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{{# | <center>{{Character Label|GBVS|Lowain|58px}}</center> | ||
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==General Tactics== | ==General Tactics== | ||
Lowain will mainly play neutral by putting out summons and forcing his opponent to make a response. If your opponent blocks any summon, Lowain will be very plus on block and will be able to run any offense he wants. | |||
His major pokes are f.L, f.M, f.H and 2U. 214L can also be used for poking when spaced properly. | |||
Anti-airs include: 5H, 2H, 623L/H | |||
==Blockstrings== | ==Blockstrings== | ||
*2L 2L/cl.L | |||
Tight blockstring that can also frame trap if delayed. | |||
*2L 2L f.L | |||
Frame trap with a 4f gap, but tends to whiff on crouchers at max range. | |||
*2L/cl.L cl.M | |||
Frame trap with a 5f gap with good reward. | |||
*2L 2L 2M | |||
Frame trap with a 6f gap with moderate reward, can combo into 214M easily on counter hit confirm. | |||
*5XXX 214L | |||
Safe frame trap option. | |||
*5XXX 22X/236X | |||
These are NOT safe on hit or block to summon but if your opponent is sleeping you can reset pressure this way. | |||
==Okizeme== | ==Okizeme== | ||
Air hit 5XXX > 22X/236X | |||
Knockdown > 22X/236X | |||
More detailed options can be found here: | |||
https://docs.google.com/document/d/1Nom3Ke6jVxa-MjT5Ejo3XXd-tXor9sBuE27Zj9RDzNE/edit?usp=sharing | |||
==Matchup Information== | ==Matchup Information== | ||
Vs Lowain: | |||
How to deal with HPA: | |||
https://www.youtube.com/watch?v=bLnaqXietC8&feature=emb_title | |||
How to deal with Yggdrasil: | |||
https://www.youtube.com/watch?v=grDflElNohw | |||
==Further Resources== | ==Further Resources== | ||
General Lowain Guide by ArcDawn | |||
https://docs.google.com/document/d/1yVc1498vByS8qK9JYDq4W1JN1WVuzj_VmJJKbWOfjN0/edit?usp=sharing | |||
==Navigation== | ==Navigation== | ||
{{#lst: | <center>{{Character Label|GBVS|Lowain|58px}}</center> | ||
{{ | {{#lst:{{BASEPAGENAME}}/Data|Links}} | ||
{{#lst:GBVS/Navigation}} | |||
Revision as of 06:32, 13 March 2022
General Tactics
Lowain will mainly play neutral by putting out summons and forcing his opponent to make a response. If your opponent blocks any summon, Lowain will be very plus on block and will be able to run any offense he wants.
His major pokes are f.L, f.M, f.H and 2U. 214L can also be used for poking when spaced properly. Anti-airs include: 5H, 2H, 623L/H
Blockstrings
- 2L 2L/cl.L
Tight blockstring that can also frame trap if delayed.
- 2L 2L f.L
Frame trap with a 4f gap, but tends to whiff on crouchers at max range.
- 2L/cl.L cl.M
Frame trap with a 5f gap with good reward.
- 2L 2L 2M
Frame trap with a 6f gap with moderate reward, can combo into 214M easily on counter hit confirm.
- 5XXX 214L
Safe frame trap option.
- 5XXX 22X/236X
These are NOT safe on hit or block to summon but if your opponent is sleeping you can reset pressure this way.
Okizeme
Air hit 5XXX > 22X/236X
Knockdown > 22X/236X
More detailed options can be found here: https://docs.google.com/document/d/1Nom3Ke6jVxa-MjT5Ejo3XXd-tXor9sBuE27Zj9RDzNE/edit?usp=sharing
Matchup Information
Vs Lowain:
How to deal with HPA: https://www.youtube.com/watch?v=bLnaqXietC8&feature=emb_title
How to deal with Yggdrasil:
https://www.youtube.com/watch?v=grDflElNohw
Further Resources
General Lowain Guide by ArcDawn https://docs.google.com/document/d/1yVc1498vByS8qK9JYDq4W1JN1WVuzj_VmJJKbWOfjN0/edit?usp=sharing
Click [★] for character's full frame data
Essentials
• HUD •
Controls •
The Basics
• Movement/Canceling •
Offense •
Defense •
Gauges •
Attack Attributes •
Detailed & Advanced Information
• Damage/Combo •
Frame Data & System Data •
Misc •
Archived Information
• Patch Notes •