GBVS/Lancelot/Data: Difference between revisions

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< GBVS‎ | Lancelot
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==Nav==
<section begin="Nav"/>{{CharNav|charMainPage=GBVS/Lancelot |images=GBVS_Lancelot_Icon.png |videos= |forums=|discord=https://discord.gg/54az4bR}}<section end="Nav"/>
==Links==
==Links==
<section begin=Links/>{{CharLinks|charMainPage=GBVS/Lancelot |videos=https://gbvs.keeponrock.in/#/?p1chars=lancelot |discord=https://discord.gg/54az4bR}}<section end=Links/>
<section begin=Links/>{{GBVS/CharacterLinks}}<section end=Links/>


==Infobox Data==
==Infobox Data==
{{GBVS-character
{{GBVS-character
| name      =Lancelot
|name      =Lancelot
| health    =10,000
|health    =10,000
| prejump   = 4F
|prejump =4f
| backdash = 22F
|backdash =22f
| portrait  =GBVS_Lancelot_Portrait.png
|backshift =High Recovery (30f)
| icon      =GBVS_Lancelot_Icon.png
|portrait  =GBVS_Lancelot_Portrait.png
| umo=[[GBVS/Lancelot#Delta_Leap|Delta Leap]]<br/>[[GBVS/Lancelot#Wirbelwind|Wirbelwind]]<br/>[[GBVS/Lancelot#Turbulenz|Turbulenz]]
|icon      =GBVS_Lancelot_Icon.png
|umo=[[GBVS/Lancelot#Delta_Leap|Delta Leap]]<br/>[[GBVS/Lancelot#Wirbelwind|Wirbelwind]]<br/>[[GBVS/Lancelot#Turbulenz|Turbulenz]]
}}
}}


==Normal Moves==
==Normal Moves==
===5L===
===5L===
{{MoveData-GBVS | character= Lancelot | input = 5L | name =  
{{MoveData-GBVS |character=Lancelot |type=normal
  |damage=350 |level=0 |attribute= |guard=Mid  
|input=5L |name=
  |startup=5 |active=2 |recovery=7 |onBlock={{Adv-GBVS|P|+2 }} |onHit=+6
|damage=350 |level=0 |attribute= |guard=Mid
  |blockstun= |groundHit= |airHit= |hitstop=
|startup=5 |active=2 |recovery=7 |onBlock={{Adv-GBVS|P|+2 }} |onHit=+6
  |invuln= |images=GBVS_Lancelot_5L.png |hitboxes= |type=normal
|blockstun= |groundHit= |airHit= |hitstop=
|invuln=
|images=GBVS_Lancelot_5L.png
|caption=No range because he attacks the wrong way.
|hitboxes=GBVS_Lancelot_5L_Hitbox.png
|hitboxCaption=Comes with a handy disjoint!
}}
}}
===c.M===
===c.M===
{{MoveData-GBVS | character= Lancelot | input = c.M | name =  
{{MoveData-GBVS |character=Lancelot |type=normal
  |damage=650 |level=2 |attribute= |guard=Mid  
|input=c.M |name=
  |startup=6 |active=1 |recovery=14 |onBlock=0 |onHit=+4
|damage=650 |level=2 |attribute= |guard=Mid
  |blockstun= |groundHit= |airHit= |hitstop=
|startup=6 |active=1 |recovery=14 |onBlock=0 |onHit=+4
  |invuln= |images=GBVS_Lancelot_cM.png |hitboxes= |type=normal
|blockstun= |groundHit= |airHit= |hitstop=
|invuln=
|images=GBVS_Lancelot_cM.png
|caption=Dab on the haters
|hitboxes=GBVS_Lancelot_cM_Hitbox.png
}}
}}
===c.H===
===c.H===
{{MoveData-GBVS | character= Lancelot | input = c.H | name =  
{{MoveData-GBVS |character=Lancelot |type=normal
  |damage=600, 400 |level=4 |attribute= |guard=Mid  
|input=c.H |name=
  |startup=7 |active=9 |recovery=18 |onBlock={{Adv-GBVS|M|-2 }} |onHit=+2
|damage=600, 400 |level=4 |attribute= |guard=Mid
  |blockstun= |groundHit= |airHit= |hitstop=
|startup=7 |active=3(3)3 |recovery=18 |onBlock={{Adv-GBVS|M|-2 }} |onHit=+2
  |invuln= |images=GBVS_Lancelot_cH.png |hitboxes= |type=normal
|blockstun= |groundHit= |airHit= |hitstop=
|invuln=
|images=GBVS_Lancelot_cH1.png;GBVS_Lancelot_cH2.png
|caption=Slice\and dice!
|hitboxes=GBVS_Lancelot_cH_Hitbox1.png;GBVS_Lancelot_cH_Hitbox2.png;GBVS_Lancelot_cH_Hitbox3.png
|hitboxCaption=Frames 7~9\Frame 13\Frame 14~16
}}
}}
===c.XX===
===c.XX===
{{MoveData-GBVS | character= Lancelot | input = c.XX | name =  
{{MoveData-GBVS |character=Lancelot |type=normal
  |damage=350 |level=2 |attribute= |guard=Mid  
|input=c.XX |name=
  |startup= |active= |recovery= |onBlock={{Adv-GBVS|M|-3 }} |onHit=+1
|damage=350 |level=2 |attribute= |guard=Mid
  |blockstun= |groundHit= |airHit= |hitstop=
|startup=9 |active=2 |recovery=16 |onBlock={{Adv-GBVS|M|-3 }} |onHit=+1
  |invuln= |images=GBVS_Lancelot_cXX.png |hitboxes= |type=normal
|blockstun= |groundHit= |airHit= |hitstop=
|invuln=
|images=GBVS_Lancelot_cXX.png
|hitboxes=
}}
}}
===c.XXX===
===c.XXX===
{{MoveData-GBVS | character= Lancelot | input = c.XXX | name =  
{{MoveData-GBVS |character=Lancelot |type=normal
  |damage=350 |level=3 |attribute= |guard=Mid  
|input=c.XXX |name=
  |startup= |active= |recovery= |onBlock={{Adv-GBVS|M|-4 }} |onHit=0
|damage=350 |level=3 |attribute= |guard=Mid
  |blockstun= |groundHit= |airHit= |hitstop=
|startup=12 |active=3 |recovery=18 |onBlock={{Adv-GBVS|M|-4 }} |onHit=0
  |invuln= |images=GBVS_Lancelot_cXXX.png |hitboxes= |type=normal
|blockstun= |groundHit= |airHit= |hitstop=
|invuln=
|images=GBVS_Lancelot_cXXX.png
|hitboxes=
}}
}}
===f.M===
===f.M===
{{MoveData-GBVS | character= Lancelot | input = f.M | name =  
{{MoveData-GBVS |character=Lancelot |type=normal
  |damage=600 |level=2 |attribute= |guard=Mid  
|input=f.M |name=
  |startup=7 |active=3 |recovery=17 |onBlock={{Adv-GBVS|VM|-5 }} |onHit=-1
|damage=600 |level=2 |attribute= |guard=Mid
  |blockstun= |groundHit= |airHit= |hitstop=
|startup=7 |active=3 |recovery=17 |onBlock={{Adv-GBVS|VM|-5 }} |onHit=-1
  |invuln= |images=GBVS_Lancelot_fM.png |hitboxes= |type=normal
|blockstun= |groundHit= |airHit= |hitstop=
|invuln=
|images=GBVS_Lancelot_fM.png
|hitboxes=GBVS_Lancelot_fM_Hitbox.png
}}
}}
===f.H===
===f.H===
{{MoveData-GBVS | character= Lancelot | input = f.H | name =  
{{MoveData-GBVS |character=Lancelot |type=normal
  |damage=900 |level=3 |attribute= |guard=Mid  
|input=f.H |name=
  |startup=10 |active=3 |recovery=22 |onBlock={{Adv-GBVS|VM|-8 }} |onHit=-4
|damage=900 |level=3 |attribute= |guard=Mid
  |blockstun= |groundHit= |airHit= |hitstop=
|startup=10 |active=3 |recovery=22 |onBlock={{Adv-GBVS|VM|-8 }} |onHit=-4
  |invuln= |images=GBVS_Lancelot_fH.png |hitboxes= |type=normal
|blockstun= |groundHit= |airHit= |hitstop=
|invuln=
|images=GBVS_Lancelot_fH.png
|hitboxes=GBVS_Lancelot_fH_Hitbox.png
}}
}}
===2L===
===2L===
{{MoveData-GBVS | character= Lancelot | input = 2L | name =  
{{MoveData-GBVS |character=Lancelot |type=normal
  |damage=350 |level=0 |attribute= |guard=Low  
|input=2L |name=
  |startup=6 |active=1 |recovery=8 |onBlock={{Adv-GBVS|P|+2 }} |onHit=+6
|damage=350 |level=0 |attribute= |guard=Low
  |blockstun= |groundHit= |airHit= |hitstop=
|startup=6 |active=1 |recovery=8 |onBlock={{Adv-GBVS|P|+2 }} |onHit=+6
  |invuln= |images=GBVS_Lancelot_2L.png |hitboxes= |type=normal
|blockstun= |groundHit= |airHit= |hitstop=
|invuln=
|images=GBVS_Lancelot_2L.png
|caption=Even knights cut corners sometimes
|hitboxes=GBVS_Lancelot_2L_Hitbox.png
}}
}}


===2M===
===2M===
{{MoveData-GBVS | character= Lancelot | input = 2M | name =  
{{MoveData-GBVS |character=Lancelot |type=normal
  |damage=500 |level=2 |attribute= |guard=Mid  
|input=2M |name=
  |startup=6 |active=2 |recovery=15 |onBlock={{Adv-GBVS|M|-2 }} |onHit=+2
|damage=500 |level=2 |attribute= |guard=Mid
  |blockstun= |groundHit= |airHit= |hitstop=
|startup=6 |active=2 |recovery=15 |onBlock={{Adv-GBVS|M|-2 }} |onHit=+2
  |invuln= |images=GBVS_Lancelot_2M.png |hitboxes= |type=normal
|blockstun= |groundHit= |airHit= |hitstop=
  |notes=Clash Level 1;
|invuln=
|images=GBVS_Lancelot_2M.png
|hitboxes=GBVS_Lancelot_2M_Hitbox.png
|notes=Clash Level 1;
}}
}}
===2H===
===2H===
{{MoveData-GBVS | character= Lancelot | input = 2H | name =  
{{MoveData-GBVS |character=Lancelot |type=normal
  |damage=800 |level=3 |attribute= |guard=Mid  
|input=2H |name=
  |startup=10 |active=5 |recovery=24 |onBlock={{Adv-GBVS|VM|-12 }} |onHit=-8
|damage=800 |level=3 |attribute= |guard=Mid
  |blockstun= |groundHit= |airHit= |hitstop=
|startup=10 |active=5 |recovery=24 |onBlock={{Adv-GBVS|VM|-12 }} |onHit=-8
  |invuln= |images=GBVS_Lancelot_2H.png |hitboxes= |type=normal
|blockstun= |groundHit= |airHit= |hitstop=
|invuln=
|images=GBVS_Lancelot_2H.png
|caption=Anti-Air with style
|hitboxes=GBVS_Lancelot_2H_Hitbox1.png;GBVS_Lancelot_2H_Hitbox2.png
|hitboxCaption=Frame 10\Frame 11~14
}}
}}
===2U===
===2U===
{{MoveData-GBVS | character= Lancelot | input = 2U | name =  
{{MoveData-GBVS |character=Lancelot |type=normal
  |damage=700 |level=2 |attribute= |guard=Low  
|input=2U |name=
  |startup=8 |active=15 |recovery=15 |onBlock={{Adv-GBVS|VM|-15 }} |onHit=HKD
|damage=700 |level=2 |attribute= |guard=Low
  |blockstun= |groundHit= |airHit= |hitstop=
|startup=8 |active=16 |recovery=14 |onBlock={{Adv-GBVS|VM|-15 }} |onHit=HKD
  |invuln= |images=GBVS_Lancelot_2U.png |hitboxes= |type=normal
|blockstun= |groundHit= |airHit= |hitstop=
  |notes=Clash Level 1;
|invuln=
|images=GBVS_Lancelot_2U.png
|caption=I swear I'm not Vega
|hitboxes=GBVS_Lancelot_2U_Hitbox.png
|notes=Clash Level 1;
}}
}}


===j.L===
===j.L===
{{MoveData-GBVS | character= Lancelot | input = j.L | name =  
{{MoveData-GBVS |character=Lancelot |type=normal
  |damage=400 |level=1 |attribute= |guard=High/Air  
|input=j.L |name=
  |startup=5 |active= |recovery= |onBlock= |onHit=
|damage=400 |level=1 |attribute= |guard=High/Air
  |blockstun= |groundHit= |airHit= |hitstop=
|startup=5 |active=Until L |recovery=0 |onBlock= |onHit=
  |invuln= |images=GBVS_Lancelot_jL.png |hitboxes= |type=normal
|blockstun= |groundHit= |airHit= |hitstop=
|invuln=
|images=GBVS_Lancelot_jL.png
|caption=Just hanging around
|hitboxes=GBVS_Lancelot_jL_Hitbox.png
}}
}}
===j.M===
===j.M===
{{MoveData-GBVS | character= Lancelot | input = j.M | name =  
{{MoveData-GBVS |character=Lancelot |type=normal
  |damage=550 |level=1 |attribute= |guard=High/Air  
|input=j.M |name=
  |startup=7 |active= |recovery= |onBlock= |onHit=
|damage=550 |level=1 |attribute= |guard=High/Air
  |blockstun= |groundHit= |airHit= |hitstop=
|startup=7 |active=3 |recovery=Until L |onBlock= |onHit=
  |invuln= |images=GBVS_Lancelot_jM.png |hitboxes= |type=normal
|blockstun= |groundHit= |airHit= |hitstop=
|invuln=
|images=GBVS_Lancelot_jM.png
|hitboxes=GBVS_Lancelot_jM_Hitbox.png
}}
}}
===j.H===
===j.H===
{{MoveData-GBVS | character= Lancelot | input = j.H | name =  
{{MoveData-GBVS |character=Lancelot |type=normal
  |damage=400×2 |level=1 |attribute= |guard=High/Air  
|input=j.H |name=
  |startup=10 |active= |recovery= |onBlock= |onHit=
|damage=400×2 |level=1 |attribute= |guard=High/Air
  |blockstun= |groundHit= |airHit= |hitstop=
|startup=10 |active=3(3)6 |recovery=Until L |onBlock= |onHit=
  |invuln= |images=GBVS_Lancelot_jH.png |hitboxes= |type=normal
|blockstun= |groundHit= |airHit= |hitstop=
|invuln=
|images=GBVS_Lancelot_jH1.png;GBVS_Lancelot_jH2.png
|hitboxes=GBVS_Lancelot_jH_Hitbox1.png;GBVS_Lancelot_jH_Hitbox2.png;GBVS_Lancelot_jH_Hitbox3.png;GBVS_Lancelot_jH_Hitbox4.png
|hitboxCaption=Frame 10\Frame 11~12\Frame 16~18\Frame 19~21
}}
}}


==Unique Mechanics==
==Unique Mechanics==
===5U===
===5U===
{{MoveData-GBVS | character= Lancelot | input = 5U | name = Wirbelwind
{{MoveData-GBVS |character=Lancelot |type=unique
  |damage= |level= |attribute= |guard=  
|input=5U |name=Wirbelwind
  |startup= |active= |recovery= |onBlock= |onHit=
|damage= |level= |attribute= |guard=
  |blockstun= |groundHit= |airHit= |hitstop=
|startup= |active= |recovery=Total 36 |onBlock= |onHit=
  |invuln= |images=GBVS_Lancelot_Wirbelwind.png |hitboxes= |type=unique
|blockstun= |groundHit= |airHit= |hitstop=
|invuln=
|images=GBVS_Lancelot_5U.png
|caption=''Dash''
|hitboxes=
|notes=Cancellable into followups from frame 17~29
}}
}}
===5U 5U===
===5U > 5U===
{{MoveData-GBVS | character= Lancelot | input = 5U 5U | name = Quick Stop
{{MoveData-GBVS |character=Lancelot |type=unique
  |damage= |level= |attribute= |guard=  
|input=5U > 5U |name=Quick Stop
  |startup= |active= |recovery= |onBlock= |onHit=
|damage= |level= |attribute= |guard=
  |blockstun= |groundHit= |airHit= |hitstop=
|startup= |active= |recovery=Total 14 |onBlock= |onHit=
  |invuln= |images=GBVS_Lancelot_Wirbelwind_5U.png |hitboxes= |type=unique
|blockstun= |groundHit= |airHit= |hitstop=
|invuln=
|images=GBVS_Lancelot_5U-5U.png
|caption=''Quick Stop''
|hitboxes=
}}
}}
===5U 6U===
===5U > 6U===
{{MoveData-GBVS | character= Lancelot | input = 5U 6U | name = Cross Over
{{MoveData-GBVS |character=Lancelot |type=unique
  |damage= |level= |attribute= |guard=  
|input=5U > 6U |name=Cross Over
  |startup= |active= |recovery= |onBlock= |onHit=
|damage= |level= |attribute= |guard=
  |blockstun= |groundHit= |airHit= |hitstop=
|startup= |active= |recovery=Total 18 |onBlock= |onHit=
  |invuln= |images=GBVS_Lancelot_Wirbelwind_6U.png |hitboxes= |type=unique
|blockstun= |groundHit= |airHit= |hitstop=
|invuln=
|images=GBVS_Lancelot_5U-6U.png
|caption=''Cross Over''
|hitboxes=
}}
}}
===5U 4U===
===5U > 4U===
{{MoveData-GBVS | character= Lancelot | input = 5U 4U | name = Feint
{{MoveData-GBVS |character=Lancelot |type=unique
  |damage= |level= |attribute= |guard=  
|input=5U > 4U |name=Feint
  |startup= |active= |recovery= |onBlock= |onHit=
|damage= |level= |attribute= |guard=
  |blockstun= |groundHit= |airHit= |hitstop=
|startup= |active= |recovery=Total 16 |onBlock= |onHit=
  |invuln= |images=GBVS_Lancelot_Wirbelwind_4U.png |hitboxes= |type=unique
|blockstun= |groundHit= |airHit= |hitstop=
|invuln=
|images=GBVS_Lancelot_5U-4U.png
|caption=''Feint''
|hitboxes=
}}
}}
===5U 2U===
===5U > 2U===
{{MoveData-GBVS | character= Lancelot | input = 5U 2U | name = Jump
{{MoveData-GBVS |character=Lancelot |type=unique
  |damage= |level= |attribute= |guard=  
|input=5U > 2U |name=Jump
  |startup= |active= |recovery= |onBlock= |onHit=
|damage= |level= |attribute= |guard=
  |blockstun= |groundHit= |airHit= |hitstop=
|startup= |active= |recovery=Total 25 |onBlock= |onHit=
  |invuln= |images=GBVS_Lancelot_Wirbelwind_2U.png |hitboxes= |type=unique
|blockstun= |groundHit= |airHit= |hitstop=
|invuln=
|images=GBVS_Lancelot_5U-2U.png
|caption=''Jump''
|hitboxes=
}}
}}


===j.U===
===j.U===
{{MoveData-GBVS | character= Lancelot | input = j.U | name = Wirbelwind
{{MoveData-GBVS |character=Lancelot |type=unique
  |damage= |level= |attribute= |guard=  
|input=j.U |name=Wirbelwind
  |startup= |active= |recovery= |onBlock= |onHit=
|damage= |level= |attribute= |guard=
  |blockstun= |groundHit= |airHit= |hitstop=
|startup= |active= |recovery=Until L+7 |onBlock= |onHit=
  |invuln= |images=GBVS_Lancelot_WirbelwindAir.png |hitboxes= |type=unique
|blockstun= |groundHit= |airHit= |hitstop=
|invuln=
|images=GBVS_Lancelot_jU.png
|caption=''Air''
|hitboxes=
}}
}}


==Universal Mechanics==
==Universal Mechanics==
===LU===
===LU===
{{MoveData-GBVS | character= Lancelot | input = LU | name = Ground Throw
{{MoveData-GBVS |character=Lancelot |type=other
  |damage=1500 |level=0, 4 |attribute= |guard=Throw  
|input=LU |name=Ground Throw
  |startup=7 |active= |recovery= |onBlock= |onHit=HKD
|damage=1500 |level=0, 4 |attribute= |guard=Throw
  |blockstun= |groundHit= |airHit= |hitstop=
|startup=7 |active=3 |recovery=31 |onBlock= |onHit=HKD
  |invuln= |images=GBVS_Lancelot_Throw.png |hitboxes= |type=other
|blockstun= |groundHit= |airHit= |hitstop=
|invuln=
|images=GBVS_Lancelot_Throw.png;GBVS_Lancelot_BackThrow.png
|hitboxes=GBVS_Lancelot_Throw_Hitbox.png
}}
}}


===j.LU===
===j.LU===
{{MoveData-GBVS | character= Lancelot | input = j.LU | name = Air Throw
{{MoveData-GBVS |character=Lancelot |type=other
  |damage=1500 |level=0, 4 |attribute= |guard=Throw  
|input=j.LU |name=Air Throw
  |startup=5 |active= |recovery= |onBlock= |onHit=
|damage=1500 |level=0, 4 |attribute= |guard=Throw
  |blockstun= |groundHit= |airHit= |hitstop=
|startup=5 |active=5 |recovery=Until L+6 |onBlock= |onHit=
  |invuln= |images=GBVS_Lancelot_AirThrow.png |hitboxes= |type=other
|blockstun= |groundHit= |airHit= |hitstop=
|invuln=
|images=GBVS_Lancelot_AirThrow.png
|hitboxes=GBVS_Lancelot_AirThrow_Hitbox.png
}}
}}
===MH===
===MH===
{{MoveData-GBVS | character= Lancelot | input = MH | name = Overhead Attack
{{MoveData-GBVS |character=Lancelot |type=other
  |damage=1000 |level=4 |attribute= |guard=High  
|input=MH |name=Overhead Attack
  |startup=26 |active=6 |recovery=17 |onBlock={{Adv-GBVS|M|-4 }} |onHit={{Adv-GBVS|P|+1}}
|damage=1000 |level=4 |attribute= |guard=High
  |blockstun= |groundHit= |airHit= |hitstop=
|startup=26 |active=6 |recovery=17 |onBlock={{Adv-GBVS|M|-4 }} |onHit={{Adv-GBVS|P|+1}}
  |invuln=4-31 Throw<br/> 9-31 Low<br/> 9-30 Airborne |images=GBVS_Lancelot_OverheadAttack.png |hitboxes= |type=other
|blockstun= |groundHit= |airHit= |hitstop=
|invuln=4-31 Throw<br/> 9-31 Low<br/> 9-30 Airborne
|images=GBVS_Lancelot_OverheadAttack.png
|hitboxes=GBVS_Lancelot_UOH_Hitbox.png
}}
}}


==Skills==
==Skills==
===236L===
===236L===
{{MoveData-GBVS | character= Lancelot | input = 236L | name = Wogenstrom
{{MoveData-GBVS |character=Lancelot |type=special
  |damage=700 |level=2 |attribute= |guard=All  
|input=236L |name=L Wogenstrom
  |startup=33 |active=Until Hit |recovery=Total 51 |onBlock={{Adv-GBVS|P|+4 }} |onHit=+8
|damage=700 |level=2 |attribute= |guard=All
  |blockstun= |groundHit= |airHit= |hitstop=
|startup=33 |active=Until Hit |recovery=Total 45 |onBlock={{Adv-GBVS|P|+4 }} |onHit=+8
  |invuln= |images=GBVS_Lancelot_Wogenstrom.png |hitboxes= |type=special
|blockstun= |groundHit= |airHit= |hitstop=
  |notes=Cooldown: 50-82F (Technical) 140-172F (Easy);Easy Input Damage: 600;
|invuln=
|images=GBVS_Lancelot_236X.png
|caption=Go my squire<br>and hold down the neutral
|hitboxes=GBVS_Lancelot_236X_Hitbox1.png;GBVS_Lancelot_236X_Hitbox2.png
|hitboxCaption={{clr|L|236L}}/{{clr|H|H}}: Frame 33~43 <br> {{clr|M|236M}}: Frame 38~48\Hitbox after first 11 frames
|notes=Cooldown: 50-82F (Technical) 140-172F (Easy);Easy Input Damage: 600;
}}
}}
===236M===
===236M===
{{MoveData-GBVS | character= Lancelot | input = 236M | name = Wogenstrom
{{MoveData-GBVS |character=Lancelot |type=special
  |damage=700 |level=2 |attribute= |guard=All  
|input=236M |name=M Wogenstrom
  |startup=38 |active=Until Hit |recovery=Total 56 |onBlock={{Adv-GBVS|P|+4 }} |onHit=+8
|damage=700 |level=2 |attribute= |guard=All
  |blockstun= |groundHit= |airHit= |hitstop=
|startup=38 |active=Until Hit |recovery=Total 50 |onBlock={{Adv-GBVS|P|+4 }} |onHit=+8
  |invuln= |images=GBVS_Lancelot_Wogenstrom.png |hitboxes= |type=special
|blockstun= |groundHit= |airHit= |hitstop=
  |notes=Cooldown: 55-110F (Technical) 145-200F (Easy);Easy Input Damage: 600;
|invuln=
|images=GBVS_Lancelot_236X.png
|caption=Go my squire<br>and hold down the neutral
|hitboxes=GBVS_Lancelot_236X_Hitbox1.png;GBVS_Lancelot_236X_Hitbox2.png
|hitboxCaption={{clr|L|236L}}/{{clr|H|H}}: Frame 33~43 <br> {{clr|M|236M}}: Frame 38~48\Hitbox after first 11 frames
|notes=Cooldown: 55-110F (Technical) 145-200F (Easy);Easy Input Damage: 600;
}}
}}
===236H===
===236H===
{{MoveData-GBVS | character= Lancelot | input = 236H | name = Wogenstrom
{{MoveData-GBVS |character=Lancelot |type=special
  |damage=350×3 |level=2 |attribute= |guard=All  
|input=236H |name=H Wogenstrom
  |startup=33 |active=Until Hit |recovery=Total 48 |onBlock={{Adv-GBVS|VP|+44 }} |onHit=+48
|damage=350×3 |level=2 |attribute= |guard=All
  |blockstun= |groundHit= |airHit= |hitstop=
|startup=33 |active=Until Hit |recovery=Total 41 |onBlock={{Adv-GBVS|VP|+44 }} |onHit=+48
  |invuln= |images=GBVS_Lancelot_Wogenstrom.png |hitboxes= |type=special
|blockstun= |groundHit= |airHit= |hitstop=
  |notes=Cooldown: 556-575F (Technical) 676-695F (Easy);Easy Input Damage: 300×3;
|invuln=
|images=GBVS_Lancelot_236X.png
|caption=Go my squire<br>and hold down the neutral
|hitboxes=GBVS_Lancelot_236X_Hitbox1.png;GBVS_Lancelot_236X_Hitbox2.png
|hitboxCaption={{clr|L|236L}}/{{clr|H|H}}: Frame 33~43 <br> {{clr|M|236M}}: Frame 38~48\Hitbox after first 11 frames
|notes=Cooldown: 556-575F (Technical) 676-695F (Easy);Easy Input Damage: 300×3;
}}
}}


===214L===
===214L===
{{MoveData-GBVS | character= Lancelot | input = 214L | name = Southern Cross
{{MoveData-GBVS |character=Lancelot |type=special
  |damage=300 |level=2 |attribute= |guard=Mid  
|input=214L |name=L Southern Cross
  |startup=14 |active=5 |recovery=13 |onBlock={{Adv-GBVS|M|-3 }} |onHit=+1
|damage=300 |level=2 |attribute= |guard=Mid
  |blockstun= |groundHit= |airHit= |hitstop=
|startup=14 |active=5 |recovery=13 |onBlock={{Adv-GBVS|M|-3 }} |onHit=+1
  |invuln= |images=GBVS_Lancelot_SouthernCross.png |hitboxes= |type=special
|blockstun= |groundHit= |airHit= |hitstop=
  |notes=Cooldown: 20F (Technical) 200F (Easy);
|invuln=
|images=GBVS_Lancelot_214X.png
|caption=The pressure is on.
|hitboxes=GBVS_Lancelot_214X_Hitbox.png
|hitboxCaption=214X
|notes=Cooldown: 20F (Technical) 200F (Easy);
}}
}}


===214M===
===214M===
{{MoveData-GBVS | character= Lancelot | input = 214M | name = Southern Cross
{{MoveData-GBVS |character=Lancelot |type=special
  |damage=400 |level=2 |attribute= |guard=Mid  
|input=214M |name=M Southern Cross
  |startup=19 |active=6 |recovery=14 |onBlock={{Adv-GBVS|M|-4 }} |onHit=0
|damage=400 |level=2 |attribute= |guard=Mid
  |blockstun= |groundHit= |airHit= |hitstop=
|startup=19 |active=6 |recovery=13 |onBlock={{Adv-GBVS|M|-4 }} |onHit=0
  |invuln= |images=GBVS_Lancelot_SouthernCross.png |hitboxes= |type=special
|blockstun= |groundHit= |airHit= |hitstop=
  |notes=Cooldown: 20F (Technical) 200F (Easy);
|invuln=
|images=GBVS_Lancelot_214X.png
|caption=The pressure is on.
|hitboxes=GBVS_Lancelot_214X_Hitbox.png
|hitboxCaption=214X
|notes=Cooldown: 20F (Technical) 200F (Easy);
}}
}}


===214H===
===214H===
{{MoveData-GBVS | character= Lancelot | input = 214H | name = Southern Cross
{{MoveData-GBVS |character=Lancelot |type=special
  |damage=300 |level=2 |attribute= |guard=Mid  
|input=214H |name=H Southern Cross
  |startup=11 |active=3 |recovery=15 |onBlock={{Adv-GBVS|M|-3 }} |onHit=+1
|damage=300 |level=2 |attribute= |guard=Mid
  |blockstun= |groundHit= |airHit= |hitstop=
|startup=11 |active=3 |recovery=15 |onBlock={{Adv-GBVS|M|-3 }} |onHit=+1
  |invuln= |images=GBVS_Lancelot_SouthernCross.png |hitboxes= |type=special
|blockstun= |groundHit= |airHit= |hitstop=
  |notes=Cooldown: 480F (Technical) 600F (Easy);
|invuln=
|images=GBVS_Lancelot_214X.png
|caption=The pressure is on.
|hitboxes=GBVS_Lancelot_214X_Hitbox.png
|hitboxCaption=214X
|notes=Cooldown: 480F (Technical) 600F (Easy);
}}
}}


===214X 4X===
===214X > 4X===
{{MoveData-GBVS | character= Lancelot | input = 214X 4X | name = Southern Cross
{{MoveData-GBVS |character=Lancelot |type=special
  |damage=400 (L) / 500 (M) |level=2 |attribute= |guard=Mid  
|input=214X > 4X |name=Southern Cross (2)
  |startup=9 |active= |recovery= |onBlock={{Adv-GBVS|M|-4 }} |onHit=0
|damage=400 (L) / 500 (M) |level=2 |attribute= |guard=Mid
  |blockstun= |groundHit= |airHit= |hitstop=
|startup=9 |active=3 |recovery=16 |onBlock={{Adv-GBVS|M|-4 }} |onHit=0
  |invuln= |images=GBVS_Lancelot_SouthernCrossMiddle.png |hitboxes= |type=special
|blockstun= |groundHit= |airHit= |hitstop=
  |notes=
|invuln=
|images=GBVS_Lancelot_214X-4X.png
|caption=Mashing yet?
|hitboxes=GBVS_Lancelot_214X4X_Hitbox.png
|hitboxCaption=214X~4X
|notes=
}}
}}


===214H 4H===
===214H > 4H===
{{MoveData-GBVS | character= Lancelot | input = 214H 4H | name = Southern Cross
{{MoveData-GBVS |character=Lancelot |type=special
  |damage=350 (1st) / 400 (2nd) / 450 (3rd) |level=2 |attribute= |guard=Mid  
|input=214H > 4H |name=H Southern Cross (2,3,4)
  |startup= |active= |recovery= |onBlock={{Adv-GBVS|M|-4 }} |onHit=0
|damage=350 (1st) / 400 (2nd) / 450 (3rd) |level=2 |attribute= |guard=Mid
  |blockstun= |groundHit= |airHit= |hitstop=
|startup=7 |active=3 |recovery=16 |onBlock={{Adv-GBVS|M|-4 }} |onHit=0
  |invuln= |images=GBVS_Lancelot_SouthernCrossMiddle.png |hitboxes= |type=special
|blockstun= |groundHit= |airHit= |hitstop=
  |notes=
|invuln=
|images=GBVS_Lancelot_214X-4X.png
|caption=Mashing yet?
|hitboxes=GBVS_Lancelot_214X4X_Hitbox.png
|hitboxCaption=214X~4X
|notes=
}}
}}


===214X 4XX===
===214X > 4X Ender===
{{MoveData-GBVS | character= Lancelot | input = 214X 4XX | name = Southern Cross
{{MoveData-GBVS |character=Lancelot |type=special
  |damage=500 (L) / 600 (M) / 500 (H) |level=2 |attribute= |guard=Mid  
|input=214X > 4X Ender |name=Southern Cross Ender
  |startup= |active= |recovery= |onBlock={{Adv-GBVS|VM|-16 }} |onHit=KD
|damage=500 (L) / 600 (M) / 500 (H) |level=2 |attribute= |guard=Mid
  |blockstun= |groundHit= |airHit= |hitstop=
|startup=14 |active=7 |recovery=24 |onBlock={{Adv-GBVS|VM|-16 }} |onHit=KD
  |invuln= |images=GBVS_Lancelot_SouthernCrossFinish.png |hitboxes= |type=special
|blockstun= |groundHit= |airHit= |hitstop=
|invuln=
|images=GBVS_Lancelot_214X-4X-4X.png
|hitboxes=GBVS_Lancelot_214X4X4X_Hitbox.png
|hitboxCaption=Ender
|notes=12f startup when used as 214H~4H~4H~4H~4H
}}
}}


===66L===
===66L===
{{MoveData-GBVS | character= Lancelot | input = 66L | name = Blade Impulse
{{MoveData-GBVS |character=Lancelot |type=special
  |damage=800 |level=2 |attribute= |guard=Mid  
|input=66L |name=L Blade Impulse
  |startup=16 |active=6 |recovery=18 |onBlock={{Adv-GBVS|VM|-9 }} |onHit=KD
|damage=800 |level=2 |attribute= |guard=Mid
  |blockstun= |groundHit= |airHit= |hitstop=
|startup=16 |active=6 |recovery=18 |onBlock={{Adv-GBVS|VM|-9 }} |onHit=KD
  |invuln= |images=GBVS_Lancelot_BladeImpulse.png |hitboxes= |type=special
|blockstun= |groundHit= |airHit= |hitstop=
|invuln=
|images=GBVS_Lancelot_66X.png
|caption=Gorilla Blade
|hitboxes=GBVS_Lancelot_66X_Hitbox.png
}}
}}


===66M===
===66M===
{{MoveData-GBVS | character= Lancelot | input = 66M | name = Blade Impulse
{{MoveData-GBVS |character=Lancelot |type=special
  |damage=1000 |level=4 |attribute= |guard=Mid  
|input=66M |name=M Blade Impulse
  |startup=25 |active=9 |recovery=16 |onBlock={{Adv-GBVS|VM|-6 }} |onHit=KD
|damage=1000 |level=4 |attribute= |guard=Mid
  |blockstun= |groundHit= |airHit= |hitstop=
|startup=25 |active=9 |recovery=16 |onBlock={{Adv-GBVS|VM|-6 }} |onHit=KD
  |invuln= |images=GBVS_Lancelot_BladeImpulse.png |hitboxes= |type=special
|blockstun= |groundHit= |airHit= |hitstop=
|invuln=
|images=GBVS_Lancelot_66X.png
|caption=Gorilla Blade
|hitboxes=GBVS_Lancelot_66X_Hitbox.png
}}
}}


===66H===
===66H===
{{MoveData-GBVS | character= Lancelot | input = 66H | name = Blade Impulse
{{MoveData-GBVS |character=Lancelot |type=special
  |damage=1000 |level=4 |attribute= |guard=Mid  
|input=66H |name=H Blade Impulse
  |startup=20 |active=9 |recovery=16 |onBlock={{Adv-GBVS|VM|-6 }} |onHit=HKD
|damage=1000 |level=4 |attribute= |guard=Mid
  |blockstun= |groundHit= |airHit= |hitstop=
|startup=20 |active=9 |recovery=16 |onBlock={{Adv-GBVS|VM|-6 }} |onHit=HKD
  |invuln= |images=GBVS_Lancelot_BladeImpulse.png |hitboxes= |type=special
|blockstun= |groundHit= |airHit= |hitstop=
|invuln=
|images=GBVS_Lancelot_66X.png
|caption=Gorilla Blade
|hitboxes=GBVS_Lancelot_66X_Hitbox.png
}}
}}


===22L===
===22L===
{{MoveData-GBVS | character= Lancelot | input = 22L | name = Turbulenz
{{MoveData-GBVS |character=Lancelot |type=special
  |damage= |level= |attribute= |guard=  
|input=22L |name=L Turbulenz
  |startup=36 |active= |recovery= |onBlock= |onHit=
|damage= |level= |attribute= |guard=
  |blockstun= |groundHit= |airHit= |hitstop=
|startup= |active= |recovery=Total 30 |onBlock= |onHit=
  |invuln= |images=GBVS_Lancelot_Turbulenz.png |hitboxes= |type=special
|blockstun= |groundHit= |airHit= |hitstop=
|invuln=7~21 All, 4~30 Airborne
|images=GBVS_Lancelot_22X.png
|caption=Don't blink or you'll miss it
|hitboxes=
}}
}}


===22M===
===22M===
{{MoveData-GBVS | character= Lancelot | input = 22M | name = Turbulenz
{{MoveData-GBVS |character=Lancelot |type=special
  |damage= |level= |attribute= |guard=  
|input=22M |name=M Turbulenz
  |startup=36 |active= |recovery= |onBlock= |onHit=
|damage= |level= |attribute= |guard=
  |blockstun= |groundHit= |airHit= |hitstop=
|startup= |active= |recovery=Total 30 |onBlock= |onHit=
  |invuln= |images=GBVS_Lancelot_Turbulenz.png |hitboxes= |type=special
|blockstun= |groundHit= |airHit= |hitstop=
|invuln=7~21 All, 4~30 Airborne
|images=GBVS_Lancelot_22X.png
|caption=Don't blink or you'll miss it
|hitboxes=
}}
}}


===22H===
===22H===
{{MoveData-GBVS | character= Lancelot | input = 22H | name = Turbulenz
{{MoveData-GBVS |character=Lancelot |type=special
  |damage= |level= |attribute= |guard=  
|input=22H |name=H Turbulenz
  |startup=36 |active= |recovery= |onBlock= |onHit=
|damage= |level= |attribute= |guard=
  |blockstun= |groundHit= |airHit= |hitstop=
|startup= |active= |recovery=Total 30 |onBlock= |onHit=
  |invuln= |images=GBVS_Lancelot_Turbulenz.png |hitboxes= |type=special
|blockstun= |groundHit= |airHit= |hitstop=
|invuln=1~21 All
|images=GBVS_Lancelot_22X.png
|caption=Don't blink or you'll miss it
|hitboxes=
}}
}}


===22[L]===
===22[L]===
{{MoveData-GBVS | character= Lancelot | input = 22[L] | name = Turbulenz
{{MoveData-GBVS |character=Lancelot |type=special
  |damage=1000 |level=4 |attribute= |guard=High/Air  
|input=22[L] |name=L Turbulenz (Charged)
  |startup=37 |active=8 |recovery=37 |onBlock={{Adv-GBVS|VM|-17 }} |onHit=KD
|damage=1000 |level=4 |attribute= |guard=High/Air
  |blockstun= |groundHit= |airHit= |hitstop=
|startup=37 |active=8 |recovery=30 |onBlock={{Adv-GBVS|VM|-18 }} |onHit=KD
  |invuln= |images=GBVS_Lancelot_Turbulenz.png |hitboxes= |type=special
|blockstun= |groundHit= |airHit= |hitstop=
|invuln=4~23 All
|images=GBVS_Lancelot_22X.png;GBVS_Lancelot_22X-Attack.png
|caption=Don't blink or you'll miss it\22[X]
|hitboxes=GBVS_Lancelot_22X_Hitbox.png
|hitboxCaption=22[X]
}}
}}


===22[M]===
===22[M]===
{{MoveData-GBVS | character= Lancelot | input = 22[M] | name = Turbulenz
{{MoveData-GBVS |character=Lancelot |type=special
  |damage=1000 |level=4 |attribute= |guard=High/Air  
|input=22[M] |name=M Turbulenz (Charged)
  |startup=37 |active=8 |recovery=36 |onBlock={{Adv-GBVS|VM|-17 }} |onHit=KD
|damage=1000 |level=4 |attribute= |guard=High/Air
  |blockstun= |groundHit= |airHit= |hitstop=
|startup=37 |active=8 |recovery=30 |onBlock={{Adv-GBVS|VM|-17 }} |onHit=KD
  |invuln= |images=GBVS_Lancelot_Turbulenz.png |hitboxes= |type=special
|blockstun= |groundHit= |airHit= |hitstop=
|invuln=4~23 All
|images=GBVS_Lancelot_22X.png;GBVS_Lancelot_22X-Attack.png
|caption=Don't blink or you'll miss it\22[X]
|hitboxes=GBVS_Lancelot_22X_Hitbox.png
|hitboxCaption=22[X]
}}
}}


===22[H]===
===22[H]===
{{MoveData-GBVS | character= Lancelot | input = 22[H] | name = Turbulenz
{{MoveData-GBVS |character=Lancelot |type=special
  |damage=1000 |level=4 |attribute= |guard=High/Air  
|input=22[H] |name=H Turbulenz (Charged)
  |startup=37 |active=8 |recovery=35 |onBlock={{Adv-GBVS|VM|-17 }} |onHit=HKD
|damage=1000 |level=4 |attribute= |guard=High/Air
  |blockstun= |groundHit= |airHit= |hitstop=
|startup=37 |active=8 |recovery=30 |onBlock={{Adv-GBVS|VM|-17 }} |onHit=HKD
  |invuln= |images=GBVS_Lancelot_Turbulenz.png |hitboxes= |type=special
|blockstun= |groundHit= |airHit= |hitstop=
|invuln=4~23 All
|images=GBVS_Lancelot_22X.png;GBVS_Lancelot_22X-Attack.png
|caption=Don't blink or you'll miss it\22[X]
|hitboxes=GBVS_Lancelot_22X_Hitbox.png
|hitboxCaption=22[X]
}}
}}


==Skybound Art==
==Skybound Art==
===236236H===
===236236H===
{{MoveData-GBVS | character= Lancelot | input = 236236H | name = Weiss Flugel
{{MoveData-GBVS |character=Lancelot |type=super
  |damage=500, 100×12, 1200 |level=4 |attribute= |guard=Mid  
|input=236236H |name=Weiss Flugel
  |startup=9+4 |active= |recovery= |onBlock={{Adv-GBVS|VM|-12}}  |onHit=HKD
|damage=500, 100×12, 1200 |level=4 |attribute= |guard=Mid
  |blockstun= |groundHit= |airHit= |hitstop=
|startup=9+4~13 |active=3 |recovery=28 |onBlock={{Adv-GBVS|VM|-12}}  |onHit=HKD
  |invuln= |images=GBVS_Lancelot_WeissFlugel.png;GBVS_Lancelot_WeissFlugel2.png |hitboxes= |type=super
|blockstun= |groundHit= |airHit= |hitstop=
|invuln=1~15 All
|images=GBVS_Lancelot_236236H_Start.png;GBVS_Lancelot_236236H_Finish.png
|caption=''"It's time to end this!"''\'''White Wings'''
|hitboxes=GBVS_Lancelot_236236H_Hitbox.png
|notes=Minimum damage: 800;Simple input (236S) damage: 3000;Simple input minimum damage: 450
}}
}}
===236236U===
===236236U===
{{MoveData-GBVS | character= Lancelot | input = 236236U | name = Schöner Winterhügel
{{MoveData-GBVS |character=Lancelot |type=super
  |damage=1000×2, 2200 |level=4 |attribute= |guard=Mid  
|input=236236U |name=Schöner Winterhügel
  |startup=10+9 |active= |recovery= |onBlock={{Adv-GBVS|VM|-8~-9 }}  |onHit=HKD
|damage=1000×2, 2200 |level=4 |attribute= |guard=Mid
  |blockstun= |groundHit= |airHit= |hitstop=
|startup=10+6 |active=4~15 |recovery=25 |onBlock={{Adv-GBVS|VM|-8~-9 }}  |onHit=HKD
  |invuln= |images=GBVS_Lancelot_Schöner_Winterhügel.png;GBVS_Lancelot_Schöner_Winterhügel2.png;GBVS_Lancelot_Schöner_Winterhügel3.png |hitboxes= |type=super
|blockstun= |groundHit= |airHit= |hitstop=
|invuln=1~15 All
|images=GBVS_Lancelot_236236U_Start.png;GBVS_Lancelot_236236U_Finish_1.png;GBVS_Lancelot_236236U_Finish_2.png
|caption=''"The ice will be your grave!"''\'''Beautiful Winter Hill'''
|hitboxes=GBVS_Lancelot_236236U_Hitbox.png
|hitboxCaption=All versions share a hitbox
|notes=Minimum damage: 1260;Simple input (236S+U) damage: 4000;Simple input minimum damage: 800
}}
}}
 
===j.236236U===
===j.236236U===
{{MoveData-GBVS | character= Lancelot | input = j.236236U | name = Schöner Winterhügel
{{MoveData-GBVS |character=Lancelot |type=super
  |damage=1000×2, 2200 |level=4 |attribute= |guard=All  
|input=j.236236U |name=Schöner Winterhügel
  |startup=8+9 |active= |recovery= |onBlock={{Adv-GBVS|VM|-16}}  |onHit=HKD
|damage=1000×2, 2200 |level=4 |attribute= |guard=All
  |blockstun= |groundHit= |airHit= |hitstop=
|startup=14 |active=Until L+1 |recovery=34 |onBlock={{Adv-GBVS|VM|-16}}  |onHit=HKD
  |invuln= |images=GBVS_Lancelot_Schöner_Winterhügel.png;GBVS_Lancelot_Schöner_Winterhügel2.png;GBVS_Lancelot_Schöner_Winterhügel3.png |hitboxes= |type=super
|blockstun= |groundHit= |airHit= |hitstop=
|invuln=1~13 All
|images=GBVS_Lancelot_236236U_Start.png;GBVS_Lancelot_236236U_Finish_1.png;GBVS_Lancelot_236236U_Finish_2.png
|caption=''"The ice will be your grave!"''\'''Beautiful Winter Hill'''
|hitboxes=GBVS_Lancelot_236236U_Hitbox.png
|hitboxCaption=All versions share a hitbox
|notes=Minimum damage: 1260;Simple input (236S+U) damage: 4000;Simple input minimum damage: 800
}}
}}


==Category==
==Category==
{{#lst:GBVS/Navigation}}
{{GBVS/Navigation}}

Latest revision as of 21:53, 29 December 2023

Links

Infobox Data

Portrait Name Health Prejump
GBVS Lancelot Portrait.png
Lancelot 10,000 4f
Backdash Backshift Unique Movement Options
22f High Recovery (30f) Delta Leap
Wirbelwind
Turbulenz
Icon
GBVS Lancelot Icon.png

Normal Moves

5L

5L
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
350 Mid 5 2 7 +2 +6 0
GBVS Lancelot 5L.png
No range because he attacks the wrong way.
GBVS Lancelot 5L Hitbox.png
Comes with a handy disjoint!

c.M

c.M
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
650 Mid 6 1 14 0 +4 2
GBVS Lancelot cM.png
Dab on the haters
GBVS Lancelot cM Hitbox.png

c.H

c.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
600, 400 Mid 7 3(3)3 18 -2 +2 4
GBVS Lancelot cH1.pngGBVS Lancelot cH2.png
Slice • and dice!
GBVS Lancelot cH Hitbox1.pngGBVS Lancelot cH Hitbox2.pngGBVS Lancelot cH Hitbox3.png
Frames 7~9 • Frame 13 • Frame 14~16

c.XX

c.XX
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
350 Mid 9 2 16 -3 +1 2
GBVS Lancelot cXX.png

c.XXX

c.XXX
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
350 Mid 12 3 18 -4 0 3
GBVS Lancelot cXXX.png

f.M

f.M
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
600 Mid 7 3 17 -5 -1 2
GBVS Lancelot fM.png
GBVS Lancelot fM Hitbox.png

f.H

f.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
900 Mid 10 3 22 -8 -4 3
GBVS Lancelot fH.png
GBVS Lancelot fH Hitbox.png

2L

2L
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
350 Low 6 1 8 +2 +6 0
GBVS Lancelot 2L.png
Even knights cut corners sometimes
GBVS Lancelot 2L Hitbox.png

2M

2M
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
500 Mid 6 2 15 -2 +2 2
GBVS Lancelot 2M.png
GBVS Lancelot 2M Hitbox.png
Clash Level 1

2H

2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
800 Mid 10 5 24 -12 -8 3
GBVS Lancelot 2H.png
Anti-Air with style
GBVS Lancelot 2H Hitbox1.pngGBVS Lancelot 2H Hitbox2.png
Frame 10 • Frame 11~14

2U

2U
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
700 Low 8 16 14 -15 HKD 2
GBVS Lancelot 2U.png
I swear I'm not Vega
GBVS Lancelot 2U Hitbox.png
Clash Level 1

j.L

j.L
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
400 High/Air 5 Until L 0 1
GBVS Lancelot jL.png
Just hanging around
GBVS Lancelot jL Hitbox.png

j.M

j.M
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
550 High/Air 7 3 Until L 1
GBVS Lancelot jM.png
GBVS Lancelot jM Hitbox.png

j.H

j.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
400×2 High/Air 10 3(3)6 Until L 1
GBVS Lancelot jH1.pngGBVS Lancelot jH2.png
GBVS Lancelot jH Hitbox1.pngGBVS Lancelot jH Hitbox2.pngGBVS Lancelot jH Hitbox3.pngGBVS Lancelot jH Hitbox4.png
Frame 10 • Frame 11~12 • Frame 16~18 • Frame 19~21

Unique Mechanics

5U

5U
Wirbelwind
unique
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
Total 36
GBVS Lancelot 5U.png
Dash
Cancellable into followups from frame 17~29

5U > 5U

5U > 5U
Quick Stop
unique
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
Total 14
GBVS Lancelot 5U-5U.png
Quick Stop

5U > 6U

5U > 6U
Cross Over
unique
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
Total 18
GBVS Lancelot 5U-6U.png
Cross Over

5U > 4U

5U > 4U
Feint
unique
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
Total 16
GBVS Lancelot 5U-4U.png
Feint

5U > 2U

5U > 2U
Jump
unique
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
Total 25
GBVS Lancelot 5U-2U.png
Jump

j.U

j.U
Wirbelwind
unique
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
Until L+7
GBVS Lancelot jU.png
Air

Universal Mechanics

LU

LU
Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1500 Throw 7 3 31 HKD 0, 4
GBVS Lancelot Throw.pngGBVS Lancelot BackThrow.png
GBVS Lancelot Throw Hitbox.png

j.LU

j.LU
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1500 Throw 5 5 Until L+6 0, 4
GBVS Lancelot AirThrow.png
GBVS Lancelot AirThrow Hitbox.png

MH

MH
Overhead Attack
other
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1000 High 26 6 17 -4 +1 4 4-31 Throw
9-31 Low
9-30 Airborne
GBVS Lancelot OverheadAttack.png
GBVS Lancelot UOH Hitbox.png

Skills

236L

236L
L Wogenstrom
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
700 All 33 Until Hit Total 45 +4 +8 2
GBVS Lancelot 236X.png
Go my squire
and hold down the neutral
GBVS Lancelot 236X Hitbox1.pngGBVS Lancelot 236X Hitbox2.png
236L/H: Frame 33~43
236M: Frame 38~48 • Hitbox after first 11 frames
Cooldown: 50-82F (Technical) 140-172F (Easy)
Easy Input Damage: 600

236M

236M
M Wogenstrom
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
700 All 38 Until Hit Total 50 +4 +8 2
GBVS Lancelot 236X.png
Go my squire
and hold down the neutral
GBVS Lancelot 236X Hitbox1.pngGBVS Lancelot 236X Hitbox2.png
236L/H: Frame 33~43
236M: Frame 38~48 • Hitbox after first 11 frames
Cooldown: 55-110F (Technical) 145-200F (Easy)
Easy Input Damage: 600

236H

236H
H Wogenstrom
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
350×3 All 33 Until Hit Total 41 +44 +48 2
GBVS Lancelot 236X.png
Go my squire
and hold down the neutral
GBVS Lancelot 236X Hitbox1.pngGBVS Lancelot 236X Hitbox2.png
236L/H: Frame 33~43
236M: Frame 38~48 • Hitbox after first 11 frames
Cooldown: 556-575F (Technical) 676-695F (Easy)
Easy Input Damage: 300×3

214L

214L
L Southern Cross
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
300 Mid 14 5 13 -3 +1 2
GBVS Lancelot 214X.png
The pressure is on.
GBVS Lancelot 214X Hitbox.png
214X
Cooldown: 20F (Technical) 200F (Easy)

214M

214M
M Southern Cross
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
400 Mid 19 6 13 -4 0 2
GBVS Lancelot 214X.png
The pressure is on.
GBVS Lancelot 214X Hitbox.png
214X
Cooldown: 20F (Technical) 200F (Easy)

214H

214H
H Southern Cross
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
300 Mid 11 3 15 -3 +1 2
GBVS Lancelot 214X.png
The pressure is on.
GBVS Lancelot 214X Hitbox.png
214X
Cooldown: 480F (Technical) 600F (Easy)

214X > 4X

214X > 4X
Southern Cross (2)
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
400 (L) / 500 (M) Mid 9 3 16 -4 0 2
GBVS Lancelot 214X-4X.png
Mashing yet?
GBVS Lancelot 214X4X Hitbox.png
214X~4X

214H > 4H

214H > 4H
H Southern Cross (2,3,4)
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
350 (1st) / 400 (2nd) / 450 (3rd) Mid 7 3 16 -4 0 2
GBVS Lancelot 214X-4X.png
Mashing yet?
GBVS Lancelot 214X4X Hitbox.png
214X~4X

214X > 4X Ender

214X > 4X Ender
Southern Cross Ender
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
500 (L) / 600 (M) / 500 (H) Mid 14 7 24 -16 KD 2
GBVS Lancelot 214X-4X-4X.png
GBVS Lancelot 214X4X4X Hitbox.png
Ender
12f startup when used as 214H~4H~4H~4H~4H

66L

66L
L Blade Impulse
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
800 Mid 16 6 18 -9 KD 2
GBVS Lancelot 66X.png
Gorilla Blade
GBVS Lancelot 66X Hitbox.png

66M

66M
M Blade Impulse
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1000 Mid 25 9 16 -6 KD 4
GBVS Lancelot 66X.png
Gorilla Blade
GBVS Lancelot 66X Hitbox.png

66H

66H
H Blade Impulse
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1000 Mid 20 9 16 -6 HKD 4
GBVS Lancelot 66X.png
Gorilla Blade
GBVS Lancelot 66X Hitbox.png

22L

22L
L Turbulenz
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
Total 30 7~21 All, 4~30 Airborne
GBVS Lancelot 22X.png
Don't blink or you'll miss it

22M

22M
M Turbulenz
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
Total 30 7~21 All, 4~30 Airborne
GBVS Lancelot 22X.png
Don't blink or you'll miss it

22H

22H
H Turbulenz
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
Total 30 1~21 All
GBVS Lancelot 22X.png
Don't blink or you'll miss it

22[L]

22[L]
L Turbulenz (Charged)
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1000 High/Air 37 8 30 -18 KD 4 4~23 All
GBVS Lancelot 22X.pngGBVS Lancelot 22X-Attack.png
Don't blink or you'll miss it • 22[X]
GBVS Lancelot 22X Hitbox.png
22[X]

22[M]

22[M]
M Turbulenz (Charged)
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1000 High/Air 37 8 30 -17 KD 4 4~23 All
GBVS Lancelot 22X.pngGBVS Lancelot 22X-Attack.png
Don't blink or you'll miss it • 22[X]
GBVS Lancelot 22X Hitbox.png
22[X]

22[H]

22[H]
H Turbulenz (Charged)
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1000 High/Air 37 8 30 -17 HKD 4 4~23 All
GBVS Lancelot 22X.pngGBVS Lancelot 22X-Attack.png
Don't blink or you'll miss it • 22[X]
GBVS Lancelot 22X Hitbox.png
22[X]

Skybound Art

236236H

236236H
Weiss Flugel
super
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
500, 100×12, 1200 Mid 9+4~13 3 28 -12 HKD 4 1~15 All
GBVS Lancelot 236236H Start.pngGBVS Lancelot 236236H Finish.png
"It's time to end this!"White Wings
GBVS Lancelot 236236H Hitbox.png
Minimum damage: 800
Simple input (236S) damage: 3000
Simple input minimum damage: 450

236236U

236236U
Schöner Winterhügel
super
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1000×2, 2200 Mid 10+6 4~15 25 -8~-9 HKD 4 1~15 All
GBVS Lancelot 236236U Start.pngGBVS Lancelot 236236U Finish 1.pngGBVS Lancelot 236236U Finish 2.png
"The ice will be your grave!"Beautiful Winter Hill
GBVS Lancelot 236236U Hitbox.png
All versions share a hitbox
Minimum damage: 1260
Simple input (236S+U) damage: 4000
Simple input minimum damage: 800

j.236236U

j.236236U
Schöner Winterhügel
super
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1000×2, 2200 All 14 Until L+1 34 -16 HKD 4 1~13 All
GBVS Lancelot 236236U Start.pngGBVS Lancelot 236236U Finish 1.pngGBVS Lancelot 236236U Finish 2.png
"The ice will be your grave!"Beautiful Winter Hill
GBVS Lancelot 236236U Hitbox.png
All versions share a hitbox
Minimum damage: 1260
Simple input (236S+U) damage: 4000
Simple input minimum damage: 800

Category

Systems Pages
Essentials
Mechanics
Application & Advanced Information
Archived Information