GBVS/Lancelot/Strategy: Difference between revisions

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< GBVS‎ | Lancelot
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! {{Character Label|GBVS|Ferry|24px}}
! {{Character Label|GBVS|Ferry|24px}}
| ?:? || The hardest part of this matchup is working your way in. Once you're in and have blocked EX Updog, you've functionally won. Her fastest buttons at the ranges were 214L is plus is f.L, which is 8 frames. You can crush that by doing what you would normally do after a plus rekka, namely f.M. Pressure her and look out for reversals.
| ?:? || The hardest part of this matchup is working your way in, which usually consists of some combination of 22X, Jumping, and 2U. Once you're in and have blocked EX Updog, you've functionally won. Her fastest buttons at the ranges were 214L is plus is f.L, which is 8 frames. You can crush that by doing what you would normally do after a plus rekka, namely f.M. Pressure her and look out for reversals.
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! {{Character Label|GBVS|Gran|24px}}
! {{Character Label|GBVS|Gran|24px}}
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! {{Character Label|GBVS|Percival|24px}}
! {{Character Label|GBVS|Percival|24px}}
| 4:6 || You can use back jump into a walldive to get out of his fireball pressure sometimes, otherwise you're limited to dodging his pokes or SSBA-ing out with 236236U[H].
| 4:6 || You can use back jump into a walldive to get out of his fireball pressure sometimes, otherwise you're limited to dodging his pokes or SSBA-ing out with 236236U[H]. Perci 214LL is minus on hit so if you get hit remember you can fM there anyway. 214HL is plus on hit so you can't mash there.
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! {{Character Label|GBVS|Katalina|24px}}
! {{Character Label|GBVS|Katalina|24px}}
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! {{Character Label|GBVS|Metera|24px}}
! {{Character Label|GBVS|Metera|24px}}
| ?:? || You can slide under Metera's High Starry Sky fireballs, but not the low ones. This is actually a decent place to use 22X, as her anti-airs outside of SBA are air-blockable. Once you get in, the only normal you really have to worry about is f.L, which is fast and hits low.
| ?:? || You can slide under Metera's High Starry Sky fireballs, but not the low ones. It's also possible to use 5U to get past air fireballs. This is actually a decent place to use 22X, as her anti-airs outside of SBA are air-blockable. Once you get in, the only normal you really have to worry about is f.L, which is fast and hits low.
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! {{Character Label|GBVS|Ladiva|24px}}
! {{Character Label|GBVS|Ladiva|24px}}
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! {{Character Label|GBVS|Vaseraga|24px}}
! {{Character Label|GBVS|Vaseraga|24px}}
| ?:? ||  
| ?:? || Don't try to do cute 22L/M setups on him, he can charge armor and beat all options. Knock him down and never, ever, ever, let him up.
It sounds like a cop out answer, but it's honestly the best way to play it. His buttons are slow, he has no reversal until super, and he's a big body.
Get in, shove him in the corner, and bully him until he dies.
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! {{Character Label|GBVS|Lowain|24px}}
! {{Character Label|GBVS|Lowain|24px}}
| ?:? ||  
| ?:? || Remember to cancel your normals into a dodge if he parries them. You can't outright punish but you're plus.
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! {{Character Label|GBVS|Beelzebub|24px}}
! {{Character Label|GBVS|Beelzebub|24px}}
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! {{Character Label|GBVS|Narmaya|24px}}
! {{Character Label|GBVS|Narmaya|24px}}
| ?:? ||  
| ?:? || You can slide under a lot of her pokes with 2U or back off and throw an EX fireball and run behind it and react to what she does. Also if you stand just outside the range of any buttons that outrange yours you can smack their button with Lancelot's 2H and cancel into 66H for a full combo.
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! {{Character Label|GBVS|Djeeta|24px}}
! {{Character Label|GBVS|Djeeta|24px}}

Revision as of 01:44, 3 April 2020


General Tactics

Lancelot thrives after getting in through maintaining heavy pressure. A lot of these tools to maintain pressure are his fireball, especially the ex version, his teleport and his unique ability. Lancelot also has some exceptionally strong midscreen whiff punishes with Blade Impulse or 66X. The EX version in particular becomes plus from a little more than half-screen, making him a threat from most distances. 2U is also an excellent anti-fireball tool, going under any fireball that doesn't fly low to the floor as well as some pokes.

Blockstrings

  • c.M > c.M > f.M xx 214L

This sequence requires momemtum, frametraps and leaves lance 0 or +1 against some characters. You can pressure reset in this string at any point with micro dash c.M again or cancel into 22X.

  • 2L > 2L > 2M > 214L

Solid pressure string, combos on crouchers.

  • 2L > c.M > 2M > 214L

Same as above, but also combos on crouchers.
Lancelot's Rekka is also an important tool for pressure. By mixing between 214L, 214L~L, and rarely 214L~L~L, he can condition the opponent not to press buttons as rekkas create frametraps. They're also safe on block until the final follow up, allowing for quick pressure resets. Once the opponent has been scared into blocking by counterhit combos from rekkas, you can start to mix in 22X and 236X. If this happens, you've won.

Okizeme

Lancelot has good tools for Okizeme that allow him to maintain heavy pressure after a knockdown. Two primary forms of oki Lancelot has are his EX Fireball and Teleport. The EX Fireball can lock down the opponent to create setplay opportunities while the Teleport can create a mixup scenario. There are some additional strategies you can employ such as late 2U which can either whiff or hit safe depending on your timing.

Fireball/EX Fireball

The main way you're going to get this is after 66L/66H or a Combo Limit flip-out. Normal Fireballs allow you to get a low/throw mixup, and EX Fireball on wakeup effectively turns your soft knockdown into a hard knockdown and gives a safejump. Granted, they have to block it first. You're most likely going to go for several high/lows with 2L and Universal Overhead.

Teleport

This is the better option to use after a hard knockdown. Lancelot's air buttons give you the ability to do either 1 overhead (j.M), 2 overheads (j.H), crossup low (j.U > 2L) or same side low (land > 2L). The crossup can mostly be negated by the block button, but against an unaware opponent it is extremely effective to catch them off guard.

Matchup Information

General Information

Matchup Chart

 Ferry ?:? The hardest part of this matchup is working your way in, which usually consists of some combination of 22X, Jumping, and 2U. Once you're in and have blocked EX Updog, you've functionally won. Her fastest buttons at the ranges were 214L is plus is f.L, which is 8 frames. You can crush that by doing what you would normally do after a plus rekka, namely f.M. Pressure her and look out for reversals.
 Gran ?:? You can 2U under his fireball and there isn't much he can do about it.
 Lancelot 5:5 66H will beat all of your buttons at a distance, so keep that in mind. Gorilla Blade is strong.
 Percival 4:6 You can use back jump into a walldive to get out of his fireball pressure sometimes, otherwise you're limited to dodging his pokes or SSBA-ing out with 236236U[H]. Perci 214LL is minus on hit so if you get hit remember you can fM there anyway. 214HL is plus on hit so you can't mash there.
 Katalina 4.5:5.5 Katalina out-footsies you pretty badly with her excellent far normals, but you can slide under her fireballs.
 Metera ?:? You can slide under Metera's High Starry Sky fireballs, but not the low ones. It's also possible to use 5U to get past air fireballs. This is actually a decent place to use 22X, as her anti-airs outside of SBA are air-blockable. Once you get in, the only normal you really have to worry about is f.L, which is fast and hits low.
 Ladiva ?:? Ladiva's up-close normals are a little bit slower than yours, which lets you pressure her easily. Getting in is a little more difficult than you would think just because of f.M being really fast. As soon as you get in, don't let up because she will try to mash out a c.L or Jewel Resort Piledriver.
 Charlotta 4:6 Charlotta's buttons are fast enough to contest yours up close, so if she gets in you pretty much get mauled. You can punish her Holy Ladder with 2M most of the time, which doesn't give you much damage but it does give you corner carry and a knockdown if you continue with 214L~4L~4L. It also functions as a decent confirm.
 Zeta ?:? Jump or 22X the laser. You can't really do 66H or 236H from fullscreen because the laser will cut through it and still leave you with an 8-second cooldown.
 Vaseraga ?:? Don't try to do cute 22L/M setups on him, he can charge armor and beat all options. Knock him down and never, ever, ever, let him up.

It sounds like a cop out answer, but it's honestly the best way to play it. His buttons are slow, he has no reversal until super, and he's a big body. Get in, shove him in the corner, and bully him until he dies.

 Lowain ?:? Remember to cancel your normals into a dodge if he parries them. You can't outright punish but you're plus.
 Beelzebub ?:? It's possible to 2H Bub's M Divekick on reaction, but L and H are much harder. Most times you're better off just blocking.
 Narmaya ?:? You can slide under a lot of her pokes with 2U or back off and throw an EX fireball and run behind it and react to what she does. Also if you stand just outside the range of any buttons that outrange yours you can smack their button with Lancelot's 2H and cancel into 66H for a full combo.
 Djeeta ?:?
 Soriz ?:?
 Zooey ?:?
 Belial ?:?

Further Resources

  • Lancelot Discord

https://discord.gg/9J4p6ak

  • Lancelot Character Guide

https://docs.google.com/document/d/1RwAZqCeIt-yTgqSesBUD721GSWGR2RAX7dbX4nC4ShE/edit

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