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<center>{{Character Label|GBVS|Lowain|58px}}</center> | |||
{{#lst:{{BASEPAGENAME}}/Data|Links}} | {{#lst:{{BASEPAGENAME}}/Data|Links}} | ||
<div style="float:left; margin-right:25px;"> | <div style="float:left; margin-right:25px;"> | ||
{{TOC limit|3}} | {{TOC limit|3}} | ||
</div> | </div> | ||
==[[ | ==Glossary== | ||
[[Using_Frame_Data|How do I read frame data?]] | |||
{{ | {{FrameDataGlossary-GBVS}} | ||
<br style="clear:both;"/> | <br style="clear:both;"/> | ||
==System Data== | |||
{{#cargo_query:tables=gbvsCharacters | |||
|fields=name,health,prejump,backdash,umo=Unique Movement Options | |||
|where=name="{{#titleparts:{{BASEPAGENAME}}| |-1}}" | |||
|format=table | |||
}} | |||
==Normal Moves== | ==Normal Moves== | ||
{{#cargo_query:tables=MoveData_GBVS | |||
|fields=input,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit,level,invuln,notes | |||
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="normal" | |||
|format=dynamic table|order by=_rowID|rows per page=50 | |||
|details fields=notes,images,hitboxes | |||
{{# | |||
{{# | |||
|- | |||
}} | |||
}} | }} | ||
==Unique Action== | ==Unique Action== | ||
{ | {{#cargo_query:tables=MoveData_GBVS | ||
| | |fields=input,name,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit,level,invuln,notes | ||
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="unique" | |||
| | |format=dynamic table|order by=_rowID|rows per page=50 | ||
|details fields=notes,images,hitboxes | |||
{{# | |||
| | |||
}} | }} | ||
== | ==Special Moves== | ||
{{#cargo_query:tables=MoveData_GBVS | |||
|fields=input,name,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit,level,invuln,notes | |||
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="special" | |||
|format=dynamic table|order by=_rowID|rows per page=50 | |||
|details fields=notes,images,hitboxes | |||
{{# | |||
{{# | |||
| | |||
}} | }} | ||
==Supers== | |||
{{#cargo_query:tables=MoveData_GBVS | |||
{{# | |fields=input,name,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit,level,invuln,notes | ||
{{# | |where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="super" | ||
| | |format=dynamic table|order by=_rowID|rows per page=50 | ||
|details fields=notes,images,hitboxes | |||
}} | }} | ||
==Other== | |||
{{#cargo_query:tables=MoveData_GBVS | |||
|fields=name,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit,level,invuln,notes | |||
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="other" | |||
|format=dynamic table|order by=_rowID|rows per page=50 | |||
|details fields=notes,images,hitboxes | |||
}} | }} | ||
==Navigation== | ==Navigation== | ||
<center>{{Character Label|GBVS|Lowain|58px}}</center> | |||
{{#lst:{{BASEPAGENAME}}/Data|Links}} | {{#lst:{{BASEPAGENAME}}/Data|Links}} | ||
{{notice|To edit frame data, edit values in [[{{BASEPAGENAME}}/Data]].}} | {{notice|To edit frame data, edit values in [[{{BASEPAGENAME}}/Data]].}} | ||
{{ | {{#lst:GBVS/Navigation}} |
Revision as of 06:32, 13 March 2022
Glossary
System Data Glossary | |
---|---|
Health | The amount of damage that characters can take before losing a round. |
Prejump | Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block. |
Backdash | Number of frames this move is in a recovery state before returning to neutral. |
Frame Data Glossary | |
---|---|
Guard | How this attack can be guarded. |
Startup | Number of frames for this move to reach the first active frame (includes the first active frame). |
Active | Number of active frames in this attack. Values in () are for gaps between hits of an attack. |
Recovery | Number of frames this move is in a recovery state before returning to neutral. |
OnBlock | After blocking this attack, how soon can the attacker move compared to the defender.
Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else. |
OnHit | After getting hit by this attack, how soon can the attacker move compared to the defender.
Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else. |
Invuln | Attribute and Hitbox invincibility for this attack |
Level | Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions. |
Attack Level Values | ||||||||||||||||||||||||||||||||||||||||||||||||
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| ||||||||||||||||||||||||||||||||||||||||||||||||
For more values, see GBVS/Frame Data |
System Data
name | health | prejump | backdash | Unique Movement Options |
---|---|---|---|---|
Lowain | 10,000 | 4f | 26f |
Normal Moves
input | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
---|---|---|---|---|---|---|---|---|---|---|
input | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
c.L | 400 | Mid | 5 | 3 | 6 | +2 | +6 | 0 | ||
c.M | 350, 250, 150 | Mid | 6 | 2,2,4 | 15 | -4 | 0 | 2 | ||
c.H | 550×2 | Mid | 10 | 4(3)2 | 21 | -4 | 0 | 4 | ||
c.XX | 350 | Mid | 9 | 3 | 15 | -3 | +1 | 2 | ||
c.XXX | 350 | Mid | 12 | 3 | 18 | -4 | 0 | 3 | ||
f.L | 400 | Mid | 6 | 3 | 15 | -5 | -1 | 1 | ||
f.M | 700 | Mid | 9 | 3 | 18 | -6 | -2 | 2 | ||
f.H | 1000 | Mid | 11 | 6 | 18 | -7 | -3 | 3 | ||
2L | 400 | Low | 6 | 3 | 6 | +2 | +6 | 0 | ||
2M | 700 | Mid | 8 | 5 | 15 | -5 | -1 | 2 | ||
2H | 1000 | Mid | 11 | 4 | 24 | -11 | -7 | 3 | ||
2U | 700 | Low | 9 | 9 | 17 | -11 | HKD | 2 | ||
j.L | 400 | High/Air | 6 | Until L | 0 | 1 | ||||
j.M | 550 | High/Air | 8 | 3 | Until L | 1 | ||||
j.H | 800 | High/Air | 9 | 6 | Until L | 2 | ||||
j.U | 250×N | High/Air | 12 | 2(3)2(3)… | 2 |
Unique Action
input | name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
5U | Don't Mind If I Do | Total 44 |
Special Moves
input | name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
236L | L Sammy & Tommy | 700 | Low/Air | 21 | Total 34 | KD | 2 | ||||
236M | M Sammy & Tommy | 700 | All | 39 | Total 34 | 2 | |||||
236H | H Sammy & Tommy | 700×2 | Low/Air, All | 21 | Total 29 | 2 | |||||
214L | L Awesome Sauce | 800 | Mid | 19 | 10 | 9 | -4 | KD | 2 | ||
214M | M Awesome Sauce | 500×2 | Mid | 17 | 4(6)2 | 21 | -8 | KD | 2 | ||
214H | H Awesome Sauce | 400×2, 300 | Mid | 15 | 4(6)2(8)2 | 21 | -4 | HKD | 4 | ||
623L | L Come at Me, Bro! | 1200 | Unblockable | Total 30 | KD | KD | 4 | 4~22 Catch High | |||
623M | M Come at Me, Bro! | 1200 | Unblockable | Total 30 | KD | KD | 4 | 1~19 Catch Low | |||
623H | H Come at Me, Bro! | 1200 | Unblockable | Total 26 | HKD | HKD | 4 | 1~26 Catch All | |||
22L | L Magnificent Tool of Destruction | 400×2 | All | 38 | Total 34 | +48 | +53 | 2 | |||
22M | M Magnificent Tool of Destruction | 800 | All | 47 | Total 34 | +35 | +52 | 2 | |||
22H | H Magnificent Tool of Destruction | 170×6 | All | 38 | Total 34 | +41 | KD | 2 |
Supers
input | name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
236236H | Human! Pyramid! Attack! | 5+14 | |||||||||
236236H L | It's Lit, Bros | 200×3 | Mid | 8 | 3,3,3 | 16 | -6 | -2 | 1 | ||
236236H M | Definitely Don't Try This at Home | 700 | Mid | 9 | 6 | 15 | -2 | +2 | 4 | ||
236236H H | Flex On 'Em | 800 | High | 19 | 3 | 12 | +1 | +9 | 4 | ||
236236H U | Catch 'Em Slippin' | 900 | Low | 23 | 5 | 21 | -7 | KD | 4 | ||
236236H G | Totally Rad Juke | Total 29 | |||||||||
236236H 236U | Moment of Truth | 1500 | Mid | 14 | 10 | 33 | -6 | HKD | 4 | ||
236236U | Try This on for Size! | Total 31 | 1~2 All | ||||||||
236236U L | Earth Pillar | 600×3 | All | 18 | 9,9,9 | 20 | 4 | ||||
236236U M | Axis Mundi | 1000 | All | 22-69 | Total 55~102 | 4 | |||||
236236U H | Nether Veil | 2000 | Unblockable | 30 | 3 | 15 | 4 | ||||
236236U U | Luminox Genesi | 1400, 200×5 | All | 45 | 20 | 20 | 4 |
Other
name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
---|---|---|---|---|---|---|---|---|---|---|
name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
Ground Throw | 1500 | Throw | 7 | 3 | 31 | HKD | HKD | 0, 4 | ||
Air Throw | 1500 | Airthrow | 5 | 5 | Until L+6 | HKD | HKD | 0, 4 | ||
Overhead Attack | 1000 | High | 26 | 6 | 17 | -4 | +1 | 4 | 4-36 Throw 23-36 Low 22-35 Airborne |
To edit frame data, edit values in GBVS/Lowain/Data.
Click [★] for character's full frame data
Essentials
• HUD •
Controls •
The Basics
• Movement/Canceling •
Offense •
Defense •
Gauges •
Attack Attributes •
Detailed & Advanced Information
• Damage/Combo •
Frame Data & System Data •
Misc •
Archived Information
• Patch Notes •