GBVS/Ladiva/Data: Difference between revisions

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==Nav==
==Nav==
<section begin="Nav"/>{{CharNav|charMainPage=GBVS/Ladiva |image=GBVS_Ladiva_Icon.png |videos= |forums=|discord=https://discord.gg/TJyPqKK}}<section end="Nav"/>
<section begin="Nav"/>{{CharNav|charMainPage=GBVS/Ladiva |images=GBVS_Ladiva_Icon.png |videos= |forums=|discord=https://discord.gg/TJyPqKK}}<section end="Nav"/>
==Links==
==Links==
<section begin=Links/>
<section begin=Links/>{{CharLinks|charMainPage=GBVS/Ladiva |videos=https://gbvs.keeponrock.in/#/?p1chars=fastiva |discord=https://discord.gg/TJyPqKK}}<section end=Links/>
{{CharLinks|charMainPage=GBVS/Ladiva |videos= |discord=https://discord.gg/TJyPqKK}}
 
<section end=Links/>
==Infobox Data==
==System Data==
{{GBVS-character
===Health===
| name      =Ladiva
<section begin=health/>
| health   =11,000
11000
| prejump  = 5f
<section end=health/>
| backdash  = 22f
===Prejump===
| backshift =Low Recovery (20f)
<section begin=prejump/>
| portrait  =GBVS_Ladiva_Portrait.png
5f
| icon      =GBVS_Ladiva_Icon.png
<section end=prejump/>
| umo=
===Backdash===
}}
<section begin=backdash/>
22f
<section end=backdash/>
===Movement===
<section begin=movement/>
Jump, Dash Type: Run
<section end=movement/>


==Normal Moves==
==Normal Moves==
===c.L Data===
===c.L===
<section begin="c.L"/>{{AttackData-GBVS
{{MoveData-GBVS | character= Ladiva | input = c.L | name =
|damage=400 |level=0 |attribute= |guard=Mid
  |damage=400 |level=0 |attribute= |guard=Mid  
|startup=6 |active=3 |recovery=6 |onBlock={{Adv-GBVS|P|+2 }}|onHit=+6
  |startup=6 |active=3 |recovery=6 |onBlock={{Adv-GBVS|P|+2 }} |onHit=+6
|blockstun=10 |groundHit=14 |airHit=14 |hitstop=
  |blockstun=10 |groundHit=14 |airHit=14 |hitstop=
|inv= |hitbox=
  |invuln= |images=GBVS_Ladiva_cL.png |hitboxes= |type=normal
}}<section end="SystemData"/><section end="c.L"/>
}}
 
<section begin="c.L Full"/>{{FrameData-GBVS
===c.M===
|damage=400 |level=0 |attribute= |guard=Mid
{{MoveData-GBVS | character= Ladiva | input = c.M | name =
|startup=6 |active=3 |recovery=6 |onBlock={{Adv-GBVS|P|+2 }}|onHit=+6
  |damage=800 |level=2 |attribute= |guard=Mid
|blockstun=10 |groundHit=14 |airHit=14 |hitstop=
  |startup=7 |active=1 |recovery=14 |onBlock=0 |onHit=+4
|inv= |hitbox=
  |blockstun=14 |groundHit=18 |airHit=18 |hitstop=
}}<section end="c.L Full"/>
  |invuln= |images=GBVS_Ladiva_cM.png |hitboxes= |type=normal
}}
 
===c.H===
{{MoveData-GBVS | character= Ladiva | input = c.H | name =
  |damage=1200 |level=4 |attribute= |guard=Mid
  |startup=12 |active=6 |recovery=15 |onBlock={{Adv-GBVS|M|-2 }} |onHit=+2
  |blockstun=18 |groundHit=22 |airHit= |hitstop=
  |invuln= |images=GBVS_Ladiva_cH.png |hitboxes= |type=normal
}}
===c.XX===
{{MoveData-GBVS | character= Ladiva | input = c.XX | name =
  |damage=400 |level=2 |attribute= |guard=Mid
  |startup=9 |active=3 |recovery=15 |onBlock={{Adv-GBVS|M|-3 }} |onHit=+1
  |blockstun=14 |groundHit=18 |airHit=18 |hitstop=
  |invuln= |images=GBVS_Ladiva_cXX.png |hitboxes= |type=normal
}}
===c.XXX===
{{MoveData-GBVS | character= Ladiva | input = c.XXX | name =
  |damage=400 |level=3 |attribute= |guard=Mid
  |startup=12 |active=3 |recovery=18 |onBlock={{Adv-GBVS|M|-4 }} |onHit=0
  |blockstun=16 |groundHit=20 |airHit=20 |hitstop=
  |invuln= |images=GBVS_Ladiva_cXXX.png |hitboxes= |type=normal
}}
===f.L===
{{MoveData-GBVS | character= Ladiva | input = f.L | name =
  |damage=400 |level=1 |attribute= |guard=Mid
  |startup=6 |active=3 |recovery=8 |onBlock={{Adv-GBVS|P|+2 }} |onHit=+6
  |blockstun=12 |groundHit=16 |airHit=16 |hitstop=
  |invuln= |images=GBVS_Ladiva_fL.png |hitboxes= |type=normal
}}
 
===f.M===
{{MoveData-GBVS | character= Ladiva | input = f.M | name =
  |damage=700 |level=2 |attribute= |guard=Mid
  |startup=8 |active=3 |recovery=18 |onBlock={{Adv-GBVS|VM|-6 }} |onHit=-2
  |blockstun=14 |groundHit=18 |airHit=18 |hitstop=
  |invuln= |images=GBVS_Ladiva_fM.png |hitboxes= |type=normal
}}
===f.H===
{{MoveData-GBVS | character= Ladiva | input = f.H | name =
  |damage=1100 |level=3 |attribute= |guard=Mid
  |startup=13 |active=6 |recovery=17 |onBlock={{Adv-GBVS|VM|-6 }} |onHit=-2
  |blockstun=16 |groundHit=20 |airHit=20 |hitstop=
  |invuln= |images=GBVS_Ladiva_fH.png |hitboxes= |type=normal
}}
 
===2L===
{{MoveData-GBVS | character= Ladiva | input = 2L | name =
  |damage=400 |level=0 |attribute= |guard=Mid  
  |startup=6 |active=3 |recovery=6 |onBlock={{Adv-GBVS|P|+2 }} |onHit=+6
  |blockstun=10 |groundHit=14 |airHit=14 |hitstop=
  |invuln= |images=GBVS_Ladiva_2L.png |hitboxes= |type=normal
}}
===2M===
{{MoveData-GBVS | character= Ladiva | input = 2M | name =
  |damage=700 |level=2 |attribute= |guard=Low
  |startup=8 |active=5 |recovery=12 |onBlock={{Adv-GBVS|M|-2 }} |onHit=+2
  |blockstun=14 |groundHit=18 |airHit=18 |hitstop=
  |invuln= |images=GBVS_Ladiva_2M.png |hitboxes= |type=normal
}}
===2H===
{{MoveData-GBVS | character= Ladiva | input = 2H | name =
  |damage=600+500 |level=3 |attribute= |guard=Mid
  |startup=11 |active=2,2 |recovery=23 |onBlock={{Adv-GBVS|VM|-8 }} |onHit=-4
  |blockstun=16 |groundHit=20 |airHit=30 |hitstop=
  |invuln= |images=GBVS_Ladiva_2H.png |hitboxes= |type=normal
}}
 
===2U===
{{MoveData-GBVS | character= Ladiva | input = 2U | name =
  |damage=900 |level=3 |attribute= |guard=Low
  |startup=7 |active=6 |recovery=28 |onBlock={{Adv-GBVS|VM|-19 }} |onHit=HKD
  |blockstun=14 |groundHit=18 |airHit=25 |hitstop=
  |invuln= |images=GBVS_Ladiva_2U.png |hitboxes= |type=normal
}}


===c.M Data===
===j.L===
<section begin="c.M"/>{{AttackData-GBVS
{{MoveData-GBVS | character= Ladiva | input = j.L | name =  
|damage=700 |level=2 |attribute= |guard=Mid
  |damage=500 |level=1 |attribute= |guard=High/Air
|startup=7 |active=1 |recovery=12 |onBlock=0|onHit=+4
  |startup=5 |active=6 |recovery=Until landing |onBlock= |onHit=
|blockstun=14 |groundHit=18 |airHit=18 |hitstop=
  |blockstun=12 |groundHit=14 |airHit=16 |hitstop=
|inv= |hitbox=
  |invuln= |images=GBVS_Ladiva_jL.png |hitboxes= |type=normal
}}<section end="c.M"/>
}}
<section begin="c.M Full"/>{{FrameData-GBVS
|damage=700 |level=2 |attribute= |guard=Mid
|startup=7 |active=1 |recovery=12 |onBlock=0|onHit=+4
|blockstun=14 |groundHit=18 |airHit=18 |hitstop=
|inv= |hitbox=
}}<section end="c.M Full"/>
===c.H Data===
<section begin="c.H"/>{{AttackData-GBVS
|damage=1200 |level=4 |attribute= |guard=Mid
|startup=12 |active=6 |recovery=13 |onBlock={{Adv-GBVS|M|-2 }}|onHit=+2
|blockstun=18 |groundHit=22 |airHit= |hitstop=
|inv= |hitbox=
}}<section end="c.H"/>
<section begin="c.H Full"/>{{FrameData-GBVS
|damage=1200 |level=4 |attribute= |guard=Mid
|startup=12 |active=6 |recovery=13 |onBlock={{Adv-GBVS|M|-2 }}|onHit=+2
|blockstun=18 |groundHit=22 |airHit= |hitstop=
|inv= |hitbox=
}}<section end="c.H Full"/>
===c.XX Data===
<section begin="c.XX"/>{{AttackData-GBVS
|damage=400 |level=2 |attribute= |guard=Mid
|startup= |active= |recovery= |onBlock={{Adv-GBVS|M|-3 }}|onHit=+1
|blockstun=14 |groundHit=18 |airHit=18 |hitstop=
|inv= |hitbox=
}}<section end="c.XX"/>
<section begin="c.XX Full"/>{{FrameData-GBVS
|damage=400 |level=2 |attribute= |guard=Mid
|startup= |active= |recovery= |onBlock={{Adv-GBVS|M|-3 }}|onHit=+1
|blockstun=14 |groundHit=18 |airHit=18 |hitstop=
|inv= |hitbox=
}}<section end="c.XX Full"/>
===c.XXX Data===
<section begin="c.XXX"/>{{AttackData-GBVS
|damage=400 |level=3 |attribute= |guard=Mid
|startup= |active= |recovery= |onBlock={{Adv-GBVS|M|-4 }}|onHit=0
|blockstun=16 |groundHit=20 |airHit=20 |hitstop=
|inv= |hitbox=
}}<section end="c.XXX"/>
<section begin="c.XXX Full"/>{{FrameData-GBVS
|damage=400 |level=3 |attribute= |guard=Mid
|startup= |active= |recovery= |onBlock={{Adv-GBVS|M|-4 }}|onHit=0
|blockstun=16 |groundHit=20 |airHit=20 |hitstop=
|inv= |hitbox=
}}<section end="c.XXX Full"/>
===f.L Data===
<section begin="f.L"/>{{AttackData-GBVS
|damage=400 |level=1 |attribute= |guard=Mid
|startup=6 |active=3 |recovery=8 |onBlock={{Adv-GBVS|P|+2 }}|onHit=+6
|blockstun=12 |groundHit=16 |airHit=16 |hitstop=
|inv= |hitbox=
}}<section end="f.L"/>
<section begin="f.L Full"/>{{FrameData-GBVS
|damage=400 |level=1 |attribute= |guard=Mid
|startup=6 |active=3 |recovery=8 |onBlock={{Adv-GBVS|P|+2 }}|onHit=+6
|blockstun=12 |groundHit=16 |airHit=16 |hitstop=
|inv= |hitbox=
}}<section end="f.L Full"/>


===f.M Data===
===j.M===
<section begin="f.M"/>{{AttackData-GBVS
{{MoveData-GBVS | character= Ladiva | input = j.M | name =  
|damage=700 |level=2 |attribute= |guard=Mid
  |damage=700 |level=2 |attribute= |guard=High/Air
|startup=8 |active=3 |recovery=11 |onBlock={{Adv-GBVS|VM|-6 }}|onHit=-2
  |startup=7 |active=10 |recovery=Until landing |onBlock= |onHit=
|blockstun=14 |groundHit=18 |airHit=18 |hitstop=
  |blockstun=14 |groundHit=14 |airHit=18 |hitstop=
|inv= |hitbox=
  |invuln= |images=GBVS_Ladiva_jM.png |hitboxes= |type=normal
}}<section end="f.M"/>
}}
<section begin="f.M Full"/>{{FrameData-GBVS
|damage=700 |level=2 |attribute= |guard=Mid
|startup=8 |active=3 |recovery=11 |onBlock={{Adv-GBVS|VM|-6 }}|onHit=-2
|blockstun=14 |groundHit=18 |airHit=18 |hitstop=
|inv= |hitbox=
}}<section end="f.M Full"/>
===f.H Data===
<section begin="f.H"/>{{AttackData-GBVS
|damage=1100 |level=3 |attribute= |guard=Mid
|startup=13 |active=6 |recovery=19 |onBlock={{Adv-GBVS|VM|-8 }}|onHit=-4
|blockstun=16 |groundHit=20 |airHit=20 |hitstop=
|inv= |hitbox=
}}<section end="f.H"/>
<section begin="f.H Full"/>{{FrameData-GBVS
|damage=1100 |level=3 |attribute= |guard=Mid
|startup=13 |active=6 |recovery=19 |onBlock={{Adv-GBVS|VM|-8 }}|onHit=-4
|blockstun=16 |groundHit=20 |airHit=20 |hitstop=
|inv= |hitbox=
}}<section end="f.H Full"/>
===2L Data===
<section begin="2L"/>{{AttackData-GBVS
|damage=400 |level=0 |attribute= |guard=Mid
|startup=6 |active=3 |recovery=9 |onBlock={{Adv-GBVS|P|+2 }}|onHit=+6
|blockstun=10 |groundHit=14 |airHit=14 |hitstop=
|inv= |hitbox=
}}<section end="2L"/>
<section begin="2L Full"/>{{FrameData-GBVS
|damage=400 |level=0 |attribute= |guard=Mid
|startup=6 |active=3 |recovery=9 |onBlock={{Adv-GBVS|P|+2 }}|onHit=+6
|blockstun=10 |groundHit=14 |airHit=14 |hitstop=
|inv= |hitbox=
}}<section end="2L Full"/>
===2M Data===
<section begin="2M"/>{{AttackData-GBVS
|damage=700 |level=2 |attribute= |guard=Low
|startup=8 |active=5 |recovery=13 |onBlock={{Adv-GBVS|M|-2 }}|onHit=+2
|blockstun=14 |groundHit=18 |airHit=18 |hitstop=
|inv= |hitbox=
}}<section end="2M"/>
<section begin="2M Full"/>{{FrameData-GBVS
|damage=700 |level=2 |attribute= |guard=Low
|startup=8 |active=5 |recovery=13 |onBlock={{Adv-GBVS|M|-2 }}|onHit=+2
|blockstun=14 |groundHit=18 |airHit=18 |hitstop=
|inv= |hitbox=
}}<section end="2M Full"/>
===2H Data===
<section begin="2H"/>{{AttackData-GBVS
|damage=500*2 |level=3 |attribute= |guard=Mid
|startup=11 |active=4 |recovery=15 |onBlock={{Adv-GBVS|VM|-8 }}|onHit=-4
|blockstun=16 |groundHit=20 |airHit=30 |hitstop=
|inv= |hitbox=
}}<section end="2H"/>
<section begin="2H Full"/>{{FrameData-GBVS
|damage=500*2 |level=3 |attribute= |guard=Mid
|startup=11 |active=4 |recovery=15 |onBlock={{Adv-GBVS|VM|-8 }}|onHit=-4
|blockstun=16 |groundHit=20 |airHit=30 |hitstop=
|inv= |hitbox=
}}<section end="2H Full"/>
===2U Data===
<section begin="2U"/>{{AttackData-GBVS
|damage=900 |level=3 |attribute= |guard=Low
|startup=7 |active=6 |recovery=28 |onBlock={{Adv-GBVS|VM|-19 }}|onHit=HKD
|blockstun=14 |groundHit=18 |airHit=25 |hitstop=
|inv= |hitbox=
}}<section end="2U"/>
<section begin="2U Full"/>{{FrameData-GBVS
|damage=900 |level=3 |attribute= |guard=Low
|startup=7 |active=6 |recovery=28 |onBlock={{Adv-GBVS|VM|-19 }}|onHit=HKD
|blockstun=14 |groundHit=18 |airHit=25 |hitstop=
|inv= |hitbox=
}}<section end="2U Full"/>


===j.L Data===
===j.H===
<section begin="j.L"/>{{AttackData-GBVS
{{MoveData-GBVS | character= Ladiva | input = j.H | name =  
|damage=400 |level=1 |attribute= |guard=High/Air
  |damage=900 |level=3 |attribute= |guard=High/Air  
|startup=6 |active= |recovery= |onBlock=|onHit=
  |startup=11 |active=8 |recovery=Until landing |onBlock= |onHit=
|blockstun=12 |groundHit=14 |airHit=16 |hitstop=
  |blockstun=16 |groundHit=18 |airHit=20 |hitstop=
|inv= |hitbox=
  |invuln= |images=GBVS_Ladiva_jH.png |hitboxes= |type=normal
}}<section end="j.L"/>
}}
===j.U===
<section begin="j.L Full"/>{{FrameData-GBVS
{{MoveData-GBVS | character= Ladiva | input = j.U | name =  
|damage=400 |level=1 |attribute= |guard=High/Air
  |damage=800 |level=3 |attribute= |guard=High/Air  
|startup=6 |active= |recovery= |onBlock=|onHit=
  |startup=12 |active=16 |recovery=Until landing |onBlock= |onHit=
|blockstun=12 |groundHit=14 |airHit=16 |hitstop=
  |blockstun=16 |groundHit=18 |airHit=20 |hitstop=
|inv= |hitbox=
  |invuln= |images=GBVS_Ladiva_jU.png |hitboxes= |type=normal
}}<section end="j.L Full"/>
}}
===j.M Data===
<section begin="j.M"/>{{AttackData-GBVS
|damage=600 |level=2 |attribute= |guard=High/Air
|startup=7 |active= |recovery= |onBlock=|onHit=
|blockstun=14 |groundHit=14 |airHit=18 |hitstop=
|inv= |hitbox=
}}<section end="j.M"/>
<section begin="j.M Full"/>{{FrameData-GBVS
|damage=600 |level=2 |attribute= |guard=High/Air
|startup=7 |active= |recovery= |onBlock=|onHit=
|blockstun=14 |groundHit=14 |airHit=18 |hitstop=
|inv= |hitbox=
}}<section end="j.M Full"/>
===j.H Data===
<section begin="j.H"/>{{AttackData-GBVS
|damage=900 |level=3 |attribute= |guard=High/Air
|startup=11 |active= |recovery= |onBlock=|onHit=
|blockstun=16 |groundHit=18 |airHit=20 |hitstop=
|inv= |hitbox=
}}<section end="j.H"/>
<section begin="j.H Full"/>{{FrameData-GBVS
|damage=900 |level=3 |attribute= |guard=High/Air
|startup=11 |active= |recovery= |onBlock=|onHit=
|blockstun=16 |groundHit=18 |airHit=20 |hitstop=
|inv= |hitbox=
}}<section end="j.H Full"/>
===j.U Data===
<section begin="j.U"/>{{AttackData-GBVS
|damage=800 |level=3 |attribute= |guard=High/Air
|startup=12 |active= |recovery= |onBlock=|onHit=
|blockstun=16 |groundHit=18 |airHit=20 |hitstop=
|inv= |hitbox=
}}<section end="j.U"/>
<section begin="j.U Full"/>{{FrameData-GBVS
|damage=800 |level=3 |attribute= |guard=High/Air
|startup=12 |active= |recovery= |onBlock=|onHit=
|blockstun=16 |groundHit=18 |airHit=20 |hitstop=
|inv= |hitbox=
}}<section end="j.U Full"/>


==Uniquie Mechanics==
==Uniquie Mechanics==
===5U Data===
===5U===
<section begin="5U"/>{{AttackData-GBVS
{{MoveData-GBVS | character= Ladiva | input = 5U | name = Love Grapple
|damage=1000 |level=0, 4 |attribute= |guard=Throw
  |damage=1000 |level=0, 4 |attribute= |guard=Throw  
|startup=37 |active= |recovery= |onBlock=|onHit=
  |startup=35-40 |active=3 |recovery=32 |onBlock= |onHit=HKD
|blockstun= |groundHit= |airHit= |hitstop=
  |blockstun= |groundHit= |airHit= |hitstop=
|inv= |hitbox=
  |invuln= |images=GBVS_Ladiva_Love_Grapple.png |hitboxes= |type=unique
}}<section end="5U"/>
}}
 
<section begin="5U Full"/>{{FrameData-GBVS
===5U L===
|damage=1000 |level=0, 4 |attribute= |guard=Throw
{{MoveData-GBVS | character= Ladiva | input = 5U L | name = Hurl
|startup=37 |active= |recovery= |onBlock=|onHit=
  |damage=1000 |level=0, 4 |attribute= |guard=  
|blockstun= |groundHit= |airHit= |hitstop=
  |startup= |active= |recovery= |onBlock= |onHit=
|inv= |hitbox=
  |blockstun= |groundHit= |airHit= |hitstop=
}}<section end="5U Full"/>
  |invuln= |images=GBVS_Ladiva_Hurl.png |hitboxes= |type=unique
===5U L Data===
}}
<section begin="5U L"/>{{AttackData-GBVS
===5U M===
|damage=1000 |level=0, 4 |attribute= |guard=
{{MoveData-GBVS | character= Ladiva | input = 5U M | name = Hurl
|startup= |active= |recovery= |onBlock=|onHit=
  |damage=1000 |level=0, 4 |attribute= |guard=  
|blockstun= |groundHit= |airHit= |hitstop=
  |startup= |active= |recovery= |onBlock= |onHit=
|inv= |hitbox=
  |blockstun= |groundHit= |airHit= |hitstop=
}}<section end="5U L"/>
  |invuln= |images=GBVS_Ladiva_Hurl.png |hitboxes= |type=unique
}}
<section begin="5U L Full"/>{{FrameData-GBVS
===5U H===
|damage=1000 |level=0, 4 |attribute= |guard=
{{MoveData-GBVS | character= Ladiva | input = 5U H | name = Hurl
|startup= |active= |recovery= |onBlock=|onHit=
  |damage=1000 |level=0, 4 |attribute= |guard=  
|blockstun= |groundHit= |airHit= |hitstop=
  |startup= |active= |recovery= |onBlock= |onHit=
|inv= |hitbox=
  |blockstun= |groundHit= |airHit= |hitstop=
}}<section end="5U L Full"/>
  |invuln= |images=GBVS_Ladiva_Hurl.png |hitboxes= |type=unique
===5U M Data===
}}
<section begin="5U M"/>{{AttackData-GBVS
|damage=1000 |level=0, 4 |attribute= |guard=
|startup= |active= |recovery= |onBlock=|onHit=
|blockstun= |groundHit= |airHit= |hitstop=
|inv= |hitbox=
}}<section end="5U M"/>
<section begin="5U M Full"/>{{FrameData-GBVS
|damage=1000 |level=0, 4 |attribute= |guard=
|startup= |active= |recovery= |onBlock=|onHit=
|blockstun= |groundHit= |airHit= |hitstop=
|inv= |hitbox=
}}<section end="5U M Full"/>
===5U H Data===
<section begin="5U H"/>{{AttackData-GBVS
|damage=1000 |level=0, 4 |attribute= |guard=
|startup= |active= |recovery= |onBlock=|onHit=
|blockstun= |groundHit= |airHit= |hitstop=
|inv= |hitbox=
}}<section end="5U H"/>
<section begin="5U H Full"/>{{FrameData-GBVS
|damage=1000 |level=0, 4 |attribute= |guard=
|startup= |active= |recovery= |onBlock=|onHit=
|blockstun= |groundHit= |airHit= |hitstop=
|inv= |hitbox=
}}<section end="5U H Full"/>


==Universal Mechanics==
==Universal Mechanics==
===LU Data===
===LU===
<section begin="LU"/>{{AttackData-GBVS
{{MoveData-GBVS | character= Ladiva | input = LU | name = Ground Throw
|damage=1500 |level=0, 4 |attribute= |guard=Throw
  |damage=1500 |level=0, 4 |attribute= |guard=Throw  
|startup=7 |active= |recovery= |onBlock=|onHit=
  |startup=7 |active=3 |recovery=31 |onBlock= |onHit=
|blockstun= |groundHit= |airHit= |hitstop=
  |blockstun= |groundHit= |airHit= |hitstop=
|inv= |hitbox=
  |invuln= |images=GBVS_Ladiva_Throw.png |hitboxes= |type=other
}}<section end="LU"/>
}}
<section begin="LU Full"/>{{FrameData-GBVS
|damage=1500 |level=0, 4 |attribute= |guard=Throw
|startup=7 |active= |recovery= |onBlock=|onHit=
|blockstun= |groundHit= |airHit= |hitstop=
|inv= |hitbox=
}}<section end="LU Full"/>


===j.LU Data===
===j.LU===
<section begin="j.LU"/>{{AttackData-GBVS
{{MoveData-GBVS | character= Ladiva | input = j.LU | name = Air Throw
|damage=1500 |level=0, 4 |attribute= |guard=Throw
  |damage=1500 |level=0, 4 |attribute= |guard=Throw  
|startup= |active= |recovery= |onBlock=|onHit=HKD
  |startup=5 |active=5 |recovery=Until landing +6 |onBlock= |onHit=HKD
|blockstun= |groundHit= |airHit= |hitstop=
  |blockstun= |groundHit= |airHit= |hitstop=
|inv= |hitbox=
  |invuln= |images=GBVS_Ladiva_AirThrow.png |hitboxes= |type=other
}}<section end="j.LU"/>
}}
<section begin="j.LU Full"/>{{FrameData-GBVS
|damage=1500 |level=0, 4 |attribute= |guard=Throw
|startup= |active= |recovery= |onBlock=|onHit=HKD
|blockstun= |groundHit= |airHit= |hitstop=
|inv= |hitbox=
}}<section end="j.LU Full"/>


===MH Data===
===MH===
<section begin="MH"/>{{AttackData-GBVS
{{MoveData-GBVS | character= Ladiva | input = MH | name = Overhead Attack
|damage=1000|level=4 |attribute= |guard=High
  |damage=1000 |level=4 |attribute= |guard=High  
|startup=26 |active=6 |recovery=17 |onBlock={{Adv-GBVS|M|-4 }}|onHit=+1
  |startup=26 |active=6 |recovery=17 |onBlock={{Adv-GBVS|M|-4 }} |onHit=+1
|blockstun= |groundHit= |airHit= |hitstop=
  |blockstun= |groundHit= |airHit= |hitstop=
|inv=4-34 Throw<br/> 12-31 Low<br/>9-33 Airborne<br/> |hitbox=
  |invuln=4-34 Throw<br/> 12-31 Low<br/>9-33 Airborne<br/> |images=GBVS_Ladiva_OverheadAttack.png |hitboxes= |type=other
}}<section end="MH"/>
}}
<section begin="MH Full"/>{{FrameData-GBVS
|damage=1000 |level=4 |attribute= |guard=High
|startup=26 |active=6 |recovery=17 |onBlock={{Adv-GBVS|M|-4 }}|onHit=+1
|blockstun= |groundHit= |airHit= |hitstop=
|inv=4-34 Throw<br/> 12-31 Low<br/>9-33 Airborne<br/> |hitbox=
}}<section end="MH Full"/>


==Skills==
==Skills==
===236L Data===
===236L===
<section begin="236L"/>{{AttackData-GBVS
{{MoveData-GBVS | character= Ladiva | input = 236L | name = Headbutt of Love
|damage=1000 |level=2 |attribute= |guard=Mid
  |damage=1000 |level=2 |attribute= |guard=Mid  
|startup=20 |active=3 |recovery=14 |onBlock={{Adv-GBVS|M|-2 }}|onHit=+3
  |startup=18 |active=3 |recovery=14 |onBlock={{Adv-GBVS|M|-2 }} |onHit=+3
|blockstun=14 |groundHit=18 |airHit=18 |hitstop=
  |blockstun=14 |groundHit=18 |airHit=18 |hitstop=
|inv= |hitbox=
  |invuln= |images=GBVS_Ladiva_Headbutt_Of_Love.png |hitboxes= |type=special
}}<section end="236L"/>
  |notes=Cooldown: 20F (Technical) 200F (Easy);
}}
<section begin="236L Full"/>{{FrameData-GBVS
|damage=1000 |level=2 |attribute= |guard=Mid
|startup=20 |active=3 |recovery=14 |onBlock={{Adv-GBVS|M|-2 }}|onHit=+3
|blockstun=14 |groundHit=18 |airHit=18 |hitstop=
|inv= |hitbox=
}}<section end="236L Full"/>


===236M Data===
===236M===
<section begin="236M"/>{{AttackData-GBVS
{{MoveData-GBVS | character= Ladiva | input = 236M | name = Headbutt of Love
|damage=1200 |level=4 |attribute= |guard=Mid
  |damage=1200 |level=4 |attribute= |guard=Mid  
|startup=28 |active=6 |recovery=11 |onBlock={{Adv-GBVS|P|+2 }}|onHit=+7
  |startup=28 |active=6 |recovery=11 |onBlock={{Adv-GBVS|P|+2 }} |onHit=+7
|blockstun=18 |groundHit=22 |airHit=22 |hitstop=
  |blockstun=18 |groundHit=22 |airHit=22 |hitstop=
|inv= |hitbox=
  |invuln= |images=GBVS_Ladiva_Headbutt_Of_Love.png |hitboxes= |type=special
}}<section end="236M"/>
  |notes=Cooldown: 20F (Technical) 200F (Easy);
}}
<section begin="236M Full"/>{{FrameData-GBVS
|damage=1200 |level=4 |attribute= |guard=Mid
|startup=28 |active=6 |recovery=11 |onBlock={{Adv-GBVS|P|+2 }}|onHit=+7
|blockstun=18 |groundHit=22 |airHit=22 |hitstop=
|inv= |hitbox=
}}<section end="236M Full"/>


===236H Data===
===236H===
<section begin="236H"/>{{AttackData-GBVS
{{MoveData-GBVS | character= Ladiva | input = 236H | name = Headbutt of Love
|damage=500 |level=4 |attribute= |guard=Mid
  |damage=500 |level=4 |attribute= |guard=Mid  
|startup=18 |active=6 |recovery=11 |onBlock={{Adv-GBVS|P|+2 }}|onHit=+13
  |startup=18 |active=6 |recovery=11 |onBlock={{Adv-GBVS|P|+2 }} |onHit=+13
|blockstun=18 |groundHit=22 |airHit=40 |hitstop=
  |blockstun=18 |groundHit=22 |airHit=40 |hitstop=
|inv= |hitbox=
  |invuln= |images=GBVS_Ladiva_Headbutt_Of_Love.png |hitboxes= |type=special
}}<section end="236H"/>
  |notes=Cooldown: 480F (Technical) 600F (Easy);
}}
   
   
<section begin="236H Full"/>{{FrameData-GBVS
===236H 6H===
|damage=500 |level=4 |attribute= |guard=Mid
{{MoveData-GBVS | character= Ladiva | input = 236H 6H | name =
|startup=18 |active=6 |recovery=11 |onBlock={{Adv-GBVS|P|+2 }}|onHit=+13
  |damage=700 |level=4 |attribute= |guard=Mid  
|blockstun=18 |groundHit=22 |airHit=40 |hitstop=
  |startup=17 |active=6 |recovery=13 |onBlock=0 |onHit=+10
|inv= |hitbox=
  |blockstun= 18 |groundHit=22 |airHit=40 |hitstop=
}}<section end="236H Full"/>
  |invuln= |images=GBVS_Ladiva_Headbutt_Of_Love.png |hitboxes= |type=special
}}
   
   
<section begin="236H 6H"/>{{AttackData-GBVS
===236H 6HH===
|damage=700 |level=4 |attribute= |guard=Mid
{{MoveData-GBVS | character= Ladiva | input = 236H 6HH | name =  
|startup=17 |active= |recovery= |onBlock=0|onHit=+10
  |damage=1000 |level=4 |attribute= |guard=Mid  
|blockstun=18 |groundHit=22 |airHit=40 |hitstop=
  |startup=17 |active=6 |recovery=15 |onBlock={{Adv-GBVS|M|-2 }} |onHit=KD
|inv= |hitbox=
  |blockstun=18 |groundHit=22 |airHit=40 |hitstop=
}}<section end="236H 6H"/>
  |invuln= |images=GBVS_Ladiva_Headbutt_Of_Love.png |hitboxes= |type=special
}}
<section begin="236H 6H Full"/>{{FrameData-GBVS
|damage=700 |level=4 |attribute= |guard=Mid
|startup=17 |active= |recovery= |onBlock=0|onHit=+10
|blockstun= 18|groundHit=22 |airHit=40 |hitstop=
|inv= |hitbox=
}}<section end="236H 6H Full"/>
<section begin="236H 6HH"/>{{AttackData-GBVS
|damage=1000 |level=4 |attribute= |guard=Mid
|startup=17 |active= |recovery= |onBlock={{Adv-GBVS|M|-2 }}|onHit=KD
|blockstun=18 |groundHit=22 |airHit=40 |hitstop=
|inv= |hitbox=
}}<section end="236H 6HH"/>
<section begin="236H 6HH Full"/>{{FrameData-GBVS
|damage=1000 |level=4 |attribute= |guard=Mid
|startup=17 |active= |recovery= |onBlock={{Adv-GBVS|M|-2 }}|onHit=KD
|blockstun=18 |groundHit=22 |airHit=40 |hitstop=
|inv= |hitbox=
}}<section end="236H 6HH Full"/>


===214L Data===
===214L===
<section begin="214L"/>{{AttackData-GBVS
{{MoveData-GBVS | character= Ladiva | input = 214L | name = Elegant Lariat
|damage=1200 [1300] |level=4 |attribute= |guard=Mid
  |damage=1200 [1300] |level=4 |attribute= |guard=Mid  
|startup=18 [13] |active=6 |recovery=21 |onBlock={{Adv-GBVS|VP|+5 }}|onHit=KD
  |startup=18 [13] |active=6 |recovery=21 |onBlock={{Adv-GBVS|VP|+5 }} |onHit=KD
|blockstun= |groundHit= |airHit=32 |hitstop=
  |blockstun= |groundHit= |airHit=32 |hitstop=
|inv= |hitbox=
  |invuln= |images=GBVS_Ladiva_Elegant_Lariat.png |hitboxes= |type=special
}}<section end="214L"/>
  |notes=Cooldown: 20F (Technical) 200F (Easy);Clash Level 2;
}}
<section begin="214L Full"/>{{FrameData-GBVS
|damage=1200 [1300] |level=4 |attribute= |guard=Mid
|startup=18 [13] |active=6 |recovery=21 |onBlock={{Adv-GBVS|VP|+5 }}|onHit=KD
|blockstun= |groundHit= |airHit=32 |hitstop=
|inv= |hitbox=
}}<section end="214L Full"/>


===214M Data===
===214M===
<section begin="214M"/>{{AttackData-GBVS
{{MoveData-GBVS | character= Ladiva | input = 214M | name = Elegant Lariat
|damage=1500 [1600] |level=4 |attribute= |guard=Mid
  |damage=1500 [1600] |level=4 |attribute= |guard=Mid  
|startup=35 [28] |active=6 |recovery=20 |onBlock={{Adv-GBVS|VP|+6 }}|onHit=KD
  |startup=35 [28] |active=6 |recovery=18 |onBlock={{Adv-GBVS|VP|+6 }} |onHit=KD
|blockstun= |groundHit= |airHit=60 |hitstop=
  |blockstun= |groundHit= |airHit=60 |hitstop=
|inv= |hitbox=
  |invuln= |images=GBVS_Ladiva_Elegant_Lariat.png |hitboxes= |type=special
}}<section end="214M"/>
  |notes=Cooldown: 20F (Technical) 200F (Easy);Clash Level 2;
}}
<section begin="214M Full"/>{{FrameData-GBVS
|damage=1500 [1600] |level=4 |attribute= |guard=Mid
|startup=35 [28] |active=6 |recovery=20  |onBlock={{Adv-GBVS|VP|+6 }}|onHit=KD
|blockstun= |groundHit= |airHit=60 |hitstop=
|inv= |hitbox=
}}<section end="214M Full"/>


===214H Data===
===214H===
<section begin="214H"/>{{AttackData-GBVS
{{MoveData-GBVS | character= Ladiva | input = 214H | name = Elegant Lariat
|damage=1300 [1400] |level=4 |attribute= |guard=Mid
  |damage=1300 [1400] |level=4 |attribute= |guard=Mid  
|startup=18 [16] |active=6 |recovery=21 |onBlock={{Adv-GBVS|VP|+5 }}|onHit=HKD
  |startup=18 [16] |active=6 |recovery=21 |onBlock={{Adv-GBVS|VP|+5 }} |onHit=HKD
|blockstun= |groundHit= |airHit=60 |hitstop=
  |blockstun= |groundHit= |airHit=60 |hitstop=
|inv= |hitbox=
  |invuln= |images=GBVS_Ladiva_Elegant_Lariat.png |hitboxes= |type=special
}}<section end="214H"/>
  |notes=Cooldown: 480F (Technical) 600F (Easy);Clash Level 3;
}}
<section begin="214H Full"/>{{FrameData-GBVS
|damage=1300 [1400] |level=4 |attribute= |guard=Mid
|startup=18 [16] |active=6 |recovery=21 |onBlock={{Adv-GBVS|VP|+5 }}|onHit=HKD
|blockstun= |groundHit= |airHit=60 |hitstop=
|inv= |hitbox=
}}<section end="214H Full"/>


===623L Data===
===623L===
<section begin="623L"/>{{AttackData-GBVS
{{MoveData-GBVS | character= Ladiva | input = 623L | name = Devoted Body Slam
|damage=1200 |level=0, 4 |attribute= |guard=Airthrow
  |damage=1500 |level=0, 4 |attribute= |guard=Airthrow  
|startup=6 |active=4~5 |recovery= |onBlock=|onHit=KD
  |startup=7 |active=5 |recovery=22 |onBlock= |onHit=KD
|blockstun= |groundHit= |airHit= |hitstop=
  |blockstun= |groundHit= |airHit= |hitstop=
|inv= |hitbox=
  |invuln= |images=GBVS_Ladiva_Devoted_Body_Slam2.png;GBVS_Ladiva_Devoted_Body_Slam.png |hitboxes= |type=special
}}<section end="623L"/>
  |notes=Cooldown: 20F (Technical) 200F (Easy);
}}
<section begin="623L Full"/>{{FrameData-GBVS
|damage=1200 |level=0, 4 |attribute= |guard=Airthrow
|startup=6 |active= |recovery= |onBlock=|onHit=KD
|blockstun= |groundHit= |airHit= |hitstop=
|inv= |hitbox=
}}<section end="623L Full"/>


===623M Data===
===623M===
<section begin="623M"/>{{AttackData-GBVS
{{MoveData-GBVS | character= Ladiva | input = 623M | name = Devoted Body Slam
|damage=2000 |level=0, 4 |attribute= |guard=Airthrow
  |damage=2000 |level=0, 4 |attribute= |guard=Airthrow  
|startup=12 |active= |recovery= |onBlock=|onHit=KD
  |startup=12 |active=5 |recovery=22 |onBlock= |onHit=KD
|blockstun= |groundHit= |airHit= |hitstop=
  |blockstun= |groundHit= |airHit= |hitstop=
|inv= |hitbox=
  |invuln= |images=GBVS_Ladiva_Devoted_Body_Slam2.png;GBVS_Ladiva_Devoted_Body_Slam.png |hitboxes= |type=special
}}<section end="623M"/>
  |notes=Cooldown: 20F (Technical) 200F (Easy);
}}
<section begin="623M Full"/>{{FrameData-GBVS
|damage=2000 |level=0, 4 |attribute= |guard=Airthrow
|startup=12 |active= |recovery= |onBlock=|onHit=KD
|blockstun= |groundHit= |airHit= |hitstop=
|inv= |hitbox=
}}<section end="623M Full"/>


===623H Data===
===623H===
<section begin="623H"/>{{AttackData-GBVS
{{MoveData-GBVS | character= Ladiva | input = 623H | name = Devoted Body Slam
|damage=2500 |level=0, 4 |attribute= |guard=Airthrow
  |damage=2500 |level=0, 4 |attribute= |guard=Airthrow  
|startup=6 |active= |recovery= |onBlock=|onHit=KD
  |startup=10 |active=5 |recovery=22 |onBlock= |onHit=KD
|blockstun= |groundHit= |airHit= |hitstop=
  |blockstun= |groundHit= |airHit= |hitstop=
|inv= |hitbox=
  |invuln= |images=GBVS_Ladiva_Devoted_Body_Slam2.png;GBVS_Ladiva_Devoted_Body_Slam.png |hitboxes= |type=special
}}<section end="623H"/>
  |notes=Cooldown: 480F (Technical) 600F (Easy);
}}
<section begin="623H Full"/>{{FrameData-GBVS
|damage=2500 |level=0, 4 |attribute= |guard=Airthrow
|startup=6 |active= |recovery= |onBlock=|onHit=KD
|blockstun= |groundHit= |airHit= |hitstop=
|inv= |hitbox=
}}<section end="623H Full"/>


===360L Data===
===360L===
<section begin="360L"/>{{AttackData-GBVS
{{MoveData-GBVS | character= Ladiva | input = 360L | name = Jewel Resort Screwdriver
|damage=2000 |level=0, 4 |attribute= |guard=Throw
  |damage=2000 |level=0, 4 |attribute= |guard=Throw  
|startup=6 |active=3 |recovery= |onBlock=HKD |onHit=HKD
  |startup=6 |active=3 |recovery=38 |onBlock=HKD |onHit=HKD
|blockstun= |groundHit= |airHit= |hitstop=
  |blockstun= |groundHit= |airHit= |hitstop=
|inv= |hitbox=
  |invuln= |images=GBVS_Ladiva_Jewel_Resort_Screwdriver2.png;GBVS_Ladiva_Jewel_Resort_Screwdriver.png |hitboxes= |type=special
}}<section end="360L"/>
  |notes=Cooldown: 20F (Technical) 200F (Easy);Easy Input Damage 1500;
}}
<section begin="360L Full"/>{{FrameData-GBVS
|damage=2000 |level=0, 4 |attribute= |guard=Throw
|startup=6 |active=3 |recovery= |onBlock=HKD |onHit=HKD
|blockstun= |groundHit= |airHit= |hitstop=
|inv= |hitbox=
}}<section end="360L Full"/>


===360M Data===
===360M===
<section begin="360M"/>{{AttackData-GBVS
{{MoveData-GBVS | character= Ladiva | input = 360M | name = Jewel Resort Screwdriver
|damage=2500 |level=0, 4 |attribute= |guard=Throw
  |damage=2500 |level=0, 4 |attribute= |guard=Throw  
|startup=9 |active= |recovery= |onBlock=HKD |onHit=HKD
  |startup=9 |active=3 |recovery=38 |onBlock=HKD |onHit=HKD
|blockstun= |groundHit= |airHit= |hitstop=
  |blockstun= |groundHit= |airHit= |hitstop=
|inv= |hitbox=
  |invuln= |images=GBVS_Ladiva_Jewel_Resort_Screwdriver2.png;GBVS_Ladiva_Jewel_Resort_Screwdriver.png |hitboxes= |type=special
}}<section end="360M"/>
  |notes=Cooldown: 20F (Technical) 200F (Easy);Easy Input Damage 2000;
}}
<section begin="360M Full"/>{{FrameData-GBVS
|damage=2500 |level=0, 4 |attribute= |guard=Throw
|startup=9 |active= |recovery= |onBlock=HKD |onHit=HKD
|blockstun= |groundHit= |airHit= |hitstop=
|inv= |hitbox=
}}<section end="360M Full"/>


===360H Data===
===360H===
<section begin="360H"/>{{AttackData-GBVS
{{MoveData-GBVS | character= Ladiva | input = 360H | name = Jewel Resort Screwdriver
|damage=3000 |level=0, 4 |attribute= |guard=Throw
  |damage=3000 |level=0, 4 |attribute= |guard=Throw  
|startup=6 |active=3 |recovery= |onBlock=HKD |onHit=HKD
  |startup=6 |active=3 |recovery=38 |onBlock=HKD |onHit=HKD
|blockstun= |groundHit= |airHit= |hitstop=
  |blockstun= |groundHit= |airHit= |hitstop=
|inv= |hitbox=
  |invuln= |images=GBVS_Ladiva_Jewel_Resort_Screwdriver2.png;GBVS_Ladiva_Jewel_Resort_Screwdriver.png |hitboxes= |type=special
}}<section end="360H"/>
  |notes=Cooldown: 480F (Technical) 600F (Easy);Easy Input Damage 2500;
}}
<section begin="360H Full"/>{{FrameData-GBVS
|damage=3000 |level=0, 4 |attribute= |guard=Throw
|startup=6 |active=3 |recovery= |onBlock=HKD |onHit=HKD
|blockstun= |groundHit= |airHit= |hitstop=
|inv= |hitbox=
}}<section end="360H Full"/>


===j.360L Data===
===j.360L===
<section begin="j.360L"/>{{AttackData-GBVS
{{MoveData-GBVS | character= Ladiva | input = j.360L | name = Leg Drop of Adoration
|damage=2000 |level=0, 4 |attribute= |guard=Airthrow
  |damage=2000 |level=0, 4 |attribute= |guard=Airthrow  
|startup=6 |active= |recovery= |onBlock=HKD |onHit=HKD
  |startup=7 |active=3 |recovery=Until landing +16 |onBlock=HKD |onHit=HKD
|blockstun= |groundHit= |airHit= |hitstop=
  |blockstun= |groundHit= |airHit= |hitstop=
|inv= |hitbox=
  |invuln= |images=GBVS_Ladiva_Leg_Drop_Of_Adoration2.png;GBVS_Ladiva_Leg_Drop_Of_Adoration.png |hitboxes= |type=special
}}<section end="j.360L"/>
  |notes=Cooldown: 20F (Technical) 200F (Easy);Easy Input Damage 1500;
}}
<section begin="j.360L Full"/>{{FrameData-GBVS
|damage=2000 |level=0, 4 |attribute= |guard=Airthrow
|startup=6 |active= |recovery= |onBlock=HKD |onHit=HKD
|blockstun= |groundHit= |airHit= |hitstop=
|inv= |hitbox=
}}<section end="j.360L Full"/>


===j.360M Data===
===j.360M===
<section begin="j.360M"/>{{AttackData-GBVS
{{MoveData-GBVS | character= Ladiva | input = j.360M | name = Leg Drop of Adoration
|damage=2500 |level=0, 4 |attribute= |guard=Airthrow
  |damage=2500 |level=0, 4 |attribute= |guard=Airthrow  
|startup=9 |active=3 |recovery= |onBlock=HKD |onHit=HKD
  |startup=9 |active=3 |recovery=Until landing +16 |onBlock=HKD |onHit=HKD
|blockstun= |groundHit= |airHit= |hitstop=
  |blockstun= |groundHit= |airHit= |hitstop=
|inv= |hitbox=
  |invuln= |images=GBVS_Ladiva_Leg_Drop_Of_Adoration2.png;GBVS_Ladiva_Leg_Drop_Of_Adoration.png |hitboxes= |type=special
}}<section end="j.360M"/>
  |notes=Cooldown: 20F (Technical) 200F (Easy);Easy Input Damage 2000;
}}
<section begin="j.360M Full"/>{{FrameData-GBVS
|damage=2500 |level=0, 4 |attribute= |guard=Airthrow
|startup=9 |active=3 |recovery= |onBlock=HKD |onHit=HKD
|blockstun= |groundHit= |airHit= |hitstop=
|inv= |hitbox=
}}<section end="j.360M Full"/>


===j.360H Data===
===j.360H===
<section begin="j.360H"/>{{AttackData-GBVS
{{MoveData-GBVS | character= Ladiva | input = j.360H | name = Leg Drop of Adoration
|damage=3000 |level=0, 4 |attribute= |guard=Airthrow
  |damage=3000 |level=0, 4 |attribute= |guard=Airthrow  
|startup=6 |active= |recovery= |onBlock=HKD |onHit=HKD
  |startup=4 |active=3 |recovery=Until landing +16 |onBlock=HKD |onHit=HKD
|blockstun= |groundHit= |airHit= |hitstop=
  |blockstun= |groundHit= |airHit= |hitstop=
|inv= |hitbox=
  |invuln= |images=GBVS_Ladiva_Leg_Drop_Of_Adoration2.png;GBVS_Ladiva_Leg_Drop_Of_Adoration.png |hitboxes= |type=special
}}<section end="j.360H"/>
  |notes=Cooldown: 480F (Technical) 600F (Easy);Easy Input Damage 2500;
}}
<section begin="j.360H Full"/>{{FrameData-GBVS
|damage=3000 |level=0, 4 |attribute= |guard=Airthrow
|startup=6 |active= |recovery= |onBlock=HKD |onHit=HKD
|blockstun= |groundHit= |airHit= |hitstop=
|inv= |hitbox=
}}<section end="j.360H Full"/>


==Skybound Art==
==Skybound Art==
===236236H Data===
===236236H===
<section begin="236236H"/>{{AttackData-GBVS
{{MoveData-GBVS | character= Ladiva | input = 236236H | name = Maximum Love Bomb
|damage=3500 |level=4 |attribute= |guard=Mid
  |damage=3600→3300 |level=4 |attribute= |guard=Mid  
|startup=7+8 |active= |recovery= |onBlock={{Adv-GBVS|VM|-11 }}|onHit=HKD
  |startup=7+8 |active=6 |recovery=24 |onBlock={{Adv-GBVS|VM|-11 }} |onHit=HKD
|blockstun= |groundHit= |airHit= |hitstop=
  |blockstun= |groundHit= |airHit= |hitstop=
|inv= |hitbox=
  |invuln=1~7 All, 8~12 Projectile |images=GBVS_Ladiva_Maximum_Love_Bomb_Strike.png;GBVS_Ladiva_Maximum_Love_Bomb.png |hitboxes= |type=super
}}<section end="236236H"/>
  |notes=Clash Level 25 (Technical) 20 (Easy);
}}
<section begin="236236H Full"/>{{FrameData-GBVS
|damage=3500 |level=4 |attribute= |guard=Mid
|startup=7+8 |active= |recovery= |onBlock={{Adv-GBVS|VM|-11 }}|onHit=HKD
|blockstun= |groundHit= |airHit= |hitstop=
|inv= |hitbox=
}}<section end="236236H Full"/>


===214214H Data===
===214214H===
<section begin="214214H"/>{{AttackData-GBVS
{{MoveData-GBVS | character= Ladiva | input = 214214H | name = Maximum Love Bomb
|damage=4000 |level=0, 4 |attribute= |guard=Throw
  |damage=4000 |level=0, 4 |attribute= |guard=Throw  
|startup=6+0 |active= |recovery= |onBlock=HKD |onHit=HKD
  |startup=9+0 |active=2 |recovery=39 |onBlock=HKD |onHit=HKD
|blockstun= |groundHit= |airHit= |hitstop=
  |blockstun= |groundHit= |airHit= |hitstop=
|inv= |hitbox=
  |invuln=1~10 All |images=GBVS_Ladiva_Maximum_Love_Bomb_Throw.png;GBVS_Ladiva_Maximum_Love_Bomb.png |hitboxes= |type=super
}}<section end="214214H"/>
  |notes=Easy Input Damage 3000;
}}
<section begin="214214H Full"/>{{FrameData-GBVS
|damage=4000 |level=0, 4 |attribute= |guard=Throw
|startup=6+0 |active= |recovery= |onBlock=HKD |onHit=HKD
|blockstun= |groundHit= |airHit= |hitstop=
|inv= |hitbox=
}}<section end="214214H Full"/>


===720U Data===
===720U===
<section begin="720U"/>{{AttackData-GBVS
{{MoveData-GBVS | character= Ladiva | input = 720U | name = The Shape of Love
|damage=5000 |level=0 |attribute= |guard=Throw
  |damage=5000 |level=0 |attribute= |guard=Throw  
|startup=6+0 |active= |recovery= |onBlock=HKD |onHit=HKD
  |startup=9+0 |active=2 |recovery=39 |onBlock=HKD |onHit=HKD
|blockstun= |groundHit= |airHit= |hitstop=
  |blockstun= |groundHit= |airHit= |hitstop=
|inv= |hitbox=
  |invuln=1~10 All |images=GBVS_Ladiva_The_Shape_Of_Love2.png;GBVS_Ladiva_The_Shape_Of_Love3.png;GBVS_Ladiva_The_Shape_Of_Love.png |hitboxes= |type=super
}}<section end="720U"/>
  |notes=Easy Input Damage 4000;
}}
<section begin="720U Full"/>{{FrameData-GBVS
|damage=5000 |level=0 |attribute= |guard=Throw
|startup=6+0 |active= |recovery= |onBlock=HKD |onHit=HKD
|blockstun= |groundHit= |airHit= |hitstop=
|inv= |hitbox=
}}<section end="720U Full"/>


==Category==
==Category==
{{Navbar-GBVS}}
{{#lst:GBVS/Navigation}}

Revision as of 13:38, 12 August 2022

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Infobox Data

Portrait Name Health Prejump
GBVS Ladiva Portrait.png
Ladiva 11,000 5f
Backdash Backshift Unique Movement Options
22f Low Recovery (20f)
Icon
GBVS Ladiva Icon.png

Normal Moves

c.L

c.L
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
400 Mid 6 3 6 +2 +6 0 10 14 14
GBVS Ladiva cL.png

c.M

c.M
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
800 Mid 7 1 14 0 +4 2 14 18 18
GBVS Ladiva cM.png

c.H

c.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1200 Mid 12 6 15 -2 +2 4 18 22
GBVS Ladiva cH.png

c.XX

c.XX
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
400 Mid 9 3 15 -3 +1 2 14 18 18
GBVS Ladiva cXX.png

c.XXX

c.XXX
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
400 Mid 12 3 18 -4 0 3 16 20 20
GBVS Ladiva cXXX.png

f.L

f.L
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
400 Mid 6 3 8 +2 +6 1 12 16 16
GBVS Ladiva fL.png

f.M

f.M
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
700 Mid 8 3 18 -6 -2 2 14 18 18
GBVS Ladiva fM.png

f.H

f.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1100 Mid 13 6 17 -6 -2 3 16 20 20
GBVS Ladiva fH.png

2L

2L
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
400 Mid 6 3 6 +2 +6 0 10 14 14
GBVS Ladiva 2L.png

2M

2M
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
700 Low 8 5 12 -2 +2 2 14 18 18
GBVS Ladiva 2M.png

2H

2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
600+500 Mid 11 2,2 23 -8 -4 3 16 20 30
GBVS Ladiva 2H.png

2U

2U
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
900 Low 7 6 28 -19 HKD 3 14 18 25
GBVS Ladiva 2U.png

j.L

j.L
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
500 High/Air 5 6 Until landing 1 12 14 16
GBVS Ladiva jL.png

j.M

j.M
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
700 High/Air 7 10 Until landing 2 14 14 18
GBVS Ladiva jM.png

j.H

j.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
900 High/Air 11 8 Until landing 3 16 18 20
GBVS Ladiva jH.png

j.U

j.U
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
800 High/Air 12 16 Until landing 3 16 18 20
GBVS Ladiva jU.png

Uniquie Mechanics

5U

5U
Love Grapple
unique
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1000 Throw 35-40 3 32 HKD 0, 4
File:GBVS Ladiva Love Grapple.png

5U L

5U L
Hurl
unique
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1000 0, 4
File:GBVS Ladiva Hurl.png

5U M

5U M
Hurl
unique
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1000 0, 4
File:GBVS Ladiva Hurl.png

5U H

5U H
Hurl
unique
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1000 0, 4
File:GBVS Ladiva Hurl.png

Universal Mechanics

LU

LU
Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1500 Throw 7 3 31 0, 4
GBVS Ladiva Throw.png

j.LU

j.LU
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1500 Throw 5 5 Until landing +6 HKD 0, 4
GBVS Ladiva AirThrow.png

MH

MH
Overhead Attack
other
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1000 High 26 6 17 -4 +1 4 4-34 Throw
12-31 Low
9-33 Airborne
GBVS Ladiva OverheadAttack.png

Skills

236L

236L
Headbutt of Love
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1000 Mid 18 3 14 -2 +3 2 14 18 18
File:GBVS Ladiva Headbutt Of Love.png
Cooldown: 20F (Technical) 200F (Easy)

236M

236M
Headbutt of Love
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1200 Mid 28 6 11 +2 +7 4 18 22 22
File:GBVS Ladiva Headbutt Of Love.png
Cooldown: 20F (Technical) 200F (Easy)

236H

236H
Headbutt of Love
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
500 Mid 18 6 11 +2 +13 4 18 22 40
File:GBVS Ladiva Headbutt Of Love.png
Cooldown: 480F (Technical) 600F (Easy)

236H 6H

236H 6H
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
700 Mid 17 6 13 0 +10 4 18 22 40
File:GBVS Ladiva Headbutt Of Love.png

236H 6HH

236H 6HH
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1000 Mid 17 6 15 -2 KD 4 18 22 40
File:GBVS Ladiva Headbutt Of Love.png

214L

214L
Elegant Lariat
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1200 [1300] Mid 18 [13] 6 21 +5 KD 4 32
File:GBVS Ladiva Elegant Lariat.png
Cooldown: 20F (Technical) 200F (Easy)
Clash Level 2

214M

214M
Elegant Lariat
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1500 [1600] Mid 35 [28] 6 18 +6 KD 4 60
File:GBVS Ladiva Elegant Lariat.png
Cooldown: 20F (Technical) 200F (Easy)
Clash Level 2

214H

214H
Elegant Lariat
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1300 [1400] Mid 18 [16] 6 21 +5 HKD 4 60
File:GBVS Ladiva Elegant Lariat.png
Cooldown: 480F (Technical) 600F (Easy)
Clash Level 3

623L

623L
Devoted Body Slam
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1500 Airthrow 7 5 22 KD 0, 4
File:GBVS Ladiva Devoted Body Slam2.pngFile:GBVS Ladiva Devoted Body Slam.png
Cooldown: 20F (Technical) 200F (Easy)

623M

623M
Devoted Body Slam
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
2000 Airthrow 12 5 22 KD 0, 4
File:GBVS Ladiva Devoted Body Slam2.pngFile:GBVS Ladiva Devoted Body Slam.png
Cooldown: 20F (Technical) 200F (Easy)

623H

623H
Devoted Body Slam
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
2500 Airthrow 10 5 22 KD 0, 4
File:GBVS Ladiva Devoted Body Slam2.pngFile:GBVS Ladiva Devoted Body Slam.png
Cooldown: 480F (Technical) 600F (Easy)

360L

360L
Jewel Resort Screwdriver
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
2000 Throw 6 3 38 HKD HKD 0, 4
File:GBVS Ladiva Jewel Resort Screwdriver2.pngFile:GBVS Ladiva Jewel Resort Screwdriver.png
Cooldown: 20F (Technical) 200F (Easy)
Easy Input Damage 1500

360M

360M
Jewel Resort Screwdriver
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
2500 Throw 9 3 38 HKD HKD 0, 4
File:GBVS Ladiva Jewel Resort Screwdriver2.pngFile:GBVS Ladiva Jewel Resort Screwdriver.png
Cooldown: 20F (Technical) 200F (Easy)
Easy Input Damage 2000

360H

360H
Jewel Resort Screwdriver
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
3000 Throw 6 3 38 HKD HKD 0, 4
File:GBVS Ladiva Jewel Resort Screwdriver2.pngFile:GBVS Ladiva Jewel Resort Screwdriver.png
Cooldown: 480F (Technical) 600F (Easy)
Easy Input Damage 2500

j.360L

j.360L
Leg Drop of Adoration
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
2000 Airthrow 7 3 Until landing +16 HKD HKD 0, 4
File:GBVS Ladiva Leg Drop Of Adoration2.pngFile:GBVS Ladiva Leg Drop Of Adoration.png
Cooldown: 20F (Technical) 200F (Easy)
Easy Input Damage 1500

j.360M

j.360M
Leg Drop of Adoration
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
2500 Airthrow 9 3 Until landing +16 HKD HKD 0, 4
File:GBVS Ladiva Leg Drop Of Adoration2.pngFile:GBVS Ladiva Leg Drop Of Adoration.png
Cooldown: 20F (Technical) 200F (Easy)
Easy Input Damage 2000

j.360H

j.360H
Leg Drop of Adoration
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
3000 Airthrow 4 3 Until landing +16 HKD HKD 0, 4
File:GBVS Ladiva Leg Drop Of Adoration2.pngFile:GBVS Ladiva Leg Drop Of Adoration.png
Cooldown: 480F (Technical) 600F (Easy)
Easy Input Damage 2500

Skybound Art

236236H

236236H
Maximum Love Bomb
super
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
3600→3300 Mid 7+8 6 24 -11 HKD 4 1~7 All, 8~12 Projectile
File:GBVS Ladiva Maximum Love Bomb Strike.pngFile:GBVS Ladiva Maximum Love Bomb.png
Clash Level 25 (Technical) 20 (Easy)

214214H

214214H
Maximum Love Bomb
super
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
4000 Throw 9+0 2 39 HKD HKD 0, 4 1~10 All
File:GBVS Ladiva Maximum Love Bomb Throw.pngFile:GBVS Ladiva Maximum Love Bomb.png
Easy Input Damage 3000

720U

720U
The Shape of Love
super
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
5000 Throw 9+0 2 39 HKD HKD 0 1~10 All
File:GBVS Ladiva The Shape Of Love2.pngFile:GBVS Ladiva The Shape Of Love3.pngFile:GBVS Ladiva The Shape Of Love.png
Easy Input Damage 4000

Category