GBVS/Ladiva/Data: Difference between revisions

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==Nav==
==Nav==
<section begin="Nav"/>{{CharNav|charMainPage=GBVS/Ladiva |image=GBVS_Ladiva_Icon.png |videos= |forums=|discord=https://discord.gg/TJyPqKK}}<section end="Nav"/>
<section begin="Nav"/>{{CharNav|charMainPage=GBVS/Ladiva |images=GBVS_Ladiva_Icon.png |videos= |forums=|discord=https://discord.gg/TJyPqKK}}<section end="Nav"/>
==Links==
==Links==
<section begin=Links/>{{CharLinks|charMainPage=GBVS/Ladiva |videos= |discord=https://discord.gg/TJyPqKK}}<section end=Links/>
<section begin=Links/>{{CharLinks|charMainPage=GBVS/Ladiva |videos=https://gbvs.keeponrock.in/#/?p1chars=fastiva |discord=https://discord.gg/TJyPqKK}}<section end=Links/>
 
==Infobox Data==
==Infobox Data==
{{GBVS-character
{{GBVS-character
| name      =Ladiva
| name      =Ladiva
| health    =11,000
| health    =11,000
| prejump  = 5F
| prejump  = 5f
| backdash  = 22F
| backdash  = 22f
| backshift =Low Recovery (20f)
| portrait  =GBVS_Ladiva_Portrait.png
| portrait  =GBVS_Ladiva_Portrait.png
| icon      =GBVS_Ladiva_Icon.png
| icon      =GBVS_Ladiva_Icon.png
Line 19: Line 21:
===c.L===
===c.L===
{{MoveData-GBVS | character= Ladiva | input = c.L | name =  
{{MoveData-GBVS | character= Ladiva | input = c.L | name =  
   |damage=400 |level=0 |attribute= |guard=Mid  
   |damage=400 |level=0 |attribute= |guard=Mid  
   |startup=6 |active=3 |recovery=6 |onBlock={{Adv-GBVS|P|+2 }} |onHit=+6
   |startup=6 |active=3 |recovery=6 |onBlock={{Adv-GBVS|P|+2 }} |onHit=+6
   |blockstun=10 |groundHit=14 |airHit=14 |hitstop=
   |blockstun=10 |groundHit=14 |airHit=14 |hitstop=
   |inv= |image=GBVS_Ladiva_cL.png |hitbox= |type=normal
   |invuln= |images=GBVS_Ladiva_cL.png |hitboxes= |type=normal
}}
}}


===c.M===
===c.M===
{{MoveData-GBVS | character= Ladiva | input = c.M | name =  
{{MoveData-GBVS | character= Ladiva | input = c.M | name =  
   |damage=800 |level=2 |attribute= |guard=Mid  
   |damage=800 |level=2 |attribute= |guard=Mid  
   |startup=7 |active=1 |recovery=12 |onBlock=0 |onHit=+4
   |startup=7 |active=1 |recovery=14 |onBlock=0 |onHit=+4
   |blockstun=14 |groundHit=18 |airHit=18 |hitstop=
   |blockstun=14 |groundHit=18 |airHit=18 |hitstop=
   |inv= |image=GBVS_Ladiva_cM.png |hitbox= |type=normal
   |invuln= |images=GBVS_Ladiva_cM.png |hitboxes= |type=normal
}}
}}


===c.H===
===c.H===
{{MoveData-GBVS | character= Ladiva | input = c.H | name =  
{{MoveData-GBVS | character= Ladiva | input = c.H | name =  
   |damage=1200 |level=4 |attribute= |guard=Mid  
   |damage=1200 |level=4 |attribute= |guard=Mid  
   |startup=12 |active=6 |recovery=13 |onBlock={{Adv-GBVS|M|-2 }} |onHit=+2
   |startup=12 |active=6 |recovery=15 |onBlock={{Adv-GBVS|M|-2 }} |onHit=+2
   |blockstun=18 |groundHit=22 |airHit= |hitstop=
   |blockstun=18 |groundHit=22 |airHit= |hitstop=
   |inv= |image=GBVS_Ladiva_cH.png |hitbox= |type=normal
   |invuln= |images=GBVS_Ladiva_cH.png |hitboxes= |type=normal
}}
}}
===c.XX===
===c.XX===
{{MoveData-GBVS | character= Ladiva | input = c.XX | name =  
{{MoveData-GBVS | character= Ladiva | input = c.XX | name =  
   |damage=400 |level=2 |attribute= |guard=Mid  
   |damage=400 |level=2 |attribute= |guard=Mid  
   |startup= |active= |recovery= |onBlock={{Adv-GBVS|M|-3 }} |onHit=+1
   |startup=9 |active=3 |recovery=15 |onBlock={{Adv-GBVS|M|-3 }} |onHit=+1
   |blockstun=14 |groundHit=18 |airHit=18 |hitstop=
   |blockstun=14 |groundHit=18 |airHit=18 |hitstop=
   |inv= |image=GBVS_Ladiva_cXX.png |hitbox= |type=normal
   |invuln= |images=GBVS_Ladiva_cXX.png |hitboxes= |type=normal
}}
}}
===c.XXX===
===c.XXX===
{{MoveData-GBVS | character= Ladiva | input = c.XXX | name =  
{{MoveData-GBVS | character= Ladiva | input = c.XXX | name =  
   |damage=400 |level=3 |attribute= |guard=Mid  
   |damage=400 |level=3 |attribute= |guard=Mid  
   |startup= |active= |recovery= |onBlock={{Adv-GBVS|M|-4 }} |onHit=0
   |startup=12 |active=3 |recovery=18 |onBlock={{Adv-GBVS|M|-4 }} |onHit=0
   |blockstun=16 |groundHit=20 |airHit=20 |hitstop=
   |blockstun=16 |groundHit=20 |airHit=20 |hitstop=
   |inv= |image=GBVS_Ladiva_cXXX.png |hitbox= |type=normal
   |invuln= |images=GBVS_Ladiva_cXXX.png |hitboxes= |type=normal
}}
}}
===f.L===
===f.L===
{{MoveData-GBVS | character= Ladiva | input = f.L | name =  
{{MoveData-GBVS | character= Ladiva | input = f.L | name =  
   |damage=400 |level=1 |attribute= |guard=Mid  
   |damage=400 |level=1 |attribute= |guard=Mid  
   |startup=6 |active=3 |recovery=8 |onBlock={{Adv-GBVS|P|+2 }} |onHit=+6
   |startup=6 |active=3 |recovery=8 |onBlock={{Adv-GBVS|P|+2 }} |onHit=+6
   |blockstun=12 |groundHit=16 |airHit=16 |hitstop=
   |blockstun=12 |groundHit=16 |airHit=16 |hitstop=
   |inv= |image=GBVS_Ladiva_fL.png |hitbox= |type=normal
   |invuln= |images=GBVS_Ladiva_fL.png |hitboxes= |type=normal
}}
}}


===f.M===
===f.M===
{{MoveData-GBVS | character= Ladiva | input = f.M | name =  
{{MoveData-GBVS | character= Ladiva | input = f.M | name =  
   |damage=700 |level=2 |attribute= |guard=Mid  
   |damage=700 |level=2 |attribute= |guard=Mid  
   |startup=8 |active=3 |recovery=11 |onBlock={{Adv-GBVS|VM|-6 }} |onHit=-2
   |startup=8 |active=3 |recovery=18 |onBlock={{Adv-GBVS|VM|-6 }} |onHit=-2
   |blockstun=14 |groundHit=18 |airHit=18 |hitstop=
   |blockstun=14 |groundHit=18 |airHit=18 |hitstop=
   |inv= |image=GBVS_Ladiva_fM.png |hitbox= |type=normal
   |invuln= |images=GBVS_Ladiva_fM.png |hitboxes= |type=normal
}}
}}
===f.H===
===f.H===
{{MoveData-GBVS | character= Ladiva | input = f.H | name =  
{{MoveData-GBVS | character= Ladiva | input = f.H | name =  
   |damage=1100 |level=3 |attribute= |guard=Mid  
   |damage=1100 |level=3 |attribute= |guard=Mid  
   |startup=13 |active=6 |recovery=19 |onBlock={{Adv-GBVS|VM|-6 }} |onHit=-4
   |startup=13 |active=6 |recovery=17 |onBlock={{Adv-GBVS|VM|-6 }} |onHit=-2
   |blockstun=16 |groundHit=20 |airHit=20 |hitstop=
   |blockstun=16 |groundHit=20 |airHit=20 |hitstop=
   |inv= |image=GBVS_Ladiva_fH.png |hitbox= |type=normal
   |invuln= |images=GBVS_Ladiva_fH.png |hitboxes= |type=normal
}}
}}


===2L===
===2L===
{{MoveData-GBVS | character= Ladiva | input = 2L | name =  
{{MoveData-GBVS | character= Ladiva | input = 2L | name =  
   |damage=400 |level=0 |attribute= |guard=Mid  
   |damage=400 |level=0 |attribute= |guard=Mid  
   |startup=6 |active=3 |recovery=9 |onBlock={{Adv-GBVS|P|+2 }} |onHit=+6
   |startup=6 |active=3 |recovery=6 |onBlock={{Adv-GBVS|P|+2 }} |onHit=+6
   |blockstun=10 |groundHit=14 |airHit=14 |hitstop=
   |blockstun=10 |groundHit=14 |airHit=14 |hitstop=
   |inv= |image=GBVS_Ladiva_2L.png |hitbox= |type=normal
   |invuln= |images=GBVS_Ladiva_2L.png |hitboxes= |type=normal
}}
}}
===2M===
===2M===
{{MoveData-GBVS | character= Ladiva | input = 2M | name =  
{{MoveData-GBVS | character= Ladiva | input = 2M | name =  
   |damage=700 |level=2 |attribute= |guard=Low  
   |damage=700 |level=2 |attribute= |guard=Low  
   |startup=8 |active=5 |recovery=13 |onBlock={{Adv-GBVS|M|-2 }} |onHit=+2
   |startup=8 |active=5 |recovery=12 |onBlock={{Adv-GBVS|M|-2 }} |onHit=+2
   |blockstun=14 |groundHit=18 |airHit=18 |hitstop=
   |blockstun=14 |groundHit=18 |airHit=18 |hitstop=
   |inv= |image=GBVS_Ladiva_2M.png |hitbox= |type=normal
   |invuln= |images=GBVS_Ladiva_2M.png |hitboxes= |type=normal
}}
}}
===2H===
===2H===
{{MoveData-GBVS | character= Ladiva | input = 2H | name =  
{{MoveData-GBVS | character= Ladiva | input = 2H | name =  
   |damage=600+500 |level=3 |attribute= |guard=Mid  
   |damage=600+500 |level=3 |attribute= |guard=Mid  
   |startup=11 |active=|recovery=15 |onBlock={{Adv-GBVS|VM|-8 }} |onHit=-4
   |startup=11 |active=2,2 |recovery=23 |onBlock={{Adv-GBVS|VM|-8 }} |onHit=-4
   |blockstun=16 |groundHit=20 |airHit=30 |hitstop=
   |blockstun=16 |groundHit=20 |airHit=30 |hitstop=
   |inv= |image=GBVS_Ladiva_2H.png |hitbox= |type=normal
   |invuln= |images=GBVS_Ladiva_2H.png |hitboxes= |type=normal
}}
}}


===2U===
===2U===
{{MoveData-GBVS | character= Ladiva | input = 2U | name =  
{{MoveData-GBVS | character= Ladiva | input = 2U | name =  
   |damage=900 |level=3 |attribute= |guard=Low  
   |damage=900 |level=3 |attribute= |guard=Low  
   |startup=7 |active=6 |recovery=28 |onBlock={{Adv-GBVS|VM|-19 }} |onHit=HKD
   |startup=7 |active=6 |recovery=28 |onBlock={{Adv-GBVS|VM|-19 }} |onHit=HKD
   |blockstun=14 |groundHit=18 |airHit=25 |hitstop=
   |blockstun=14 |groundHit=18 |airHit=25 |hitstop=
   |inv= |image=GBVS_Ladiva_2U.png |hitbox= |type=normal
   |invuln= |images=GBVS_Ladiva_2U.png |hitboxes= |type=normal
}}
}}


===j.L===
===j.L===
{{MoveData-GBVS | character= Ladiva | input = j.L | name =  
{{MoveData-GBVS | character= Ladiva | input = j.L | name =  
   |damage=500 |level=1 |attribute= |guard=High/Air  
   |damage=500 |level=1 |attribute= |guard=High/Air  
   |startup=6 |active= |recovery= |onBlock= |onHit=
   |startup=5 |active=6 |recovery=Until landing |onBlock= |onHit=
   |blockstun=12 |groundHit=14 |airHit=16 |hitstop=
   |blockstun=12 |groundHit=14 |airHit=16 |hitstop=
   |inv= |image=GBVS_Ladiva_jL.png |hitbox= |type=normal
   |invuln= |images=GBVS_Ladiva_jL.png |hitboxes= |type=normal
}}
}}


===j.M===
===j.M===
{{MoveData-GBVS | character= Ladiva | input = j.M | name =  
{{MoveData-GBVS | character= Ladiva | input = j.M | name =  
   |damage=700 |level=2 |attribute= |guard=High/Air  
   |damage=700 |level=2 |attribute= |guard=High/Air  
   |startup=7 |active= |recovery= |onBlock= |onHit=
   |startup=7 |active=10 |recovery=Until landing |onBlock= |onHit=
   |blockstun=14 |groundHit=14 |airHit=18 |hitstop=
   |blockstun=14 |groundHit=14 |airHit=18 |hitstop=
   |inv= |image=GBVS_Ladiva_jM.png |hitbox= |type=normal
   |invuln= |images=GBVS_Ladiva_jM.png |hitboxes= |type=normal
}}
}}


===j.H===
===j.H===
{{MoveData-GBVS | character= Ladiva | input = j.H | name =  
{{MoveData-GBVS | character= Ladiva | input = j.H | name =  
   |damage=900 |level=3 |attribute= |guard=High/Air  
   |damage=900 |level=3 |attribute= |guard=High/Air  
   |startup=11 |active= |recovery= |onBlock= |onHit=
   |startup=11 |active=8 |recovery=Until landing |onBlock= |onHit=
   |blockstun=16 |groundHit=18 |airHit=20 |hitstop=
   |blockstun=16 |groundHit=18 |airHit=20 |hitstop=
   |inv= |image=GBVS_Ladiva_jH.png |hitbox= |type=normal
   |invuln= |images=GBVS_Ladiva_jH.png |hitboxes= |type=normal
}}
}}
===j.U===
===j.U===
{{MoveData-GBVS | character= Ladiva | input = j.U | name =  
{{MoveData-GBVS | character= Ladiva | input = j.U | name =  
   |damage=800 |level=3 |attribute= |guard=High/Air  
   |damage=800 |level=3 |attribute= |guard=High/Air  
   |startup=12 |active= |recovery= |onBlock= |onHit=
   |startup=12 |active=16 |recovery=Until landing |onBlock= |onHit=
   |blockstun=16 |groundHit=18 |airHit=20 |hitstop=
   |blockstun=16 |groundHit=18 |airHit=20 |hitstop=
   |inv= |image=GBVS_Ladiva_jU.png |hitbox= |type=normal
   |invuln= |images=GBVS_Ladiva_jU.png |hitboxes= |type=normal
}}
}}


Line 141: Line 143:
===5U===
===5U===
{{MoveData-GBVS | character= Ladiva | input = 5U | name = Love Grapple
{{MoveData-GBVS | character= Ladiva | input = 5U | name = Love Grapple
   |damage=1000 |level=0, 4 |attribute= |guard=Throw  
   |damage=1000 |level=0, 4 |attribute= |guard=Throw  
   |startup=37 |active= |recovery= |onBlock= |onHit=
   |startup=35-40 |active=3 |recovery=32 |onBlock= |onHit=HKD
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |inv= |image=GBVS_Ladiva_Love_Grapple.png |hitbox= |type=normal
   |invuln= |images=GBVS_Ladiva_Love_Grapple.png |hitboxes= |type=unique
}}
}}
===5U L===
===5U L===
{{MoveData-GBVS | character= Ladiva | input = 5U L | name = Hurl
{{MoveData-GBVS | character= Ladiva | input = 5U L | name = Hurl
   |damage=1000 |level=0, 4 |attribute= |guard=  
   |damage=1000 |level=0, 4 |attribute= |guard=  
   |startup= |active= |recovery= |onBlock= |onHit=
   |startup= |active= |recovery= |onBlock= |onHit=
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |inv= |image=GBVS_Ladiva_Hurl.png |hitbox= |type=normal
   |invuln= |images=GBVS_Ladiva_Hurl.png |hitboxes= |type=unique
}}
}}
===5U M===
===5U M===
{{MoveData-GBVS | character= Ladiva | input = 5U M | name = Hurl
{{MoveData-GBVS | character= Ladiva | input = 5U M | name = Hurl
   |damage=1000 |level=0, 4 |attribute= |guard=  
   |damage=1000 |level=0, 4 |attribute= |guard=  
   |startup= |active= |recovery= |onBlock= |onHit=
   |startup= |active= |recovery= |onBlock= |onHit=
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |inv= |image=GBVS_Ladiva_Hurl.png |hitbox= |type=normal
   |invuln= |images=GBVS_Ladiva_Hurl.png |hitboxes= |type=unique
}}
}}
===5U H===
===5U H===
{{MoveData-GBVS | character= Ladiva | input = 5U H | name = Hurl
{{MoveData-GBVS | character= Ladiva | input = 5U H | name = Hurl
   |damage=1000 |level=0, 4 |attribute= |guard=  
   |damage=1000 |level=0, 4 |attribute= |guard=  
   |startup= |active= |recovery= |onBlock= |onHit=
   |startup= |active= |recovery= |onBlock= |onHit=
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |inv= |image=GBVS_Ladiva_Hurl.png |hitbox= |type=normal
   |invuln= |images=GBVS_Ladiva_Hurl.png |hitboxes= |type=unique
}}
}}


Line 171: Line 174:
===LU===
===LU===
{{MoveData-GBVS | character= Ladiva | input = LU | name = Ground Throw
{{MoveData-GBVS | character= Ladiva | input = LU | name = Ground Throw
   |damage=1500 |level=0, 4 |attribute= |guard=Throw  
   |damage=1500 |level=0, 4 |attribute= |guard=Throw  
   |startup=7 |active= |recovery= |onBlock= |onHit=
   |startup=7 |active=3 |recovery=31 |onBlock= |onHit=
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |inv= |image=GBVS_Ladiva_Throw.png |hitbox= |type=other
   |invuln= |images=GBVS_Ladiva_Throw.png |hitboxes= |type=other
}}
}}


===j.LU===
===j.LU===
{{MoveData-GBVS | character= Ladiva | input = j.LU | name = Air Throw
{{MoveData-GBVS | character= Ladiva | input = j.LU | name = Air Throw
   |damage=1500 |level=0, 4 |attribute= |guard=Throw  
   |damage=1500 |level=0, 4 |attribute= |guard=Throw  
   |startup=5 |active= |recovery= |onBlock= |onHit=HKD
   |startup=5 |active=5 |recovery=Until landing +6 |onBlock= |onHit=HKD
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |inv= |image=GBVS_Ladiva_AirThrow.png |hitbox= |type=other
   |invuln= |images=GBVS_Ladiva_AirThrow.png |hitboxes= |type=other
}}
}}


===MH===
===MH===
{{MoveData-GBVS | character= Ladiva | input = MH | name = Overhead Attack
{{MoveData-GBVS | character= Ladiva | input = MH | name = Overhead Attack
   |damage=1000 |level=4 |attribute= |guard=High  
   |damage=1000 |level=4 |attribute= |guard=High  
   |startup=26 |active=6 |recovery=17 |onBlock={{Adv-GBVS|M|-4 }} |onHit=+1
   |startup=26 |active=6 |recovery=17 |onBlock={{Adv-GBVS|M|-4 }} |onHit=+1
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |inv=4-34 Throw<br/> 12-31 Low<br/>9-33 Airborne<br/>  |image=GBVS_Ladiva_OverheadAttack.png |hitbox= |type=other
   |invuln=4-34 Throw<br/> 12-31 Low<br/>9-33 Airborne<br/>  |images=GBVS_Ladiva_OverheadAttack.png |hitboxes= |type=other
}}
}}


Line 196: Line 199:
===236L===
===236L===
{{MoveData-GBVS | character= Ladiva | input = 236L | name = Headbutt of Love
{{MoveData-GBVS | character= Ladiva | input = 236L | name = Headbutt of Love
   |damage=1000 |level=2 |attribute= |guard=Mid  
   |damage=1000 |level=2 |attribute= |guard=Mid  
   |startup=20 |active=3 |recovery=14 |onBlock={{Adv-GBVS|M|-2 }} |onHit=+3
   |startup=18 |active=3 |recovery=14 |onBlock={{Adv-GBVS|M|-2 }} |onHit=+3
   |blockstun=14 |groundHit=18 |airHit=18 |hitstop=
   |blockstun=14 |groundHit=18 |airHit=18 |hitstop=
   |inv= |image=GBVS_Ladiva_Headbutt_Of_Love.png |hitbox= |type=special
   |invuln= |images=GBVS_Ladiva_Headbutt_Of_Love.png |hitboxes= |type=special
   |notes=Cooldown: 20F (Technical) 200F (Easy);
   |notes=Cooldown: 20F (Technical) 200F (Easy);
}}
}}
Line 205: Line 208:
===236M===
===236M===
{{MoveData-GBVS | character= Ladiva | input = 236M | name = Headbutt of Love
{{MoveData-GBVS | character= Ladiva | input = 236M | name = Headbutt of Love
   |damage=1200 |level=4 |attribute= |guard=Mid  
   |damage=1200 |level=4 |attribute= |guard=Mid  
   |startup=28 |active=6 |recovery=11 |onBlock={{Adv-GBVS|P|+2 }} |onHit=+7
   |startup=28 |active=6 |recovery=11 |onBlock={{Adv-GBVS|P|+2 }} |onHit=+7
   |blockstun=18 |groundHit=22 |airHit=22 |hitstop=
   |blockstun=18 |groundHit=22 |airHit=22 |hitstop=
   |inv= |image=GBVS_Ladiva_Headbutt_Of_Love.png |hitbox= |type=special
   |invuln= |images=GBVS_Ladiva_Headbutt_Of_Love.png |hitboxes= |type=special
   |notes=Cooldown: 20F (Technical) 200F (Easy);
   |notes=Cooldown: 20F (Technical) 200F (Easy);
}}
}}
Line 214: Line 217:
===236H===
===236H===
{{MoveData-GBVS | character= Ladiva | input = 236H | name = Headbutt of Love
{{MoveData-GBVS | character= Ladiva | input = 236H | name = Headbutt of Love
   |damage=500 |level=4 |attribute= |guard=Mid  
   |damage=500 |level=4 |attribute= |guard=Mid  
   |startup=18 |active=6 |recovery=11 |onBlock={{Adv-GBVS|P|+2 }} |onHit=+13
   |startup=18 |active=6 |recovery=11 |onBlock={{Adv-GBVS|P|+2 }} |onHit=+13
   |blockstun=18 |groundHit=22 |airHit=40 |hitstop=
   |blockstun=18 |groundHit=22 |airHit=40 |hitstop=
   |inv= |image=GBVS_Ladiva_Headbutt_Of_Love.png |hitbox= |type=special
   |invuln= |images=GBVS_Ladiva_Headbutt_Of_Love.png |hitboxes= |type=special
   |notes=Cooldown: 480F (Technical) 600F (Easy);
   |notes=Cooldown: 480F (Technical) 600F (Easy);
}}
}}
Line 223: Line 226:
===236H 6H===
===236H 6H===
{{MoveData-GBVS | character= Ladiva | input = 236H 6H | name =  
{{MoveData-GBVS | character= Ladiva | input = 236H 6H | name =  
   |damage=700 |level=4 |attribute= |guard=Mid  
   |damage=700 |level=4 |attribute= |guard=Mid  
   |startup=17 |active= |recovery= |onBlock=0 |onHit=+10
   |startup=17 |active=6 |recovery=13 |onBlock=0 |onHit=+10
   |blockstun= 18 |groundHit=22 |airHit=40 |hitstop=
   |blockstun= 18 |groundHit=22 |airHit=40 |hitstop=
   |inv= |image=GBVS_Ladiva_Headbutt_Of_Love.png |hitbox= |type=special
   |invuln= |images=GBVS_Ladiva_Headbutt_Of_Love.png |hitboxes= |type=special
}}
}}
   
   
===236H 6HH===
===236H 6HH===
{{MoveData-GBVS | character= Ladiva | input = 236H 6HH | name =  
{{MoveData-GBVS | character= Ladiva | input = 236H 6HH | name =  
   |damage=1000 |level=4 |attribute= |guard=Mid  
   |damage=1000 |level=4 |attribute= |guard=Mid  
   |startup=17 |active= |recovery= |onBlock={{Adv-GBVS|M|-2 }} |onHit=KD
   |startup=17 |active=6 |recovery=15 |onBlock={{Adv-GBVS|M|-2 }} |onHit=KD
   |blockstun=18 |groundHit=22 |airHit=40 |hitstop=
   |blockstun=18 |groundHit=22 |airHit=40 |hitstop=
   |inv= |image=GBVS_Ladiva_Headbutt_Of_Love.png |hitbox= |type=special
   |invuln= |images=GBVS_Ladiva_Headbutt_Of_Love.png |hitboxes= |type=special
}}
}}


===214L===
===214L===
{{MoveData-GBVS | character= Ladiva | input = 214L | name = Elegant Lariat
{{MoveData-GBVS | character= Ladiva | input = 214L | name = Elegant Lariat
   |damage=1200 [1300]  |level=4 |attribute= |guard=Mid  
   |damage=1200 [1300]  |level=4 |attribute= |guard=Mid  
   |startup=18 [13] |active=6 |recovery=21 |onBlock={{Adv-GBVS|VP|+5 }} |onHit=KD
   |startup=18 [13] |active=6 |recovery=21 |onBlock={{Adv-GBVS|VP|+5 }} |onHit=KD
   |blockstun= |groundHit= |airHit=32 |hitstop=
   |blockstun= |groundHit= |airHit=32 |hitstop=
   |inv= |image=GBVS_Ladiva_ElegantLariat.png |hitbox= |type=special
   |invuln= |images=GBVS_Ladiva_Elegant_Lariat.png |hitboxes= |type=special
   |notes=Cooldown: 20F (Technical) 200F (Easy);Clash Level 2;
   |notes=Cooldown: 20F (Technical) 200F (Easy);Clash Level 2;
}}
}}
Line 248: Line 251:
===214M===
===214M===
{{MoveData-GBVS | character= Ladiva | input = 214M | name = Elegant Lariat
{{MoveData-GBVS | character= Ladiva | input = 214M | name = Elegant Lariat
   |damage=1500 [1600]  |level=4 |attribute= |guard=Mid  
   |damage=1500 [1600]  |level=4 |attribute= |guard=Mid  
   |startup=35 [28] |active=6 |recovery=20 |onBlock={{Adv-GBVS|VP|+6 }} |onHit=KD
   |startup=35 [28] |active=6 |recovery=18 |onBlock={{Adv-GBVS|VP|+6 }} |onHit=KD
   |blockstun= |groundHit= |airHit=60 |hitstop=
   |blockstun= |groundHit= |airHit=60 |hitstop=
   |inv= |image=GBVS_Ladiva_ElegantLariat.png |hitbox= |type=special
   |invuln= |images=GBVS_Ladiva_Elegant_Lariat.png |hitboxes= |type=special
   |notes=Cooldown: 20F (Technical) 200F (Easy);Clash Level 2;
   |notes=Cooldown: 20F (Technical) 200F (Easy);Clash Level 2;
}}
}}
Line 257: Line 260:
===214H===
===214H===
{{MoveData-GBVS | character= Ladiva | input = 214H | name = Elegant Lariat
{{MoveData-GBVS | character= Ladiva | input = 214H | name = Elegant Lariat
   |damage=1300 [1400]  |level=4 |attribute= |guard=Mid  
   |damage=1300 [1400]  |level=4 |attribute= |guard=Mid  
   |startup=18 [16] |active=6 |recovery=21 |onBlock={{Adv-GBVS|VP|+5 }} |onHit=HKD
   |startup=18 [16] |active=6 |recovery=21 |onBlock={{Adv-GBVS|VP|+5 }} |onHit=HKD
   |blockstun= |groundHit= |airHit=60 |hitstop=
   |blockstun= |groundHit= |airHit=60 |hitstop=
   |inv= |image=GBVS_Ladiva_ElegantLariat.png |hitbox= |type=special
   |invuln= |images=GBVS_Ladiva_Elegant_Lariat.png |hitboxes= |type=special
   |notes=Cooldown: 480F (Technical) 600F (Easy);Clash Level 3;
   |notes=Cooldown: 480F (Technical) 600F (Easy);Clash Level 3;
}}
}}
Line 266: Line 269:
===623L===
===623L===
{{MoveData-GBVS | character= Ladiva | input = 623L | name = Devoted Body Slam
{{MoveData-GBVS | character= Ladiva | input = 623L | name = Devoted Body Slam
   |damage=1500 |level=0, 4 |attribute= |guard=Airthrow  
   |damage=1500 |level=0, 4 |attribute= |guard=Airthrow  
   |startup=6 |active=4~5 |recovery= |onBlock= |onHit=KD
   |startup=7 |active=5 |recovery=22 |onBlock= |onHit=KD
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |inv= |image=GBVS_Ladiva_Devoted_Body_Slam2.png |hitbox= |type=special
   |invuln= |images=GBVS_Ladiva_Devoted_Body_Slam2.png;GBVS_Ladiva_Devoted_Body_Slam.png |hitboxes= |type=special
   |notes=Cooldown: 20F (Technical) 200F (Easy);
   |notes=Cooldown: 20F (Technical) 200F (Easy);
}}
}}
Line 275: Line 278:
===623M===
===623M===
{{MoveData-GBVS | character= Ladiva | input = 623M | name = Devoted Body Slam
{{MoveData-GBVS | character= Ladiva | input = 623M | name = Devoted Body Slam
   |damage=2000 |level=0, 4 |attribute= |guard=Airthrow  
   |damage=2000 |level=0, 4 |attribute= |guard=Airthrow  
   |startup=12 |active= |recovery= |onBlock= |onHit=KD
   |startup=12 |active=5 |recovery=22 |onBlock= |onHit=KD
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |inv= |image=GBVS_Ladiva_Devoted_Body_Slam2.png |hitbox= |type=special
   |invuln= |images=GBVS_Ladiva_Devoted_Body_Slam2.png;GBVS_Ladiva_Devoted_Body_Slam.png |hitboxes= |type=special
   |notes=Cooldown: 20F (Technical) 200F (Easy);
   |notes=Cooldown: 20F (Technical) 200F (Easy);
}}
}}
Line 284: Line 287:
===623H===
===623H===
{{MoveData-GBVS | character= Ladiva | input = 623H | name = Devoted Body Slam
{{MoveData-GBVS | character= Ladiva | input = 623H | name = Devoted Body Slam
   |damage=2500 |level=0, 4 |attribute= |guard=Airthrow  
   |damage=2500 |level=0, 4 |attribute= |guard=Airthrow  
   |startup=6 |active= |recovery= |onBlock= |onHit=KD
   |startup=10 |active=5 |recovery=22 |onBlock= |onHit=KD
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |inv= |image=GBVS_Ladiva_Devoted_Body_Slam2.png |hitbox= |type=special
   |invuln= |images=GBVS_Ladiva_Devoted_Body_Slam2.png;GBVS_Ladiva_Devoted_Body_Slam.png |hitboxes= |type=special
   |notes=Cooldown: 480F (Technical) 600F (Easy);
   |notes=Cooldown: 480F (Technical) 600F (Easy);
}}
}}
Line 293: Line 296:
===360L===
===360L===
{{MoveData-GBVS | character= Ladiva | input = 360L | name = Jewel Resort Screwdriver
{{MoveData-GBVS | character= Ladiva | input = 360L | name = Jewel Resort Screwdriver
   |damage=2000 |level=0, 4 |attribute= |guard=Throw  
   |damage=2000 |level=0, 4 |attribute= |guard=Throw  
   |startup=6 |active=3 |recovery= |onBlock=HKD |onHit=HKD
   |startup=6 |active=3 |recovery=38 |onBlock=HKD |onHit=HKD
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |inv= |image=GBVS_Ladiva_Screwdriver2.png |hitbox= |type=special
   |invuln= |images=GBVS_Ladiva_Jewel_Resort_Screwdriver2.png;GBVS_Ladiva_Jewel_Resort_Screwdriver.png |hitboxes= |type=special
   |notes=Cooldown: 20F (Technical) 200F (Easy);Easy Input Damage 1500;
   |notes=Cooldown: 20F (Technical) 200F (Easy);Easy Input Damage 1500;
}}
}}
Line 302: Line 305:
===360M===
===360M===
{{MoveData-GBVS | character= Ladiva | input = 360M | name = Jewel Resort Screwdriver
{{MoveData-GBVS | character= Ladiva | input = 360M | name = Jewel Resort Screwdriver
   |damage=2500 |level=0, 4 |attribute= |guard=Throw  
   |damage=2500 |level=0, 4 |attribute= |guard=Throw  
   |startup=9 |active= |recovery= |onBlock=HKD |onHit=HKD
   |startup=9 |active=3 |recovery=38 |onBlock=HKD |onHit=HKD
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |inv= |image=GBVS_Ladiva_Screwdriver2.png |hitbox= |type=special
   |invuln= |images=GBVS_Ladiva_Jewel_Resort_Screwdriver2.png;GBVS_Ladiva_Jewel_Resort_Screwdriver.png |hitboxes= |type=special
   |notes=Cooldown: 20F (Technical) 200F (Easy);Easy Input Damage 2000;
   |notes=Cooldown: 20F (Technical) 200F (Easy);Easy Input Damage 2000;
}}
}}
Line 311: Line 314:
===360H===
===360H===
{{MoveData-GBVS | character= Ladiva | input = 360H | name = Jewel Resort Screwdriver
{{MoveData-GBVS | character= Ladiva | input = 360H | name = Jewel Resort Screwdriver
   |damage=3000 |level=0, 4 |attribute= |guard=Throw  
   |damage=3000 |level=0, 4 |attribute= |guard=Throw  
   |startup=6 |active=3 |recovery= |onBlock=HKD |onHit=HKD
   |startup=6 |active=3 |recovery=38 |onBlock=HKD |onHit=HKD
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |inv= |image=GBVS_Ladiva_Screwdriver2.png |hitbox= |type=special
   |invuln= |images=GBVS_Ladiva_Jewel_Resort_Screwdriver2.png;GBVS_Ladiva_Jewel_Resort_Screwdriver.png |hitboxes= |type=special
   |notes=Cooldown: 480F (Technical) 600F (Easy);Easy Input Damage 2500;
   |notes=Cooldown: 480F (Technical) 600F (Easy);Easy Input Damage 2500;
}}
}}
Line 320: Line 323:
===j.360L===
===j.360L===
{{MoveData-GBVS | character= Ladiva | input = j.360L | name = Leg Drop of Adoration
{{MoveData-GBVS | character= Ladiva | input = j.360L | name = Leg Drop of Adoration
   |damage=2000 |level=0, 4 |attribute= |guard=Airthrow  
   |damage=2000 |level=0, 4 |attribute= |guard=Airthrow  
   |startup=6 |active= |recovery= |onBlock=HKD |onHit=HKD
   |startup=7 |active=3 |recovery=Until landing +16 |onBlock=HKD |onHit=HKD
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |inv= |image=GBVS_Ladiva_Leg_Drop_Of_Adoration2.png |hitbox= |type=special
   |invuln= |images=GBVS_Ladiva_Leg_Drop_Of_Adoration2.png;GBVS_Ladiva_Leg_Drop_Of_Adoration.png |hitboxes= |type=special
   |notes=Cooldown: 20F (Technical) 200F (Easy);Easy Input Damage 1500;
   |notes=Cooldown: 20F (Technical) 200F (Easy);Easy Input Damage 1500;
}}
}}
Line 329: Line 332:
===j.360M===
===j.360M===
{{MoveData-GBVS | character= Ladiva | input = j.360M | name = Leg Drop of Adoration
{{MoveData-GBVS | character= Ladiva | input = j.360M | name = Leg Drop of Adoration
   |damage=2500 |level=0, 4 |attribute= |guard=Airthrow  
   |damage=2500 |level=0, 4 |attribute= |guard=Airthrow  
   |startup=9 |active=3 |recovery= |onBlock=HKD |onHit=HKD
   |startup=9 |active=3 |recovery=Until landing +16 |onBlock=HKD |onHit=HKD
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |inv= |image=GBVS_Ladiva_Leg_Drop_Of_Adoration2.png |hitbox= |type=special
   |invuln= |images=GBVS_Ladiva_Leg_Drop_Of_Adoration2.png;GBVS_Ladiva_Leg_Drop_Of_Adoration.png |hitboxes= |type=special
   |notes=Cooldown: 20F (Technical) 200F (Easy);Easy Input Damage 2000;
   |notes=Cooldown: 20F (Technical) 200F (Easy);Easy Input Damage 2000;
}}
}}
Line 338: Line 341:
===j.360H===
===j.360H===
{{MoveData-GBVS | character= Ladiva | input = j.360H | name = Leg Drop of Adoration
{{MoveData-GBVS | character= Ladiva | input = j.360H | name = Leg Drop of Adoration
   |damage=3000 |level=0, 4 |attribute= |guard=Airthrow  
   |damage=3000 |level=0, 4 |attribute= |guard=Airthrow  
   |startup=6 |active= |recovery= |onBlock=HKD |onHit=HKD
   |startup=4 |active=3 |recovery=Until landing +16 |onBlock=HKD |onHit=HKD
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |inv= |image=GBVS_Ladiva_Leg_Drop_Of_Adoration2.png |hitbox= |type=special
   |invuln= |images=GBVS_Ladiva_Leg_Drop_Of_Adoration2.png;GBVS_Ladiva_Leg_Drop_Of_Adoration.png |hitboxes= |type=special
   |notes=Cooldown: 480F (Technical) 600F (Easy);Easy Input Damage 2500;
   |notes=Cooldown: 480F (Technical) 600F (Easy);Easy Input Damage 2500;
}}
}}
Line 348: Line 351:
===236236H===
===236236H===
{{MoveData-GBVS | character= Ladiva | input = 236236H | name = Maximum Love Bomb
{{MoveData-GBVS | character= Ladiva | input = 236236H | name = Maximum Love Bomb
   |damage=3600→3300 |level=4 |attribute= |guard=Mid  
   |damage=3600→3300 |level=4 |attribute= |guard=Mid  
   |startup=7+8 |active= |recovery= |onBlock={{Adv-GBVS|VM|-11 }} |onHit=HKD
   |startup=7+8 |active=6 |recovery=24 |onBlock={{Adv-GBVS|VM|-11 }} |onHit=HKD
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |inv= |image=GBVS_Ladiva_Maximum_Love_Bomb.png |hitbox= |type=super
   |invuln=1~7 All, 8~12 Projectile |images=GBVS_Ladiva_Maximum_Love_Bomb_Strike.png;GBVS_Ladiva_Maximum_Love_Bomb.png |hitboxes= |type=super
   |notes=Clash Level 25 (Technical) 20 (Easy);
   |notes=Clash Level 25 (Technical) 20 (Easy);
}}
}}
Line 357: Line 360:
===214214H===
===214214H===
{{MoveData-GBVS | character= Ladiva | input = 214214H | name = Maximum Love Bomb
{{MoveData-GBVS | character= Ladiva | input = 214214H | name = Maximum Love Bomb
   |damage=4000 |level=0, 4 |attribute= |guard=Throw  
   |damage=4000 |level=0, 4 |attribute= |guard=Throw  
   |startup=9+0 |active= |recovery= |onBlock=HKD |onHit=HKD
   |startup=9+0 |active=2 |recovery=39 |onBlock=HKD |onHit=HKD
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |inv= |image=GBVS_Ladiva_Maximum_Love_Bomb.png |hitbox= |type=super
   |invuln=1~10 All |images=GBVS_Ladiva_Maximum_Love_Bomb_Throw.png;GBVS_Ladiva_Maximum_Love_Bomb.png |hitboxes= |type=super
   |notes=Easy Input Damage 3000;
   |notes=Easy Input Damage 3000;
}}
}}
Line 366: Line 369:
===720U===
===720U===
{{MoveData-GBVS | character= Ladiva | input = 720U | name = The Shape of Love
{{MoveData-GBVS | character= Ladiva | input = 720U | name = The Shape of Love
   |damage=5000 |level=0 |attribute= |guard=Throw  
   |damage=5000 |level=0 |attribute= |guard=Throw  
   |startup=9+0 |active= |recovery= |onBlock=HKD |onHit=HKD
   |startup=9+0 |active=2 |recovery=39 |onBlock=HKD |onHit=HKD
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |inv= |image=GBVS_Ladiva_The_Shape_Of_Love.png |hitbox= |type=super
   |invuln=1~10 All |images=GBVS_Ladiva_The_Shape_Of_Love2.png;GBVS_Ladiva_The_Shape_Of_Love3.png;GBVS_Ladiva_The_Shape_Of_Love.png |hitboxes= |type=super
   |notes=Easy Input Damage 4000;
   |notes=Easy Input Damage 4000;
}}
}}


==Category==
==Category==
{{Navbar-GBVS}}
{{#lst:GBVS/Navigation}}

Revision as of 13:38, 12 August 2022

Nav

Links

Infobox Data

Portrait Name Health Prejump
GBVS Ladiva Portrait.png
Ladiva 11,000 5f
Backdash Backshift Unique Movement Options
22f Low Recovery (20f)
Icon
GBVS Ladiva Icon.png

Normal Moves

c.L

c.L
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
400 Mid 6 3 6 +2 +6 0 10 14 14
GBVS Ladiva cL.png

c.M

c.M
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
800 Mid 7 1 14 0 +4 2 14 18 18
GBVS Ladiva cM.png

c.H

c.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1200 Mid 12 6 15 -2 +2 4 18 22
GBVS Ladiva cH.png

c.XX

c.XX
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
400 Mid 9 3 15 -3 +1 2 14 18 18
GBVS Ladiva cXX.png

c.XXX

c.XXX
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
400 Mid 12 3 18 -4 0 3 16 20 20
GBVS Ladiva cXXX.png

f.L

f.L
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
400 Mid 6 3 8 +2 +6 1 12 16 16
GBVS Ladiva fL.png

f.M

f.M
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
700 Mid 8 3 18 -6 -2 2 14 18 18
GBVS Ladiva fM.png

f.H

f.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1100 Mid 13 6 17 -6 -2 3 16 20 20
GBVS Ladiva fH.png

2L

2L
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
400 Mid 6 3 6 +2 +6 0 10 14 14
GBVS Ladiva 2L.png

2M

2M
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
700 Low 8 5 12 -2 +2 2 14 18 18
GBVS Ladiva 2M.png

2H

2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
600+500 Mid 11 2,2 23 -8 -4 3 16 20 30
GBVS Ladiva 2H.png

2U

2U
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
900 Low 7 6 28 -19 HKD 3 14 18 25
GBVS Ladiva 2U.png

j.L

j.L
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
500 High/Air 5 6 Until landing 1 12 14 16
GBVS Ladiva jL.png

j.M

j.M
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
700 High/Air 7 10 Until landing 2 14 14 18
GBVS Ladiva jM.png

j.H

j.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
900 High/Air 11 8 Until landing 3 16 18 20
GBVS Ladiva jH.png

j.U

j.U
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
800 High/Air 12 16 Until landing 3 16 18 20
GBVS Ladiva jU.png

Uniquie Mechanics

5U

5U
Love Grapple
unique
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1000 Throw 35-40 3 32 HKD 0, 4
File:GBVS Ladiva Love Grapple.png

5U L

5U L
Hurl
unique
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1000 0, 4
File:GBVS Ladiva Hurl.png

5U M

5U M
Hurl
unique
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1000 0, 4
File:GBVS Ladiva Hurl.png

5U H

5U H
Hurl
unique
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1000 0, 4
File:GBVS Ladiva Hurl.png

Universal Mechanics

LU

LU
Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1500 Throw 7 3 31 0, 4
GBVS Ladiva Throw.png

j.LU

j.LU
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1500 Throw 5 5 Until landing +6 HKD 0, 4
GBVS Ladiva AirThrow.png

MH

MH
Overhead Attack
other
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1000 High 26 6 17 -4 +1 4 4-34 Throw
12-31 Low
9-33 Airborne
GBVS Ladiva OverheadAttack.png

Skills

236L

236L
Headbutt of Love
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1000 Mid 18 3 14 -2 +3 2 14 18 18
File:GBVS Ladiva Headbutt Of Love.png
Cooldown: 20F (Technical) 200F (Easy)

236M

236M
Headbutt of Love
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1200 Mid 28 6 11 +2 +7 4 18 22 22
File:GBVS Ladiva Headbutt Of Love.png
Cooldown: 20F (Technical) 200F (Easy)

236H

236H
Headbutt of Love
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
500 Mid 18 6 11 +2 +13 4 18 22 40
File:GBVS Ladiva Headbutt Of Love.png
Cooldown: 480F (Technical) 600F (Easy)

236H 6H

236H 6H
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
700 Mid 17 6 13 0 +10 4 18 22 40
File:GBVS Ladiva Headbutt Of Love.png

236H 6HH

236H 6HH
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1000 Mid 17 6 15 -2 KD 4 18 22 40
File:GBVS Ladiva Headbutt Of Love.png

214L

214L
Elegant Lariat
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1200 [1300] Mid 18 [13] 6 21 +5 KD 4 32
File:GBVS Ladiva Elegant Lariat.png
Cooldown: 20F (Technical) 200F (Easy)
Clash Level 2

214M

214M
Elegant Lariat
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1500 [1600] Mid 35 [28] 6 18 +6 KD 4 60
File:GBVS Ladiva Elegant Lariat.png
Cooldown: 20F (Technical) 200F (Easy)
Clash Level 2

214H

214H
Elegant Lariat
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1300 [1400] Mid 18 [16] 6 21 +5 HKD 4 60
File:GBVS Ladiva Elegant Lariat.png
Cooldown: 480F (Technical) 600F (Easy)
Clash Level 3

623L

623L
Devoted Body Slam
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1500 Airthrow 7 5 22 KD 0, 4
File:GBVS Ladiva Devoted Body Slam2.pngFile:GBVS Ladiva Devoted Body Slam.png
Cooldown: 20F (Technical) 200F (Easy)

623M

623M
Devoted Body Slam
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
2000 Airthrow 12 5 22 KD 0, 4
File:GBVS Ladiva Devoted Body Slam2.pngFile:GBVS Ladiva Devoted Body Slam.png
Cooldown: 20F (Technical) 200F (Easy)

623H

623H
Devoted Body Slam
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
2500 Airthrow 10 5 22 KD 0, 4
File:GBVS Ladiva Devoted Body Slam2.pngFile:GBVS Ladiva Devoted Body Slam.png
Cooldown: 480F (Technical) 600F (Easy)

360L

360L
Jewel Resort Screwdriver
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
2000 Throw 6 3 38 HKD HKD 0, 4
File:GBVS Ladiva Jewel Resort Screwdriver2.pngFile:GBVS Ladiva Jewel Resort Screwdriver.png
Cooldown: 20F (Technical) 200F (Easy)
Easy Input Damage 1500

360M

360M
Jewel Resort Screwdriver
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
2500 Throw 9 3 38 HKD HKD 0, 4
File:GBVS Ladiva Jewel Resort Screwdriver2.pngFile:GBVS Ladiva Jewel Resort Screwdriver.png
Cooldown: 20F (Technical) 200F (Easy)
Easy Input Damage 2000

360H

360H
Jewel Resort Screwdriver
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
3000 Throw 6 3 38 HKD HKD 0, 4
File:GBVS Ladiva Jewel Resort Screwdriver2.pngFile:GBVS Ladiva Jewel Resort Screwdriver.png
Cooldown: 480F (Technical) 600F (Easy)
Easy Input Damage 2500

j.360L

j.360L
Leg Drop of Adoration
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
2000 Airthrow 7 3 Until landing +16 HKD HKD 0, 4
File:GBVS Ladiva Leg Drop Of Adoration2.pngFile:GBVS Ladiva Leg Drop Of Adoration.png
Cooldown: 20F (Technical) 200F (Easy)
Easy Input Damage 1500

j.360M

j.360M
Leg Drop of Adoration
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
2500 Airthrow 9 3 Until landing +16 HKD HKD 0, 4
File:GBVS Ladiva Leg Drop Of Adoration2.pngFile:GBVS Ladiva Leg Drop Of Adoration.png
Cooldown: 20F (Technical) 200F (Easy)
Easy Input Damage 2000

j.360H

j.360H
Leg Drop of Adoration
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
3000 Airthrow 4 3 Until landing +16 HKD HKD 0, 4
File:GBVS Ladiva Leg Drop Of Adoration2.pngFile:GBVS Ladiva Leg Drop Of Adoration.png
Cooldown: 480F (Technical) 600F (Easy)
Easy Input Damage 2500

Skybound Art

236236H

236236H
Maximum Love Bomb
super
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
3600→3300 Mid 7+8 6 24 -11 HKD 4 1~7 All, 8~12 Projectile
File:GBVS Ladiva Maximum Love Bomb Strike.pngFile:GBVS Ladiva Maximum Love Bomb.png
Clash Level 25 (Technical) 20 (Easy)

214214H

214214H
Maximum Love Bomb
super
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
4000 Throw 9+0 2 39 HKD HKD 0, 4 1~10 All
File:GBVS Ladiva Maximum Love Bomb Throw.pngFile:GBVS Ladiva Maximum Love Bomb.png
Easy Input Damage 3000

720U

720U
The Shape of Love
super
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
5000 Throw 9+0 2 39 HKD HKD 0 1~10 All
File:GBVS Ladiva The Shape Of Love2.pngFile:GBVS Ladiva The Shape Of Love3.pngFile:GBVS Ladiva The Shape Of Love.png
Easy Input Damage 4000

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