GBVS/Lowain: Difference between revisions

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==Normal Moves==
==Normal Moves==
======<span style="visibility:hidden;font-size:0">c.L</span>======
===<big>{{clr|1|c.L}}</big>===
{{MoveData
<div class="attack-container">
|image=GBVS_Lowain_cL.png
<div class="attack-gallery">
|name={{clr|1|c.L}}
<gallery widths="180px" heights="180px">
|input=
GBVS_Lowain_cL.png|
|data=
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-GBVS}}
{{AttackDataHeader-GBVS}}
{{!}}-
|-
{{#lst:{{PAGENAME}}/Data|c.L}}
{{#lst:{{PAGENAME}}/Data|c.L}}
{{!}}-
|}
{{Description|7|text=Pressure starter. Can go directly into a combo or use links to do frame traps.
==== ====
}}
Pressure starter. Can go directly into a combo or use links to do frame traps.
}}
</div>
======<span style="visibility:hidden;font-size:0">c.M</span>======
</div>
{{MoveData
===<big>{{clr|3|c.M}}</big>===
|image=GBVS_Lowain_cM.png
<div class="attack-container">
|name={{clr|3|c.M}}
<div class="attack-gallery">
|input=
<gallery widths="180px" heights="180px">
|data=
GBVS_Lowain_cM.png|
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-GBVS}}
{{AttackDataHeader-GBVS}}
{{!}}-
|-
{{#lst:{{PAGENAME}}/Data|c.M}}
{{#lst:{{PAGENAME}}/Data|c.M}}
{{!}}-
|}
{{Description|7|text=Weird anti air/pressure tool. You can use it in combos to make the combo last longer to refresh your moves. Has a shorter proximity activation range than most c.Ms. You might get {{clr|3|f.M}} in situations you think you might get {{clr|3|c.M}} so watch out.
==== ====
}}
Weird anti air/pressure tool. You can use it in combos to make the combo last longer to refresh your moves. Has a shorter proximity activation range than most c.Ms. You might get {{clr|3|f.M}} in situations you think you might get {{clr|3|c.M}} so watch out.
}}
</div>
======<span style="visibility:hidden;font-size:0">c.H</span>======
</div>
{{MoveData
===<big>{{clr|4|c.H}}</big>===
|image=GBVS_Lowain_cH.png
<div class="attack-container">
|name={{clr|4|c.H}}
<div class="attack-gallery">
|input=
<gallery widths="180px" heights="180px">
|data=
GBVS_Lowain_cH.png|
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-GBVS}}
{{AttackDataHeader-GBVS}}
{{!}}-
|-
{{#lst:{{PAGENAME}}/Data|c.H}}
{{#lst:{{PAGENAME}}/Data|c.H}}
{{!}}-
|}
{{Description|7|text=Combo starter/Juggle tool for bigger punishes. Can be a situational anti air too if they are close but {{clr|4|2H}} is better.
==== ====
}}
Combo starter/Juggle tool for bigger punishes. Can be a situational anti air too if they are close but {{clr|4|2H}} is better.
}}
</div>
======<span style="visibility:hidden;font-size:0">Auto Combo</span>======
</div>
{{MoveData
<div class="attack-container">
|image=GBVS_Lowain_cXX.png |caption=
<div class="attack-gallery">
<gallery widths="180px" heights="180px">
GBVS_Lowain_cXX.png |
</gallery>
</div>
|image2=GBVS_Lowain_cXXX.png |caption2=
|image2=GBVS_Lowain_cXXX.png |caption2=
|name=Auto Combo
===<big>Auto Combo</big>===
|input=
|input=
|data=
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-GBVS|version=yes}}
{{AttackDataHeader-GBVS|version=yes}}
{{!}}-
|-
{{AttackVersion|name=XX}}
{{AttackVersion|name=XX}}
{{#lst:{{PAGENAME}}/Data|c.XX}}
{{#lst:{{PAGENAME}}/Data|c.XX}}
{{!}}-
|-
{{AttackVersion|name=XXX}}
{{AttackVersion|name=XXX}}
{{#lst:{{PAGENAME}}/Data|c.XXX}}
{{#lst:{{PAGENAME}}/Data|c.XXX}}
{{!}}-
|}
{{Description|8|text= Can be used for gapless pressure. Stop prematurely to catch DP spam or on hit you can convert to a combo.
==== ====
Can be used for gapless pressure. Stop prematurely to catch DP spam or on hit you can convert to a combo.


The second hit can now be special-cancelled as of patch 1.31.
The second hit can now be special-cancelled as of patch 1.31.
}}
</div>
}}
</div>


======<span style="visibility:hidden;font-size:0">f.L</span>======
===<big>{{clr|1|f.L}}</big>===
{{MoveData
<div class="attack-container">
|image=GBVS_Lowain_fL.png
<div class="attack-gallery">
|name={{clr|1|f.L}}
<gallery widths="180px" heights="180px">
|input=
GBVS_Lowain_fL.png|
|data=
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-GBVS}}
{{AttackDataHeader-GBVS}}
{{!}}-
|-
{{#lst:{{PAGENAME}}/Data|f.L}}
{{#lst:{{PAGENAME}}/Data|f.L}}
{{!}}-
|}
{{Description|7|text= Hit confirm button and fast poke. It’s used in link combos.  
==== ====
Hit confirm button and fast poke. It’s used in link combos.  


Be careful how you use this, since it will whiff on crouching at farther ranges.
Be careful how you use this, since it will whiff on crouching at farther ranges.
}}
</div>
}}
</div>
======<span style="visibility:hidden;font-size:0">f.M</span>======
===<big>{{clr|3|f.M}}</big>===
{{MoveData
<div class="attack-container">
|image=GBVS_Lowain_fM.png
<div class="attack-gallery">
|name={{clr|3|f.M}}
<gallery widths="180px" heights="180px">
|input=
GBVS_Lowain_fM.png|
|data=
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-GBVS}}
{{AttackDataHeader-GBVS}}
{{!}}-
|-
{{#lst:{{PAGENAME}}/Data|f.M}}
{{#lst:{{PAGENAME}}/Data|f.M}}
{{!}}-
|}
{{Description|7|text= Neutral whiff punish/poke. Has fairly long reach and only punishable by jabs (very safe poke). Can cancel into specials for additional pressure. At max range you can cancel into {{clr|1|214L}} to become + on block (usually about +1 or +2).  
==== ====
}}
Neutral whiff punish/poke. Has fairly long reach and only punishable by jabs (very safe poke). Can cancel into specials for additional pressure. At max range you can cancel into {{clr|1|214L}} to become + on block (usually about +1 or +2).  
}}
</div>
======<span style="visibility:hidden;font-size:0">f.H</span>======
</div>
{{MoveData
===<big>{{clr|4|f.H}}</big>===
|image=GBVS_Lowain_fH.png
<div class="attack-container">
|name={{clr|4|f.H}}
<div class="attack-gallery">
|input=
<gallery widths="180px" heights="180px">
|data=
GBVS_Lowain_fH.png|
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-GBVS}}
{{AttackDataHeader-GBVS}}
{{!}}-
|-
{{#lst:{{PAGENAME}}/Data|f.H}}
{{#lst:{{PAGENAME}}/Data|f.H}}
{{!}}-
|}
{{Description|7|text=Combo Tool and situational anti air, but you probably want to use {{clr|4|2H}} instead. Doesn’t extend his hitbox much so it can also be a good whiff punish tool.
==== ====
Combo Tool and situational anti air, but you probably want to use {{clr|4|2H}} instead. Doesn’t extend his hitbox much so it can also be a good whiff punish tool.


}}
</div>
}}
</div>
======<span style="visibility:hidden;font-size:0">2L</span>======
===<big>{{clr|1|2L}}</big>===
{{MoveData
<div class="attack-container">
|image=GBVS_Lowain_2L.png
<div class="attack-gallery">
|name={{clr|1|2L}}
<gallery widths="180px" heights="180px">
|input=
GBVS_Lowain_2L.png|
|data=
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-GBVS}}
{{AttackDataHeader-GBVS}}
{{!}}-
|-
{{#lst:{{PAGENAME}}/Data|2L}}
{{#lst:{{PAGENAME}}/Data|2L}}
{{!}}-
|}
{{Description|7|text=Fast low. Good for pressuring and also a hit confirm tool.
==== ====
Fast low. Good for pressuring and also a hit confirm tool.


}}
</div>
}}
</div>
======<span style="visibility:hidden;font-size:0">2M</span>======
===<big>{{clr|3|2M}}</big>===
{{MoveData
<div class="attack-container">
|image=GBVS_Lowain_2M.png |caption= how is this a mid
<div class="attack-gallery">
|name={{clr|3|2M}}
<gallery widths="180px" heights="180px">
|input=
GBVS_Lowain_2M.png | how is this a mid
|data=
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-GBVS}}
{{AttackDataHeader-GBVS}}
{{!}}-
|-
{{#lst:{{PAGENAME}}/Data|2M}}
{{#lst:{{PAGENAME}}/Data|2M}}
{{!}}-
|}
{{Description|7|text=Neutral whiff punish/poke. A mid that has pretty long reach. Can also use it as a pressure tool to keep people on their toes. Can cancel into specials.
==== ====
Neutral whiff punish/poke. A mid that has pretty long reach. Can also use it as a pressure tool to keep people on their toes. Can cancel into specials.


Can low profile a lot of moves.
Can low profile a lot of moves.
}}
</div>
}}
</div>
======<span style="visibility:hidden;font-size:0">2H</span>======
===<big>{{clr|4|2H}}</big>===
{{MoveData
<div class="attack-container">
|image=GBVS_Lowain_2H.png|caption=My back > your attack
<div class="attack-gallery">
|name={{clr|4|2H}}
<gallery widths="180px" heights="180px">
|input=
GBVS_Lowain_2H.png|My back > your attack
|data=
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-GBVS}}
{{AttackDataHeader-GBVS}}
{{!}}-
|-
{{#lst:{{PAGENAME}}/Data|2H}}
{{#lst:{{PAGENAME}}/Data|2H}}
{{!}}-
|}
{{Description|7|text=Anti air that leads into big punishes on hit. Has good vertical range but not much horizontal range in front of him which makes some jump in arcs a bit awkward to anti-air. It does surprisingly anti-air cross ups well. Facilitates a lot of optimal air juggle combos with {{clr|4|2H}} > {{clr|1|214L}}. On airborne opponents, this is the only normal that will combo into HPA on it's own. It's usage is very important.
==== ====
}}
Anti air that leads into big punishes on hit. Has good vertical range but not much horizontal range in front of him which makes some jump in arcs a bit awkward to anti-air. It does surprisingly anti-air cross ups well. Facilitates a lot of optimal air juggle combos with {{clr|4|2H}} > {{clr|1|214L}}. On airborne opponents, this is the only normal that will combo into HPA on it's own. It's usage is very important.
}}
</div>
======<span style="visibility:hidden;font-size:0">2U</span>======
</div>
{{MoveData
===<big>{{clr|2|2U}}</big>===
|image=GBVS_Lowain_2U.png|caption=Laying low
<div class="attack-container">
|name={{clr|2|2U}}
<div class="attack-gallery">
|input=
<gallery widths="180px" heights="180px">
|data=
GBVS_Lowain_2U.png|Laying low
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-GBVS}}
{{AttackDataHeader-GBVS}}
{{!}}-
|-
{{#lst:{{PAGENAME}}/Data|2U}}
{{#lst:{{PAGENAME}}/Data|2U}}
{{!}}-
|}
{{Description|7|text=Long range sweep that can lead to oki. When spaced correctly the slide is very hard to punish it will become safe at max range. The slide also has a low profile hurtbox from start to finish and is special cancelable on block and hit.
==== ====
}}
Long range sweep that can lead to oki. When spaced correctly the slide is very hard to punish it will become safe at max range. The slide also has a low profile hurtbox from start to finish and is special cancelable on block and hit.
}}
</div>
======<span style="visibility:hidden;font-size:0">j.L</span>======
</div>
{{MoveData
===<big>{{clr|1|j.L}}</big>===
|image=GBVS_Lowain_jL.png
<div class="attack-container">
|name={{clr|1|j.L}}
<div class="attack-gallery">
|input=
<gallery widths="180px" heights="180px">
|data=
GBVS_Lowain_jL.png|
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-GBVS}}
{{AttackDataHeader-GBVS}}
{{!}}-
|-
{{#lst:{{PAGENAME}}/Data|j.L}}
{{#lst:{{PAGENAME}}/Data|j.L}}
{{!}}-
|}
{{Description|7|text=Lowain’s foot sticks out until he lands. Good for calling people out in the air though it can be crouched.
==== ====
}}
Lowain’s foot sticks out until he lands. Good for calling people out in the air though it can be crouched.
}}
</div>
======<span style="visibility:hidden;font-size:0">j.M</span>======
</div>
{{MoveData
===<big>{{clr|3|j.M}}</big>===
|image=GBVS_Lowain_jM.png
<div class="attack-container">
|name={{clr|3|j.M}}
<div class="attack-gallery">
|input=
<gallery widths="180px" heights="180px">
|data=
GBVS_Lowain_jM.png|
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-GBVS}}
{{AttackDataHeader-GBVS}}
{{!}}-
|-
{{#lst:{{PAGENAME}}/Data|j.M}}
{{#lst:{{PAGENAME}}/Data|j.M}}
{{!}}-
|}
{{Description|7|text= Crossup tool. Be wary of the range though since it's pretty short.
==== ====
}}
Crossup tool. Be wary of the range though since it's pretty short.
}}
</div>
======<span style="visibility:hidden;font-size:0">j.H</span>======
</div>
{{MoveData
===<big>{{clr|4|j.H}}</big>===
|image=GBVS_Lowain_jH.png
<div class="attack-container">
|name={{clr|4|j.H}}
<div class="attack-gallery">
|input=
<gallery widths="180px" heights="180px">
|data=
GBVS_Lowain_jH.png|
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-GBVS}}
{{AttackDataHeader-GBVS}}
{{!}}-
|-
{{#lst:{{PAGENAME}}/Data|j.H}}
{{#lst:{{PAGENAME}}/Data|j.H}}
{{!}}-
|}
{{Description|7|text=Air to ground attack normal. Has more range than j.b so you can also use it air to air situations or mix up the timing on your jumping attacks.
==== ====
}}
Air to ground attack normal. Has more range than j.b so you can also use it air to air situations or mix up the timing on your jumping attacks.
}}
</div>
======<span style="visibility:hidden;font-size:0">j.U</span>======
</div>
{{MoveData
===<big>{{clr|2|j.U}}</big>===
|image=GBVS_Lowain_jU.png |caption= NIGERUNDAYO SMOKEY
<div class="attack-container">
|name={{clr|2|j.U}}
<div class="attack-gallery">
|input=
<gallery widths="180px" heights="180px">
|data=
GBVS_Lowain_jU.png | NIGERUNDAYO SMOKEY
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-GBVS}}
{{AttackDataHeader-GBVS}}
{{!}}-
|-
{{#lst:{{PAGENAME}}/Data|j.U}}
{{#lst:{{PAGENAME}}/Data|j.U}}
{{!}}-
|}
{{Description|7|text= Multihitting happy feet attack. Good for mixups/pressure since every hit counts as an overhead. It also changes the trajectory of your jump a little bit due to increased floatiness. Note that it can only hit an opponent up to 6 times before the active frames are forced to run out.
==== ====
}}
Multihitting happy feet attack. Good for mixups/pressure since every hit counts as an overhead. It also changes the trajectory of your jump a little bit due to increased floatiness. Note that it can only hit an opponent up to 6 times before the active frames are forced to run out.
}}
</div>
</div>


==Unique Actions==
==Unique Actions==
======<span style="visibility:hidden;font-size:0">Don't Mind If I Do</span>======
===<big>Don't Mind If I Do</big> <span class="input-badge"><small>{{clr|2|5U}}</small></span>===
{{MoveData
<div class="attack-container">
|image=GBVS_Lowain_5U.png|caption=Food is power!
<div class="attack-gallery">
|name=Don't Mind If I Do
<gallery widths="180px" heights="180px">
|input={{clr|2|5U}}
GBVS_Lowain_5U.png|Food is power!
|data=
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-GBVS}}
{{AttackDataHeader-GBVS}}
{{!}}-
|-
{{#lst:{{PAGENAME}}/Data|5U}}
{{#lst:{{PAGENAME}}/Data|5U}}
{{!}}-
|}
{{Description|7|text=Cooks up a random food item that'll restore Lowain's health or SBA gauge. It's safest to use at long range or while the foe's knocked down.
==== ====
Cooks up a random food item that'll restore Lowain's health or SBA gauge. It's safest to use at long range or while the foe's knocked down.


Life: Corn (200), Meat (500), Spaghetti (1000)
Life: Corn (200), Meat (500), Spaghetti (1000)
Line 283: Line 348:


Chance of getting each food item: Corn (30%), Meat (20%), Spaghetti (10%), Salad (30%), Parfait (10%)
Chance of getting each food item: Corn (30%), Meat (20%), Spaghetti (10%), Salad (30%), Parfait (10%)
}}
</div>
}}
</div>


==Universal Mechanics==
==Universal Mechanics==
======<span style="visibility:hidden;font-size:0">Ground Throw</span>======
===<big>Ground Throw</big>===
{{MoveData
<div class="attack-container">
|image=GBVS_Lowain_Throw.png |caption=Bros helping hauling trash
<div class="attack-gallery">
|image2=GBVS_Lowain_BackThrow.png |caption2=
<gallery widths="180px" heights="180px">
|name=Ground Throw
GBVS_Lowain_Throw.png |Bros helping hauling trash
|input=
GBVS_Lowain_BackThrow.png |
|data=
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-GBVS}}
{{AttackDataHeader-GBVS}}
{{!}}-
|-
{{#lst:{{PAGENAME}}/Data|LU}}
{{#lst:{{PAGENAME}}/Data|LU}}
{{!}}-
|}
{{Description|7|text= Forward throw is Lowain's best throw. Gives him enough time to set up oki. His backwards throw leaves him plus but he cannot set up any summons. You cannot summon the boys when they're on screen during the throws either.
==== ====
}}
Forward throw is Lowain's best throw. Gives him enough time to set up oki. His backwards throw leaves him plus but he cannot set up any summons. You cannot summon the boys when they're on screen during the throws either.
}}
</div>
</div>


======<span style="visibility:hidden;font-size:0">Air Throw</span>======
===<big>Air Throw</big>===
{{MoveData
<div class="attack-container">
|image=GBVS_Lowain_AirThrow.png |caption=
<div class="attack-gallery">
|name=Air Throw
<gallery widths="180px" heights="180px">
|input=
GBVS_Lowain_AirThrow.png |
|data=
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-GBVS}}
{{AttackDataHeader-GBVS}}
{{!}}-
|-
{{#lst:{{PAGENAME}}/Data|j.LU}}
{{#lst:{{PAGENAME}}/Data|j.LU}}
{{!}}-
|}
{{Description|7|text= Typical air throw. The distance from which your opponent ends up after the throw varies slightly if you throw them from a higher distance. Air throwing at superjump height will put them further away and some oki setups won't work as well. This throw also has an interesting property where if you air throw an opponent into a summon the summon will hit them during the throw animation and damage them.
==== ====
}}
Typical air throw. The distance from which your opponent ends up after the throw varies slightly if you throw them from a higher distance. Air throwing at superjump height will put them further away and some oki setups won't work as well. This throw also has an interesting property where if you air throw an opponent into a summon the summon will hit them during the throw animation and damage them.
}}
</div>
======<span style="visibility:hidden;font-size:0">Overhead Attack</span>======
</div>
{{MoveData
===<big>Overhead Attack</big>===
|image=GBVS_Lowain_OverheadAttack.png |caption=
<div class="attack-container">
|name=Overhead Attack
<div class="attack-gallery">
|input=
<gallery widths="180px" heights="180px">
|data=
GBVS_Lowain_OverheadAttack.png |
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-GBVS}}
{{AttackDataHeader-GBVS}}
{{!}}-
|-
{{#lst:{{PAGENAME}}/Data|MH}}
{{#lst:{{PAGENAME}}/Data|MH}}
{{!}}-
|}
{{Description|7|text=Can be used in unblockable setups or just a general overhead option/throw bait to keep your opponent on their toes. It has foot invul on frame 23 which makes it extremely poor as a low crush option but has the same universal frame 4 throw invul as every other universal overhead.
==== ====
}}
Can be used in unblockable setups or just a general overhead option/throw bait to keep your opponent on their toes. It has foot invul on frame 23 which makes it extremely poor as a low crush option but has the same universal frame 4 throw invul as every other universal overhead.
}}
</div>
</div>


==Special Moves==
==Special Moves==
======<span style="visibility:hidden;font-size:0">Sammy & Tommy</span>======
===<big>Sammy & Tommy {{Micon|1}}</big> <span class="input-badge"><small>236X or 5S</small></span>===
{{MoveData
<div class="attack-container">
|image=GBVS_Lowain_SammyAndTommy2.png |caption=Cracking open an unblockable with the boys
<div class="attack-gallery">
|image2=GBVS_Lowain_SammyAndTommy.png |caption2=
<gallery widths="180px" heights="180px">
|name=Sammy & Tommy {{Micon|1}}
GBVS_Lowain_SammyAndTommy2.png |Cracking open an unblockable with the boys
|input=236X or 5S
GBVS_Lowain_SammyAndTommy.png |
|data=
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-GBVS|version=yes}}
{{AttackDataHeader-GBVS|version=yes}}
{{!}}-
|-
{{AttackVersion|name=L}}
{{AttackVersion|name=L}}
{{#lst:{{PAGENAME}}/Data|236L}}
{{#lst:{{PAGENAME}}/Data|236L}}
{{!}}-
|-
{{AttackVersion|name=M}}
{{AttackVersion|name=M}}
{{#lst:{{PAGENAME}}/Data|236M}}
{{#lst:{{PAGENAME}}/Data|236M}}
{{!}}-
|-
{{AttackVersion|name=H}}
{{AttackVersion|name=H}}
{{#lst:{{PAGENAME}}/Data|236H}}
{{#lst:{{PAGENAME}}/Data|236H}}
{{!}}-
|}
{{Description|8|text=Projectile moves (for some reason) Calls in Sammy/Elsam or Tommy/Tomoi depending on the button you press.
==== ====
Projectile moves (for some reason) Calls in Sammy/Elsam or Tommy/Tomoi depending on the button you press.
* L version: Elsam slides in with a low-hitting attack.
* L version: Elsam slides in with a low-hitting attack.
* M version: Tomoi jumps in and splashes on the foe.
* M version: Tomoi jumps in and splashes on the foe.
Line 356: Line 437:


The brofams will despawn when performing either of Lowain's supers.  
The brofams will despawn when performing either of Lowain's supers.  
}}
</div>
}}
</div>
======<span style="visibility:hidden;font-size:0">Come at Me, Bro!</span>======
===<big>Come at Me, Bro! {{Micon|4}}</big> <span class="input-badge"><small>623X or 6S</small></span>===
{{MoveData
<div class="attack-container">
|image=GBVS_Lowain_ComeAtMeBro.png |caption=He even has a parry. Truly an ultimate lifeform.
<div class="attack-gallery">
|name=Come at Me, Bro! {{Micon|4}}
<gallery widths="180px" heights="180px">
|input=623X or 6S
GBVS_Lowain_ComeAtMeBro.png |He even has a parry. Truly an ultimate lifeform.
|data=
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-GBVS|version=yes}}
{{AttackDataHeader-GBVS|version=yes}}
{{!}}-
|-
{{AttackVersion|name=L}}
{{AttackVersion|name=L}}
{{#lst:{{PAGENAME}}/Data|623L}}
{{#lst:{{PAGENAME}}/Data|623L}}
{{!}}-
|-
{{AttackVersion|name=M}}
{{AttackVersion|name=M}}
{{#lst:{{PAGENAME}}/Data|623M}}
{{#lst:{{PAGENAME}}/Data|623M}}
{{!}}-
|-
{{AttackVersion|name=H}}
{{AttackVersion|name=H}}
{{#lst:{{PAGENAME}}/Data|623H}}
{{#lst:{{PAGENAME}}/Data|623H}}
{{!}}-
|}
{{Description|8|text=Parry.
==== ====
Parry.
* L version: Counters highs and mids.
* L version: Counters highs and mids.
* M version: Counters low hits.
* M version: Counters low hits.
Line 383: Line 468:


He can also combo off of his parries near the corner. You can only combo from parry if they land a high jump in for his L and H parries. M Parry will always give you a chance to follow up if you land it near the corner.
He can also combo off of his parries near the corner. You can only combo from parry if they land a high jump in for his L and H parries. M Parry will always give you a chance to follow up if you land it near the corner.
}}
</div>
}}
</div>
======<span style="visibility:hidden;font-size:0">Awesome Sauce</span>======
===<big>Awesome Sauce {{Micon|6}}</big> <span class="input-badge"><small>214X or 4S</small></span>===
{{MoveData
<div class="attack-container">
|image=GBVS_Lowain_AwesomeSauce.png |caption= You’ll be seeing this one a lot.
<div class="attack-gallery">
|name=Awesome Sauce {{Micon|6}}
<gallery widths="180px" heights="180px">
|input=214X or 4S
GBVS_Lowain_AwesomeSauce.png | You’ll be seeing this one a lot.
|data=
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-GBVS|version=yes}}
{{AttackDataHeader-GBVS|version=yes}}
{{!}}-
|-
{{AttackVersion|name=L}}
{{AttackVersion|name=L}}
{{#lst:{{PAGENAME}}/Data|214L}}
{{#lst:{{PAGENAME}}/Data|214L}}
{{!}}-
|-
{{AttackVersion|name=M}}
{{AttackVersion|name=M}}
{{#lst:{{PAGENAME}}/Data|214M}}
{{#lst:{{PAGENAME}}/Data|214M}}
{{!}}-
|-
{{AttackVersion|name=H}}
{{AttackVersion|name=H}}
{{#lst:{{PAGENAME}}/Data|214H}}
{{#lst:{{PAGENAME}}/Data|214H}}
{{!}}-
|}
{{Description|8|text=Advancing move. Performs a quick slash attack with fast recovery. This is your major combo extender/ender.
==== ====
Advancing move. Performs a quick slash attack with fast recovery. This is your major combo extender/ender.
*L version: Has a slower start-up. This is plus on block if spaced/Meaty (up to +5) and in general is unpunishable from any range. As well if done meaty last frame can block 11f DPs
*L version: Has a slower start-up. This is plus on block if spaced/Meaty (up to +5) and in general is unpunishable from any range. As well if done meaty last frame can block 11f DPs
*M and H version: Has a fast start-up and extra attacks. Your primary damage ender if you can combo into it.
*M and H version: Has a fast start-up and extra attacks. Your primary damage ender if you can combo into it.
Line 408: Line 497:


All versions become airborne after startup allowing you to go over some low hitting attacks.
All versions become airborne after startup allowing you to go over some low hitting attacks.
}}
</div>
}}
</div>
======<span style="visibility:hidden;font-size:0">Magnificent Tool of Destruction</span>======
===<big>Magnificent Tool of Destruction {{Micon|16}}</big> <span class="input-badge"><small>22X or 2S</small></span>===
{{MoveData
<div class="attack-container">
|image=GBVS_Lowain_MagnificentToolOfDestruction.png |caption= Strange, Katalina isn't acting like her usual self...
<div class="attack-gallery">
|name=Magnificent Tool of Destruction {{Micon|16}}
<gallery widths="180px" heights="180px">
|input=22X or 2S
GBVS_Lowain_MagnificentToolOfDestruction.png | Strange, Katalina isn't acting like her usual self...
|data=
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-GBVS|version=yes}}
{{AttackDataHeader-GBVS|version=yes}}
{{!}}-
|-
{{AttackVersion|name=L}}
{{AttackVersion|name=L}}
{{#lst:{{PAGENAME}}/Data|22L}}
{{#lst:{{PAGENAME}}/Data|22L}}
{{!}}-
|-
{{AttackVersion|name=M}}
{{AttackVersion|name=M}}
{{#lst:{{PAGENAME}}/Data|22M}}
{{#lst:{{PAGENAME}}/Data|22M}}
{{!}}-
|-
{{AttackVersion|name=H}}
{{AttackVersion|name=H}}
{{#lst:{{PAGENAME}}/Data|22H}}
{{#lst:{{PAGENAME}}/Data|22H}}
{{!}}-
|}
{{Description|8|text=Summons the mighty (and imaginary) Lady Katapillar into battle. One of your major sources of neutral and okizeme.  
==== ====
Summons the mighty (and imaginary) Lady Katapillar into battle. One of your major sources of neutral and okizeme.  
* L version: Does small punches forward. The punches can clash projectiles if you're lucky.
* L version: Does small punches forward. The punches can clash projectiles if you're lucky.
* M version: Fires a thin Aether Beam at slightly upward angle. Opponent can duck under it at max range. Excellent for zoning and to answer your opponent's projectiles.  
* M version: Fires a thin Aether Beam at slightly upward angle. Opponent can duck under it at max range. Excellent for zoning and to answer your opponent's projectiles.  
Line 433: Line 526:


Listed startup is how long it takes Katapillar to actually do the attack. Lowain can act 34F after inputting the move. The Katerpillar is very susceptible to active hitboxes. Any hitbox will hit Katerpillar and her attack will be negated. Katerpillar will continue to attack even if Lowain is hit or blocking which makes some trade situations possible.
Listed startup is how long it takes Katapillar to actually do the attack. Lowain can act 34F after inputting the move. The Katerpillar is very susceptible to active hitboxes. Any hitbox will hit Katerpillar and her attack will be negated. Katerpillar will continue to attack even if Lowain is hit or blocking which makes some trade situations possible.
}}
</div>
}}
</div>


==Skybound Art==
==Skybound Art==
======<span style="visibility:hidden;font-size:0">Human! Pyramid! Attack!</span>======
===<big>Human! Pyramid! Attack!</big> <span class="input-badge"><small>{{clr|4|236236H}} or 236S</small></span>===
{{MoveData
<div class="attack-container">
|name=Human! Pyramid! Attack!
<div class="attack-gallery">
|input={{clr|4|236236H}} or 236S
<gallery widths="180px" heights="180px">
|image=GBVS_Lowain_HumanPyramidAttack.png |caption=Who needs blocking anyway?
GBVS_Lowain_HumanPyramidAttack.png |Who needs blocking anyway?
|data=
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-GBVS}}
{{AttackDataHeader-GBVS}}
{{!}}-
|-
{{#lst:{{PAGENAME}}/Data|236236H}}
{{#lst:{{PAGENAME}}/Data|236236H}}
{{!}}-
|}
{{Description|7|text=Unleashes the final form of the Lowain Bros. Enters Pyramid stance which grants boosted movement speed but you cannot block in this stance. This has a time limit (shows up as a gauge under Lowain's health bar) before he reverts back to normal. HPA has unlimited armor and he is completely immune to throws of all kinds. Note that if your HP drops to zero Lowain will die.
==== ====
Unleashes the final form of the Lowain Bros. Enters Pyramid stance which grants boosted movement speed but you cannot block in this stance. This has a time limit (shows up as a gauge under Lowain's health bar) before he reverts back to normal. HPA has unlimited armor and he is completely immune to throws of all kinds. Note that if your HP drops to zero Lowain will die.


HPA is most safely used to end corner combos. If your opponent is unprepared you can use the high and low options to mix up your opponent or to chip them out.
HPA is most safely used to end corner combos. If your opponent is unprepared you can use the high and low options to mix up your opponent or to chip them out.


Note the activation has no armor until after the flash (cannot be used as reversal).
Note the activation has no armor until after the flash (cannot be used as reversal).
}}
</div>
}}
</div>
======<span style="visibility:hidden;font-size:0">Totally Rad Juke</span>======
===<big>Totally Rad Juke</big> <span class="input-badge"><small>Pyramid > G</small></span>===
{{MoveData
<div class="attack-container">
|name=Totally Rad Juke
<div class="attack-gallery">
|input=Pyramid > G
<gallery widths="180px" heights="180px">
|image=GBVS_Lowain_TotallyRadJuke.png |caption= breakin' ankles
GBVS_Lowain_TotallyRadJuke.png | breakin' ankles
|data=
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-GBVS}}
{{AttackDataHeader-GBVS}}
{{!}}-
|-
{{#lst:{{PAGENAME}}/Data|236236H G}}
{{#lst:{{PAGENAME}}/Data|236236H G}}
{{!}}-
|}
{{Description|7|text=Dodges incoming attacks from the foe. The bros can't block while in H.P.A., so use this skill to avoid taking damage.
==== ====
}}
Dodges incoming attacks from the foe. The bros can't block while in H.P.A., so use this skill to avoid taking damage.
}}
</div>
======<span style="visibility:hidden;font-size:0">It's Lit, Bros</span>======
</div>
{{MoveData
===<big>It's Lit, Bros</big> <span class="input-badge"><small>Pyramid > L</small></span>===
|name=It's Lit, Bros
<div class="attack-container">
|input=Pyramid > L
<div class="attack-gallery">
|image=GBVS_Lowain_ItsLitBros.png |caption= IT'S LIT!
<gallery widths="180px" heights="180px">
|data=
GBVS_Lowain_ItsLitBros.png | IT'S LIT!
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-GBVS}}
{{AttackDataHeader-GBVS}}
{{!}}-
|-
{{#lst:{{PAGENAME}}/Data|236236H L}}
{{#lst:{{PAGENAME}}/Data|236236H L}}
{{!}}-
|}
{{Description|7|text=Performs a three-hit flurry of slashes. This skill deals a considerable amount of chip damage when blocked. It's fairly unsafe on block allowing your opponent to punish with some damage before you're able to act again.
==== ====
}}
Performs a three-hit flurry of slashes. This skill deals a considerable amount of chip damage when blocked. It's fairly unsafe on block allowing your opponent to punish with some damage before you're able to act again.
}}
</div>
======<span style="visibility:hidden;font-size:0">Definitely Don't Try This at Home</span>======
</div>
{{MoveData
===<big>Definitely Don't Try This at Home</big> <span class="input-badge"><small>Pyramid > M</small></span>===
|name=Definitely Don't Try This at Home
<div class="attack-container">
|input=Pyramid > M
<div class="attack-gallery">
|image=GBVS_Lowain_DontTryThisAtHome.png |caption=WAHEY!
<gallery widths="180px" heights="180px">
|data=
GBVS_Lowain_DontTryThisAtHome.png |WAHEY!
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-GBVS}}
{{AttackDataHeader-GBVS}}
{{!}}-
|-
{{#lst:{{PAGENAME}}/Data|236236H M}}
{{#lst:{{PAGENAME}}/Data|236236H M}}
{{!}}-
|}
{{Description|7|text=Ignites fireworks toward the sky. This skill doesn't have much horizontal reach, but easily catches foes trying to jump in. Easily juggles into itself on airborne opponents. It can sometimes be plus on block if spaced.
==== ====
}}
Ignites fireworks toward the sky. This skill doesn't have much horizontal reach, but easily catches foes trying to jump in. Easily juggles into itself on airborne opponents. It can sometimes be plus on block if spaced.
}}
</div>
======<span style="visibility:hidden;font-size:0">Flex On 'Em</span>======
</div>
{{MoveData
===<big>Flex On 'Em</big> <span class="input-badge"><small>Pyramid > H</small></span>===
|name=Flex On 'Em
<div class="attack-container">
|input=Pyramid > H
<div class="attack-gallery">
|image=GBVS_Lowain_FlexOnEm.png |caption=Establish dominance
<gallery widths="180px" heights="180px">
|data=
GBVS_Lowain_FlexOnEm.png |Establish dominance
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-GBVS}}
{{AttackDataHeader-GBVS}}
{{!}}-
|-
{{#lst:{{PAGENAME}}/Data|236236H H}}
{{#lst:{{PAGENAME}}/Data|236236H H}}
{{!}}-
|}
{{Description|7|text=Performs an overhead attack much faster than the standard overhead attack. It's a handy skill to catch crouching foes off-guard. Is considerably plus on block making it usable for frame traps if they block it.
==== ====
}}
Performs an overhead attack much faster than the standard overhead attack. It's a handy skill to catch crouching foes off-guard. Is considerably plus on block making it usable for frame traps if they block it.
}}
</div>
======<span style="visibility:hidden;font-size:0">Catch 'Em Slippin'</span>======
</div>
{{MoveData
===<big>Catch 'Em Slippin'</big> <span class="input-badge"><small>Pyramid > U</small></span>===
|name=Catch 'Em Slippin'
<div class="attack-container">
|input=Pyramid > U
<div class="attack-gallery">
|image=GBVS_Lowain_CatchEmSlippin.png |caption=Lowboiz
<gallery widths="180px" heights="180px">
|data=
GBVS_Lowain_CatchEmSlippin.png |Lowboiz
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-GBVS}}
{{AttackDataHeader-GBVS}}
{{!}}-
|-
{{#lst:{{PAGENAME}}/Data|236236H U}}
{{#lst:{{PAGENAME}}/Data|236236H U}}
{{!}}-
|}
{{Description|7|text=Performs a low sliding attack that sends the foe flying high. This skill can be followed up with attacks upon connecting. Use it right after a Flex On 'Em to mix up a standing foe. The slide is very punishable so your opponent gets a guaranteed C normal punish if it hits.
==== ====
}}
Performs a low sliding attack that sends the foe flying high. This skill can be followed up with attacks upon connecting. Use it right after a Flex On 'Em to mix up a standing foe. The slide is very punishable so your opponent gets a guaranteed C normal punish if it hits.
}}
</div>
======<span style="visibility:hidden;font-size:0">Moment of Truth</span>======
</div>
{{MoveData
===<big>Moment of Truth</big> <span class="input-badge"><small>Pyramid > {{clr|2|236U}} or S</small></span>===
|name=Moment of Truth
<div class="attack-container">
|input=Pyramid > {{clr|2|236U}} or S
<div class="attack-gallery">
|image=GBVS_Lowain_MomentOfTruth.png |caption=
<gallery widths="180px" heights="180px">
|data=
GBVS_Lowain_MomentOfTruth.png |
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-GBVS}}
{{AttackDataHeader-GBVS}}
{{!}}-
|-
{{#lst:{{PAGENAME}}/Data|236236H 236U}}
{{#lst:{{PAGENAME}}/Data|236236H 236U}}
{{!}}-
|}
{{Description|7|text=Perform a powerful rush attack that can be canceled from any skill used during H.P.A. mode. It'll also disband the pyramid. The rush attack if blocked will cause Guard Crush.  
==== ====
}}
Perform a powerful rush attack that can be canceled from any skill used during H.P.A. mode. It'll also disband the pyramid. The rush attack if blocked will cause Guard Crush.  
}}
</div>
</div>


==Super Skybound Art==
==Super Skybound Art==
======<span style="visibility:hidden;font-size:0">Try This on for Size!</span>======
===<big>Try This on for Size!</big> <span class="input-badge"><small>{{clr|2|236236U}} or 236S+U</small></span>===
{{MoveData
<div class="attack-container">
|name=Try This on for Size!
<div class="attack-gallery">
|input={{clr|2|236236U}} or 236S+U
<gallery widths="180px" heights="180px">
|image=GBVS_Lowain_TryThisOnForSize.png |caption=Let's play Mario Party. Start!
GBVS_Lowain_TryThisOnForSize.png |Let's play Mario Party. Start!
|data=
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-GBVS}}
{{AttackDataHeader-GBVS}}
{{!}}-
|-
{{#lst:{{PAGENAME}}/Data|236236U}}
{{#lst:{{PAGENAME}}/Data|236236U}}
{{!}}-
|}
{{Description|7|text=Summons (an imaginary) Yggdrasil into battle in place of Lowain for a time period (a gauge will show up under Lowain's health bar). Also comes with her own moves (see below). Attacks hitting Yggdrasil have 50% of their damage reduced, and she can't be knocked out. Her skills deal big damage at just about any range, so give her a call when it's about time to finish off the foe. All of her attacks can be spotdodged individually or avoided. When the timer runs out Lowain has punishable recovery frames. Make sure you finish them off or you push them far enough to avoid being punished.
==== ====
Summons (an imaginary) Yggdrasil into battle in place of Lowain for a time period (a gauge will show up under Lowain's health bar). Also comes with her own moves (see below). Attacks hitting Yggdrasil have 50% of their damage reduced, and she can't be knocked out. Her skills deal big damage at just about any range, so give her a call when it's about time to finish off the foe. All of her attacks can be spotdodged individually or avoided. When the timer runs out Lowain has punishable recovery frames. Make sure you finish them off or you push them far enough to avoid being punished.


Since it's a knowledge check instead of guaranteed damage, it's slightly less useful against experienced players (you still deals ridiculous chip damage) However, Lowain disappears when this move goes active. So it can be used as a very expensive get-out-of-jail-free card if you're in a pinch since it does have frame 1 invincibility.  
Since it's a knowledge check instead of guaranteed damage, it's slightly less useful against experienced players (you still deals ridiculous chip damage) However, Lowain disappears when this move goes active. So it can be used as a very expensive get-out-of-jail-free card if you're in a pinch since it does have frame 1 invincibility.  


Note that using the easy input (236S+U) will result in 10% less damage on all moves.
Note that using the easy input (236S+U) will result in 10% less damage on all moves.
}}
</div>
}}
</div>


======<span style="visibility:hidden;font-size:0">Earth Pillar</span>======
===<big>Earth Pillar</big> <span class="input-badge"><small>Yggdrasil > L</small></span>===
{{MoveData
<div class="attack-container">
|name=Earth Pillar
<div class="attack-gallery">
|input=Yggdrasil > L
<gallery widths="180px" heights="180px">
|image=GBVS_Lowain_EarthPillar.png |caption=Dizzy would be proud
GBVS_Lowain_EarthPillar.png |Dizzy would be proud
|data=
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-GBVS}}
{{AttackDataHeader-GBVS}}
{{!}}-
|-
{{#lst:{{PAGENAME}}/Data|236236U L}}
{{#lst:{{PAGENAME}}/Data|236236U L}}
{{!}}-
|}
{{Description|7|text=Erects three rock pillars from the ground. Their placement can be adjusted by holding → or ← when pressing the button.
==== ====
}}
Erects three rock pillars from the ground. Their placement can be adjusted by holding → or ← when pressing the button.
}}
</div>
======<span style="visibility:hidden;font-size:0">Axis Mundi</span>======
</div>
{{MoveData
===<big>Axis Mundi</big> <span class="input-badge"><small>Yggdrasil > M</small></span>===
|name=Axis Mundi
<div class="attack-container">
|input=Yggdrasil > M
<div class="attack-gallery">
|image=GBVS_Lowain_AxisMundi.png |caption=Mommy is here to chip you out
<gallery widths="180px" heights="180px">
|data=
GBVS_Lowain_AxisMundi.png |Mommy is here to chip you out
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-GBVS}}
{{AttackDataHeader-GBVS}}
{{!}}-
|-
{{#lst:{{PAGENAME}}/Data|236236U M}}
{{#lst:{{PAGENAME}}/Data|236236U M}}
{{!}}-
|}
{{Description|7|text=Fires a homing projectile from above. The start-up before its release can be extended by holding the button down.
==== ====
}}
Fires a homing projectile from above. The start-up before its release can be extended by holding the button down.
}}
</div>
======<span style="visibility:hidden;font-size:0">Nether Veil</span>======
</div>
{{MoveData
===<big>Nether Veil</big> <span class="input-badge"><small>Yggdrasil > H</small></span>===
|name=Nether Veil
<div class="attack-container">
|input=Yggdrasil > H
<div class="attack-gallery">
|image=GBVS_Lowain_NetherVeil.png |caption=The floor is- Well, I think you get the point.
<gallery widths="180px" heights="180px">
|data=
GBVS_Lowain_NetherVeil.png |The floor is- Well, I think you get the point.
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-GBVS}}
{{AttackDataHeader-GBVS}}
{{!}}-
|-
{{#lst:{{PAGENAME}}/Data|236236U H}}
{{#lst:{{PAGENAME}}/Data|236236U H}}
{{!}}-
|}
{{Description|7|text=Carpets the entire ground in lava. Although this skill has a slow start-up, it deals unblockable damage to the foe. It can be used to limit the foe's mobility or for extra damage during a blocked Axis Mundi.
==== ====
}}
Carpets the entire ground in lava. Although this skill has a slow start-up, it deals unblockable damage to the foe. It can be used to limit the foe's mobility or for extra damage during a blocked Axis Mundi.
}}
</div>
======<span style="visibility:hidden;font-size:0">Luminox Genesi</span>======
</div>
{{MoveData
===<big>Luminox Genesi</big> <span class="input-badge"><small>Yggdrasil > U</small></span>===
|name=Luminox Genesi
<div class="attack-container">
|input=Yggdrasil > U
<div class="attack-gallery">
|image=GBVS_Lowain_LuminoxGenesi.png |caption=Local primal deletes opponent from existence.
<gallery widths="180px" heights="180px">
|data=
GBVS_Lowain_LuminoxGenesi.png |Local primal deletes opponent from existence.
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-GBVS}}
{{AttackDataHeader-GBVS}}
{{!}}-
|-
{{#lst:{{PAGENAME}}/Data|236236U U}}
{{#lst:{{PAGENAME}}/Data|236236U U}}
{{!}}-
|}
{{Description|7|text=Projectile. Generates a massive column that pulls the foe in and hits multiple times. Even if this skill is blocked successfully, it still deals plenty of chip damage.
==== ====
}}
Projectile. Generates a massive column that pulls the foe in and hits multiple times. Even if this skill is blocked successfully, it still deals plenty of chip damage.
}}
</div>
</div>


==External References==
==External References==

Revision as of 05:42, 4 November 2020

  Overview   Combos   Strategy/Counter Strategy   Full Frame Data   Discord    
Overview
Overview

Lowain is an oddball character who makes use of funny gags to befuddle his opponent. He relies on his Katerpillar and his fellow Brofams to control neutral and also setup mixups. With full meter he can initiate his ultimate gimmick the HPA (Human Pyramid Attack) or call upon the mighty Yggdrasil to easily kill off unprepared opponents.

"Might just be time to bust out the formation that knocked 'em all dead back home!"
Lore:A free spirit who was all about his part-time job, a good gab sesh with the boys, and a dash of adventure every now and then. That all changed when Katalina visited the restaurant where he worked. It was infatuation at first sight. Determined to follow her, he quit his job and began a new life as the cook on Gran's crew.
He's a fair hand with a dagger, but with his buddies Elsam and Tomoi there to run interference and baffle opponents, he can really ruin an enemy's day... probably.
Voice:English: Greg Chun/Japanese: Minoru Shiraishi

 Lowain  Lowain is a gimmicky character who summons allies to attack for him.

Pros
Cons
  • Strong Okizeme options including access to unblockable setups
  • Able to heal life and build up meter quickly
  • Requires a lot of knowledge to fight against (scrub killer)
  • Summoning playstyle allows him to throw more targets onto the screen for your opponent to deal with.
  • Has two normals that are excellent for low profiling (2U, 2M)
  • Has by far the best voice acting in the game, no matter which language you pick.
  • Stubby normals and below average frame data
  • Parry is a weak defensive option in most situations
  • Difficult matchups (struggles against characters with beams or strong projectiles)
  • Yggdrasil and HPA become less effective at high level play.
  • It is possible to avoid almost anything Yggdrasil uses on reaction (except for Spikes)
  • 22X is easily stuffed
  • 214X is his only special that combos from a normal. Once this is on cooldown it's extremely difficult to finish combos.


GBVS Lowain Nameplate.png
GBVS Lowain Portrait.png

Normal Moves

c.L

c.M

c.H

f.L

f.M

f.H

2L

2M

2H

2U

j.L

j.M

j.H

j.U

Unique Actions

Don't Mind If I Do 5U

Universal Mechanics

Ground Throw

Air Throw

Overhead Attack

Special Moves

Sammy & Tommy GBVS Fireball.png 236X or 5S

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. On BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. On Hit Invuln
L
M
H

Projectile moves (for some reason) Calls in Sammy/Elsam or Tommy/Tomoi depending on the button you press.

  • L version: Elsam slides in with a low-hitting attack.
  • M version: Tomoi jumps in and splashes on the foe.
  • H version: Calls both at the same time.

This is the key move for setting up unblockables. The slide hits low and Lowain is able to move around before it hits allowing him to setup a jump in or universal overhead to hit his opponent just when Elsam slides. The brofams are very susceptible to active hitboxes. Any hitbox will hit a brofam and their attack will be negated. However, on hit, the brofams will soak up 1 hit of a projectile. Brofams will continue to attack even if Lowain is hit or blocking which makes some trade situations possible. The brofams' attacks come out faster the closer Lowain is to the edge of the screen.

The brofams will despawn when performing either of Lowain's supers.

Come at Me, Bro! GBVS Reversal.png 623X or 6S

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. On BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. On Hit Invuln
L
M
H

Parry.

  • L version: Counters highs and mids.
  • M version: Counters low hits.
  • H version: Counters everything but throws.

Note that he cannot parry unblockable attacks. His parry is also a guard point type parry which means your opponent can cancel the attack that triggers the parry if they are able to. An aware opponent can protect themselves by cancelling their normals into spotdodge or DP to avoid the parry followup. If they spotdodge, Lowain is left negative but not punishable.

He can also combo off of his parries near the corner. You can only combo from parry if they land a high jump in for his L and H parries. M Parry will always give you a chance to follow up if you land it near the corner.

Awesome Sauce GBVS Charge.png 214X or 4S

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. On BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. On Hit Invuln
L
M
H

Advancing move. Performs a quick slash attack with fast recovery. This is your major combo extender/ender.

  • L version: Has a slower start-up. This is plus on block if spaced/Meaty (up to +5) and in general is unpunishable from any range. As well if done meaty last frame can block 11f DPs
  • M and H version: Has a fast start-up and extra attacks. Your primary damage ender if you can combo into it.
  • H version also has a fast recovery and can wall bounce. Extremely important for extended combos.

All versions become airborne after startup allowing you to go over some low hitting attacks.

Magnificent Tool of Destruction GBVS Trap.png 22X or 2S

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. On BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. On Hit Invuln
L
M
H

Summons the mighty (and imaginary) Lady Katapillar into battle. One of your major sources of neutral and okizeme.

  • L version: Does small punches forward. The punches can clash projectiles if you're lucky.
  • M version: Fires a thin Aether Beam at slightly upward angle. Opponent can duck under it at max range. Excellent for zoning and to answer your opponent's projectiles.
  • H version: Performs a rocket barrage. This can instantly give you a free chance to get in if the missiles come out.

Listed startup is how long it takes Katapillar to actually do the attack. Lowain can act 34F after inputting the move. The Katerpillar is very susceptible to active hitboxes. Any hitbox will hit Katerpillar and her attack will be negated. Katerpillar will continue to attack even if Lowain is hit or blocking which makes some trade situations possible.

Skybound Art

Human! Pyramid! Attack! 236236H or 236S

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. On BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. On Hit Invuln

Unleashes the final form of the Lowain Bros. Enters Pyramid stance which grants boosted movement speed but you cannot block in this stance. This has a time limit (shows up as a gauge under Lowain's health bar) before he reverts back to normal. HPA has unlimited armor and he is completely immune to throws of all kinds. Note that if your HP drops to zero Lowain will die.

HPA is most safely used to end corner combos. If your opponent is unprepared you can use the high and low options to mix up your opponent or to chip them out.

Note the activation has no armor until after the flash (cannot be used as reversal).

Totally Rad Juke Pyramid > G

It's Lit, Bros Pyramid > L

Definitely Don't Try This at Home Pyramid > M

Flex On 'Em Pyramid > H

Catch 'Em Slippin' Pyramid > U

Moment of Truth Pyramid > 236U or S

Super Skybound Art

Try This on for Size! 236236U or 236S+U

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. On BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. On Hit Invuln

Summons (an imaginary) Yggdrasil into battle in place of Lowain for a time period (a gauge will show up under Lowain's health bar). Also comes with her own moves (see below). Attacks hitting Yggdrasil have 50% of their damage reduced, and she can't be knocked out. Her skills deal big damage at just about any range, so give her a call when it's about time to finish off the foe. All of her attacks can be spotdodged individually or avoided. When the timer runs out Lowain has punishable recovery frames. Make sure you finish them off or you push them far enough to avoid being punished.

Since it's a knowledge check instead of guaranteed damage, it's slightly less useful against experienced players (you still deals ridiculous chip damage) However, Lowain disappears when this move goes active. So it can be used as a very expensive get-out-of-jail-free card if you're in a pinch since it does have frame 1 invincibility.

Note that using the easy input (236S+U) will result in 10% less damage on all moves.

Earth Pillar Yggdrasil > L

Axis Mundi Yggdrasil > M

Nether Veil Yggdrasil > H

Luminox Genesi Yggdrasil > U

External References

Navigation

To edit frame data, edit values in GBVS/Lowain/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.