(Created page with "{{#lsth:GBVS/Lancelot/Data|Nav}} <div style="float:left; margin-right:25px;"> {{TOC limit|3}} </div> ==System Data== {{#lsth:GBVS/Lancelot/Data|SystemData}...") |
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{{# | <center>{{Character Label|GBVS|Lancelot|58px}}</center> | ||
{{#lst:{{BASEPAGENAME}}/Data|Links}} | |||
<div style="float:left; margin-right:25px;"> | <div style="float:left; margin-right:25px;"> | ||
{{TOC limit|3}} | {{TOC limit|3}} | ||
</div> | </div> | ||
==[[ | ==Glossary== | ||
{{ | [[Using_Frame_Data|How do I read frame data?]] | ||
{{FrameDataGlossary-GBVS}} | |||
<br style="clear:both;"/> | <br style="clear:both;"/> | ||
==System Data== | |||
{{#cargo_query:tables=gbvsCharacters | |||
|fields=name,health,prejump,backdash,umo=Unique Movement Options | |||
|where=name="{{#titleparts:{{BASEPAGENAME}}| |-1}}" | |||
|format=table | |||
}} | |||
==Normal Moves== | ==Normal Moves== | ||
{ | {{#cargo_query:tables=MoveData_GBVS | ||
| | |fields=input,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit,level,invuln,notes | ||
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="normal" | |||
|format=dynamic table|order by=_rowID|rows per page=50 | |||
|details fields=notes,images,hitboxes | |||
{{# | |||
| | |||
}} | }} | ||
==Unique Action== | ==Unique Action== | ||
{| | {{#cargo_query:tables=MoveData_GBVS | ||
|fields=input,name,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit,level,invuln,notes | |||
{{ | |where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="unique" | ||
|- | |format=dynamic table|order by=_rowID|rows per page=50 | ||
|details fields=notes,images,hitboxes | |||
}} | }} | ||
== | ==Special Moves== | ||
{{#cargo_query:tables=MoveData_GBVS | |||
|fields=input,name,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit,level,invuln,notes | |||
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="special" | |||
|format=dynamic table|order by=_rowID|rows per page=50 | |||
|details fields=notes,images,hitboxes | |||
{{# | |||
| | |||
{{# | |||
{{ | |||
}} | |||
|- | |||
}} | |||
| | |||
}} | }} | ||
== | ==Supers== | ||
{ | {{#cargo_query:tables=MoveData_GBVS | ||
| | |fields=input,name,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit,level,invuln,notes | ||
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="super" | |||
| | |format=dynamic table|order by=_rowID|rows per page=50 | ||
|details fields=notes,images,hitboxes | |||
{{ | |||
|- | |||
}} | |||
| | |||
| | |||
}} | }} | ||
==Other== | |||
{{#cargo_query:tables=MoveData_GBVS | |||
|fields=name,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit,level,invuln,notes | |||
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="other" | |||
|format=dynamic table|order by=_rowID|rows per page=50 | |||
|details fields=notes,images,hitboxes | |||
}} | }} | ||
==Navigation== | ==Navigation== | ||
{{# | <center>{{Character Label|GBVS|Lancelot|58px}}</center> | ||
{{notice|To edit frame data, edit values in [[ | {{#lst:{{BASEPAGENAME}}/Data|Links}} | ||
{{ | {{notice|To edit frame data, edit values in [[{{BASEPAGENAME}}/Data]].}} | ||
{{#lst:GBVS/Navigation}} | |||
Revision as of 06:32, 13 March 2022
Glossary
System Data Glossary | |
---|---|
Health | The amount of damage that characters can take before losing a round. |
Prejump | Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block. |
Backdash | Number of frames this move is in a recovery state before returning to neutral. |
Frame Data Glossary | |
---|---|
Guard | How this attack can be guarded. |
Startup | Number of frames for this move to reach the first active frame (includes the first active frame). |
Active | Number of active frames in this attack. Values in () are for gaps between hits of an attack. |
Recovery | Number of frames this move is in a recovery state before returning to neutral. |
OnBlock | After blocking this attack, how soon can the attacker move compared to the defender.
Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else. |
OnHit | After getting hit by this attack, how soon can the attacker move compared to the defender.
Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else. |
Invuln | Attribute and Hitbox invincibility for this attack |
Level | Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions. |
Attack Level Values | ||||||||||||||||||||||||||||||||||||||||||||||||
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For more values, see GBVS/Frame Data |
System Data
Cannot access the database: :real_connect(): (HY000/1203): User dustlo5_wiki already has more than 'max_user_connections' active connections
Normal Moves
Cannot access the database: :real_connect(): (HY000/1203): User dustlo5_wiki already has more than 'max_user_connections' active connections
Unique Action
Cannot access the database: :real_connect(): (HY000/1203): User dustlo5_wiki already has more than 'max_user_connections' active connections
Special Moves
Cannot access the database: :real_connect(): (HY000/1203): User dustlo5_wiki already has more than 'max_user_connections' active connections
Supers
Cannot access the database: :real_connect(): (HY000/1203): User dustlo5_wiki already has more than 'max_user_connections' active connections
Other
Cannot access the database: :real_connect(): (HY000/1203): User dustlo5_wiki already has more than 'max_user_connections' active connections
To edit frame data, edit values in GBVS/Lancelot/Data.
Click [★] for character's full frame data
Essentials
• HUD •
Controls •
The Basics
• Movement/Canceling •
Offense •
Defense •
Gauges •
Attack Attributes •
Detailed & Advanced Information
• Damage/Combo •
Frame Data & System Data •
Misc •
Archived Information
• Patch Notes •