GBVS/Lowain: Difference between revisions

From Dustloop Wiki
(moved to new formatting)
(split up move name/input. adjusted gallery)
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<div class="attack-container">
<div class="attack-container">
<div class="attack-gallery">
<div class="attack-gallery">
<gallery widths="180px" heights="180px">
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GBVS_Lowain_cL.png|
GBVS_Lowain_cL.png|
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GBVS_Lowain_cM.png|
GBVS_Lowain_cM.png|
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GBVS_Lowain_cH.png|
GBVS_Lowain_cH.png|
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GBVS_Lowain_cXX.png |
GBVS_Lowain_cXX.png |
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GBVS_Lowain_fL.png|
GBVS_Lowain_fL.png|
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<div class="attack-container">
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<div class="attack-gallery">
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<gallery widths="180px" heights="180px">
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GBVS_Lowain_fM.png|
GBVS_Lowain_fM.png|
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<div class="attack-container">
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<div class="attack-gallery">
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<gallery widths="180px" heights="180px">
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GBVS_Lowain_fH.png|
GBVS_Lowain_fH.png|
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<div class="attack-container">
<div class="attack-container">
<div class="attack-gallery">
<div class="attack-gallery">
<gallery widths="180px" heights="180px">
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GBVS_Lowain_2L.png|
GBVS_Lowain_2L.png|
</gallery>
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<div class="attack-container">
<div class="attack-container">
<div class="attack-gallery">
<div class="attack-gallery">
<gallery widths="180px" heights="180px">
<gallery widths="210px" heights="210px" mode="nolines">
GBVS_Lowain_2M.png | how is this a mid
GBVS_Lowain_2M.png | how is this a mid
</gallery>
</gallery>
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<div class="attack-container">
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<div class="attack-gallery">
<div class="attack-gallery">
<gallery widths="180px" heights="180px">
<gallery widths="210px" heights="210px" mode="nolines">
GBVS_Lowain_2H.png|My back > your attack
GBVS_Lowain_2H.png|My back > your attack
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<div class="attack-container">
<div class="attack-container">
<div class="attack-gallery">
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<gallery widths="180px" heights="180px">
<gallery widths="210px" heights="210px" mode="nolines">
GBVS_Lowain_2U.png|Laying low
GBVS_Lowain_2U.png|Laying low
</gallery>
</gallery>
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<div class="attack-container">
<div class="attack-container">
<div class="attack-gallery">
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<gallery widths="180px" heights="180px">
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GBVS_Lowain_jL.png|
GBVS_Lowain_jL.png|
</gallery>
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<div class="attack-container">
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<div class="attack-gallery">
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GBVS_Lowain_jM.png|
GBVS_Lowain_jM.png|
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<div class="attack-container">
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<div class="attack-gallery">
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GBVS_Lowain_jH.png|
GBVS_Lowain_jH.png|
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<div class="attack-container">
<div class="attack-container">
<div class="attack-gallery">
<div class="attack-gallery">
<gallery widths="180px" heights="180px">
<gallery widths="210px" heights="210px" mode="nolines">
GBVS_Lowain_jU.png | NIGERUNDAYO SMOKEY
GBVS_Lowain_jU.png | NIGERUNDAYO SMOKEY
</gallery>
</gallery>
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==Unique Actions==
==Unique Actions==
===<big>Don't Mind If I Do</big> <span class="input-badge"><small>{{clr|2|5U}}</small></span>===
===<big>Don't Mind If I Do</big>===
<span class="input-badge">'''{{clr|2|5U}}'''</span>
<div class="attack-container">
<div class="attack-container">
<div class="attack-gallery">
<div class="attack-gallery">
<gallery widths="180px" heights="180px">
<gallery widths="210px" heights="210px" mode="nolines">
GBVS_Lowain_5U.png|Food is power!
GBVS_Lowain_5U.png|Food is power!
</gallery>
</gallery>
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<div class="attack-container">
<div class="attack-container">
<div class="attack-gallery">
<div class="attack-gallery">
<gallery widths="180px" heights="180px">
<gallery widths="210px" heights="210px" mode="nolines">
GBVS_Lowain_Throw.png |Bros helping hauling trash
GBVS_Lowain_Throw.png |Bros helping hauling trash
GBVS_Lowain_BackThrow.png |
GBVS_Lowain_BackThrow.png |
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<div class="attack-container">
<div class="attack-container">
<div class="attack-gallery">
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<gallery widths="180px" heights="180px">
<gallery widths="210px" heights="210px" mode="nolines">
GBVS_Lowain_AirThrow.png |
GBVS_Lowain_AirThrow.png |
</gallery>
</gallery>
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<div class="attack-container">
<div class="attack-container">
<div class="attack-gallery">
<div class="attack-gallery">
<gallery widths="180px" heights="180px">
<gallery widths="210px" heights="210px" mode="nolines">
GBVS_Lowain_OverheadAttack.png |
GBVS_Lowain_OverheadAttack.png |
</gallery>
</gallery>
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==Special Moves==
==Special Moves==
===<big>Sammy & Tommy {{Micon|1}}</big> <span class="input-badge"><small>236X or 5S</small></span>===
===<big>Sammy & Tommy {{Micon|1}}</big>===
<span class="input-badge">'''236X or 5S'''</span>
<div class="attack-container">
<div class="attack-container">
<div class="attack-gallery">
<div class="attack-gallery">
<gallery widths="180px" heights="180px">
<gallery widths="210px" heights="210px" mode="nolines">
GBVS_Lowain_SammyAndTommy2.png |Cracking open an unblockable with the boys
GBVS_Lowain_SammyAndTommy2.png |Cracking open an unblockable with the boys
GBVS_Lowain_SammyAndTommy.png |
GBVS_Lowain_SammyAndTommy.png |
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</div>
</div>
</div>
</div>
===<big>Come at Me, Bro! {{Micon|4}}</big> <span class="input-badge"><small>623X or 6S</small></span>===
===<big>Come at Me, Bro! {{Micon|4}}</big>===
<span class="input-badge">'''623X or 6S'''</span>
<div class="attack-container">
<div class="attack-container">
<div class="attack-gallery">
<div class="attack-gallery">
<gallery widths="180px" heights="180px">
<gallery widths="210px" heights="210px" mode="nolines">
GBVS_Lowain_ComeAtMeBro.png |He even has a parry. Truly an ultimate lifeform.
GBVS_Lowain_ComeAtMeBro.png |He even has a parry. Truly an ultimate lifeform.
</gallery>
</gallery>
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</div>
</div>
</div>
</div>
===<big>Awesome Sauce {{Micon|6}}</big> <span class="input-badge"><small>214X or 4S</small></span>===
===<big>Awesome Sauce {{Micon|6}}</big>===
<span class="input-badge">'''214X or 4S'''</span>
<div class="attack-container">
<div class="attack-container">
<div class="attack-gallery">
<div class="attack-gallery">
<gallery widths="180px" heights="180px">
<gallery widths="210px" heights="210px" mode="nolines">
GBVS_Lowain_AwesomeSauce.png | You’ll be seeing this one a lot.
GBVS_Lowain_AwesomeSauce.png | You’ll be seeing this one a lot.
</gallery>
</gallery>
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</div>
</div>
</div>
</div>
===<big>Magnificent Tool of Destruction {{Micon|16}}</big> <span class="input-badge"><small>22X or 2S</small></span>===
===<big>Magnificent Tool of Destruction {{Micon|16}}</big>===
<span class="input-badge">'''22X or 2S'''</span>
<div class="attack-container">
<div class="attack-container">
<div class="attack-gallery">
<div class="attack-gallery">
<gallery widths="180px" heights="180px">
<gallery widths="210px" heights="210px" mode="nolines">
GBVS_Lowain_MagnificentToolOfDestruction.png | Strange, Katalina isn't acting like her usual self...
GBVS_Lowain_MagnificentToolOfDestruction.png | Strange, Katalina isn't acting like her usual self...
</gallery>
</gallery>
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==Skybound Art==
==Skybound Art==
===<big>Human! Pyramid! Attack!</big> <span class="input-badge"><small>{{clr|4|236236H}} or 236S</small></span>===
===<big>Human! Pyramid! Attack!</big>===
<span class="input-badge">'''{{clr|4|236236H}} or 236S'''</span>
<div class="attack-container">
<div class="attack-container">
<div class="attack-gallery">
<div class="attack-gallery">
<gallery widths="180px" heights="180px">
<gallery widths="210px" heights="210px" mode="nolines">
GBVS_Lowain_HumanPyramidAttack.png |Who needs blocking anyway?
GBVS_Lowain_HumanPyramidAttack.png |Who needs blocking anyway?
</gallery>
</gallery>
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</div>
</div>
</div>
</div>
===<big>Totally Rad Juke</big> <span class="input-badge"><small>Pyramid > G</small></span>===
===<big>Totally Rad Juke</big>===
<span class="input-badge">'''Pyramid > G'''</span>
<div class="attack-container">
<div class="attack-container">
<div class="attack-gallery">
<div class="attack-gallery">
<gallery widths="180px" heights="180px">
<gallery widths="210px" heights="210px" mode="nolines">
GBVS_Lowain_TotallyRadJuke.png | breakin' ankles
GBVS_Lowain_TotallyRadJuke.png | breakin' ankles
</gallery>
</gallery>
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</div>
</div>
</div>
</div>
===<big>It's Lit, Bros</big> <span class="input-badge"><small>Pyramid > L</small></span>===
===<big>It's Lit, Bros</big>===
<span class="input-badge">'''Pyramid > L'''</span>
<div class="attack-container">
<div class="attack-container">
<div class="attack-gallery">
<div class="attack-gallery">
<gallery widths="180px" heights="180px">
<gallery widths="210px" heights="210px" mode="nolines">
GBVS_Lowain_ItsLitBros.png | IT'S LIT!
GBVS_Lowain_ItsLitBros.png | IT'S LIT!
</gallery>
</gallery>
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</div>
</div>
</div>
===<big>Definitely Don't Try This at Home</big> <span class="input-badge"><small>Pyramid > M</small></span>===
===<big>Definitely Don't Try This at Home</big>===
<span class="input-badge">'''Pyramid > M'''</span>
<div class="attack-container">
<div class="attack-container">
<div class="attack-gallery">
<div class="attack-gallery">
<gallery widths="180px" heights="180px">
<gallery widths="210px" heights="210px" mode="nolines">
GBVS_Lowain_DontTryThisAtHome.png |WAHEY!
GBVS_Lowain_DontTryThisAtHome.png |WAHEY!
</gallery>
</gallery>
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</div>
</div>
</div>
</div>
===<big>Flex On 'Em</big> <span class="input-badge"><small>Pyramid > H</small></span>===
===<big>Flex On 'Em</big>===
<span class="input-badge">'''Pyramid > H'''</span>
<div class="attack-container">
<div class="attack-container">
<div class="attack-gallery">
<div class="attack-gallery">
<gallery widths="180px" heights="180px">
<gallery widths="210px" heights="210px" mode="nolines">
GBVS_Lowain_FlexOnEm.png |Establish dominance
GBVS_Lowain_FlexOnEm.png |Establish dominance
</gallery>
</gallery>
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</div>
</div>
</div>
</div>
===<big>Catch 'Em Slippin'</big> <span class="input-badge"><small>Pyramid > U</small></span>===
===<big>Catch 'Em Slippin'</big>===
<span class="input-badge">'''Pyramid > U'''</span>
<div class="attack-container">
<div class="attack-container">
<div class="attack-gallery">
<div class="attack-gallery">
<gallery widths="180px" heights="180px">
<gallery widths="210px" heights="210px" mode="nolines">
GBVS_Lowain_CatchEmSlippin.png |Lowboiz
GBVS_Lowain_CatchEmSlippin.png |Lowboiz
</gallery>
</gallery>
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</div>
</div>
</div>
</div>
===<big>Moment of Truth</big> <span class="input-badge"><small>Pyramid > {{clr|2|236U}} or S</small></span>===
===<big>Moment of Truth</big>===
<span class="input-badge">'''Pyramid > {{clr|2|236U}} or S'''</span>
<div class="attack-container">
<div class="attack-container">
<div class="attack-gallery">
<div class="attack-gallery">
<gallery widths="180px" heights="180px">
<gallery widths="210px" heights="210px" mode="nolines">
GBVS_Lowain_MomentOfTruth.png |
GBVS_Lowain_MomentOfTruth.png |
</gallery>
</gallery>
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==Super Skybound Art==
==Super Skybound Art==
===<big>Try This on for Size!</big> <span class="input-badge"><small>{{clr|2|236236U}} or 236S+U</small></span>===
===<big>Try This on for Size!</big>===
<span class="input-badge">'''{{clr|2|236236U}} or 236S+U'''</span>
<div class="attack-container">
<div class="attack-container">
<div class="attack-gallery">
<div class="attack-gallery">
<gallery widths="180px" heights="180px">
<gallery widths="210px" heights="210px" mode="nolines">
GBVS_Lowain_TryThisOnForSize.png |Let's play Mario Party. Start!
GBVS_Lowain_TryThisOnForSize.png |Let's play Mario Party. Start!
</gallery>
</gallery>
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</div>
</div>


===<big>Earth Pillar</big> <span class="input-badge"><small>Yggdrasil > L</small></span>===
===<big>Earth Pillar</big>===
<span class="input-badge">'''Yggdrasil > L'''</span>
<div class="attack-container">
<div class="attack-container">
<div class="attack-gallery">
<div class="attack-gallery">
<gallery widths="180px" heights="180px">
<gallery widths="210px" heights="210px" mode="nolines">
GBVS_Lowain_EarthPillar.png |Dizzy would be proud
GBVS_Lowain_EarthPillar.png |Dizzy would be proud
</gallery>
</gallery>
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</div>
</div>
</div>
</div>
===<big>Axis Mundi</big> <span class="input-badge"><small>Yggdrasil > M</small></span>===
===<big>Axis Mundi</big>===
<span class="input-badge">'''Yggdrasil > M'''</span>
<div class="attack-container">
<div class="attack-container">
<div class="attack-gallery">
<div class="attack-gallery">
<gallery widths="180px" heights="180px">
<gallery widths="210px" heights="210px" mode="nolines">
GBVS_Lowain_AxisMundi.png |Mommy is here to chip you out
GBVS_Lowain_AxisMundi.png |Mommy is here to chip you out
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</div>
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</div>
===<big>Nether Veil</big> <span class="input-badge"><small>Yggdrasil > H</small></span>===
===<big>Nether Veil</big>===
<span class="input-badge">'''Yggdrasil > H'''</span>
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<div class="attack-container">
<div class="attack-gallery">
<div class="attack-gallery">
<gallery widths="180px" heights="180px">
<gallery widths="210px" heights="210px" mode="nolines">
GBVS_Lowain_NetherVeil.png |The floor is- Well, I think you get the point.
GBVS_Lowain_NetherVeil.png |The floor is- Well, I think you get the point.
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</div>
===<big>Luminox Genesi</big> <span class="input-badge"><small>Yggdrasil > U</small></span>===
===<big>Luminox Genesi</big>===
<span class="input-badge">'''Yggdrasil > U'''</span>
<div class="attack-container">
<div class="attack-container">
<div class="attack-gallery">
<div class="attack-gallery">
<gallery widths="180px" heights="180px">
<gallery widths="210px" heights="210px" mode="nolines">
GBVS_Lowain_LuminoxGenesi.png |Local primal deletes opponent from existence.
GBVS_Lowain_LuminoxGenesi.png |Local primal deletes opponent from existence.
</gallery>
</gallery>

Revision as of 03:02, 14 November 2020

  Overview   Combos   Strategy/Counter Strategy   Full Frame Data   Discord    
Overview
Overview

Lowain is an oddball character who makes use of funny gags to befuddle his opponent. He relies on his Katerpillar and his fellow Brofams to control neutral and also setup mixups. With full meter he can initiate his ultimate gimmick the HPA (Human Pyramid Attack) or call upon the mighty Yggdrasil to easily kill off unprepared opponents.

"Might just be time to bust out the formation that knocked 'em all dead back home!"
Lore:A free spirit who was all about his part-time job, a good gab sesh with the boys, and a dash of adventure every now and then. That all changed when Katalina visited the restaurant where he worked. It was infatuation at first sight. Determined to follow her, he quit his job and began a new life as the cook on Gran's crew.
He's a fair hand with a dagger, but with his buddies Elsam and Tomoi there to run interference and baffle opponents, he can really ruin an enemy's day... probably.
Voice:English: Greg Chun/Japanese: Minoru Shiraishi

 Lowain  Lowain is a gimmicky character who summons allies to attack for him.

Pros
Cons
  • Strong Okizeme options including access to unblockable setups
  • Able to heal life and build up meter quickly
  • Requires a lot of knowledge to fight against (scrub killer)
  • Summoning playstyle allows him to throw more targets onto the screen for your opponent to deal with.
  • Has two normals that are excellent for low profiling (2U, 2M)
  • Has by far the best voice acting in the game, no matter which language you pick.
  • Stubby normals and below average frame data
  • Parry is a weak defensive option in most situations
  • Difficult matchups (struggles against characters with beams or strong projectiles)
  • Yggdrasil and HPA become less effective at high level play.
  • It is possible to avoid almost anything Yggdrasil uses on reaction (except for Spikes)
  • 22X is easily stuffed
  • 214X is his only special that combos from a normal. Once this is on cooldown it's extremely difficult to finish combos.


GBVS Lowain Nameplate.png
GBVS Lowain Portrait.png

Normal Moves

c.L

c.M

c.H

f.L

f.M

f.H

2L

2M

2H

2U

j.L

j.M

j.H

j.U

Unique Actions

Don't Mind If I Do

5U

Universal Mechanics

Ground Throw

Air Throw

Overhead Attack

Special Moves

Sammy & Tommy GBVS Fireball.png

236X or 5S

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. On BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. On Hit Invuln
L
M
H

Projectile moves (for some reason) Calls in Sammy/Elsam or Tommy/Tomoi depending on the button you press.

  • L version: Elsam slides in with a low-hitting attack.
  • M version: Tomoi jumps in and splashes on the foe.
  • H version: Calls both at the same time.

This is the key move for setting up unblockables. The slide hits low and Lowain is able to move around before it hits allowing him to setup a jump in or universal overhead to hit his opponent just when Elsam slides. The brofams are very susceptible to active hitboxes. Any hitbox will hit a brofam and their attack will be negated. However, on hit, the brofams will soak up 1 hit of a projectile. Brofams will continue to attack even if Lowain is hit or blocking which makes some trade situations possible. The brofams' attacks come out faster the closer Lowain is to the edge of the screen.

The brofams will despawn when performing either of Lowain's supers.

Come at Me, Bro! GBVS Reversal.png

623X or 6S

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. On BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. On Hit Invuln
L
M
H

Parry.

  • L version: Counters highs and mids.
  • M version: Counters low hits.
  • H version: Counters everything but throws.

Note that he cannot parry unblockable attacks. His parry is also a guard point type parry which means your opponent can cancel the attack that triggers the parry if they are able to. An aware opponent can protect themselves by cancelling their normals into spotdodge or DP to avoid the parry followup. If they spotdodge, Lowain is left negative but not punishable.

He can also combo off of his parries near the corner. You can only combo from parry if they land a high jump in for his L and H parries. M Parry will always give you a chance to follow up if you land it near the corner.

Awesome Sauce GBVS Charge.png

214X or 4S

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. On BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. On Hit Invuln
L
M
H

Advancing move. Performs a quick slash attack with fast recovery. This is your major combo extender/ender.

  • L version: Has a slower start-up. This is plus on block if spaced/Meaty (up to +5) and in general is unpunishable from any range. As well if done meaty last frame can block 11f DPs
  • M and H version: Has a fast start-up and extra attacks. Your primary damage ender if you can combo into it.
  • H version also has a fast recovery and can wall bounce. Extremely important for extended combos.

All versions become airborne after startup allowing you to go over some low hitting attacks.

Magnificent Tool of Destruction GBVS Trap.png

22X or 2S

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. On BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. On Hit Invuln
L
M
H

Summons the mighty (and imaginary) Lady Katapillar into battle. One of your major sources of neutral and okizeme.

  • L version: Does small punches forward. The punches can clash projectiles if you're lucky.
  • M version: Fires a thin Aether Beam at slightly upward angle. Opponent can duck under it at max range. Excellent for zoning and to answer your opponent's projectiles.
  • H version: Performs a rocket barrage. This can instantly give you a free chance to get in if the missiles come out.

Listed startup is how long it takes Katapillar to actually do the attack. Lowain can act 34F after inputting the move. The Katerpillar is very susceptible to active hitboxes. Any hitbox will hit Katerpillar and her attack will be negated. Katerpillar will continue to attack even if Lowain is hit or blocking which makes some trade situations possible.

Skybound Art

Human! Pyramid! Attack!

236236H or 236S

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. On BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. On Hit Invuln

Unleashes the final form of the Lowain Bros. Enters Pyramid stance which grants boosted movement speed but you cannot block in this stance. This has a time limit (shows up as a gauge under Lowain's health bar) before he reverts back to normal. HPA has unlimited armor and he is completely immune to throws of all kinds. Note that if your HP drops to zero Lowain will die.

HPA is most safely used to end corner combos. If your opponent is unprepared you can use the high and low options to mix up your opponent or to chip them out.

Note the activation has no armor until after the flash (cannot be used as reversal).

Totally Rad Juke

Pyramid > G

It's Lit, Bros

Pyramid > L

Definitely Don't Try This at Home

Pyramid > M

Flex On 'Em

Pyramid > H

Catch 'Em Slippin'

Pyramid > U

Moment of Truth

Pyramid > 236U or S

Super Skybound Art

Try This on for Size!

236236U or 236S+U

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. On BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. On Hit Invuln

Summons (an imaginary) Yggdrasil into battle in place of Lowain for a time period (a gauge will show up under Lowain's health bar). Also comes with her own moves (see below). Attacks hitting Yggdrasil have 50% of their damage reduced, and she can't be knocked out. Her skills deal big damage at just about any range, so give her a call when it's about time to finish off the foe. All of her attacks can be spotdodged individually or avoided. When the timer runs out Lowain has punishable recovery frames. Make sure you finish them off or you push them far enough to avoid being punished.

Since it's a knowledge check instead of guaranteed damage, it's slightly less useful against experienced players (you still deals ridiculous chip damage) However, Lowain disappears when this move goes active. So it can be used as a very expensive get-out-of-jail-free card if you're in a pinch since it does have frame 1 invincibility.

Note that using the easy input (236S+U) will result in 10% less damage on all moves.

Earth Pillar

Yggdrasil > L

Axis Mundi

Yggdrasil > M

Nether Veil

Yggdrasil > H

Luminox Genesi

Yggdrasil > U

External References

Navigation

To edit frame data, edit values in GBVS/Lowain/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.