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{{ | <center>{{Character Label|GBVS|Katalina|58px}}</center> | ||
{{#lst:{{BASEPAGENAME}}/Data|Links}} | |||
<div style="float:left; margin-right:25px;"> | <div style="float:left; margin-right:25px;"> | ||
{{TOC limit|3}} | {{TOC limit|3}} | ||
</div> | </div> | ||
==[[ | ==Glossary== | ||
[[Using_Frame_Data|How do I read frame data?]] | |||
{{ | {{FrameDataGlossary-GBVS}} | ||
<br style="clear:both;"/> | <br style="clear:both;"/> | ||
==System Data== | |||
{{#cargo_query:tables=gbvsCharacters | |||
|fields=name,health,prejump,backdash,umo=Unique Movement Options | |||
|where=name="{{#titleparts:{{BASEPAGENAME}}| |-1}}" | |||
|format=table | |||
}} | |||
==Normal Moves== | ==Normal Moves== | ||
{{#cargo_query:tables=MoveData_GBVS | |||
|fields=input,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit,level,invuln,notes | |||
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="normal" | |||
|format=dynamic table|order by=_rowID|rows per page=50 | |||
|details fields=notes,images,hitboxes | |||
{{# | |||
| | |||
{{# | |||
|- | |||
| | |||
}} | }} | ||
==Unique Action== | ==Unique Action== | ||
{{#cargo_query:tables=MoveData_GBVS | |||
|fields=input,name,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit,level,invuln,notes | |||
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="unique" | |||
|format=dynamic table|order by=_rowID|rows per page=50 | |||
|details fields=notes,images,hitboxes | |||
{{# | |||
{{# | |||
|- | |||
}} | |||
| | |||
}} | }} | ||
== | ==Special Moves== | ||
{{#cargo_query:tables=MoveData_GBVS | |||
|fields=input,name,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit,level,invuln,notes | |||
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="special" | |||
|format=dynamic table|order by=_rowID|rows per page=50 | |||
|details fields=notes,images,hitboxes | |||
{{# | |||
{{# | |||
}} | |||
| | |||
}} | }} | ||
==Supers== | |||
{{#cargo_query:tables=MoveData_GBVS | |||
| | |fields=input,name,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit,level,invuln,notes | ||
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="super" | |||
{{# | |format=dynamic table|order by=_rowID|rows per page=50 | ||
| | |details fields=notes,images,hitboxes | ||
}} | }} | ||
==Other== | |||
{{#cargo_query:tables=MoveData_GBVS | |||
|fields=name,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit,level,invuln,notes | |||
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="other" | |||
|format=dynamic table|order by=_rowID|rows per page=50 | |||
|details fields=notes,images,hitboxes | |||
}} | }} | ||
==Navigation== | ==Navigation== | ||
<center>{{Character Label|GBVS|Katalina|58px}}</center> | |||
{{#lst:{{BASEPAGENAME}}/Data|Links}} | {{#lst:{{BASEPAGENAME}}/Data|Links}} | ||
{{notice|To edit frame data, edit values in [[{{BASEPAGENAME}}/Data]] | {{notice|To edit frame data, edit values in [[{{BASEPAGENAME}}/Data]].}} | ||
{{ | {{#lst:GBVS/Navigation}} |
Revision as of 06:31, 13 March 2022
Glossary
System Data Glossary | |
---|---|
Health | The amount of damage that characters can take before losing a round. |
Prejump | Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block. |
Backdash | Number of frames this move is in a recovery state before returning to neutral. |
Frame Data Glossary | |
---|---|
Guard | How this attack can be guarded. |
Startup | Number of frames for this move to reach the first active frame (includes the first active frame). |
Active | Number of active frames in this attack. Values in () are for gaps between hits of an attack. |
Recovery | Number of frames this move is in a recovery state before returning to neutral. |
OnBlock | After blocking this attack, how soon can the attacker move compared to the defender.
Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else. |
OnHit | After getting hit by this attack, how soon can the attacker move compared to the defender.
Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else. |
Invuln | Attribute and Hitbox invincibility for this attack |
Level | Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions. |
Attack Level Values | ||||||||||||||||||||||||||||||||||||||||||||||||
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| ||||||||||||||||||||||||||||||||||||||||||||||||
For more values, see GBVS/Frame Data |
System Data
name | health | prejump | backdash | Unique Movement Options |
---|---|---|---|---|
Katalina | 10,000 | 4f | 22f |
Normal Moves
input | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
---|---|---|---|---|---|---|---|---|---|---|
input | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
c.L | 400 | Mid | 5 | 2 | 6 | +2 | +6 | 0 | ||
c.M | 700 | Mid | 6 | 3 | 13 | -1 | +3 | 2 | ||
c.H | 1200 | Mid | 9 | 6 | 21 | -8 | -4 | 4 | ||
c.XX | 350 | Mid | 9 | 3 | 15 | -3 | +1 | 2 | ||
c.XXX | 350 | Mid | 12 | 3 | 18 | -4 | 0 | 3 | ||
f.L | 400 | Mid | 6 | 6 | 6 | +1 | +5 | 1 | ||
f.M | 700 | Mid | 8 | 3 | 18 | -6 | -2 | 2 | ||
f.H | 1000 | Mid | 9 | 4 | 23 | -10 | -6 | 3 | ||
2L | 400 | Low | 6 | 3 | 6 | +2 | +6 | 0 | ||
2M | 700 | Mid | 7 | 5 | 15 | -5 | -1 | 2 | ||
2H | 1000 | Mid | 10 | 6 | 23 | -12 | -8 | 3 | ||
2U | 700 | Low | 8 | 5 | 21 | -11 | HKD | 2 | ||
j.L | 400 | High/Air | 5 | Until L | 0 | 1 | ||||
j.M | 600 | High/Air | 6 | 7 | Until L | 2 | ||||
j.H | 800 | High/Air | 7 | 6 | Until L | 2 | ||||
j.U | 700 | High/Air | 13 | 12 | Until L | 2 |
Unique Action
input | name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
5U Lv1 | Light Wall | 700 | Mid | 14~??+9 | 6 | 24 | -15 | KD | 2 | ||
5U Lv2 | Light Wall | 1000 | Mid | 14~??+9 | 6 | 24 | -13 | KD | 3 | ||
5U Lv3 | Light Wall | 1200 | Mid | 14~??+9 | 6 | 24 | -11 | Crumple | 4 | ||
5U > 66 | Frontstep | 19 | -5/-3/-1 | KD/KD(+7)/Crumple | |||||||
5U > 44 | Backstep | 22 | -8/-6/-4 | KD/KD/Crumple |
Special Moves
input | name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
236L | L Frozen Blade | 800 | All | 16 | Total 45 | -9 | -5 | 2 | |||
236M | M Frozen Blade | 800 | All | 16 | Total 45 | -9 | -5 | 2 | |||
236H | H Frozen Blade | 350×3 | All | 16 | Total 48 | +2 | +6 | 2 | |||
214L | L Enchanted Lands | 1000 | Mid | 16 | 6 | 18 | -7 (at worst) | KD | 3 | ||
214M | M Enchanted Lands | 1400 | Mid | 20 | 6 | 21 | -8 (at worst) | KD | 4 | ||
214H | H Enchanted Lands | 1200 [1800] | Mid | 16 [17-76] | 8 | 19 | -8 (at worst) [+4] | HKD | 4 | ||
623L | L Emerald Sword | 1000→500 | Mid→All | 9 | 2(2)6 | 30 | -23 | KD | 3 | 1~12 All | |
623M | M Emerald Sword | 800, 500 | Mid, All | 9 | 2(2)12 | 34 | -27 | KD | 4 | 1~14 All | |
623H | H Emerald Sword | 800, 150×4~5 | Mid | 9 | 15 | 35 | -28 | HKD | 4 | 1~23 All |
Supers
input | name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
236236H | Blades of Frost | 3500→2500 | Mid | 8+5 | 3(15)6(24)9 | 24 | -10 | HKD | 4 | 1~15 All | |
236236U | Realm of Ice | 4475→3500 | Mid | 6+6 | 6(12)3×5,6 | 55 | -54 | HKD | 4 | 1~17 All |
Other
name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
---|---|---|---|---|---|---|---|---|---|---|
name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
Ground Throw | 1500 | Throw | 7 | 3 | 31 | HKD | HKD | 0, 4 | ||
Air Throw | 1500 | Throw | 5 | 5 | Until L+6 | HKD | 0, 4 | |||
Overhead Attack | 1000 | High | 26 | 5 | 18 | -4 | +1 | 4 | 4-31 Throw 13-27 Low 12-26 Airborne |
To edit frame data, edit values in GBVS/Katalina/Data.
Click [★] for character's full frame data
Essentials
• HUD •
Controls •
The Basics
• Movement/Canceling •
Offense •
Defense •
Gauges •
Attack Attributes •
Detailed & Advanced Information
• Damage/Combo •
Frame Data & System Data •
Misc •
Archived Information
• Patch Notes •