can't easily touch her.
- Fast backwalk Speed: She has one of the fastest backwalk speeds in the game, good at making some characters whiff normals
- Lower Health: Has 950 health points rather the average 1000 health, along with Ferry.
- Slow Normals: Her fastest normals are slower than most of the cast and also have short reach.
- No Meterless Reversal: No reversal besides her super, making it very difficult for her to escape corner pressure.
- Situational Anti-Air: She has numerous Anti-air options between (1/2H), The Great Fall, and f.5M, but each have their own weaknesses so you can't only rely on one.
Health | |
9500 | |
Prejump | |
4f | |
Backdash | |
22f | |
Backshift | |
Low Recovery (20f) | |
Unique Movement Options | |
Zephyr |
Normal Moves
c.L
- 6 frame startup, slower than average.
- 0 on block, less than average.
- Gatlings into 2L, itself, and her Autocombo.
Metera's fastest standing normal. Your goal is to not be here unless it's on your own terms.
c.M
- Fast punish starter.
- Hitbox extends behind Metera.
- -4 on block: safe but barely.
- Links into itself and 2M on CH.
The reverse hitbox isn't very useful as the move doesn't reach very far above her. You're better off using 1H instead. Connecting this normal usually means finishing her autocombo to try and push opponents out.
c.H
- Hits 3 times.
- Metera's strongest punish tool.
- Situational anti-air thanks to its tall hitbox.
Slow and rewarding tool for punishing DPs and SBAs. You can cancel it into specials or auto combos on any hit that connects. 5H(1) combos into 5U > j.M, but it's pretty situational and generally only worth it for style.
Auto Combo
- Super cancelling c.XX instead of c.XXX leads to more damage.
Purely combo filler to add damage before cancelling into a special move. On block, doing 4U after auto combo is a simple way to retreat and reset neutral.
f.L
- Plus on block.
- Hits low.
Great at checking opponent ground movement as well as catching rolls. Can interrupt some far reaching specials moves from reaching you due to being slightly disjointed. It's fast recovery means it can also safe jab 9 frame DPs on their wakeups.
f.M
- Very big poke on the x and y axis.
Covers a good amount of space and doubles as a pseudo anti-air. The pushback on block gives you enough space to walk backwards to dodge and punish a counterpoke. Great for stopping people who jump and block, but has the same clash level as most M air normals.
f.H
- Treated as a projectile.
- Special and 5U cancelable.
- Cannot cancel on projectile clash.
- Actives Aetherial Seal.
Metera fires an arrow from her bow. This is treated like a projectile, which essentially makes any Starry Sky cancel act like a two-hit fireball instead of just one. Big buffer window for specials cancels so your next move will startup the frame they block or get hit.
2L
- Metera's fastest Low.
Low pushback makes 2L a good tick throw button.
2M
Great whiff punish button and one of Metera's longest horizontal pokes.
2H
- Treated as a projectile.
- Air-blockable, due to being considered a projectile.
- Special and 5U cancelable.
- Cannot cancel on projectile clash.
- 2H makes the arrow fly at a 45° angle.
- 1H makes the arrow fly at a tighter, 15° angle.
- Actives Aetherial Seal.
Huge hitstun on counter hit, they won't recover until they hit the ground. Allows combos like 2H > 5U > j.H for big damage against jump-happy opponents. Even though it's air blockable, Metera can still start pressure afterwards using 5U.
1H, in comparison to 2H, is great at hitting people who jump/superjump on top of you.
2U
- Cannot special cancel.
Mid-range slide that shoots Metera forward and hits low. Frame advantage is better on block the further you initiate the slide. Provides a hard knockdown on hit with enough time to set up Aethereal Seal.
j.L
- Metera's crossup button.
- Untechable until opponent hits the ground on air counterhit.
- Special cancelable.
Lowest blockstun on block which sets up auto tick throws.
j.M
- Hits twice, useful for high/low mixups.
- Special cancelable.
After Zephyr into j.M, the first hit will bring up her hurtbox, hopping over some special moves for a punish.
j.H
- Special cancelable.
- Metera's deepest-hitting jump-in.
- Clashes with M normals.
A air-to-ground move useful for safe-jumps or a pressure reset with 5U.
Unique Action
Zephyr
5U / j.U
Performs a small hop. Hold ← when pressing the button to hop backwards instead.
This skill can be used midair to change Metera's jump trajectory (à la double jump) Use it to get out of corner or to cross-up opponents, but be aware that it can get predictable.
Universal Mechanics
Ground Throw
Hold 4 for a back throw. Gives Metera a hard knockdown, which lets you get a safe Aetherial Seal setup for extended pressure.
Air Throw
Hold 4 for a sideswap. Launches your opponent 30 degrees downward and gives you a hard knockdown like her ground throw, but the advantage timing depends on how high you are when throwing your opponent.
Overhead Attack
- Moves backwards and shoots high.
- On counter hit in most ranges you can only get UOH > 2M > Starry Sky (Low), With your back in the corner you can get UOH > c.H > Supers
- Activates Aetherial Seal, making it a highly damaging starter. It is also much easier to confirm than the counter hit route.
Special Moves
Starry Sky (High)
Version | Damage | GuardHow this attack can be guarded. Throws have their throw range listed instead. | StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. | ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. | RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. | On BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. | On Hit | Invuln |
---|---|---|---|---|---|---|---|---|
236L | 800 | All | 12 | Total 43 | -5 | +2 | ||
236M | 800 | All | 12 | Total 43 | -5 | +2 | ||
236H | 350×3 | All | 12 | Total 43 | +5 | HKD | ||
j.236L | 800 | All | 22 | Until L+6 | ||||
j.236M | 800 | All | 22 | Until L+6 | ||||
j.236H | 350×3 | All | 22 | Until L+6 | HKD |
- Ground Versions
- L version is slower, M version is faster.
- H version hits 3 times and gives a hard knockdown.
- Easy Input deals 100 chip, Technical Input deals 150.
- Activates Aethereal Seal.
Metera cannot fire a new Starry Sky (High/Low) before the former one disappears off screen, gets blocked, or hits the opponent. Travels higher than a standard projectile, so it won't hit crouching foes at a distance. Cleanly goes over lower hitting projectiles.
- Air Versions
- L version cancels momentum.
- M version cancels momentum and causes a Soft Knockdown on counterhit.
- H version hits 3 times and gives a hard knockdown.
- Easy Input deals 100 chip, Technical Input deals 150.
- Activates Aetherial Seal.
Metera fires at a downward angle. The L & H versions fires at a steep downward shot, M fires a more horizontal shot. Good for counterpoking. The H version in particular is infamous for being a high damage throw bait.
Starry Sky (Low)
Version | Damage | GuardHow this attack can be guarded. Throws have their throw range listed instead. | StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. | ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. | RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. | On BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. | On Hit | Invuln |
---|---|---|---|---|---|---|---|---|
214L | 800 | All | 13 | Total 43 | -7 | +1 | ||
214M | 800 | All | 13 | Total 43 | -7 | +1 | ||
214H | 350×3 | All | 13 | Total 43 | +3 | HKD | ||
j.214L | 800 | All | 22 | Until L+6 | ||||
j.214M | 800 | All | 22 | Until L+6 | ||||
j.214H | 350×3 | All | 22 | Until L+6 | HKD |
- Ground Versions
- L version is slower, M version is faster.
- H version hits 3 times and gives a hard knockdown.
- Easy Input deals 100 chip, Technical Input deals 150.
- Activates Aetherial Seal.
Metera cannot fire a new Starry Sky (High/Low) before the former one disappears off screen, gets blocked, or hits the opponent. Cleanly goes under higher hitting projectiles. Forms a basic conditioning game with High Starry Sky, as the high version can be crouched under but recovers much faster.
- Air Versions
Essentially the same as High Starry Sky's air version, with the distinction of being tied to a different cooldown.
The Great Fall
Version | Damage | GuardHow this attack can be guarded. Throws have their throw range listed instead. | StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. | ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. | RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. | On BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. | On Hit | Invuln |
---|---|---|---|---|---|---|---|---|
623L | 800, 150×4 | Mid, All×4 | 22+18 | 23 | +18 ~ +22 | +30 ~ +33 | ||
623M | 800, 150×4 | Mid, All×4 | 18+18 | 17 | +24 ~ +27 | +34 ~ +38 | ||
623H | 800, 150×4 | Mid, All×4 | 15+25 | 20 | +21 ~ +24 | +31 ~ +35 |
- First hit is air unblockable.
- L version fires close to Metera, M and H versions fire farther away.
- H version does not overshoot the corner and gives a hard knockdown.
- L and M versions' upward shot does not hit grounded opponents, H version's does not hit crouching opponents.
- Initial arrow activates Aetherial Seal.
Metera fires an arrow toward the sky that bursts into a shower of arrows. The range makes it one of Metera's strongest Anti Air moves. If Metera gets hit after firing the initial arrow, the shower stops immediately.
Aetherial Seal
- Hold down the button to make L & M butterflies to fly ~45° upward.
- L and M versions spawn 1 butterfly, H version spawns 2.
- H version does not flutter past the corner.
- Any move that fires an arrow triggers the explosion.
- These include: f.H, 2H, 1H, Universal Overhead, Starry Sky (High and Low), and The Great Fall (Initial Arrow).
- Easy Input explosion deals 150 chip, Technical Input deals 200.
Your setplay tool. Blow a kiss to send out butterfly that flutters across the stage. It does nothing by itself, but can be triggered to explode vertically by hitting it with any of Metera's arrow moves. The butterflies eventually will fizzle out, but the H version is the only version that stops at the stage wall. Butterflies are mostly used to extend combos, especially in corner for many of Metera's high damage routes. It can also be used to deny an opponent's approach, but it's harder to have one set up for that purpose than to have one set up after a knockdown.
Skybound Art
Dense Caress
236236H or 236S
Performs a powerful jumping somersault kick.
- Easy metered air unblockable anti air super. Great for closing out rounds.
- The range for the cinematic version is increased by using the technical input.
- Can take advantage of the invincible frames and be used as a slow reversal, but the slow startup makes it vulnerable to safe jabs, safe frame traps and safe jumps.
- The animation is misleading, The super will whiff if an opponent directly above or behind you.
Super Skybound Art
Rapid Pulverize
236236U or 236S+U
- Metera's Full Screen Projectile super. Used to punish any fireball ball or high recovery move full screen
- Air blockable
- On the ground the opponent is not able to spot dodge to fully avoid damage
- You will rarely see this move doing 4500 damage because it almost always drops the opponent down to less than 60% before the last hit lands.
- The range for the cinematic version is increased by using the technical input.
- The Last hit will trigger Aetherial Seal
- Good for setting up a chip kill situation from afar.
- Does ~5% Chip Damage with Easy Input and ~7% with Technical Input.
Colors
External References
Click [★] for character's full frame data
Essentials
• HUD •
Controls •
The Basics
• Movement/Canceling •
Offense •
Defense •
Gauges •
Attack Attributes •
Detailed & Advanced Information
• Damage/Combo •
Frame Data & System Data •
Misc •
Archived Information
• Patch Notes •