Difference between revisions of "GBVS/Lancelot/Data"

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m (→‎Skills: away, demons)
 
(4 intermediate revisions by the same user not shown)
Line 35: Line 35:
 
{{MoveData-GBVS | character= Lancelot | input = c.H | name =  
 
{{MoveData-GBVS | character= Lancelot | input = c.H | name =  
 
   |damage=600, 400 |level=4 |attribute= |guard=Mid  
 
   |damage=600, 400 |level=4 |attribute= |guard=Mid  
   |startup=7 |active=9 |recovery=18 |onBlock={{Adv-GBVS|M|-2 }} |onHit=+2
+
   |startup=7 |active=3(3)3 |recovery=18 |onBlock={{Adv-GBVS|M|-2 }} |onHit=+2
 
   |blockstun= |groundHit= |airHit= |hitstop=
 
   |blockstun= |groundHit= |airHit= |hitstop=
 
   |invuln= |images=GBVS_Lancelot_cH.png |hitboxes= |type=normal
 
   |invuln= |images=GBVS_Lancelot_cH.png |hitboxes= |type=normal
Line 42: Line 42:
 
{{MoveData-GBVS | character= Lancelot | input = c.XX | name =  
 
{{MoveData-GBVS | character= Lancelot | input = c.XX | name =  
 
   |damage=350 |level=2 |attribute= |guard=Mid  
 
   |damage=350 |level=2 |attribute= |guard=Mid  
   |startup= |active= |recovery= |onBlock={{Adv-GBVS|M|-3 }} |onHit=+1
+
   |startup=9 |active=2 |recovery=16 |onBlock={{Adv-GBVS|M|-3 }} |onHit=+1
 
   |blockstun= |groundHit= |airHit= |hitstop=
 
   |blockstun= |groundHit= |airHit= |hitstop=
 
   |invuln= |images=GBVS_Lancelot_cXX.png |hitboxes= |type=normal
 
   |invuln= |images=GBVS_Lancelot_cXX.png |hitboxes= |type=normal
Line 49: Line 49:
 
{{MoveData-GBVS | character= Lancelot | input = c.XXX | name =  
 
{{MoveData-GBVS | character= Lancelot | input = c.XXX | name =  
 
   |damage=350 |level=3 |attribute= |guard=Mid  
 
   |damage=350 |level=3 |attribute= |guard=Mid  
   |startup= |active= |recovery= |onBlock={{Adv-GBVS|M|-4 }} |onHit=0
+
   |startup=12 |active=3 |recovery=18 |onBlock={{Adv-GBVS|M|-4 }} |onHit=0
 
   |blockstun= |groundHit= |airHit= |hitstop=
 
   |blockstun= |groundHit= |airHit= |hitstop=
 
   |invuln= |images=GBVS_Lancelot_cXXX.png |hitboxes= |type=normal
 
   |invuln= |images=GBVS_Lancelot_cXXX.png |hitboxes= |type=normal
Line 93: Line 93:
 
{{MoveData-GBVS | character= Lancelot | input = 2U | name =  
 
{{MoveData-GBVS | character= Lancelot | input = 2U | name =  
 
   |damage=700 |level=2 |attribute= |guard=Low  
 
   |damage=700 |level=2 |attribute= |guard=Low  
   |startup=8 |active=15 |recovery=15 |onBlock={{Adv-GBVS|VM|-15 }} |onHit=HKD
+
   |startup=8 |active=16 |recovery=14 |onBlock={{Adv-GBVS|VM|-15 }} |onHit=HKD
 
   |blockstun= |groundHit= |airHit= |hitstop=
 
   |blockstun= |groundHit= |airHit= |hitstop=
 
   |invuln= |images=GBVS_Lancelot_2U.png |hitboxes= |type=normal
 
   |invuln= |images=GBVS_Lancelot_2U.png |hitboxes= |type=normal
Line 102: Line 102:
 
{{MoveData-GBVS | character= Lancelot | input = j.L | name =  
 
{{MoveData-GBVS | character= Lancelot | input = j.L | name =  
 
   |damage=400 |level=1 |attribute= |guard=High/Air  
 
   |damage=400 |level=1 |attribute= |guard=High/Air  
   |startup=5 |active= |recovery= |onBlock= |onHit=
+
   |startup=5 |active=Until landing |recovery=0 |onBlock= |onHit=
 
   |blockstun= |groundHit= |airHit= |hitstop=
 
   |blockstun= |groundHit= |airHit= |hitstop=
 
   |invuln= |images=GBVS_Lancelot_jL.png |hitboxes= |type=normal
 
   |invuln= |images=GBVS_Lancelot_jL.png |hitboxes= |type=normal
Line 109: Line 109:
 
{{MoveData-GBVS | character= Lancelot | input = j.M | name =  
 
{{MoveData-GBVS | character= Lancelot | input = j.M | name =  
 
   |damage=550 |level=1 |attribute= |guard=High/Air  
 
   |damage=550 |level=1 |attribute= |guard=High/Air  
   |startup=7 |active= |recovery= |onBlock= |onHit=
+
   |startup=7 |active=3 |recovery=Until landing |onBlock= |onHit=
 
   |blockstun= |groundHit= |airHit= |hitstop=
 
   |blockstun= |groundHit= |airHit= |hitstop=
 
   |invuln= |images=GBVS_Lancelot_jM.png |hitboxes= |type=normal
 
   |invuln= |images=GBVS_Lancelot_jM.png |hitboxes= |type=normal
Line 116: Line 116:
 
{{MoveData-GBVS | character= Lancelot | input = j.H | name =  
 
{{MoveData-GBVS | character= Lancelot | input = j.H | name =  
 
   |damage=400×2 |level=1 |attribute= |guard=High/Air  
 
   |damage=400×2 |level=1 |attribute= |guard=High/Air  
   |startup=10 |active= |recovery= |onBlock= |onHit=
+
   |startup=10 |active=3(3)6 |recovery=Until landing |onBlock= |onHit=
 
   |blockstun= |groundHit= |airHit= |hitstop=
 
   |blockstun= |groundHit= |airHit= |hitstop=
 
   |invuln= |images=GBVS_Lancelot_jH.png |hitboxes= |type=normal
 
   |invuln= |images=GBVS_Lancelot_jH.png |hitboxes= |type=normal
Line 125: Line 125:
 
{{MoveData-GBVS | character= Lancelot | input = 5U | name = Wirbelwind
 
{{MoveData-GBVS | character= Lancelot | input = 5U | name = Wirbelwind
 
   |damage= |level= |attribute= |guard=  
 
   |damage= |level= |attribute= |guard=  
   |startup= |active= |recovery= |onBlock= |onHit=
+
   |startup= |active= |recovery=Total 36 |onBlock= |onHit=
 
   |blockstun= |groundHit= |airHit= |hitstop=
 
   |blockstun= |groundHit= |airHit= |hitstop=
 
   |invuln= |images=GBVS_Lancelot_Wirbelwind.png |hitboxes= |type=unique
 
   |invuln= |images=GBVS_Lancelot_Wirbelwind.png |hitboxes= |type=unique
 +
  |notes= Cancellable into followups from frame 17~29
 
}}
 
}}
 
===5U 5U===
 
===5U 5U===
 
{{MoveData-GBVS | character= Lancelot | input = 5U 5U | name = Quick Stop
 
{{MoveData-GBVS | character= Lancelot | input = 5U 5U | name = Quick Stop
 
   |damage= |level= |attribute= |guard=  
 
   |damage= |level= |attribute= |guard=  
   |startup= |active= |recovery= |onBlock= |onHit=
+
   |startup= |active= |recovery=Total 14 |onBlock= |onHit=
 
   |blockstun= |groundHit= |airHit= |hitstop=
 
   |blockstun= |groundHit= |airHit= |hitstop=
 
   |invuln= |images=GBVS_Lancelot_Wirbelwind_5U.png |hitboxes= |type=unique
 
   |invuln= |images=GBVS_Lancelot_Wirbelwind_5U.png |hitboxes= |type=unique
Line 139: Line 140:
 
{{MoveData-GBVS | character= Lancelot | input = 5U 6U | name = Cross Over
 
{{MoveData-GBVS | character= Lancelot | input = 5U 6U | name = Cross Over
 
   |damage= |level= |attribute= |guard=  
 
   |damage= |level= |attribute= |guard=  
   |startup= |active= |recovery= |onBlock= |onHit=
+
   |startup= |active= |recovery=Total 18 |onBlock= |onHit=
 
   |blockstun= |groundHit= |airHit= |hitstop=
 
   |blockstun= |groundHit= |airHit= |hitstop=
 
   |invuln= |images=GBVS_Lancelot_Wirbelwind_6U.png |hitboxes= |type=unique
 
   |invuln= |images=GBVS_Lancelot_Wirbelwind_6U.png |hitboxes= |type=unique
Line 146: Line 147:
 
{{MoveData-GBVS | character= Lancelot | input = 5U 4U | name = Feint
 
{{MoveData-GBVS | character= Lancelot | input = 5U 4U | name = Feint
 
   |damage= |level= |attribute= |guard=  
 
   |damage= |level= |attribute= |guard=  
   |startup= |active= |recovery= |onBlock= |onHit=
+
   |startup= |active= |recovery=Total 16 |onBlock= |onHit=
 
   |blockstun= |groundHit= |airHit= |hitstop=
 
   |blockstun= |groundHit= |airHit= |hitstop=
 
   |invuln= |images=GBVS_Lancelot_Wirbelwind_4U.png |hitboxes= |type=unique
 
   |invuln= |images=GBVS_Lancelot_Wirbelwind_4U.png |hitboxes= |type=unique
Line 153: Line 154:
 
{{MoveData-GBVS | character= Lancelot | input = 5U 2U | name = Jump
 
{{MoveData-GBVS | character= Lancelot | input = 5U 2U | name = Jump
 
   |damage= |level= |attribute= |guard=  
 
   |damage= |level= |attribute= |guard=  
   |startup= |active= |recovery= |onBlock= |onHit=
+
   |startup= |active= |recovery=Total 25 |onBlock= |onHit=
 
   |blockstun= |groundHit= |airHit= |hitstop=
 
   |blockstun= |groundHit= |airHit= |hitstop=
 
   |invuln= |images=GBVS_Lancelot_Wirbelwind_2U.png |hitboxes= |type=unique
 
   |invuln= |images=GBVS_Lancelot_Wirbelwind_2U.png |hitboxes= |type=unique
Line 161: Line 162:
 
{{MoveData-GBVS | character= Lancelot | input = j.U | name = Wirbelwind
 
{{MoveData-GBVS | character= Lancelot | input = j.U | name = Wirbelwind
 
   |damage= |level= |attribute= |guard=  
 
   |damage= |level= |attribute= |guard=  
   |startup= |active= |recovery= |onBlock= |onHit=
+
   |startup= |active= |recovery=Until landing +7 |onBlock= |onHit=
 
   |blockstun= |groundHit= |airHit= |hitstop=
 
   |blockstun= |groundHit= |airHit= |hitstop=
 
   |invuln= |images=GBVS_Lancelot_WirbelwindAir.png |hitboxes= |type=unique
 
   |invuln= |images=GBVS_Lancelot_WirbelwindAir.png |hitboxes= |type=unique
Line 170: Line 171:
 
{{MoveData-GBVS | character= Lancelot | input = LU | name = Ground Throw
 
{{MoveData-GBVS | character= Lancelot | input = LU | name = Ground Throw
 
   |damage=1500 |level=0, 4 |attribute= |guard=Throw  
 
   |damage=1500 |level=0, 4 |attribute= |guard=Throw  
   |startup=7 |active= |recovery= |onBlock= |onHit=HKD
+
   |startup=7 |active=3 |recovery=31 |onBlock= |onHit=HKD
 
   |blockstun= |groundHit= |airHit= |hitstop=
 
   |blockstun= |groundHit= |airHit= |hitstop=
 
   |invuln= |images=GBVS_Lancelot_Throw.png |hitboxes= |type=other
 
   |invuln= |images=GBVS_Lancelot_Throw.png |hitboxes= |type=other
Line 178: Line 179:
 
{{MoveData-GBVS | character= Lancelot | input = j.LU | name = Air Throw
 
{{MoveData-GBVS | character= Lancelot | input = j.LU | name = Air Throw
 
   |damage=1500 |level=0, 4 |attribute= |guard=Throw  
 
   |damage=1500 |level=0, 4 |attribute= |guard=Throw  
   |startup=5 |active= |recovery= |onBlock= |onHit=
+
   |startup=5 |active=5 |recovery=Until landing +6 |onBlock= |onHit=
 
   |blockstun= |groundHit= |airHit= |hitstop=
 
   |blockstun= |groundHit= |airHit= |hitstop=
 
   |invuln= |images=GBVS_Lancelot_AirThrow.png |hitboxes= |type=other
 
   |invuln= |images=GBVS_Lancelot_AirThrow.png |hitboxes= |type=other
Line 194: Line 195:
 
{{MoveData-GBVS | character= Lancelot | input = 236L | name = Wogenstrom
 
{{MoveData-GBVS | character= Lancelot | input = 236L | name = Wogenstrom
 
   |damage=700 |level=2 |attribute= |guard=All  
 
   |damage=700 |level=2 |attribute= |guard=All  
   |startup=33 |active=Until Hit |recovery=Total 51 |onBlock={{Adv-GBVS|P|+4 }} |onHit=+8
+
   |startup=33 |active=Until Hit |recovery=Total 45 |onBlock={{Adv-GBVS|P|+4 }} |onHit=+8
 
   |blockstun= |groundHit= |airHit= |hitstop=
 
   |blockstun= |groundHit= |airHit= |hitstop=
 
   |invuln= |images=GBVS_Lancelot_Wogenstrom.png |hitboxes= |type=special
 
   |invuln= |images=GBVS_Lancelot_Wogenstrom.png |hitboxes= |type=special
Line 202: Line 203:
 
{{MoveData-GBVS | character= Lancelot | input = 236M | name = Wogenstrom
 
{{MoveData-GBVS | character= Lancelot | input = 236M | name = Wogenstrom
 
   |damage=700 |level=2 |attribute= |guard=All  
 
   |damage=700 |level=2 |attribute= |guard=All  
   |startup=38 |active=Until Hit |recovery=Total 56 |onBlock={{Adv-GBVS|P|+4 }} |onHit=+8
+
   |startup=38 |active=Until Hit |recovery=Total 50 |onBlock={{Adv-GBVS|P|+4 }} |onHit=+8
 
   |blockstun= |groundHit= |airHit= |hitstop=
 
   |blockstun= |groundHit= |airHit= |hitstop=
 
   |invuln= |images=GBVS_Lancelot_Wogenstrom.png |hitboxes= |type=special
 
   |invuln= |images=GBVS_Lancelot_Wogenstrom.png |hitboxes= |type=special
Line 210: Line 211:
 
{{MoveData-GBVS | character= Lancelot | input = 236H | name = Wogenstrom
 
{{MoveData-GBVS | character= Lancelot | input = 236H | name = Wogenstrom
 
   |damage=350×3 |level=2 |attribute= |guard=All  
 
   |damage=350×3 |level=2 |attribute= |guard=All  
   |startup=33 |active=Until Hit |recovery=Total 48 |onBlock={{Adv-GBVS|VP|+44 }} |onHit=+48
+
   |startup=33 |active=Until Hit |recovery=Total 41 |onBlock={{Adv-GBVS|VP|+44 }} |onHit=+48
 
   |blockstun= |groundHit= |airHit= |hitstop=
 
   |blockstun= |groundHit= |airHit= |hitstop=
 
   |invuln= |images=GBVS_Lancelot_Wogenstrom.png |hitboxes= |type=special
 
   |invuln= |images=GBVS_Lancelot_Wogenstrom.png |hitboxes= |type=special
Line 228: Line 229:
 
{{MoveData-GBVS | character= Lancelot | input = 214M | name = Southern Cross
 
{{MoveData-GBVS | character= Lancelot | input = 214M | name = Southern Cross
 
   |damage=400 |level=2 |attribute= |guard=Mid  
 
   |damage=400 |level=2 |attribute= |guard=Mid  
   |startup=19 |active=6 |recovery=14 |onBlock={{Adv-GBVS|M|-4 }} |onHit=0
+
   |startup=19 |active=6 |recovery=13 |onBlock={{Adv-GBVS|M|-4 }} |onHit=0
 
   |blockstun= |groundHit= |airHit= |hitstop=
 
   |blockstun= |groundHit= |airHit= |hitstop=
 
   |invuln= |images=GBVS_Lancelot_SouthernCross.png |hitboxes= |type=special
 
   |invuln= |images=GBVS_Lancelot_SouthernCross.png |hitboxes= |type=special
Line 246: Line 247:
 
{{MoveData-GBVS | character= Lancelot | input = 214X 4X | name = Southern Cross
 
{{MoveData-GBVS | character= Lancelot | input = 214X 4X | name = Southern Cross
 
   |damage=400 (L) / 500 (M) |level=2 |attribute= |guard=Mid  
 
   |damage=400 (L) / 500 (M) |level=2 |attribute= |guard=Mid  
   |startup=9 |active= |recovery= |onBlock={{Adv-GBVS|M|-4 }} |onHit=0
+
   |startup=9 |active=3 |recovery=16 |onBlock={{Adv-GBVS|M|-4 }} |onHit=0
 
   |blockstun= |groundHit= |airHit= |hitstop=
 
   |blockstun= |groundHit= |airHit= |hitstop=
 
   |invuln= |images=GBVS_Lancelot_SouthernCrossMiddle.png |hitboxes= |type=special
 
   |invuln= |images=GBVS_Lancelot_SouthernCrossMiddle.png |hitboxes= |type=special
Line 255: Line 256:
 
{{MoveData-GBVS | character= Lancelot | input = 214H 4H | name = Southern Cross
 
{{MoveData-GBVS | character= Lancelot | input = 214H 4H | name = Southern Cross
 
   |damage=350 (1st) / 400 (2nd) / 450 (3rd) |level=2 |attribute= |guard=Mid  
 
   |damage=350 (1st) / 400 (2nd) / 450 (3rd) |level=2 |attribute= |guard=Mid  
   |startup= |active= |recovery= |onBlock={{Adv-GBVS|M|-4 }} |onHit=0
+
   |startup=7 |active=3 |recovery=16 |onBlock={{Adv-GBVS|M|-4 }} |onHit=0
 +
  |blockstun= |groundHit= |airHit= |hitstop=
 +
  |invuln= |images=GBVS_Lancelot_SouthernCrossMiddle.png |hitboxes= |type=special
 +
  |notes=
 +
}}
 +
 
 +
===214H 4H 4H===
 +
{{MoveData-GBVS | character= Lancelot | input = 214H 4H 4H | name = Southern Cross
 +
  |damage=350 (1st) / 400 (2nd) / 450 (3rd) |level=2 |attribute= |guard=Mid
 +
  |startup=9 |active=3 |recovery=16 |onBlock={{Adv-GBVS|M|-4 }} |onHit=0
 
   |blockstun= |groundHit= |airHit= |hitstop=
 
   |blockstun= |groundHit= |airHit= |hitstop=
 
   |invuln= |images=GBVS_Lancelot_SouthernCrossMiddle.png |hitboxes= |type=special
 
   |invuln= |images=GBVS_Lancelot_SouthernCrossMiddle.png |hitboxes= |type=special
Line 264: Line 274:
 
{{MoveData-GBVS | character= Lancelot | input = 214X 4XX | name = Southern Cross
 
{{MoveData-GBVS | character= Lancelot | input = 214X 4XX | name = Southern Cross
 
   |damage=500 (L) / 600 (M) / 500 (H) |level=2 |attribute= |guard=Mid  
 
   |damage=500 (L) / 600 (M) / 500 (H) |level=2 |attribute= |guard=Mid  
   |startup= |active= |recovery= |onBlock={{Adv-GBVS|VM|-16 }} |onHit=KD
+
   |startup=14 |active=7 |recovery=24 |onBlock={{Adv-GBVS|VM|-16 }} |onHit=KD
 
   |blockstun= |groundHit= |airHit= |hitstop=
 
   |blockstun= |groundHit= |airHit= |hitstop=
 
   |invuln= |images=GBVS_Lancelot_SouthernCrossFinish.png |hitboxes= |type=special
 
   |invuln= |images=GBVS_Lancelot_SouthernCrossFinish.png |hitboxes= |type=special
 +
  |notes = 12f startup when used as 214H~4H~4H~4H~4H
 
}}
 
}}
  
Line 296: Line 307:
 
{{MoveData-GBVS | character= Lancelot | input = 22L | name = Turbulenz
 
{{MoveData-GBVS | character= Lancelot | input = 22L | name = Turbulenz
 
   |damage= |level= |attribute= |guard=  
 
   |damage= |level= |attribute= |guard=  
   |startup=36 |active= |recovery= |onBlock= |onHit=
+
   |startup= |active= |recovery=Total 30 |onBlock= |onHit=
 
   |blockstun= |groundHit= |airHit= |hitstop=
 
   |blockstun= |groundHit= |airHit= |hitstop=
   |invuln= |images=GBVS_Lancelot_Turbulenz.png |hitboxes= |type=special
+
   |invuln=7~21 All, 4~30 Airborne |images=GBVS_Lancelot_Turbulenz.png |hitboxes= |type=special
 
}}
 
}}
  
Line 304: Line 315:
 
{{MoveData-GBVS | character= Lancelot | input = 22M | name = Turbulenz
 
{{MoveData-GBVS | character= Lancelot | input = 22M | name = Turbulenz
 
   |damage= |level= |attribute= |guard=  
 
   |damage= |level= |attribute= |guard=  
   |startup=36 |active= |recovery= |onBlock= |onHit=
+
   |startup= |active= |recovery=Total 30 |onBlock= |onHit=
 
   |blockstun= |groundHit= |airHit= |hitstop=
 
   |blockstun= |groundHit= |airHit= |hitstop=
   |invuln= |images=GBVS_Lancelot_Turbulenz.png |hitboxes= |type=special
+
   |invuln=7~21 All, 4~30 Airborne |images=GBVS_Lancelot_Turbulenz.png |hitboxes= |type=special
 
}}
 
}}
  
Line 312: Line 323:
 
{{MoveData-GBVS | character= Lancelot | input = 22H | name = Turbulenz
 
{{MoveData-GBVS | character= Lancelot | input = 22H | name = Turbulenz
 
   |damage= |level= |attribute= |guard=  
 
   |damage= |level= |attribute= |guard=  
   |startup=36 |active= |recovery= |onBlock= |onHit=
+
   |startup= |active= |recovery=Total 30 |onBlock= |onHit=
 
   |blockstun= |groundHit= |airHit= |hitstop=
 
   |blockstun= |groundHit= |airHit= |hitstop=
   |invuln= |images=GBVS_Lancelot_Turbulenz.png |hitboxes= |type=special
+
   |invuln=1~21 All |images=GBVS_Lancelot_Turbulenz.png |hitboxes= |type=special
 
}}
 
}}
  
Line 320: Line 331:
 
{{MoveData-GBVS | character= Lancelot | input = 22[L] | name = Turbulenz
 
{{MoveData-GBVS | character= Lancelot | input = 22[L] | name = Turbulenz
 
   |damage=1000 |level=4 |attribute= |guard=High/Air  
 
   |damage=1000 |level=4 |attribute= |guard=High/Air  
   |startup=37 |active=8 |recovery=37 |onBlock={{Adv-GBVS|VM|-17 }} |onHit=KD
+
   |startup=37 |active=8 |recovery=30 |onBlock={{Adv-GBVS|VM|-18 }} |onHit=KD
 
   |blockstun= |groundHit= |airHit= |hitstop=
 
   |blockstun= |groundHit= |airHit= |hitstop=
   |invuln= |images=GBVS_Lancelot_Turbulenz.png |hitboxes= |type=special
+
   |invuln=4~23 All |images=GBVS_Lancelot_Turbulenz.png |hitboxes= |type=special
 
}}
 
}}
  
Line 328: Line 339:
 
{{MoveData-GBVS | character= Lancelot | input = 22[M] | name = Turbulenz
 
{{MoveData-GBVS | character= Lancelot | input = 22[M] | name = Turbulenz
 
   |damage=1000 |level=4 |attribute= |guard=High/Air  
 
   |damage=1000 |level=4 |attribute= |guard=High/Air  
   |startup=37 |active=8 |recovery=36 |onBlock={{Adv-GBVS|VM|-17 }} |onHit=KD
+
   |startup=37 |active=8 |recovery=30 |onBlock={{Adv-GBVS|VM|-17 }} |onHit=KD
 
   |blockstun= |groundHit= |airHit= |hitstop=
 
   |blockstun= |groundHit= |airHit= |hitstop=
   |invuln= |images=GBVS_Lancelot_Turbulenz.png |hitboxes= |type=special
+
   |invuln=4~23 All |images=GBVS_Lancelot_Turbulenz.png |hitboxes= |type=special
 
}}
 
}}
  
Line 336: Line 347:
 
{{MoveData-GBVS | character= Lancelot | input = 22[H] | name = Turbulenz
 
{{MoveData-GBVS | character= Lancelot | input = 22[H] | name = Turbulenz
 
   |damage=1000 |level=4 |attribute= |guard=High/Air  
 
   |damage=1000 |level=4 |attribute= |guard=High/Air  
   |startup=37 |active=8 |recovery=35 |onBlock={{Adv-GBVS|VM|-17 }} |onHit=HKD
+
   |startup=37 |active=8 |recovery=30 |onBlock={{Adv-GBVS|VM|-17 }} |onHit=HKD
 
   |blockstun= |groundHit= |airHit= |hitstop=
 
   |blockstun= |groundHit= |airHit= |hitstop=
   |invuln= |images=GBVS_Lancelot_Turbulenz.png |hitboxes= |type=special
+
   |invuln=4~23 All |images=GBVS_Lancelot_Turbulenz.png |hitboxes= |type=special
 
}}
 
}}
  
Line 345: Line 356:
 
{{MoveData-GBVS | character= Lancelot | input = 236236H | name = Weiss Flugel
 
{{MoveData-GBVS | character= Lancelot | input = 236236H | name = Weiss Flugel
 
   |damage=500, 100×12, 1200 |level=4 |attribute= |guard=Mid  
 
   |damage=500, 100×12, 1200 |level=4 |attribute= |guard=Mid  
   |startup=9+4 |active= |recovery= |onBlock={{Adv-GBVS|VM|-12}}  |onHit=HKD
+
   |startup=9+4~13 |active=3 |recovery=28 |onBlock={{Adv-GBVS|VM|-12}}  |onHit=HKD
 
   |blockstun= |groundHit= |airHit= |hitstop=
 
   |blockstun= |groundHit= |airHit= |hitstop=
   |invuln= |images=GBVS_Lancelot_WeissFlugel.png;GBVS_Lancelot_WeissFlugel2.png |hitboxes= |type=super
+
   |invuln=1~15 All |images=GBVS_Lancelot_WeissFlugel.png;GBVS_Lancelot_WeissFlugel2.png |hitboxes= |type=super
 
}}
 
}}
 
===236236U===
 
===236236U===
 
{{MoveData-GBVS | character= Lancelot | input = 236236U | name = Schöner Winterhügel
 
{{MoveData-GBVS | character= Lancelot | input = 236236U | name = Schöner Winterhügel
 
   |damage=1000×2, 2200 |level=4 |attribute= |guard=Mid  
 
   |damage=1000×2, 2200 |level=4 |attribute= |guard=Mid  
   |startup=10+9 |active= |recovery= |onBlock={{Adv-GBVS|VM|-8~-9 }}  |onHit=HKD
+
   |startup=10+6 |active=4~15 |recovery=25 |onBlock={{Adv-GBVS|VM|-8~-9 }}  |onHit=HKD
 
   |blockstun= |groundHit= |airHit= |hitstop=
 
   |blockstun= |groundHit= |airHit= |hitstop=
   |invuln= |images=GBVS_Lancelot_Schöner_Winterhügel.png;GBVS_Lancelot_Schöner_Winterhügel2.png;GBVS_Lancelot_Schöner_Winterhügel3.png |hitboxes= |type=super
+
   |invuln=1~15 All |images=GBVS_Lancelot_Schöner_Winterhügel.png;GBVS_Lancelot_Schöner_Winterhügel2.png;GBVS_Lancelot_Schöner_Winterhügel3.png |hitboxes= |type=super
 
}}
 
}}
 
   
 
   
Line 360: Line 371:
 
{{MoveData-GBVS | character= Lancelot | input = j.236236U | name = Schöner Winterhügel
 
{{MoveData-GBVS | character= Lancelot | input = j.236236U | name = Schöner Winterhügel
 
   |damage=1000×2, 2200 |level=4 |attribute= |guard=All  
 
   |damage=1000×2, 2200 |level=4 |attribute= |guard=All  
   |startup=8+9 |active= |recovery= |onBlock={{Adv-GBVS|VM|-16}}  |onHit=HKD
+
   |startup=14 |active=Until landing +1 |recovery=34 |onBlock={{Adv-GBVS|VM|-16}}  |onHit=HKD
 
   |blockstun= |groundHit= |airHit= |hitstop=
 
   |blockstun= |groundHit= |airHit= |hitstop=
   |invuln= |images=GBVS_Lancelot_Schöner_Winterhügel.png;GBVS_Lancelot_Schöner_Winterhügel2.png;GBVS_Lancelot_Schöner_Winterhügel3.png |hitboxes= |type=super
+
   |invuln=1~13 All |images=GBVS_Lancelot_Schöner_Winterhügel.png;GBVS_Lancelot_Schöner_Winterhügel2.png;GBVS_Lancelot_Schöner_Winterhügel3.png |hitboxes= |type=super
 
}}
 
}}
  
 
==Category==
 
==Category==
 
{{#lst:GBVS/Navigation}}
 
{{#lst:GBVS/Navigation}}

Latest revision as of 17:13, 2 June 2022

Nav

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Infobox Data

Field Value
Name: Lancelot
Health: 10,000
PreJump: 4F
backdash: 22F
Unique Movement Options: Delta Leap
Wirbelwind
Turbulenz
Portrait: GBVS Lancelot Portrait.png
Icon: GBVS Lancelot Icon.png


Normal Moves

5L

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
5L 350 Mid 5 2 7 +2 +6 0 normal
GBVS Lancelot 5L.png

c.M

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
c.M 650 Mid 6 1 14 0 +4 2 normal
GBVS Lancelot cM.png

c.H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
c.H 600, 400 Mid 7 3(3)3 18 -2 +2 4 normal
GBVS Lancelot cH.png

c.XX

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
c.XX 350 Mid 9 2 16 -3 +1 2 normal
GBVS Lancelot cXX.png

c.XXX

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
c.XXX 350 Mid 12 3 18 -4 0 3 normal
GBVS Lancelot cXXX.png

f.M

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
f.M 600 Mid 7 3 17 -5 -1 2 normal
GBVS Lancelot fM.png

f.H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
f.H 900 Mid 10 3 22 -8 -4 3 normal
GBVS Lancelot fH.png

2L

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
2L 350 Low 6 1 8 +2 +6 0 normal
GBVS Lancelot 2L.png


2M

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
2M 500 Mid 6 2 15 -2 +2 2 normal
GBVS Lancelot 2M.png
Clash Level 1

2H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
2H 800 Mid 10 5 24 -12 -8 3 normal
GBVS Lancelot 2H.png

2U

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
2U 700 Low 8 16 14 -15 HKD 2 normal
GBVS Lancelot 2U.png
Clash Level 1


j.L

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
j.L 400 High/Air 5 Until landing 0 1 normal
GBVS Lancelot jL.png

j.M

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
j.M 550 High/Air 7 3 Until landing 1 normal
GBVS Lancelot jM.png

j.H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
j.H 400×2 High/Air 10 3(3)6 Until landing 1 normal
GBVS Lancelot jH.png


Unique Mechanics

5U

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Wirbelwind 5U Total 36 unique
GBVS Lancelot Wirbelwind.png
Cancellable into followups from frame 17~29

5U 5U

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Quick Stop 5U 5U Total 14 unique
GBVS Lancelot Wirbelwind 5U.png

5U 6U

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Cross Over 5U 6U Total 18 unique
GBVS Lancelot Wirbelwind 6U.png

5U 4U

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Feint 5U 4U Total 16 unique
GBVS Lancelot Wirbelwind 4U.png

5U 2U

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Jump 5U 2U Total 25 unique
GBVS Lancelot Wirbelwind 2U.png


j.U

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Wirbelwind j.U Until landing +7 unique
110x110px


Universal Mechanics

LU

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Ground Throw LU 1500 Throw 7 3 31 HKD 0, 4 other
GBVS Lancelot Throw.png


j.LU

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Air Throw j.LU 1500 Throw 5 5 Until landing +6 0, 4 other
GBVS Lancelot AirThrow.png

MH

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Overhead Attack MH 1000 High 26 6 17 -4 +1 4 other 4-31 Throw
9-31 Low
9-30 Airborne
GBVS Lancelot OverheadAttack.png


Skills

236L

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Wogenstrom 236L 700 All 33 Until Hit Total 45 +4 +8 2 special
GBVS Lancelot Wogenstrom.png
Cooldown: 50-82F (Technical) 140-172F (Easy)
Easy Input Damage: 600

236M

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Wogenstrom 236M 700 All 38 Until Hit Total 50 +4 +8 2 special
GBVS Lancelot Wogenstrom.png
Cooldown: 55-110F (Technical) 145-200F (Easy)
Easy Input Damage: 600

236H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Wogenstrom 236H 350×3 All 33 Until Hit Total 41 +44 +48 2 special
GBVS Lancelot Wogenstrom.png
Cooldown: 556-575F (Technical) 676-695F (Easy)
Easy Input Damage: 300×3


214L

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Southern Cross 214L 300 Mid 14 5 13 -3 +1 2 special
GBVS Lancelot SouthernCross.png
Cooldown: 20F (Technical) 200F (Easy)


214M

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Southern Cross 214M 400 Mid 19 6 13 -4 0 2 special
GBVS Lancelot SouthernCross.png
Cooldown: 20F (Technical) 200F (Easy)


214H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Southern Cross 214H 300 Mid 11 3 15 -3 +1 2 special
GBVS Lancelot SouthernCross.png
Cooldown: 480F (Technical) 600F (Easy)


214X 4X

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Southern Cross 214X 4X 400 (L) / 500 (M) Mid 9 3 16 -4 0 2 special
GBVS Lancelot SouthernCrossMiddle.png


214H 4H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Southern Cross 214H 4H 350 (1st) / 400 (2nd) / 450 (3rd) Mid 7 3 16 -4 0 2 special
GBVS Lancelot SouthernCrossMiddle.png


214H 4H 4H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Southern Cross 214H 4H 4H 350 (1st) / 400 (2nd) / 450 (3rd) Mid 9 3 16 -4 0 2 special
GBVS Lancelot SouthernCrossMiddle.png


214X 4XX

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Southern Cross 214X 4XX 500 (L) / 600 (M) / 500 (H) Mid 14 7 24 -16 KD 2 special
GBVS Lancelot SouthernCrossFinish.png
12f startup when used as 214H~4H~4H~4H~4H


66L

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Blade Impulse 66L 800 Mid 16 6 18 -9 KD 2 special
GBVS Lancelot BladeImpulse.png


66M

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Blade Impulse 66M 1000 Mid 25 9 16 -6 KD 4 special
GBVS Lancelot BladeImpulse.png


66H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Blade Impulse 66H 1000 Mid 20 9 16 -6 HKD 4 special
GBVS Lancelot BladeImpulse.png


22L

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Turbulenz 22L Total 30 special 7~21 All, 4~30 Airborne
GBVS Lancelot Turbulenz.png


22M

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Turbulenz 22M Total 30 special 7~21 All, 4~30 Airborne
GBVS Lancelot Turbulenz.png


22H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Turbulenz 22H Total 30 special 1~21 All
GBVS Lancelot Turbulenz.png


22[L]

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Turbulenz 22[L] 1000 High/Air 37 8 30 -18 KD 4 special 4~23 All
GBVS Lancelot Turbulenz.png


22[M]

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Turbulenz 22[M] 1000 High/Air 37 8 30 -17 KD 4 special 4~23 All
GBVS Lancelot Turbulenz.png


22[H]

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Turbulenz 22[H] 1000 High/Air 37 8 30 -17 HKD 4 special 4~23 All
GBVS Lancelot Turbulenz.png


Skybound Art

236236H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Weiss Flugel 236236H 500, 100×12, 1200 Mid 9+4~13 3 28 -12 HKD 4 super 1~15 All
GBVS Lancelot WeissFlugel.pngGBVS Lancelot WeissFlugel2.png

236236U

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Schöner Winterhügel 236236U 1000×2, 2200 Mid 10+6 4~15 25 -8~-9 HKD 4 super 1~15 All
GBVS Lancelot Schöner Winterhügel.pngGBVS Lancelot Schöner Winterhügel2.pngGBVS Lancelot Schöner Winterhügel3.png


j.236236U

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Schöner Winterhügel j.236236U 1000×2, 2200 All 14 Until landing +1 34 -16 HKD 4 super 1~13 All
GBVS Lancelot Schöner Winterhügel.pngGBVS Lancelot Schöner Winterhügel2.pngGBVS Lancelot Schöner Winterhügel3.png


Category