GBVS/Lancelot/Frame Data: Difference between revisions

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< GBVS‎ | Lancelot
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{{#lsth:GBVS/Lancelot/Data|Nav}}
<center>{{Character Label|GBVS|Lancelot|58px}}</center>
{{#lst:{{BASEPAGENAME}}/Data|Links}}
 
<div style="float:left; margin-right:25px;">
<div style="float:left; margin-right:25px;">
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==[[GBVS/Frame Data|System Data]]==
==Glossary==
{{#lsth:GBVS/Lancelot/Data|SystemData}}
[[Using_Frame_Data|How do I read frame data?]]
{{FrameDataGlossary-GBVS}}
<br style="clear:both;"/>
<br style="clear:both;"/>
==System Data==
{{#cargo_query:tables=gbvsCharacters
|fields=name,health,prejump,backdash,umo=Unique Movement Options
|where=name="{{#titleparts:{{BASEPAGENAME}}| |-1}}"
|format=table
}}


==Normal Moves==
==Normal Moves==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{{#cargo_query:tables=MoveData_GBVS
|-
|fields=input,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit,level,invuln,notes
{{FrameDataHeader-GBVS}}
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="normal"
|-
|format=dynamic table|order by=_rowID|rows per page=50
{{AttackVersion|name=c.L|subtitle=|rowspan=2}}
|details fields=notes,images,hitboxes
{{#lsth:GBVS/Lancelot/Data|c.L Full}}
|-
{{Description|18|text=
{{ColumnList |text=
}}
}}
}}
 
|-
{{AttackVersion|name=c.M|subtitle=|rowspan=2}}
{{#lsth:GBVS/Lancelot/Data|c.M Full}}
|-
{{Description|18|text=
{{ColumnList |text=
}}
}}
|-
{{AttackVersion|name=c.H|subtitle=|rowspan=2}}
{{#lsth:GBVS/Lancelot/Data|c.H Full}}
|-
{{Description|18|text=
{{ColumnList |text=
}}
}}
|-
{{AttackVersion|name=Auto Combo 1|subtitle=c.XX|rowspan=2}}
{{#lsth:GBVS/Lancelot/Data|c.XX Full}}
|-
{{Description|18|text=
{{ColumnList |text=
}}
}}
|-
{{AttackVersion|name=Auto Combo 2|subtitle=c.XXX|rowspan=2}}
{{#lsth:GBVS/Lancelot/Data|c.XXX Full}}
|-
{{Description|18|text=
{{ColumnList |text=
}}
}}
|-
{{AttackVersion|name=f.L|subtitle=|rowspan=2}}
{{#lsth:GBVS/Lancelot/Data|f.L Full}}
|-
{{Description|18|text=
{{ColumnList |text=
}}
}}
|-
{{AttackVersion|name=f.M|subtitle=|rowspan=2}}
{{#lsth:GBVS/Lancelot/Data|f.M Full}}
|-
{{Description|18|text=
{{ColumnList |text=
}}
}}
|-
{{AttackVersion|name=f.H|subtitle=|rowspan=2}}
{{#lsth:GBVS/Lancelot/Data|f.H Full}}
|-
{{Description|18|text=
{{ColumnList |text=
}}
}}
|-
{{AttackVersion|name=2L|subtitle=|rowspan=2}}
{{#lsth:GBVS/Lancelot/Data|2L Full}}
|-
{{Description|18|text=
{{ColumnList |text=
}}
}}
|-
{{AttackVersion|name=2M|subtitle=|rowspan=2}}
{{#lsth:GBVS/Lancelot/Data|2M Full}}
|-
{{Description|18|text=
{{ColumnList |text=
}}
}}
|-
{{AttackVersion|name=2H|subtitle=|rowspan=2}}
{{#lsth:GBVS/Lancelot/Data|2H Full}}
|-
{{Description|18|text=
{{ColumnList |text=
}}
}}
|-
{{AttackVersion|name=2U|subtitle=|rowspan=2}}
{{#lsth:GBVS/Lancelot/Data|2U Full}}
|-
{{Description|18|text=
{{ColumnList |text=
}}
}}
|-
{{AttackVersion|name=j.L|subtitle=|rowspan=2}}
{{#lsth:GBVS/Lancelot/Data|j.L Full}}
|-
{{Description|18|text=
{{ColumnList |text=
}}
}}
|-
{{AttackVersion|name=j.M|subtitle=|rowspan=2}}
{{#lsth:GBVS/Lancelot/Data|j.M Full}}
|-
{{Description|18|text=
{{ColumnList |text=
}}
}}
|-
{{AttackVersion|name=j.H|subtitle=|rowspan=2}}
{{#lsth:GBVS/Lancelot/Data|j.H Full}}
|-
{{Description|18|text=
{{ColumnList |text=
}}
}}
|-
{{AttackVersion|name=j.U|subtitle=|rowspan=2}}
{{#lsth:GBVS/Lancelot/Data|j.U Full}}
|-
{{Description|18|text=
{{ColumnList |text=
}}
}}
|-
|}
==Unique Action==
==Unique Action==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{{#cargo_query:tables=MoveData_GBVS
|-
|fields=input,name,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit,level,invuln,notes
{{FrameDataHeader-GBVS}}
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="unique"
|-
|format=dynamic table|order by=_rowID|rows per page=50
! colspan=19 style="background: white;"|Wirbelwind
|details fields=notes,images,hitboxes
|-
{{AttackVersion|name=5U|subtitle=|rowspan=2}}
{{#lsth:GBVS/Lancelot/Data|5U Full}}
|-
{{Description|18|text=
{{ColumnList |text=
}}
}}
}}
|-
{{AttackVersion|name=5U > 5U|subtitle=|rowspan=2}}
{{#lsth:GBVS/Lancelot/Data|5U > 5U Full}}
|-
{{Description|18|text=
{{ColumnList |text=
}}
}}
{{AttackVersion|name=5U > 6U|subtitle=|rowspan=2}}
{{#lsth:GBVS/Lancelot/Data|5U > 6U Full}}
|-
{{Description|18|text=
{{ColumnList |text=
}}
}}
{{AttackVersion|name=5U > 4U|subtitle=|rowspan=2}}
{{#lsth:GBVS/Lancelot/Data|5U > 4U Full}}
|-
{{Description|18|text=
{{ColumnList |text=
}}
}}
|-
{{AttackVersion|name=5U > 2U|subtitle=|rowspan=2}}
{{#lsth:GBVS/Lancelot/Data|5U > 2U Full}}
|-
{{Description|18|text=
{{ColumnList |text=
}}
}}
|-
|}


==Universal Mechanics==
==Special Moves==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{{#cargo_query:tables=MoveData_GBVS
|-
|fields=input,name,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit,level,invuln,notes
{{FrameDataHeader-GBVS}}
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="special"
|-
|format=dynamic table|order by=_rowID|rows per page=50
{{AttackVersion|name=Ground Throw|subtitle=|rowspan=2}}
|details fields=notes,images,hitboxes
{{#lsth:GBVS/Lancelot/Data|LU Full}}
|-
{{Description|18|text=
{{ColumnList |text=
}}
}}
|-
{{AttackVersion|name=Air Throw|subtitle=|rowspan=2}}
{{#lsth:GBVS/Lancelot/Data|j.LU Full}}
|-
{{Description|18|text=
{{ColumnList |text=
}}
}}
|-
{{AttackVersion|name=Overhead Attack |subtitle=|rowspan=2}}
{{#lsth:GBVS/Lancelot/Data|MH Full}}
|-
{{Description|18|text=
{{ColumnList |text=
}}
}}
|-
|}
 
==Skills==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
{{FrameDataHeader-GBVS}}
|-
! colspan=19 style="background: white;"|Wogenstrom
|-
{{AttackVersion|name=236L|rowspan=2}}
{{#lsth:GBVS/Lancelot/Data|236L Full}}
|-
{{Description|18|text=
{{ColumnList |text=
}}
}}
|-
{{AttackVersion|name=236M|rowspan=2}}
{{#lsth:GBVS/Lancelot/Data|236M Full}}
|-
{{Description|18|text=
{{ColumnList |text=
}}
}}
|-
{{AttackVersion|name=236H|rowspan=2}}
{{#lsth:GBVS/Lancelot/Data|236H Full}}
|-
{{Description|18|text=
{{ColumnList |text=
}}
}}
|-
! colspan=19 style="background: white;"|Blade Impulse
|-
{{AttackVersion|name=66L|rowspan=2}}
{{#lsth:GBVS/Lancelot/Data|66L Full}}
|-
{{Description|18|text=
{{ColumnList |text=
}}
}}
|-
{{AttackVersion|name=66M|rowspan=2}}
{{#lsth:GBVS/Lancelot/Data|66M Full}}
|-
{{Description|18|text=
{{ColumnList |text=
}}
}}
|-
{{AttackVersion|name=66H|rowspan=2}}
{{#lsth:GBVS/Lancelot/Data|66H Full}}
|-
{{Description|18|text=
{{ColumnList |text=
}}
}}
|-
! colspan=19 style="background: white;"|Southern Cross
|-
{{AttackVersion|name=214L|rowspan=2}}
{{#lsth:GBVS/Lancelot/Data|214L Full}}
|-
{{Description|18|text=
{{ColumnList |text=
}}
}}
}}
|-
{{AttackVersion|name=214M|rowspan=2}}
{{#lsth:GBVS/Lancelot/Data|214M Full}}
|-
{{Description|18|text=
{{ColumnList |text=
}}
}}
|-
{{AttackVersion|name=214H|rowspan=2}}
{{#lsth:GBVS/Lancelot/Data|214H Full}}
|-
{{Description|18|text=
{{ColumnList |text=
}}
}}
|-
! colspan=19 style="background: white;"|Turbulenz
|-
{{AttackVersion|name=22L|rowspan=2}}
{{#lsth:GBVS/Lancelot/Data|22L Full}}
|-
{{Description|18|text=
{{ColumnList |text=
}}
}}
|-
{{AttackVersion|name=22M|rowspan=2}}
{{#lsth:GBVS/Lancelot/Data|22M Full}}
|-
{{Description|18|text=
{{ColumnList |text=
}}
}}
|-
{{AttackVersion|name=22H|rowspan=2}}
{{#lsth:GBVS/Lancelot/Data|22H Full}}
|-
{{Description|18|text=
{{ColumnList |text=
}}
}}
|-
|}


==Skybound Art==
==Supers==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{{#cargo_query:tables=MoveData_GBVS
|-
|fields=input,name,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit,level,invuln,notes
{{FrameDataHeader-GBVS}}
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="super"
|-
|format=dynamic table|order by=_rowID|rows per page=50
! colspan=19 style="background: white;"|Weiss Flugel
|details fields=notes,images,hitboxes
|-
{{AttackVersion|name=236236H |subtitle=|rowspan=2}}
{{#lsth:GBVS/Lancelot/Data|236236H Full}}
|-
{{Description|18|text=
{{ColumnList |text=
}}
}}
|-
! colspan=19 style="background: white;"|Schöner Winterhügel
|-
{{AttackVersion|name=236236U |subtitle=|rowspan=2}}
{{#lsth:GBVS/Lancelot/Data|236236U Full}}
|-
{{Description|18|text=
{{ColumnList |text=
}}
}}
==Other==
{{#cargo_query:tables=MoveData_GBVS
|fields=name,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit,level,invuln,notes
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="other"
|format=dynamic table|order by=_rowID|rows per page=50
|details fields=notes,images,hitboxes
}}
}}
|-
|}
==Sources==


==Navigation==
==Navigation==
{{#lsth:GBVS/Lancelot/Data|Links}}
<center>{{Character Label|GBVS|Lancelot|58px}}</center>
{{notice|To edit frame data, edit values in [[GBVS/Lancelot/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}
{{#lst:{{BASEPAGENAME}}/Data|Links}}
{{Navbar-GBVS}}
{{notice|To edit frame data, edit values in [[{{BASEPAGENAME}}/Data]].}}
[[Category:Lancelot]]
{{#lst:GBVS/Navigation}}
[[Category:Granblue Fantasy Versus]]

Revision as of 06:32, 13 March 2022

 Lancelot

Glossary

How do I read frame data?

System Data Glossary  
Health The amount of damage that characters can take before losing a round.
Prejump Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block.
Backdash Number of frames this move is in a recovery state before returning to neutral.
Frame Data Glossary  
Guard How this attack can be guarded.
Startup Number of frames for this move to reach the first active frame (includes the first active frame).
Active Number of active frames in this attack. Values in () are for gaps between hits of an attack.
Recovery Number of frames this move is in a recovery state before returning to neutral.
OnBlock After blocking this attack, how soon can the attacker move compared to the defender.
  • A positive value means the attacker can move first.
  • A negative value means the defender can move first.

Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else.

OnHit After getting hit by this attack, how soon can the attacker move compared to the defender.
  • A positive value means the attacker can move first.
  • A negative value means the defender can move first.

Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else.

Invuln Attribute and Hitbox invincibility for this attack
Level Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions.


Attack Level Values
Attack Level Table
Lvl 0 Lvl 1 Lvl 2 Lvl 3 Lvl 4
Hitstun (Ground Hit) 14 16 18 20 22
Untechable (Air Hit) 14 16 18 20 22
Untechable (Air Counter Hit) 28 32 36 40 44
Blockstun (Ground) 10 12 14 16 18
Blockstun (Air) 19 21 23 25 27
Hitstop 10 10 12 14 16
Counter Hit Hitstop +2 +2 +4 +8 +12
  • Crouching hit adds 1F additional hitstun
  • Air attacks from levels 0-2 inflict 14F of hitstun, levels 3 and 4 inflict 18.
  • Air counter hit doubles the amount of untechable time
  • Additional hitstop on counter hit only applies to opponent.
For more values, see GBVS/Frame Data


System Data

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Normal Moves

Cannot access the database: :real_connect(): (HY000/1203): User dustlo5_wiki already has more than 'max_user_connections' active connections

Unique Action

Cannot access the database: :real_connect(): (HY000/1203): User dustlo5_wiki already has more than 'max_user_connections' active connections

Special Moves

Cannot access the database: :real_connect(): (HY000/1203): User dustlo5_wiki already has more than 'max_user_connections' active connections

Supers

Cannot access the database: :real_connect(): (HY000/1203): User dustlo5_wiki already has more than 'max_user_connections' active connections

Other

Cannot access the database: :real_connect(): (HY000/1203): User dustlo5_wiki already has more than 'max_user_connections' active connections

Navigation

 Lancelot
To edit frame data, edit values in GBVS/Lancelot/Data.