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{{ | <center>{{Character Label|GBVS|Lancelot|58px}}</center> | ||
{{#lst:{{BASEPAGENAME}}/Data|Links}} | |||
<div style="float:left; margin-right:25px;"> | <div style="float:left; margin-right:25px;"> | ||
{{TOC limit|3}} | {{TOC limit|3}} | ||
</div> | </div> | ||
==[[ | ==Glossary== | ||
{{ | [[Using_Frame_Data|How do I read frame data?]] | ||
{{FrameDataGlossary-GBVS}} | |||
<br style="clear:both;"/> | <br style="clear:both;"/> | ||
==System Data== | |||
{{#cargo_query:tables=gbvsCharacters | |||
|fields=name,health,prejump,backdash,umo=Unique Movement Options | |||
|where=name="{{#titleparts:{{BASEPAGENAME}}| |-1}}" | |||
|format=table | |||
}} | |||
==Normal Moves== | ==Normal Moves== | ||
{{#cargo_query:tables=MoveData_GBVS | |||
|fields=input,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit,level,invuln,notes | |||
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="normal" | |||
|format=dynamic table|order by=_rowID|rows per page=50 | |||
|details fields=notes,images,hitboxes | |||
{{# | |||
{{# | |||
{{ | |||
| | |||
|- | |||
| | |||
}} | }} | ||
==Unique Action== | ==Unique Action== | ||
{{#cargo_query:tables=MoveData_GBVS | |||
|fields=input,name,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit,level,invuln,notes | |||
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="unique" | |||
|format=dynamic table|order by=_rowID|rows per page=50 | |||
|details fields=notes,images,hitboxes | |||
{{# | |||
{{# | |||
{{ | |||
}} | |||
}} | }} | ||
== | ==Special Moves== | ||
{ | {{#cargo_query:tables=MoveData_GBVS | ||
| | |fields=input,name,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit,level,invuln,notes | ||
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="special" | |||
|format=dynamic table|order by=_rowID|rows per page=50 | |||
|details fields=notes,images,hitboxes | |||
{{# | |||
| | |||
}} | }} | ||
== | ==Supers== | ||
{{#cargo_query:tables=MoveData_GBVS | |||
|fields=input,name,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit,level,invuln,notes | |||
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="super" | |||
|format=dynamic table|order by=_rowID|rows per page=50 | |||
|details fields=notes,images,hitboxes | |||
{{# | |||
{{# | |||
{{ | |||
|- | |||
}} | |||
}} | }} | ||
==Other== | |||
{{#cargo_query:tables=MoveData_GBVS | |||
|fields=name,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit,level,invuln,notes | |||
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="other" | |||
|format=dynamic table|order by=_rowID|rows per page=50 | |||
|details fields=notes,images,hitboxes | |||
}} | }} | ||
==Navigation== | ==Navigation== | ||
{{#lst: | <center>{{Character Label|GBVS|Lancelot|58px}}</center> | ||
{{notice|To edit frame data, edit values in [[{{ | {{#lst:{{BASEPAGENAME}}/Data|Links}} | ||
{{ | {{notice|To edit frame data, edit values in [[{{BASEPAGENAME}}/Data]].}} | ||
{{#lst:GBVS/Navigation}} |
Revision as of 06:32, 13 March 2022
Glossary
System Data Glossary | |
---|---|
Health | The amount of damage that characters can take before losing a round. |
Prejump | Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block. |
Backdash | Number of frames this move is in a recovery state before returning to neutral. |
Frame Data Glossary | |
---|---|
Guard | How this attack can be guarded. |
Startup | Number of frames for this move to reach the first active frame (includes the first active frame). |
Active | Number of active frames in this attack. Values in () are for gaps between hits of an attack. |
Recovery | Number of frames this move is in a recovery state before returning to neutral. |
OnBlock | After blocking this attack, how soon can the attacker move compared to the defender.
Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else. |
OnHit | After getting hit by this attack, how soon can the attacker move compared to the defender.
Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else. |
Invuln | Attribute and Hitbox invincibility for this attack |
Level | Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions. |
Attack Level Values | ||||||||||||||||||||||||||||||||||||||||||||||||
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For more values, see GBVS/Frame Data |
System Data
name | health | prejump | backdash | Unique Movement Options |
---|---|---|---|---|
Lancelot | 10,000 | 4f | 22f | Delta Leap Wirbelwind Turbulenz |
Normal Moves
input | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
---|---|---|---|---|---|---|---|---|---|---|
input | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
5L | 350 | Mid | 5 | 2 | 7 | +2 | +6 | 0 | ||
c.M | 650 | Mid | 6 | 1 | 14 | 0 | +4 | 2 | ||
c.H | 600, 400 | Mid | 7 | 3(3)3 | 18 | -2 | +2 | 4 | ||
c.XX | 350 | Mid | 9 | 2 | 16 | -3 | +1 | 2 | ||
c.XXX | 350 | Mid | 12 | 3 | 18 | -4 | 0 | 3 | ||
f.M | 600 | Mid | 7 | 3 | 17 | -5 | -1 | 2 | ||
f.H | 900 | Mid | 10 | 3 | 22 | -8 | -4 | 3 | ||
2L | 350 | Low | 6 | 1 | 8 | +2 | +6 | 0 | ||
2M | 500 | Mid | 6 | 2 | 15 | -2 | +2 | 2 | ||
2H | 800 | Mid | 10 | 5 | 24 | -12 | -8 | 3 | ||
2U | 700 | Low | 8 | 16 | 14 | -15 | HKD | 2 | ||
j.L | 400 | High/Air | 5 | Until L | 0 | 1 | ||||
j.M | 550 | High/Air | 7 | 3 | Until L | 1 | ||||
j.H | 400×2 | High/Air | 10 | 3(3)6 | Until L | 1 |
Unique Action
input | name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
5U | Wirbelwind | Total 36 | |||||||||
5U > 5U | Quick Stop | Total 14 | |||||||||
5U > 6U | Cross Over | Total 18 | |||||||||
5U > 4U | Feint | Total 16 | |||||||||
5U > 2U | Jump | Total 25 | |||||||||
j.U | Wirbelwind | Until L+7 |
Special Moves
input | name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
236L | L Wogenstrom | 700 | All | 33 | Until Hit | Total 45 | +4 | +8 | 2 | ||
236M | M Wogenstrom | 700 | All | 38 | Until Hit | Total 50 | +4 | +8 | 2 | ||
236H | H Wogenstrom | 350×3 | All | 33 | Until Hit | Total 41 | +44 | +48 | 2 | ||
214L | L Southern Cross | 300 | Mid | 14 | 5 | 13 | -3 | +1 | 2 | ||
214M | M Southern Cross | 400 | Mid | 19 | 6 | 13 | -4 | 0 | 2 | ||
214H | H Southern Cross | 300 | Mid | 11 | 3 | 15 | -3 | +1 | 2 | ||
214X > 4X | Southern Cross (2) | 400 (L) / 500 (M) | Mid | 9 | 3 | 16 | -4 | 0 | 2 | ||
214H > 4H | H Southern Cross (2,3,4) | 350 (1st) / 400 (2nd) / 450 (3rd) | Mid | 7 | 3 | 16 | -4 | 0 | 2 | ||
214X > 4X Ender | Southern Cross Ender | 500 (L) / 600 (M) / 500 (H) | Mid | 14 | 7 | 24 | -16 | KD | 2 | ||
66L | L Blade Impulse | 800 | Mid | 16 | 6 | 18 | -9 | KD | 2 | ||
66M | M Blade Impulse | 1000 | Mid | 25 | 9 | 16 | -6 | KD | 4 | ||
66H | H Blade Impulse | 1000 | Mid | 20 | 9 | 16 | -6 | HKD | 4 | ||
22L | L Turbulenz | Total 30 | 7~21 All, 4~30 Airborne | ||||||||
22M | M Turbulenz | Total 30 | 7~21 All, 4~30 Airborne | ||||||||
22H | H Turbulenz | Total 30 | 1~21 All | ||||||||
22[L] | L Turbulenz (Charged) | 1000 | High/Air | 37 | 8 | 30 | -18 | KD | 4 | 4~23 All | |
22[M] | M Turbulenz (Charged) | 1000 | High/Air | 37 | 8 | 30 | -17 | KD | 4 | 4~23 All | |
22[H] | H Turbulenz (Charged) | 1000 | High/Air | 37 | 8 | 30 | -17 | HKD | 4 | 4~23 All |
Supers
input | name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
236236H | Weiss Flugel | 500, 100×12, 1200 | Mid | 9+4~13 | 3 | 28 | -12 | HKD | 4 | 1~15 All | |
236236U | Schöner Winterhügel | 1000×2, 2200 | Mid | 10+6 | 4~15 | 25 | -8~-9 | HKD | 4 | 1~15 All | |
j.236236U | Schöner Winterhügel | 1000×2, 2200 | All | 14 | Until L+1 | 34 | -16 | HKD | 4 | 1~13 All |
Other
name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
---|---|---|---|---|---|---|---|---|---|---|
name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
Ground Throw | 1500 | Throw | 7 | 3 | 31 | HKD | 0, 4 | |||
Air Throw | 1500 | Throw | 5 | 5 | Until L+6 | 0, 4 | ||||
Overhead Attack | 1000 | High | 26 | 6 | 17 | -4 | +1 | 4 | 4-31 Throw 9-31 Low 9-30 Airborne |
To edit frame data, edit values in GBVS/Lancelot/Data.
Click [★] for character's full frame data
Essentials
• HUD •
Controls •
The Basics
• Movement/Canceling •
Offense •
Defense •
Gauges •
Attack Attributes •
Detailed & Advanced Information
• Damage/Combo •
Frame Data & System Data •
Misc •
Archived Information
• Patch Notes •